SITL: use FlightAxis accel when not touching the ground
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@ -256,7 +256,7 @@ void FlightAxis::update(const struct sitl_input &input)
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exchange_data(input);
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float dt_seconds = state.m_currentPhysicsTime_SEC - last_time_s;
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double dt_seconds = state.m_currentPhysicsTime_SEC - last_time_s;
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if (dt_seconds <= 0) {
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return;
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}
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@ -290,12 +290,18 @@ void FlightAxis::update(const struct sitl_input &input)
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}
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position -= position_offset;
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// the accel values given in the state are very strange. Calculate
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// it from delta-velocity instead, although this does introduce
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// noise
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Vector3f accel_ef = (velocity_ef - last_velocity_ef) / dt_seconds;
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Vector3f accel_ef(state.m_accelerationWorldAX_MPS2,
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state.m_accelerationWorldAY_MPS2,
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state.m_accelerationWorldAZ_MPS2);
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// the accel values given in the state are very strange when on
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// the ground. Calculate it from delta-velocity instead, although
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// this does introduce noise
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if (state.m_isTouchingGround) {
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accel_ef = (velocity_ef - last_velocity_ef) / dt_seconds;
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}
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accel_ef.z -= GRAVITY_MSS;
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accel_body = dcm.transposed() * accel_ef;
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// limit accel range to what a pixhawk could see
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accel_body.x = constrain_float(accel_body.x, -16, 16);
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accel_body.y = constrain_float(accel_body.y, -16, 16);
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accel_body.z = constrain_float(accel_body.z, -16, 16);
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