Copter: rework land detector logic

This commit is contained in:
Jonathan Challinger 2015-05-05 21:38:38 -07:00 committed by Randy Mackay
parent 57544a3537
commit fb82ac3eb3
8 changed files with 46 additions and 48 deletions

View File

@ -94,21 +94,6 @@ void Copter::set_failsafe_gcs(bool b)
failsafe.gcs = b;
}
// ---------------------------------------------
void Copter::set_land_complete(bool b)
{
// if no change, exit immediately
if( ap.land_complete == b )
return;
if(b){
Log_Write_Event(DATA_LAND_COMPLETE);
}else{
Log_Write_Event(DATA_NOT_LANDED);
}
ap.land_complete = b;
}
// ---------------------------------------------
// set land complete maybe flag

View File

@ -294,7 +294,7 @@ void Copter::auto_land_run()
}
// relax loiter targets if we might be landed
if (land_complete_maybe()) {
if (ap.land_complete_maybe) {
wp_nav.loiter_soften_for_landing();
}

View File

@ -46,7 +46,7 @@ void Copter::brake_run()
}
// relax stop target if we might be landed
if (land_complete_maybe()) {
if (ap.land_complete_maybe) {
wp_nav.loiter_soften_for_landing();
}

View File

@ -72,7 +72,7 @@ void Copter::land_gps_run()
}
// relax loiter target if we might be landed
if (land_complete_maybe()) {
if (ap.land_complete_maybe) {
wp_nav.loiter_soften_for_landing();
}

View File

@ -78,7 +78,7 @@ void Copter::loiter_run()
}
// relax loiter target if we might be landed
if (land_complete_maybe()) {
if (ap.land_complete_maybe) {
wp_nav.loiter_soften_for_landing();
}

View File

@ -172,7 +172,7 @@ void Copter::poshold_run()
}
// relax loiter target if we might be landed
if (land_complete_maybe()) {
if (ap.land_complete_maybe) {
wp_nav.loiter_soften_for_landing();
}

View File

@ -345,7 +345,7 @@ void Copter::rtl_land_run()
}
// relax loiter target if we might be landed
if (land_complete_maybe()) {
if (ap.land_complete_maybe) {
wp_nav.loiter_soften_for_landing();
}

View File

@ -4,13 +4,7 @@
// counter to verify landings
static uint32_t land_detector = ((float)LAND_DETECTOR_TRIGGER_SEC)*MAIN_LOOP_RATE; // we assume we are landed
// land_complete_maybe - return true if we may have landed (used to reset loiter targets during landing)
bool Copter::land_complete_maybe()
{
return (ap.land_complete || ap.land_complete_maybe);
}
static uint32_t land_detector_count = 0;
// update_land_detector - checks if we have landed and updates the ap.land_complete flag
// called at MAIN_LOOP_RATE
@ -24,7 +18,22 @@ void Copter::update_land_detector()
// range finder : tend to be problematic at very short distances
// input throttle : in slow land the input throttle may be only slightly less than hover
Vector3f accel_ef = ahrs.get_accel_ef_blended();
accel_ef.z += GRAVITY_MSS;
// lowpass filter on accel
accel_ef = land_accel_ef_filter.apply(accel_ef, MAIN_LOOP_SECONDS);
if (!motors.armed()) {
// if disarmed, always landed.
set_land_complete(true);
} else if (ap.land_complete) {
// if throttle output is high then clear landing flag
if (motors.get_throttle() > get_non_takeoff_throttle()) {
set_land_complete(false);
}
} else {
#if FRAME_CONFIG == HELI_FRAME
// check that collective pitch is on lower limit (should be constrained by LAND_COL_MIN)
bool motor_at_lower_limit = motors.limit.throttle_lower;
@ -32,36 +41,40 @@ void Copter::update_land_detector()
// check that the average throttle output is near minimum (less than 12.5% hover throttle)
bool motor_at_lower_limit = motors.limit.throttle_lower && motors.is_throttle_mix_min();
#endif
Vector3f accel_ef = ahrs.get_accel_ef_blended();
accel_ef.z += GRAVITY_MSS;
// lowpass filter on accel
accel_ef = land_accel_ef_filter.apply(accel_ef, MAIN_LOOP_SECONDS);
// check that the airframe is not accelerating (not falling or breaking after fast forward flight)
bool accel_stationary = (accel_ef.length() < 1.0f);
if ( motor_at_lower_limit && accel_stationary) {
if (!ap.land_complete) {
// increase counter until we hit the trigger then set land complete flag
if( land_detector < ((float)LAND_DETECTOR_TRIGGER_SEC)*MAIN_LOOP_RATE) {
land_detector++;
}else{
if (motor_at_lower_limit && accel_stationary) {
// landed criteria met - increment the counter and check if we've triggered
if( land_detector_count < ((float)LAND_DETECTOR_TRIGGER_SEC)*MAIN_LOOP_RATE) {
land_detector_count++;
} else {
set_land_complete(true);
land_detector = ((float)LAND_DETECTOR_TRIGGER_SEC)*MAIN_LOOP_RATE;
}
}
} else {
// we've sensed movement up or down so reset land_detector
land_detector = 0;
// if throttle output is high then clear landing flag
if (motors.get_throttle() > get_non_takeoff_throttle()) {
set_land_complete(false);
land_detector_count = 0;
}
}
// set land maybe flag
set_land_complete_maybe(land_detector >= LAND_DETECTOR_MAYBE_TRIGGER_SEC*MAIN_LOOP_RATE);
set_land_complete_maybe(ap.land_complete || (land_detector_count > LAND_DETECTOR_MAYBE_TRIGGER_SEC*MAIN_LOOP_RATE));
}
void Copter::set_land_complete(bool b)
{
// if no change, exit immediately
if( ap.land_complete == b )
return;
land_detector_count = 0;
if(b){
Log_Write_Event(DATA_LAND_COMPLETE);
} else {
Log_Write_Event(DATA_NOT_LANDED);
}
ap.land_complete = b;
}
// update_throttle_thr_mix - sets motors throttle_low_comp value depending upon vehicle state