Copter: replace quad trapezoid frame with V
Also update motor mixing
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3bf847f675
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@ -23,12 +23,11 @@ void AP_MotorsQuad::setup_motors()
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add_motor(AP_MOTORS_MOT_2, -90, AP_MOTORS_MATRIX_MOTOR_CCW, 4);
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add_motor(AP_MOTORS_MOT_3, 0, AP_MOTORS_MATRIX_MOTOR_CW, 1);
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add_motor(AP_MOTORS_MOT_4, 180, AP_MOTORS_MATRIX_MOTOR_CW, 3);
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}else if( _frame_orientation == AP_MOTORS_TRAPEZOID_FRAME ) {
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// To-Do correct motor mixing properly for trapezoidal frame
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add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_MOTOR_CCW, 1);
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add_motor(AP_MOTORS_MOT_2, -135, AP_MOTORS_MATRIX_MOTOR_CCW, 3);
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add_motor(AP_MOTORS_MOT_3, -45, AP_MOTORS_MATRIX_MOTOR_CW, 4);
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add_motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_MOTOR_CW, 2);
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}else if( _frame_orientation == AP_MOTORS_V_FRAME ) {
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add_motor(AP_MOTORS_MOT_1, 45, 0.8877, 1);
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add_motor(AP_MOTORS_MOT_2, -135, 1.1123, 3);
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add_motor(AP_MOTORS_MOT_3, -45, -0.8877, 4);
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add_motor(AP_MOTORS_MOT_4, 135, -1.1123, 2);
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}else{
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// X frame set-up
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add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_MOTOR_CCW, 1);
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@ -35,7 +35,6 @@
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#define AP_MOTORS_PLUS_FRAME 0
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#define AP_MOTORS_X_FRAME 1
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#define AP_MOTORS_V_FRAME 2
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#define AP_MOTORS_TRAPEZOID_FRAME 3
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// motor update rate
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#define AP_MOTORS_SPEED_DEFAULT 490
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