AP_Math: move location_passed_point to Location and rename
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@ -328,3 +328,14 @@ bool Location::check_latlng() const
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{
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return check_lat(lat) && check_lng(lng);
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}
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// see if location is past a line perpendicular to
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// the line between point1 and point2 and passing through point2.
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// If point1 is our previous waypoint and point2 is our target waypoint
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// then this function returns true if we have flown past
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// the target waypoint
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bool Location::past_interval_finish_line(const Location &point1, const Location &point2) const
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{
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return this->line_path_proportion(point1, point2) >= 1.0f;
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}
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@ -98,6 +98,13 @@ public:
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// return true when lat and lng are within range
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bool check_latlng() const;
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// see if location is past a line perpendicular to
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// the line between point1 and point2 and passing through point2.
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// If point1 is our previous waypoint and point2 is our target waypoint
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// then this function returns true if we have flown past
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// the target waypoint
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bool past_interval_finish_line(const Location &point1, const Location &point2) const;
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private:
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static AP_Terrain *_terrain;
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};
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@ -39,19 +39,6 @@ float get_bearing_cd(const Vector3f &origin, const Vector3f &destination)
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return bearing;
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}
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// see if location is past a line perpendicular to
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// the line between point1 and point2. If point1 is
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// our previous waypoint and point2 is our target waypoint
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// then this function returns true if we have flown past
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// the target waypoint
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bool location_passed_point(const struct Location &location,
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const struct Location &point1,
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const struct Location &point2)
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{
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return location_path_proportion(location, point1, point2) >= 1.0f;
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}
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/*
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return the proportion we are along the path from point1 to
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point2, along a line parallel to point1<->point2.
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@ -73,11 +60,6 @@ float location_path_proportion(const struct Location &location,
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}
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// return true when lat and lng are within range
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bool check_lat(float lat)
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{
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@ -22,15 +22,6 @@ float get_horizontal_distance_cm(const Vector3f &origin, const Vector3f &
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// return bearing in centi-degrees between two positions
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float get_bearing_cd(const Vector3f &origin, const Vector3f &destination);
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// see if location is past a line perpendicular to
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// the line between point1 and point2. If point1 is
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// our previous waypoint and point2 is our target waypoint
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// then this function returns true if we have flown past
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// the target waypoint
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bool location_passed_point(const struct Location & location,
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const struct Location & point1,
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const struct Location & point2);
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/*
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return the proportion we are along the path from point1 to
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point2. This will be less than >1 if we have passed point2
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