Copter: add throw mode defines for required speed
No functional change
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@ -599,6 +599,16 @@
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# define AUTO_DISARMING_DELAY 10
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#endif
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//////////////////////////////////////////////////////////////////////////////
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// Throw mode configuration
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//
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#ifndef THROW_HIGH_SPEED
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# define THROW_HIGH_SPEED 500.0f // vehicle much reach this total 3D speed in cm/s (or be free falling)
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#endif
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#ifndef THROW_VERTICAL_SPEED
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# define THROW_VERTICAL_SPEED 50.0f // motors start when vehicle reaches this total 3D speed in cm/s
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#endif
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//////////////////////////////////////////////////////////////////////////////
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// Dataflash logging control
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//
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@ -201,15 +201,15 @@ bool Copter::throw_detected()
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return false;
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}
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// Check for high speed (note get_inertial_nav methods use a cm length scale)
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bool high_speed = inertial_nav.get_velocity().length() > 500.0f;
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// Check for high speed (>500 cm/s)
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bool high_speed = inertial_nav.get_velocity().length() > THROW_HIGH_SPEED;
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// check for upwards or downwards trajectory (airdrop)
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// check for upwards or downwards trajectory (airdrop) of 50cm/s
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bool changing_height;
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if (g2.throw_type == ThrowType_Drop) {
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changing_height = inertial_nav.get_velocity().z < -50.0f;
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changing_height = inertial_nav.get_velocity().z < -THROW_VERTICAL_SPEED;
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} else {
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changing_height = inertial_nav.get_velocity().z > 50.0f;
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changing_height = inertial_nav.get_velocity().z > THROW_VERTICAL_SPEED;
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}
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// Check the vertical acceleraton is greater than 0.25g
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