AC_WPNav: spline handles terrain altitudes
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@ -822,11 +822,43 @@ void AC_WPNav::calculate_wp_leash_length()
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/// spline methods
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///
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/// set_spline_destination waypoint using position vector (distance from home in cm)
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/// set_spline_destination waypoint using location class
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/// returns false if conversion from location to vector from ekf origin cannot be calculated
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/// stopped_at_start should be set to true if vehicle is stopped at the origin
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/// seg_end_type should be set to stopped, straight or spline depending upon the next segment's type
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/// next_destination should be set to the next segment's destination if the seg_end_type is SEGMENT_END_STRAIGHT or SEGMENT_END_SPLINE
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void AC_WPNav::set_spline_destination(const Vector3f& destination, bool stopped_at_start, spline_segment_end_type seg_end_type, const Vector3f& next_destination)
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bool AC_WPNav::set_spline_destination(const Location_Class& destination, bool stopped_at_start, spline_segment_end_type seg_end_type, Location_Class next_destination)
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{
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// convert destination location to vector
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Vector3f dest_neu;
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bool dest_terr_alt;
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if (!get_vector_NEU(destination, dest_neu, dest_terr_alt)) {
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return false;
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}
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// make altitude frames consistent
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if (!next_destination.change_alt_frame(destination.get_alt_frame())) {
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return false;
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}
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// convert next destination to vector
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Vector3f next_dest_neu;
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bool next_dest_terr_alt;
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if (!get_vector_NEU(next_destination, next_dest_neu, next_dest_terr_alt)) {
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return false;
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}
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// set target as vector from EKF origin
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return set_spline_destination(dest_neu, dest_terr_alt, stopped_at_start, seg_end_type, next_dest_neu);
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}
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/// set_spline_destination waypoint using position vector (distance from home in cm)
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/// returns false if conversion from location to vector from ekf origin cannot be calculated
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/// terrain_alt should be true if destination.z is a desired altitudes above terrain (false if its desired altitudes above ekf origin)
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/// stopped_at_start should be set to true if vehicle is stopped at the origin
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/// seg_end_type should be set to stopped, straight or spline depending upon the next segment's type
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/// next_destination should be set to the next segment's destination if the seg_end_type is SEGMENT_END_STRAIGHT or SEGMENT_END_SPLINE
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bool AC_WPNav::set_spline_destination(const Vector3f& destination, bool terrain_alt, bool stopped_at_start, spline_segment_end_type seg_end_type, const Vector3f& next_destination)
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{
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Vector3f origin;
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@ -839,13 +871,23 @@ void AC_WPNav::set_spline_destination(const Vector3f& destination, bool stopped_
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_pos_control.get_stopping_point_z(origin);
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}
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// convert origin to alt-above-terrain
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if (terrain_alt) {
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float origin_terr_offset;
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if (!get_terrain_offset(origin, origin_terr_offset)) {
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return false;
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}
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origin.z -= origin_terr_offset;
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}
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// set origin and destination
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set_spline_origin_and_destination(origin, destination, stopped_at_start, seg_end_type, next_destination);
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return set_spline_origin_and_destination(origin, destination, terrain_alt, stopped_at_start, seg_end_type, next_destination);
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}
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/// set_spline_origin_and_destination - set origin and destination waypoints using position vectors (distance from home in cm)
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/// terrain_alt should be true if origin.z and destination.z are desired altitudes above terrain (false if desired altitudes above ekf origin)
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/// seg_type should be calculated by calling function based on the mission
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void AC_WPNav::set_spline_origin_and_destination(const Vector3f& origin, const Vector3f& destination, bool stopped_at_start, spline_segment_end_type seg_end_type, const Vector3f& next_destination)
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bool AC_WPNav::set_spline_origin_and_destination(const Vector3f& origin, const Vector3f& destination, bool terrain_alt, bool stopped_at_start, spline_segment_end_type seg_end_type, const Vector3f& next_destination)
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{
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// mission is "active" if wpnav has been called recently and vehicle reached the previous waypoint
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bool prev_segment_exists = (_flags.reached_destination && ((AP_HAL::millis() - _wp_last_update) < 1000));
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@ -933,26 +975,38 @@ void AC_WPNav::set_spline_origin_and_destination(const Vector3f& origin, const V
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// store origin and destination locations
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_origin = origin;
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_destination = destination;
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_terrain_alt = terrain_alt;
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// calculate slow down distance
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calc_slow_down_distance(_wp_speed_cms, _wp_accel_cms);
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// get origin's alt-above-terrain
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float origin_terr_offset = 0.0f;
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if (terrain_alt) {
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if (!get_terrain_offset(origin, origin_terr_offset)) {
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return false;
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}
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}
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// initialise intermediate point to the origin
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_pos_control.set_pos_target(origin);
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_pos_control.set_pos_target(origin + Vector3f(0,0,origin_terr_offset));
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_flags.reached_destination = false;
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_flags.segment_type = SEGMENT_SPLINE;
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_flags.new_wp_destination = true; // flag new waypoint so we can freeze the pos controller's feed forward and smooth the transition
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return true;
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}
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/// update_spline - update spline controller
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void AC_WPNav::update_spline()
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bool AC_WPNav::update_spline()
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{
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// exit immediately if this is not a spline segment
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if (_flags.segment_type != SEGMENT_SPLINE) {
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return;
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return false;
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}
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float dt = _pos_control.time_since_last_xy_update();
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bool ret = true;
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// run at poscontrol update rate
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if (dt >= _pos_control.get_dt_xy()) {
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@ -962,7 +1016,10 @@ void AC_WPNav::update_spline()
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}
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// advance the target if necessary
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advance_spline_target_along_track(dt);
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if (!advance_spline_target_along_track(dt)) {
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// To-Do: handle failure to advance along track (due to missing terrain data)
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ret = false;
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}
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// freeze feedforwards during known discontinuities
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// TODO: why always consider Z axis discontinuous?
