AP_Terrain: use HAVE_PAYLOAD_SPACE()
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@ -55,7 +55,7 @@ bool AP_Terrain::request_missing(mavlink_channel_t chan, struct grid_cache &gcac
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return false;
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}
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if (comm_get_txspace(chan) < MAVLINK_NUM_NON_PAYLOAD_BYTES + MAVLINK_MSG_ID_TERRAIN_REQUEST_LEN) {
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if (!HAVE_PAYLOAD_SPACE(chan, TERRAIN_REQUEST)) {
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// not enough buffer space
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return false;
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}
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@ -232,7 +232,7 @@ void AP_Terrain::send_terrain_report(mavlink_channel_t chan, const Location &loc
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}
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current_height += home_terrain_height - terrain_height;
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if (comm_get_txspace(chan) >= MAVLINK_NUM_NON_PAYLOAD_BYTES + MAVLINK_MSG_ID_TERRAIN_REPORT_LEN) {
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if (HAVE_PAYLOAD_SPACE(chan, TERRAIN_REPORT)) {
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mavlink_msg_terrain_report_send(chan, loc.lat, loc.lng, spacing,
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terrain_height, current_height,
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pending, loaded);
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