AC_AttitudeControl: constrain input euler roll and pitch in bodyframe roll controls
and limit integrated error in bf_roll_pitch_yaw_3
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@ -349,9 +349,9 @@ void AC_AttitudeControl::input_euler_angle_roll_pitch_yaw(float euler_roll_angle
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void AC_AttitudeControl::input_euler_rate_yaw_euler_angle_pitch_bf_roll_m(float euler_yaw_rate_cds, float euler_pitch_cd, float body_roll_cd)
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{
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// Convert from centidegrees on public interface to radians
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float euler_yaw_rate = radians(euler_yaw_rate_cds * 0.01f);
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float euler_pitch = radians(euler_pitch_cd * 0.01f);
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float body_roll = radians(body_roll_cd * 0.01f);
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float euler_yaw_rate = radians(euler_yaw_rate_cds*0.01f);
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float euler_pitch = radians(constrain_float(euler_pitch_cd * 0.01f, -90.0f, 90.0f));
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float body_roll = radians(constrain_float(body_roll_cd * 0.01f, -90.0f, 90.0f));
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// new heading
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_attitude_target_euler_angle.z = wrap_PI(_attitude_target_euler_angle.z + euler_yaw_rate * _dt);
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@ -369,10 +369,6 @@ void AC_AttitudeControl::input_euler_rate_yaw_euler_angle_pitch_bf_roll_m(float
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bf_yaw_Q.from_axis_angle(Vector3f(-cosf(euler_pitch), 0, 0), body_roll);
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_attitude_target_quat = _attitude_target_quat * bf_roll_Q * bf_yaw_Q;
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// calculate the attitude target euler angles
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_attitude_target_euler_angle.x = _attitude_target_quat.get_euler_roll();
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_attitude_target_euler_angle.y = _attitude_target_quat.get_euler_pitch();
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// Set rate feedforward requests to zero
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_attitude_target_euler_rate = Vector3f(0.0f, 0.0f, 0.0f);
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_attitude_target_ang_vel = Vector3f(0.0f, 0.0f, 0.0f);
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@ -395,9 +391,9 @@ void AC_AttitudeControl::input_euler_rate_yaw_euler_angle_pitch_bf_roll_m(float
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void AC_AttitudeControl::input_euler_rate_yaw_euler_angle_pitch_bf_roll_p(float euler_yaw_rate_cds, float euler_pitch_cd, float body_roll_cd)
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{
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// Convert from centidegrees on public interface to radians
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float euler_yaw_rate = radians(euler_yaw_rate_cds * 0.01f);
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float euler_pitch = radians(euler_pitch_cd * 0.01f);
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float body_roll = radians(body_roll_cd * 0.01f);
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float euler_yaw_rate = radians(euler_yaw_rate_cds*0.01f);
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float euler_pitch = radians(constrain_float(euler_pitch_cd * 0.01f, -90.0f, 90.0f));
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float body_roll = radians(constrain_float(body_roll_cd * 0.01f, -90.0f, 90.0f));
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const float cpitch = cosf(euler_pitch);
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const float spitch = fabsf(sinf(euler_pitch));
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@ -419,10 +415,6 @@ void AC_AttitudeControl::input_euler_rate_yaw_euler_angle_pitch_bf_roll_p(float
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bf_yaw_Q.from_axis_angle(Vector3f(cpitch, 0, 0), euler_yaw_rate);
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_attitude_target_quat = _attitude_target_quat * bf_roll_Q * bf_yaw_Q;
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// calculate the attitude target euler angles
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_attitude_target_euler_angle.x = _attitude_target_quat.get_euler_roll();
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_attitude_target_euler_angle.y = _attitude_target_quat.get_euler_pitch();
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// Set rate feedforward requests to zero
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_attitude_target_euler_rate = Vector3f(0.0f, 0.0f, 0.0f);
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_attitude_target_ang_vel = Vector3f(0.0f, 0.0f, 0.0f);
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@ -551,9 +543,19 @@ void AC_AttitudeControl::input_rate_bf_roll_pitch_yaw_3(float roll_rate_bf_cds,
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float yaw_rate_rads = radians(yaw_rate_bf_cds * 0.01f);
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// Update attitude error
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Vector3f gyro_latest = _ahrs.get_gyro_latest();
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Vector3f attitude_error_vector;
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_attitude_ang_error.to_axis_angle(attitude_error_vector);
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Quaternion attitude_ang_error_update_quat;
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attitude_ang_error_update_quat.from_axis_angle(Vector3f((_attitude_target_ang_vel.x - gyro_latest.x) * _dt, (_attitude_target_ang_vel.y - gyro_latest.y) * _dt, (_attitude_target_ang_vel.z - gyro_latest.z) * _dt));
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// limit the integrated error angle
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float err_mag = attitude_error_vector.length();
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if (err_mag > AC_ATTITUDE_THRUST_ERROR_ANGLE) {
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attitude_error_vector *= AC_ATTITUDE_THRUST_ERROR_ANGLE / err_mag;
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_attitude_ang_error.from_axis_angle(attitude_error_vector);
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}
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Vector3f gyro_latest = _ahrs.get_gyro_latest();
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attitude_ang_error_update_quat.from_axis_angle(Vector3f((_attitude_target_ang_vel.x-gyro_latest.x) * _dt, (_attitude_target_ang_vel.y-gyro_latest.y) * _dt, (_attitude_target_ang_vel.z-gyro_latest.z) * _dt));
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_attitude_ang_error = attitude_ang_error_update_quat * _attitude_ang_error;
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// Compute acceleration-limited body frame rates
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@ -577,7 +579,6 @@ void AC_AttitudeControl::input_rate_bf_roll_pitch_yaw_3(float roll_rate_bf_cds,
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ang_vel_to_euler_rate(_attitude_target_euler_angle, _attitude_target_ang_vel, _attitude_target_euler_rate);
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// Compute the angular velocity target from the integrated rate error
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Vector3f attitude_error_vector;
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_attitude_ang_error.to_axis_angle(attitude_error_vector);
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_rate_target_ang_vel = update_ang_vel_target_from_att_error(attitude_error_vector);
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_rate_target_ang_vel += _attitude_target_ang_vel;
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