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@ -977,6 +1034,7 @@ void AC_WPNav::update_spline()
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_wp_last_update = AP_HAL::millis();
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}
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return ret;
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}
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/// update_spline_solution - recalculates hermite_spline_solution grid
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@ -990,7 +1048,7 @@ void AC_WPNav::update_spline_solution(const Vector3f& origin, const Vector3f& de
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}
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/// advance_spline_target_along_track - move target location along track from origin to destination
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void AC_WPNav::advance_spline_target_along_track(float dt)
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bool AC_WPNav::advance_spline_target_along_track(float dt)
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{
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if (!_flags.reached_destination) {
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Vector3f target_pos, target_vel;
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@ -1003,7 +1061,16 @@ void AC_WPNav::advance_spline_target_along_track(float dt)
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// get current location
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Vector3f curr_pos = _inav.get_position();
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// get terrain altitude offset for origin and current position (i.e. change in terrain altitude from a position vs ekf origin)
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float curr_terr_offset = 0.0f;
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if (_terrain_alt && !get_terrain_offset(curr_pos, curr_terr_offset)) {
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return false;
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}
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// calculate position error
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Vector3f track_error = curr_pos - target_pos;
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track_error.z -= curr_terr_offset;
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// calculate the horizontal error
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float track_error_xy = pythagorous2(track_error.x, track_error.y);
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@ -1051,6 +1118,7 @@ void AC_WPNav::advance_spline_target_along_track(float dt)
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}
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// update target position
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target_pos.z += curr_terr_offset;
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_pos_control.set_pos_target(target_pos);
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// update the yaw
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@ -1065,6 +1133,7 @@ void AC_WPNav::advance_spline_target_along_track(float dt)
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_flags.reached_destination = true;
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}
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}
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return true;
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}
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// calc_spline_pos_vel_accel - calculates target position, velocity and acceleration for the given "spline_time"
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@ -196,23 +196,35 @@ public:
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// get_yaw - returns target yaw in centi-degrees (used for wp and spline navigation)
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float get_yaw() const { return _yaw; }
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/// set_spline_destination waypoint using position vector (distance from home in cm)
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/// set_spline_destination waypoint using location class
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/// returns false if conversion from location to vector from ekf origin cannot be calculated
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/// terrain_alt should be true if destination.z is a desired altitude above terrain (false if its desired altitude above ekf origin)
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/// stopped_at_start should be set to true if vehicle is stopped at the origin
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/// seg_end_type should be set to stopped, straight or spline depending upon the next segment's type
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/// next_destination should be set to the next segment's destination if the seg_end_type is SEGMENT_END_STRAIGHT or SEGMENT_END_SPLINE
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void set_spline_destination(const Vector3f& destination, bool stopped_at_start, spline_segment_end_type seg_end_type, const Vector3f& next_destination);
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bool set_spline_destination(const Location_Class& destination, bool stopped_at_start, spline_segment_end_type seg_end_type, Location_Class next_destination);
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/// set_spline_destination waypoint using position vector (distance from home in cm)
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/// returns false if conversion from location to vector from ekf origin cannot be calculated
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/// terrain_alt should be true if destination.z is a desired altitudes above terrain (false if its desired altitudes above ekf origin)
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/// stopped_at_start should be set to true if vehicle is stopped at the origin
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/// seg_end_type should be set to stopped, straight or spline depending upon the next segment's type
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/// next_destination should be set to the next segment's destination if the seg_end_type is SEGMENT_END_STRAIGHT or SEGMENT_END_SPLINE
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/// next_destination.z must be in the same "frame" as destination.z (i.e. if destination is a alt-above-terrain, next_destination should be too)
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bool set_spline_destination(const Vector3f& destination, bool terrain_alt, bool stopped_at_start, spline_segment_end_type seg_end_type, const Vector3f& next_destination);
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/// set_spline_origin_and_destination - set origin and destination waypoints using position vectors (distance from home in cm)
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/// terrain_alt should be true if origin.z and destination.z are desired altitudes above terrain (false if desired altitudes above ekf origin)
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/// stopped_at_start should be set to true if vehicle is stopped at the origin
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/// seg_end_type should be set to stopped, straight or spline depending upon the next segment's type
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/// next_destination should be set to the next segment's destination if the seg_end_type is SEGMENT_END_STRAIGHT or SEGMENT_END_SPLINE
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void set_spline_origin_and_destination(const Vector3f& origin, const Vector3f& destination, bool stopped_at_start, spline_segment_end_type seg_end_type, const Vector3f& next_destination);
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bool set_spline_origin_and_destination(const Vector3f& origin, const Vector3f& destination, bool terrain_alt, bool stopped_at_start, spline_segment_end_type seg_end_type, const Vector3f& next_destination);
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/// reached_spline_destination - true when we have come within RADIUS cm of the waypoint
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bool reached_spline_destination() const { return _flags.reached_destination; }
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/// update_spline - update spline controller
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void update_spline();
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bool update_spline();
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///
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/// shared methods
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@ -274,7 +286,8 @@ protected:
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void update_spline_solution(const Vector3f& origin, const Vector3f& dest, const Vector3f& origin_vel, const Vector3f& dest_vel);
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/// advance_spline_target_along_track - move target location along track from origin to destination
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void advance_spline_target_along_track(float dt);
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/// returns false if it is unable to advance (most likely because of missing terrain data)
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bool advance_spline_target_along_track(float dt);
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/// calc_spline_pos_vel - update position and velocity from given spline time
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/// relies on update_spline_solution being called since the previous
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