AP_Math: Created location.h header for location functions
Helps to order AP_Math functions by purpose.
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@ -18,6 +18,7 @@
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#include "polygon.h"
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#include "edc.h"
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#include <AP_Param/AP_Param.h>
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#include "location.h"
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// define AP_Param types AP_Vector3f and Ap_Matrix3f
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@ -35,19 +36,6 @@ float safe_asin(float v);
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// a varient of sqrt() that always gives a valid answer.
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float safe_sqrt(float v);
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// longitude_scale - returns the scaler to compensate for shrinking longitude as you move north or south from the equator
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// Note: this does not include the scaling to convert longitude/latitude points to meters or centimeters
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float longitude_scale(const struct Location &loc);
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// return distance in meters between two locations
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float get_distance(const struct Location &loc1, const struct Location &loc2);
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// return distance in centimeters between two locations
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uint32_t get_distance_cm(const struct Location &loc1, const struct Location &loc2);
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// return bearing in centi-degrees between two locations
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int32_t get_bearing_cd(const struct Location &loc1, const struct Location &loc2);
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// return determinant of square matrix
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float detnxn(const float C[], const uint8_t n);
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@ -63,35 +51,6 @@ bool inverse4x4(float m[],float invOut[]);
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// matrix multiplication of two NxN matrices
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float* mat_mul(float *A, float *B, uint8_t n);
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// see if location is past a line perpendicular to
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// the line between point1 and point2. If point1 is
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// our previous waypoint and point2 is our target waypoint
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// then this function returns true if we have flown past
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// the target waypoint
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bool location_passed_point(const struct Location & location,
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const struct Location & point1,
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const struct Location & point2);
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/*
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return the proportion we are along the path from point1 to
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point2. This will be less than >1 if we have passed point2
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*/
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float location_path_proportion(const struct Location &location,
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const struct Location &point1,
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const struct Location &point2);
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// extrapolate latitude/longitude given bearing and distance
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void location_update(struct Location &loc, float bearing, float distance);
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// extrapolate latitude/longitude given distances north and east
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void location_offset(struct Location &loc, float ofs_north, float ofs_east);
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/*
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return the distance in meters in North/East plane as a N/E vector
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from loc1 to loc2
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*/
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Vector2f location_diff(const struct Location &loc1, const struct Location &loc2);
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/*
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wrap an angle in centi-degrees
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*/
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@ -110,26 +69,6 @@ float wrap_PI(float angle_in_radians);
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*/
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float wrap_2PI(float angle);
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/*
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* check if lat and lng match. Ignore altitude and options
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*/
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bool locations_are_same(const struct Location &loc1, const struct Location &loc2);
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/*
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print a int32_t lat/long in decimal degrees
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*/
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void print_latlon(AP_HAL::BetterStream *s, int32_t lat_or_lon);
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// Converts from WGS84 geodetic coordinates (lat, lon, height)
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// into WGS84 Earth Centered, Earth Fixed (ECEF) coordinates
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// (X, Y, Z)
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void wgsllh2ecef(const Vector3d &llh, Vector3d &ecef);
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// Converts from WGS84 Earth Centered, Earth Fixed (ECEF)
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// coordinates (X, Y, Z), into WHS84 geodetic
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// coordinates (lat, lon, height)
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void wgsecef2llh(const Vector3d &ecef, Vector3d &llh);
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// constrain a value
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// constrain a value
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static inline float constrain_float(float amt, float low, float high)
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@ -23,6 +23,7 @@
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#include <AP_HAL/AP_HAL.h>
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#include <stdlib.h>
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#include "AP_Math.h"
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#include "location.h"
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// scaling factor from 1e-7 degrees to meters at equater
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// == 1.0e-7 * DEG_TO_RAD * RADIUS_OF_EARTH
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76
libraries/AP_Math/location.h
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76
libraries/AP_Math/location.h
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@ -0,0 +1,76 @@
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#pragma once
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#include <inttypes.h>
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#include <AP_Common/AP_Common.h>
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#include <AP_HAL/AP_HAL.h>
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#include "vector2.h"
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#include "vector3.h"
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/*
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* LOCATION
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*/
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// longitude_scale - returns the scaler to compensate for shrinking longitude as you move north or south from the equator
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// Note: this does not include the scaling to convert longitude/latitude points to meters or centimeters
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float longitude_scale(const struct Location &loc);
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// return distance in meters between two locations
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float get_distance(const struct Location &loc1, const struct Location &loc2);
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// return distance in centimeters between two locations
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uint32_t get_distance_cm(const struct Location &loc1, const struct Location &loc2);
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// return bearing in centi-degrees between two locations
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int32_t get_bearing_cd(const struct Location &loc1, const struct Location &loc2);
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// see if location is past a line perpendicular to
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// the line between point1 and point2. If point1 is
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// our previous waypoint and point2 is our target waypoint
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// then this function returns true if we have flown past
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// the target waypoint
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bool location_passed_point(const struct Location & location,
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const struct Location & point1,
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const struct Location & point2);
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/*
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return the proportion we are along the path from point1 to
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point2. This will be less than >1 if we have passed point2
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*/
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float location_path_proportion(const struct Location &location,
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const struct Location &point1,
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const struct Location &point2);
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// extrapolate latitude/longitude given bearing and distance
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void location_update(struct Location &loc, float bearing, float distance);
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// extrapolate latitude/longitude given distances north and east
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void location_offset(struct Location &loc, float ofs_north, float ofs_east);
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/*
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return the distance in meters in North/East plane as a N/E vector
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from loc1 to loc2
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*/
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Vector2f location_diff(const struct Location &loc1, const struct Location &loc2);
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/*
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* check if lat and lng match. Ignore altitude and options
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*/
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bool locations_are_same(const struct Location &loc1, const struct Location &loc2);
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/*
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print a int32_t lat/long in decimal degrees
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*/
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void print_latlon(AP_HAL::BetterStream *s, int32_t lat_or_lon);
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// Converts from WGS84 geodetic coordinates (lat, lon, height)
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// into WGS84 Earth Centered, Earth Fixed (ECEF) coordinates
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// (X, Y, Z)
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void wgsllh2ecef(const Vector3d &llh, Vector3d &ecef);
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// Converts from WGS84 Earth Centered, Earth Fixed (ECEF)
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// coordinates (X, Y, Z), into WHS84 geodetic
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// coordinates (lat, lon, height)
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void wgsecef2llh(const Vector3d &ecef, Vector3d &llh);
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