AC_Fence: add is_polygon_valid accessor
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@ -99,7 +99,11 @@ public:
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/// polygon related methods
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///
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/// returns true if polygon fence is valid (i.e. has at least 3 sides)
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bool is_polygon_valid() const { return _boundary_valid; }
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/// returns pointer to array of polygon points and num_points is filled in with the total number
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/// points are offsets from EKF origin in NE frame
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Vector2f* get_boundary_points(uint16_t& num_points) const;
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/// returns true if we've breached the polygon boundary. simple passthrough to underlying _poly_loader object
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