AP_Terrain: height_amsl can correct for non-zero terrain alt at home position
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@ -83,7 +83,7 @@ AP_Terrain::AP_Terrain(AP_AHRS &_ahrs, const AP_Mission &_mission, const AP_Rall
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This function costs about 20 microseconds on Pixhawk
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*/
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bool AP_Terrain::height_amsl(const Location &loc, float &height)
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bool AP_Terrain::height_amsl(const Location &loc, float &height, bool corrected)
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{
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if (!enable || !allocate()) {
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return false;
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@ -93,6 +93,10 @@ bool AP_Terrain::height_amsl(const Location &loc, float &height)
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if (loc.lat == home_loc.lat &&
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loc.lng == home_loc.lng) {
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height = home_height;
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// apply correction which assumes home altitude is at terrain altitude
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if (corrected) {
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height += (ahrs.get_home().alt * 0.01f) - home_height;
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}
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return true;
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}
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@ -143,6 +147,11 @@ bool AP_Terrain::height_amsl(const Location &loc, float &height)
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home_loc = loc;
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}
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// apply correction which assumes home altitude is at terrain altitude
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if (corrected) {
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height += (ahrs.get_home().alt * 0.01f) - home_height;
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}
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return true;
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}
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@ -158,7 +167,7 @@ bool AP_Terrain::height_amsl(const Location &loc, float &height)
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bool AP_Terrain::height_terrain_difference_home(float &terrain_difference, bool extrapolate)
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{
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float height_home, height_loc;
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if (!height_amsl(ahrs.get_home(), height_home)) {
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if (!height_amsl(ahrs.get_home(), height_home, false)) {
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// we don't know the height of home
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return false;
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}
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@ -169,7 +178,7 @@ bool AP_Terrain::height_terrain_difference_home(float &terrain_difference, bool
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return false;
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}
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if (!height_amsl(loc, height_loc)) {
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if (!height_amsl(loc, height_loc, false)) {
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if (!extrapolate || !have_current_loc_height) {
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// we don't know the height of the given location
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return false;
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@ -260,7 +269,7 @@ float AP_Terrain::lookahead(float bearing, float distance, float climb_ratio)
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return 0;
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}
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float base_height;
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if (!height_amsl(loc, base_height)) {
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if (!height_amsl(loc, base_height, false)) {
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// we don't know our current terrain height
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return 0;
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}
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@ -274,7 +283,7 @@ float AP_Terrain::lookahead(float bearing, float distance, float climb_ratio)
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climb += climb_ratio * grid_spacing;
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distance -= grid_spacing;
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float height;
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if (height_amsl(loc, height)) {
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if (height_amsl(loc, height, false)) {
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float rise = (height - base_height) - climb;
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if (rise > lookahead_estimate) {
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lookahead_estimate = rise;
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@ -298,12 +307,12 @@ void AP_Terrain::update(void)
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// try to ensure the home location is populated
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float height;
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height_amsl(ahrs.get_home(), height);
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height_amsl(ahrs.get_home(), height, false);
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// update the cached current location height
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Location loc;
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bool pos_valid = ahrs.get_position(loc);
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bool terrain_valid = height_amsl(loc, height);
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bool terrain_valid = height_amsl(loc, height, false);
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if (pos_valid && terrain_valid) {
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last_current_loc_height = height;
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have_current_loc_height = true;
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@ -351,7 +360,7 @@ void AP_Terrain::log_terrain_data(DataFlash_Class &dataflash)
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float current_height = 0;
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uint16_t pending, loaded;
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height_amsl(loc, terrain_height);
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height_amsl(loc, terrain_height, false);
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height_above_terrain(current_height, true);
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get_statistics(pending, loaded);
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@ -103,9 +103,16 @@ public:
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void handle_terrain_check(mavlink_channel_t chan, mavlink_message_t *msg);
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void handle_terrain_data(mavlink_message_t *msg);
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// return terrain height in meters above sea level for a location
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// return false if not available
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bool height_amsl(const Location &loc, float &height);
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/*
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find the terrain height in meters above sea level for a location
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return false if not available
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if corrected is true then terrain alt is adjusted so that
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the terrain altitude matches the home altitude at the home location
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(i.e. we assume home is at the terrain altitude)
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*/
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bool height_amsl(const Location &loc, float &height, bool corrected);
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/*
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find difference between home terrain height and the terrain
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@ -208,8 +208,8 @@ void AP_Terrain::send_terrain_report(mavlink_channel_t chan, const Location &loc
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uint16_t spacing = 0;
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Location current_loc;
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if (ahrs.get_position(current_loc) &&
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height_amsl(ahrs.get_home(), home_terrain_height) &&
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height_amsl(loc, terrain_height)) {
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height_amsl(ahrs.get_home(), home_terrain_height, false) &&
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height_amsl(loc, terrain_height, false)) {
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// non-zero spacing indicates we have data
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spacing = grid_spacing;
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} else if (extrapolate && have_current_loc_height) {
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@ -87,7 +87,7 @@ void AP_Terrain::update_mission_data(void)
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// we have a mission command to check
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float height;
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if (!height_amsl(cmd.content.location, height)) {
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if (!height_amsl(cmd.content.location, height, false)) {
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// if we can't get data for a mission item then return and
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// check again next time
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return;
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@ -143,7 +143,7 @@ void AP_Terrain::update_rally_data(void)
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loc.lat = rp.lat;
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loc.lng = rp.lng;
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float height;
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if (!height_amsl(loc, height)) {
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if (!height_amsl(loc, height, false)) {
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// if we can't get data for a rally item then return and
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// check again next time
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return;
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