AP_Terrain: use GPS singleton

This commit is contained in:
Peter Barker 2017-12-02 10:50:04 +11:00 committed by Francisco Ferreira
parent fb3cba3867
commit ca4f25a78e

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@ -47,7 +47,7 @@ void AP_Terrain::update_mission_data(void)
uint16_t pending, loaded; uint16_t pending, loaded;
get_statistics(pending, loaded); get_statistics(pending, loaded);
if (pending && ahrs.get_gps().status() >= AP_GPS::GPS_OK_FIX_3D) { if (pending && AP::gps().status() >= AP_GPS::GPS_OK_FIX_3D) {
// wait till we have fully filled the current set of grids // wait till we have fully filled the current set of grids
return; return;
} }
@ -124,7 +124,7 @@ void AP_Terrain::update_rally_data(void)
uint16_t pending, loaded; uint16_t pending, loaded;
get_statistics(pending, loaded); get_statistics(pending, loaded);
if (pending && ahrs.get_gps().status() >= AP_GPS::GPS_OK_FIX_3D) { if (pending && AP::gps().status() >= AP_GPS::GPS_OK_FIX_3D) {
// wait till we have fully filled the current set of grids // wait till we have fully filled the current set of grids
return; return;
} }