AP_Parachute: added a released() function
used to help with throttle suppression in plane
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@ -91,7 +91,7 @@ void AP_Parachute::update()
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uint32_t time_diff = hal.scheduler->millis() - _release_time;
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// check if we should release parachute
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if ((_release_time != 0) && !_released) {
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if ((_release_time != 0) && !_release_in_progress) {
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if (time_diff >= AP_PARACHUTE_RELEASE_DELAY_MS) {
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if (_release_type == AP_PARACHUTE_TRIGGER_TYPE_SERVO) {
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// move servo
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@ -100,6 +100,7 @@ void AP_Parachute::update()
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// set relay
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_relay.on(_release_type);
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}
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_release_in_progress = true;
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_released = true;
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}
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}else if ((_release_time == 0) || time_diff >= AP_PARACHUTE_RELEASE_DELAY_MS + AP_PARACHUTE_RELEASE_DURATION_MS) {
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@ -111,7 +112,7 @@ void AP_Parachute::update()
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_relay.off(_release_type);
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}
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// reset released flag and release_time
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_released = false;
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_release_in_progress = false;
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_release_time = 0;
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// update AP_Notify
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AP_Notify::flags.parachute_release = 0;
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@ -49,6 +49,9 @@ public:
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/// release - release parachute
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void release();
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/// released - true if the parachute has been released (or release is in progress)
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bool released() const { return _released; }
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/// update - shuts off the trigger should be called at about 10hz
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void update();
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@ -69,7 +72,8 @@ private:
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// internal variables
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AP_Relay &_relay; // pointer to relay object from the base class Relay. The subclasses could be AP_Relay_APM1 or AP_Relay_APM2
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uint32_t _release_time; // system time that parachute is ordered to be released (actual release will happen 0.5 seconds later)
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bool _released; // true if the parachute has been released
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bool _release_in_progress:1; // true if the parachute release is in progress
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bool _released:1; // true if the parachute has been released
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};
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#endif /* AP_PARACHUTE_H */
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