AC_AttitudeControl: add new tailsitter bodyframe roll option
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@ -358,8 +358,9 @@ void AC_AttitudeControl::input_euler_angle_roll_pitch_yaw(float euler_roll_angle
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attitude_controller_run_quat();
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}
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// Command euler pitch and yaw angles and roll rate
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void AC_AttitudeControl::input_euler_rate_yaw_euler_angle_pitch_bf_roll(float euler_yaw_rate_cds, float euler_pitch_cd, float body_roll_cd)
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// Command euler pitch and yaw angles and roll rate (used only by tailsitter quadplanes)
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// Multicopter style controls: roll stick is tailsitter bodyframe yaw in hover
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void AC_AttitudeControl::input_euler_rate_yaw_euler_angle_pitch_bf_roll_m(float euler_yaw_rate_cds, float euler_pitch_cd, float body_roll_cd)
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{
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// Convert from centidegrees on public interface to radians
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float euler_yaw_rate = radians(euler_yaw_rate_cds*0.01f);
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@ -399,6 +400,52 @@ void AC_AttitudeControl::input_euler_rate_yaw_euler_angle_pitch_bf_roll(float eu
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_rate_target_ang_vel = update_ang_vel_target_from_att_error(att_error);
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}
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// Command euler pitch and yaw angles and roll rate (used only by tailsitter quadplanes)
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// Plane style controls: yaw stick is tailsitter bodyframe yaw in hover
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void AC_AttitudeControl::input_euler_rate_yaw_euler_angle_pitch_bf_roll_p(float euler_yaw_rate_cds, float euler_pitch_cd, float body_roll_cd)
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{
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// Convert from centidegrees on public interface to radians
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float euler_yaw_rate = radians(euler_yaw_rate_cds*0.01f);
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float euler_pitch = radians(euler_pitch_cd*0.01f);
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float body_roll = radians(body_roll_cd*0.01f);
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const float cpitch = cosf(euler_pitch);
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const float spitch = fabsf(sinf(euler_pitch));
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// new heading
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float yaw_rate = euler_yaw_rate * spitch + body_roll * cpitch;
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_attitude_target_euler_angle.z = wrap_PI(_attitude_target_euler_angle.z + yaw_rate * _dt);
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// init attitude target to desired euler yaw and pitch with zero roll
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_attitude_target_quat.from_euler(0, euler_pitch, _attitude_target_euler_angle.z);
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// apply body-frame yaw/roll (this is roll/yaw for a tailsitter in forward flight)
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// rotate body_roll axis by |sin(pitch angle)|
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Quaternion bf_roll_Q;
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bf_roll_Q.from_axis_angle(Vector3f(0, 0, spitch * body_roll));
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// rotate body_yaw axis by cos(pitch angle)
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Quaternion bf_yaw_Q;
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bf_yaw_Q.from_axis_angle(Vector3f(cpitch, 0, 0), euler_yaw_rate);
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_attitude_target_quat = _attitude_target_quat * bf_roll_Q * bf_yaw_Q;
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// Set rate feedforward requests to zero
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_attitude_target_euler_rate = Vector3f(0.0f, 0.0f, 0.0f);
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_attitude_target_ang_vel = Vector3f(0.0f, 0.0f, 0.0f);
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// Compute attitude error
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Quaternion attitude_vehicle_quat;
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attitude_vehicle_quat.from_rotation_matrix(_ahrs.get_rotation_body_to_ned());
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Quaternion error_quat;
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error_quat = attitude_vehicle_quat.inverse() * _attitude_target_quat;
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Vector3f att_error;
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error_quat.to_axis_angle(att_error);
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// Compute the angular velocity target from the attitude error
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_rate_target_ang_vel = update_ang_vel_target_from_att_error(att_error);
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}
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// Command an euler roll, pitch, and yaw rate with angular velocity feedforward and smoothing
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void AC_AttitudeControl::input_euler_rate_roll_pitch_yaw(float euler_roll_rate_cds, float euler_pitch_rate_cds, float euler_yaw_rate_cds)
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{
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@ -134,8 +134,13 @@ public:
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// Command an euler roll, pitch and yaw angle with angular velocity feedforward and smoothing
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virtual void input_euler_angle_roll_pitch_yaw(float euler_roll_angle_cd, float euler_pitch_angle_cd, float euler_yaw_angle_cd, bool slew_yaw);
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// Command euler yaw rate and pitch angle with roll angle specified in body frame
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virtual void input_euler_rate_yaw_euler_angle_pitch_bf_roll(float euler_roll_angle_cd, float euler_pitch_angle_cd, float euler_yaw_rate_cds);
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// Command euler yaw rate and pitch angle with roll angle specified in body frame with multicopter style controls
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// (used only by tailsitter quadplanes)
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virtual void input_euler_rate_yaw_euler_angle_pitch_bf_roll_m(float euler_roll_angle_cd, float euler_pitch_angle_cd, float euler_yaw_rate_cds);
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// Command euler yaw rate and pitch angle with roll angle specified in body frame with plane style controls
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// (used only by tailsitter quadplanes)
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virtual void input_euler_rate_yaw_euler_angle_pitch_bf_roll_p(float euler_roll_angle_cd, float euler_pitch_angle_cd, float euler_yaw_rate_cds);
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// Command an euler roll, pitch, and yaw rate with angular velocity feedforward and smoothing
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void input_euler_rate_roll_pitch_yaw(float euler_roll_rate_cds, float euler_pitch_rate_cds, float euler_yaw_rate_cds);
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