AP_Scripting: use MultiHeap class
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@ -34,12 +34,13 @@ uint32_t lua_scripts::last_print_ms;
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lua_scripts::lua_scripts(const AP_Int32 &vm_steps, const AP_Int32 &heap_size, const AP_Int8 &debug_options, struct AP_Scripting::terminal_s &_terminal)
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: _vm_steps(vm_steps),
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_debug_options(debug_options),
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terminal(_terminal) {
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_heap = hal.util->allocate_heap_memory(heap_size);
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terminal(_terminal)
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{
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_heap.create(heap_size, 4);
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}
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lua_scripts::~lua_scripts() {
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free(_heap);
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_heap.destroy();
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}
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void lua_scripts::hook(lua_State *L, lua_Debug *ar) {
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@ -69,7 +70,7 @@ void lua_scripts::set_and_print_new_error_message(MAV_SEVERITY severity, const c
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// reset buffer and print count
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print_error_count = 0;
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if (error_msg_buf) {
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hal.util->heap_realloc(_heap, error_msg_buf, 0);
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_heap.deallocate(error_msg_buf);
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error_msg_buf = nullptr;
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}
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@ -92,7 +93,7 @@ void lua_scripts::set_and_print_new_error_message(MAV_SEVERITY severity, const c
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}
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// allocate buffer on scripting heap
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error_msg_buf = (char *)hal.util->heap_realloc(_heap, nullptr, len+1);
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error_msg_buf = (char *)_heap.allocate(len+1);
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if (!error_msg_buf) {
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// allocation failed
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va_end(arg_list);
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@ -170,7 +171,7 @@ lua_scripts::script_info *lua_scripts::load_script(lua_State *L, char *filename)
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const int loadMem = lua_gc(L, LUA_GCCOUNT, 0) * 1024 + lua_gc(L, LUA_GCCOUNTB, 0);
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const uint32_t loadStart = AP_HAL::micros();
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script_info *new_script = (script_info *)hal.util->heap_realloc(_heap, nullptr, sizeof(script_info));
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script_info *new_script = (script_info *)_heap.allocate(sizeof(script_info));
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if (new_script == nullptr) {
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// No memory, shouldn't happen, we even attempted to do a GC
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set_and_print_new_error_message(MAV_SEVERITY_CRITICAL, "Insufficent memory loading %s", filename);
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@ -242,7 +243,7 @@ void lua_scripts::load_all_scripts_in_dir(lua_State *L, const char *dirname) {
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// FIXME: because chunk name fetching is not working we are allocating and storing an extra string we shouldn't need to
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size_t size = strlen(dirname) + strlen(de->d_name) + 2;
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char * filename = (char *) hal.util->heap_realloc(_heap, nullptr, size);
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char * filename = (char *) _heap.allocate(size);
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if (filename == nullptr) {
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continue;
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}
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@ -251,7 +252,7 @@ void lua_scripts::load_all_scripts_in_dir(lua_State *L, const char *dirname) {
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// we have something that looks like a lua file, attempt to load it
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script_info * script = load_script(L, filename);
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if (script == nullptr) {
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hal.util->heap_realloc(_heap, filename, 0);
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_heap.deallocate(filename);
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continue;
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}
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reschedule_script(script);
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@ -371,8 +372,8 @@ void lua_scripts::remove_script(lua_State *L, script_info *script) {
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// state could be null if we are force killing all scripts
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luaL_unref(L, LUA_REGISTRYINDEX, script->lua_ref);
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}
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hal.util->heap_realloc(_heap, script->name, 0);
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hal.util->heap_realloc(_heap, script, 0);
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_heap.deallocate(script->name);
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_heap.deallocate(script);
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}
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void lua_scripts::reschedule_script(script_info *script) {
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@ -410,11 +411,11 @@ void lua_scripts::reschedule_script(script_info *script) {
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previous->next = script;
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}
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void *lua_scripts::_heap;
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MultiHeap lua_scripts::_heap;
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void *lua_scripts::alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
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(void)ud; (void)osize; /* not used */
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return hal.util->heap_realloc(_heap, ptr, nsize);
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(void)ud; /* not used */
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return _heap.change_size(ptr, osize, nsize);
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}
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void lua_scripts::repl_cleanup (void) {
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@ -433,7 +434,7 @@ void lua_scripts::repl_cleanup (void) {
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void lua_scripts::run(void) {
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bool succeeded_initial_load = false;
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if (_heap == nullptr) {
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if (!_heap.available()) {
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gcs().send_text(MAV_SEVERITY_INFO, "Lua: Unable to allocate a heap");
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return;
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}
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@ -582,7 +583,7 @@ void lua_scripts::run(void) {
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error_msg_buf_sem.take_blocking();
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if (error_msg_buf != nullptr) {
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hal.util->heap_realloc(_heap, error_msg_buf, 0);
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_heap.deallocate(error_msg_buf);
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error_msg_buf = nullptr;
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}
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error_msg_buf_sem.give();
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@ -22,6 +22,7 @@
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#include <AP_Scripting/AP_Scripting.h>
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#include <GCS_MAVLink/GCS_MAVLink.h>
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#include <AP_HAL/Semaphores.h>
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#include <AP_Common/MultiHeap.h>
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#include "lua/src/lua.hpp"
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@ -59,7 +60,7 @@ public:
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CLASS_NO_COPY(lua_scripts);
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// return true if initialisation failed
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bool heap_allocated() const { return _heap != nullptr; }
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bool heap_allocated() const { return _heap.available(); }
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// run scripts, does not return unless an error occured
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void run(void);
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@ -131,7 +132,7 @@ private:
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static void *alloc(void *ud, void *ptr, size_t osize, size_t nsize);
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static void *_heap;
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static MultiHeap _heap;
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// helper for print and log of runtime stats
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void update_stats(const char *name, uint32_t run_time, int total_mem, int run_mem);
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