AC_WPNav: Leonard's ff loiter and 3d wp nav
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926c404994
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@ -27,6 +27,7 @@ AC_WPNav::AC_WPNav(AP_InertialNav* inav, APM_PI* pid_pos_lat, APM_PI* pid_pos_lo
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_pid_pos_lon(pid_pos_lon),
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_pid_rate_lat(pid_rate_lat),
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_pid_rate_lon(pid_rate_lon),
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_speedz_cms(MAX_CLIMB_VELOCITY),
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_lean_angle_max(MAX_LEAN_ANGLE)
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{
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AP_Param::setup_object_defaults(this, var_info);
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@ -166,8 +167,12 @@ void AC_WPNav::set_origin_and_destination(const Vector3f& origin, const Vector3f
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{
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_origin = origin;
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_destination = destination;
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_pos_delta = _destination - _origin;
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_track_length = safe_sqrt(_pos_delta.x * _pos_delta.x + _pos_delta.y * _pos_delta.y);
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_pos_delta_unit = _destination - _origin;
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_track_length = _pos_delta_unit.length();
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_pos_delta_unit = _pos_delta_unit/_track_length;
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_hoz_track_ratio = _track_length / sqrt(_pos_delta_unit.x*_pos_delta_unit.x + _pos_delta_unit.y*_pos_delta_unit.y);
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_vert_track_ratio = _track_length / _pos_delta_unit.z;
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_track_desired = 0;
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}
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@ -177,44 +182,27 @@ void AC_WPNav::advance_target_along_track(float velocity_cms, float dt)
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float cross_track_dist;
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float track_covered;
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float track_desired_max;
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float line_a, line_b, line_c, line_m;
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float alt_error;
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// get current location
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Vector3f curr = _inav->get_position();
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// limit velocity to maximum possible
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velocity_cms = min(velocity_cms, _speed_cms) * _hoz_track_ratio;
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velocity_cms = min(velocity_cms, _speedz_cms * _vert_track_ratio);
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// check for zero length segment
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if( _pos_delta.x == 0 && _pos_delta.y == 0) {
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if( _pos_delta_unit.x == 0 && _pos_delta_unit.y == 0 ) {
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_target = _destination;
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return;
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}
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if( _pos_delta.x == 0 ) {
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// x is zero
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cross_track_dist = fabsf(curr.x - _destination.x);
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track_covered = fabsf(curr.y - _origin.y);
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}else if(_pos_delta.y == 0) {
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// y is zero
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cross_track_dist = fabsf(curr.y - _destination.y);
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track_covered = fabsf(curr.x - _origin.x);
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}else{
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// both x and y non zero
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line_a = _pos_delta.y;
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line_b = -_pos_delta.x;
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line_c = _pos_delta.x * _origin.y - _pos_delta.y * _origin.x;
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line_m = line_a / line_b;
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cross_track_dist = fabsf(line_a * curr.x + line_b * curr.y + line_c ) / _track_length;
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line_m = 1/line_m;
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line_a = line_m;
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line_b = -1;
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line_c = curr.y - line_m * curr.x;
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// calculate the distance to the closest point along the track and it's distance from the origin
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track_covered = fabsf(line_a*_origin.x + line_b*_origin.y + line_c) / safe_sqrt(line_a*line_a+line_b*line_b);
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}
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track_covered = (curr.x-_origin.x) * _pos_delta_unit.x + (curr.y-_origin.y) * _pos_delta_unit.y + (curr.z-_origin.z) * _pos_delta_unit.z;
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cross_track_dist = -(curr.x-_origin.x) * _pos_delta_unit.y + (curr.y-_origin.y) * _pos_delta_unit.x;
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alt_error = fabsf(_origin.z + _pos_delta_unit.z * track_covered - curr.z);
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// maximum distance along the track that we will allow (stops target point from getting too far from the current position)
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track_desired_max = track_covered + safe_sqrt(WPINAV_MAX_POS_ERROR*WPINAV_MAX_POS_ERROR-cross_track_dist*cross_track_dist);
