AP_Scripting: remove support for loading binary luac
this saves about 2k of flash
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@ -720,11 +720,13 @@ LUALIB_API int luaL_loadfilex (lua_State *L, const char *filename,
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}
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if (skipcomment(&lf, &c)) /* read initial portion */
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lf.buff[lf.n++] = '\n'; /* add line to correct line numbers */
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#if LUA_SUPPORT_LOAD_BINARY
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if (c == LUA_SIGNATURE[0] && filename) { /* binary file? */
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lf.f = freopen(filename, "rb", lf.f); /* reopen in binary mode */
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if (lf.f == NULL) return errfile(L, "reopen", fnameindex);
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skipcomment(&lf, &c); /* re-read initial portion */
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}
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#endif
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if (c != EOF)
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lf.buff[lf.n++] = c; /* 'c' is the first character of the stream */
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status = lua_load(L, getF, &lf, lua_tostring(L, -1), mode);
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@ -768,11 +768,15 @@ static void f_parser (lua_State *L, void *ud) {
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LClosure *cl;
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struct SParser *p = cast(struct SParser *, ud);
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int c = zgetc(p->z); /* read first character */
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#if LUA_SUPPORT_LOAD_BINARY
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// support loading pre-compiled luac
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if (c == LUA_SIGNATURE[0]) {
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checkmode(L, p->mode, "binary");
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cl = luaU_undump(L, p->z, p->name);
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}
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else {
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else
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#endif
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{
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checkmode(L, p->mode, "text");
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cl = luaY_parser(L, p->z, &p->buff, &p->dyd, p->name, c);
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}
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@ -11,6 +11,12 @@
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#include <limits.h>
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#include <stddef.h>
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/*
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don't support binary load() by default
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*/
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#ifndef LUA_SUPPORT_LOAD_BINARY
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#define LUA_SUPPORT_LOAD_BINARY 0
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#endif
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/*
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** ===================================================================
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