SITL: use AP_Math/definitions.h
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@ -194,9 +194,6 @@ protected:
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AP_Terrain *terrain;
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float ground_height_difference() const;
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const float FEET_TO_METERS = 0.3048f;
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const float KNOTS_TO_METERS_PER_SECOND = 0.51444f;
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virtual bool on_ground() const;
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// returns height above ground level in metres
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