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track_desired_max = track_covered + min( safe_sqrt(WPINAV_MAX_POS_ERROR*WPINAV_MAX_POS_ERROR - cross_track_dist*cross_track_dist) * _hoz_track_ratio, (750-alt_error) * _vert_track_ratio);
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// advance the current target
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_track_desired += velocity_cms * dt;
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@ -228,10 +216,9 @@ void AC_WPNav::advance_target_along_track(float velocity_cms, float dt)
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}
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// recalculate the desired position
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float track_length_pct = _track_desired/_track_length;
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_target.x = _origin.x + _pos_delta.x * track_length_pct;
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_target.y = _origin.y + _pos_delta.y * track_length_pct;
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_target.z = _destination.z;
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_target.x = _origin.x + _pos_delta_unit.x * _track_desired;
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_target.y = _origin.y + _pos_delta_unit.y * _track_desired;
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_target.z = _origin.z + _pos_delta_unit.z * _track_desired;
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}
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/// get_distance_to_destination - get horizontal distance to destination in cm
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@ -317,44 +304,44 @@ void AC_WPNav::get_loiter_pos_lat_lon(int32_t target_lat_from_home, int32_t targ
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// get_loiter_vel_lat_lon - loiter velocity controller
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// converts desired velocities in lat/lon frame to accelerations in lat/lon frame
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void AC_WPNav::get_loiter_vel_lat_lon(int16_t vel_lat, int16_t vel_lon, float dt)
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void AC_WPNav::get_loiter_vel_lat_lon(float vel_lat, float vel_lon, float dt)
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{
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float speed_error_lat = 0; // The velocity in cm/s.
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float speed_error_lon = 0; // The velocity in cm/s.
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Vector3f vel_curr = _inav->get_velocity(); // current velocity in cm/s
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Vector3f vel_error; // The velocity error in cm/s.
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Vector2f desired_accel; // the resulting desired acceleration
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float accel_total; // total acceleration in cm/s/s
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float speed_lat = _inav->get_latitude_velocity();
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float speed_lon = _inav->get_longitude_velocity();
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int32_t accel_lat;
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int32_t accel_lon;
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int32_t accel_total;
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int16_t lat_p,lat_i,lat_d;
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int16_t lon_p,lon_i,lon_d;
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// calculate vel error
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speed_error_lat = vel_lat - speed_lat;
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speed_error_lon = vel_lon - speed_lon;
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lat_p = _pid_rate_lat->get_p(speed_error_lat);
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lat_i = _pid_rate_lat->get_i(speed_error_lat, dt);
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lat_d = _pid_rate_lat->get_d(speed_error_lat, dt);
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lon_p = _pid_rate_lon->get_p(speed_error_lon);
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lon_i = _pid_rate_lon->get_i(speed_error_lon, dt);
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lon_d = _pid_rate_lon->get_d(speed_error_lon, dt);
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accel_lat = (lat_p+lat_i+lat_d);
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accel_lon = (lon_p+lon_i+lon_d);
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accel_total = safe_sqrt(accel_lat*accel_lat + accel_lon*accel_lon);
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if( accel_total > MAX_LOITER_VEL_ACCEL ) {
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accel_lat = MAX_LOITER_VEL_ACCEL * accel_lat/accel_total;
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accel_lon = MAX_LOITER_VEL_ACCEL * accel_lon/accel_total;
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// reset last velocity if this controller has just been engaged or dt is zero
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if( dt == 0.0 ) {
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desired_accel.x = 0;
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desired_accel.y = 0;
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} else {
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// feed forward desired acceleration calculation
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desired_accel.x = (vel_lat - _vel_last.x)/dt;
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desired_accel.y = (vel_lon - _vel_last.y)/dt;
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}
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get_loiter_accel_lat_lon(accel_lat, accel_lon);
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// store this iteration's velocities for the next iteration
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_vel_last.x = vel_lat;
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_vel_last.y = vel_lon;
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// calculate velocity error
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vel_error.x = vel_lat - vel_curr.x;
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vel_error.y = vel_lon - vel_curr.y;
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// combine feed foward accel with PID outpu from velocity error
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desired_accel.x += _pid_rate_lat->get_pid(vel_error.x, dt);
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desired_accel.y += _pid_rate_lon->get_pid(vel_error.y, dt);
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// scale desired acceleration if it's beyond acceptable limit
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accel_total = safe_sqrt(desired_accel.x*desired_accel.x + desired_accel.y*desired_accel.y);
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if( accel_total > MAX_LOITER_VEL_ACCEL ) {
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desired_accel.x = MAX_LOITER_VEL_ACCEL * desired_accel.x/accel_total;
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desired_accel.y = MAX_LOITER_VEL_ACCEL * desired_accel.y/accel_total;
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}
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// call accel based controller with desired acceleration
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get_loiter_accel_lat_lon(desired_accel.x, desired_accel.y);
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}
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// get_loiter_accel_lat_lon - loiter acceration controller
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@ -394,4 +381,7 @@ void AC_WPNav::reset_I()
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_pid_pos_lat->reset_I();
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_pid_rate_lon->reset_I();
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_pid_rate_lat->reset_I();
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// set last velocity to current velocity
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_vel_last = _inav->get_velocity();
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}
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@ -21,6 +21,7 @@
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#define WPINAV_MAX_POS_ERROR 2000.0f // maximum distance (in cm) that the desired track can stray from our current location.
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#define WP_SPEED 500 // default horizontal speed betwen waypoints in cm/s
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#define MAX_LEAN_ANGLE 4500 // default maximum lean angle
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#define MAX_CLIMB_VELOCITY 125 // maximum climb velocity - ToDo: pull this in from main code
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class AC_WPNav
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{
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@ -112,6 +113,9 @@ public:
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_cos_roll = cos_roll;
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}
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/// set_climb_velocity - allows main code to pass max climb velocity to wp navigation
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void set_climb_velocity(float velocity_cms) { _speedz_cms = velocity_cms; };
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static const struct AP_Param::GroupInfo var_info[];
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protected:
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@ -125,7 +129,7 @@ protected:
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/// get_loiter_vel_lat_lon - loiter velocity controller
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/// converts desired velocities in lat/lon frame to accelerations in lat/lon frame
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void get_loiter_vel_lat_lon(int16_t vel_lat, int16_t vel_lon, float dt);
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void get_loiter_vel_lat_lon(float vel_lat, float vel_lon, float dt);
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/// get_loiter_accel_lat_lon - loiter acceration controller
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/// converts desired accelerations provided in lat/lon frame to roll/pitch angles
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@ -148,6 +152,7 @@ protected:
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// parameters
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AP_Float _speed_cms; // default horizontal speed in cm/s
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float _speedz_cms; // max vertical climb rate in cm/s. To-Do: rename or pull this from main code
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uint32_t _last_update; // time of last update call
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float _cos_yaw; // short-cut to save on calcs required to convert roll-pitch frame to lat-lon frame
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float _sin_yaw;
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@ -163,12 +168,15 @@ protected:
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// internal variables
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Vector3f _target; // loiter's target location in cm from home
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Vector3f _target_vel; // loiter
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Vector3f _vel_last; // previous iterations velocity in cm/s
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Vector3f _origin; // starting point of trip to next waypoint in cm from home (equivalent to next_WP)
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Vector3f _destination; // target destination in cm from home (equivalent to next_WP)
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Vector3f _pos_delta; // position difference between origin and destination
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Vector3f _pos_delta_unit; // position difference between origin and destination
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float _track_length; // distance in cm between origin and destination
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float _track_desired; // our desired distance along the track in cm
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float _distance_to_target; // distance to loiter target
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float _hoz_track_ratio; // horizontal component of track to next waypoint
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float _vert_track_ratio; // vertical component of track to next waypoint
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// pilot inputs for loiter
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int16_t _pilot_vel_forward_cms;
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