uncrustify libraries/AP_Math/vector2.h
This commit is contained in:
parent
ffb4163b51
commit
087b2f99c7
@ -9,16 +9,16 @@
|
||||
|
||||
// Derived closely from:
|
||||
/****************************************
|
||||
* 2D Vector Classes
|
||||
* By Bill Perone (billperone@yahoo.com)
|
||||
* Original: 9-16-2002
|
||||
* Revised: 19-11-2003
|
||||
* 18-12-2003
|
||||
* 06-06-2004
|
||||
*
|
||||
* © 2003, This code is provided "as is" and you can use it freely as long as
|
||||
* credit is given to Bill Perone in the application it is used in
|
||||
****************************************/
|
||||
* 2D Vector Classes
|
||||
* By Bill Perone (billperone@yahoo.com)
|
||||
* Original: 9-16-2002
|
||||
* Revised: 19-11-2003
|
||||
* 18-12-2003
|
||||
* 06-06-2004
|
||||
*
|
||||
* © 2003, This code is provided "as is" and you can use it freely as long as
|
||||
* credit is given to Bill Perone in the application it is used in
|
||||
****************************************/
|
||||
|
||||
#ifndef VECTOR2_H
|
||||
#define VECTOR2_H
|
||||
@ -28,134 +28,169 @@
|
||||
template <typename T>
|
||||
struct Vector2
|
||||
{
|
||||
T x, y;
|
||||
T x, y;
|
||||
|
||||
// trivial ctor
|
||||
Vector2<T>() { x = y = 0; }
|
||||
// trivial ctor
|
||||
Vector2<T>() {
|
||||
x = y = 0;
|
||||
}
|
||||
|
||||
// setting ctor
|
||||
Vector2<T>(const T x0, const T y0): x(x0), y(y0) {}
|
||||
// setting ctor
|
||||
Vector2<T>(const T x0, const T y0) : x(x0), y(y0) {
|
||||
}
|
||||
|
||||
// function call operator
|
||||
void operator ()(const T x0, const T y0)
|
||||
{ x= x0; y= y0; }
|
||||
// function call operator
|
||||
void operator ()(const T x0, const T y0)
|
||||
{
|
||||
x= x0; y= y0;
|
||||
}
|
||||
|
||||
// test for equality
|
||||
bool operator==(const Vector2<T> &v)
|
||||
{ return (x==v.x && y==v.y); }
|
||||
// test for equality
|
||||
bool operator==(const Vector2<T> &v)
|
||||
{
|
||||
return (x==v.x && y==v.y);
|
||||
}
|
||||
|
||||
// test for inequality
|
||||
bool operator!=(const Vector2<T> &v)
|
||||
{ return (x!=v.x || y!=v.y); }
|
||||
// test for inequality
|
||||
bool operator!=(const Vector2<T> &v)
|
||||
{
|
||||
return (x!=v.x || y!=v.y);
|
||||
}
|
||||
|
||||
// negation
|
||||
Vector2<T> operator -(void) const
|
||||
{ return Vector2<T>(-x, -y); }
|
||||
// negation
|
||||
Vector2<T> operator -(void) const
|
||||
{
|
||||
return Vector2<T>(-x, -y);
|
||||
}
|
||||
|
||||
// addition
|
||||
Vector2<T> operator +(const Vector2<T> &v) const
|
||||
{ return Vector2<T>(x+v.x, y+v.y); }
|
||||
// addition
|
||||
Vector2<T> operator +(const Vector2<T> &v) const
|
||||
{
|
||||
return Vector2<T>(x+v.x, y+v.y);
|
||||
}
|
||||
|
||||
// subtraction
|
||||
Vector2<T> operator -(const Vector2<T> &v) const
|
||||
{ return Vector2<T>(x-v.x, y-v.y); }
|
||||
// subtraction
|
||||
Vector2<T> operator -(const Vector2<T> &v) const
|
||||
{
|
||||
return Vector2<T>(x-v.x, y-v.y);
|
||||
}
|
||||
|
||||
// uniform scaling
|
||||
Vector2<T> operator *(const T num) const
|
||||
{
|
||||
Vector2<T> temp(*this);
|
||||
return temp*=num;
|
||||
}
|
||||
// uniform scaling
|
||||
Vector2<T> operator *(const T num) const
|
||||
{
|
||||
Vector2<T> temp(*this);
|
||||
return temp*=num;
|
||||
}
|
||||
|
||||
// uniform scaling
|
||||
Vector2<T> operator /(const T num) const
|
||||
{
|
||||
Vector2<T> temp(*this);
|
||||
return temp/=num;
|
||||
}
|
||||
// uniform scaling
|
||||
Vector2<T> operator /(const T num) const
|
||||
{
|
||||
Vector2<T> temp(*this);
|
||||
return temp/=num;
|
||||
}
|
||||
|
||||
// addition
|
||||
Vector2<T> &operator +=(const Vector2<T> &v)
|
||||
{
|
||||
x+=v.x; y+=v.y;
|
||||
return *this;
|
||||
}
|
||||
// addition
|
||||
Vector2<T> &operator +=(const Vector2<T> &v)
|
||||
{
|
||||
x+=v.x; y+=v.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// subtraction
|
||||
Vector2<T> &operator -=(const Vector2<T> &v)
|
||||
{
|
||||
x-=v.x; y-=v.y;
|
||||
return *this;
|
||||
}
|
||||
// subtraction
|
||||
Vector2<T> &operator -=(const Vector2<T> &v)
|
||||
{
|
||||
x-=v.x; y-=v.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// uniform scaling
|
||||
Vector2<T> &operator *=(const T num)
|
||||
{
|
||||
x*=num; y*=num;
|
||||
return *this;
|
||||
}
|
||||
// uniform scaling
|
||||
Vector2<T> &operator *=(const T num)
|
||||
{
|
||||
x*=num; y*=num;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// uniform scaling
|
||||
Vector2<T> &operator /=(const T num)
|
||||
{
|
||||
x/=num; y/=num;
|
||||
return *this;
|
||||
}
|
||||
// uniform scaling
|
||||
Vector2<T> &operator /=(const T num)
|
||||
{
|
||||
x/=num; y/=num;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// dot product
|
||||
T operator *(const Vector2<T> &v) const
|
||||
{ return x*v.x + y*v.y; }
|
||||
// dot product
|
||||
T operator *(const Vector2<T> &v) const
|
||||
{
|
||||
return x*v.x + y*v.y;
|
||||
}
|
||||
|
||||
// gets the length of this vector squared
|
||||
T length_squared() const
|
||||
{ return (T)(*this * *this); }
|
||||
// gets the length of this vector squared
|
||||
T length_squared() const
|
||||
{
|
||||
return (T)(*this * *this);
|
||||
}
|
||||
|
||||
// gets the length of this vector
|
||||
T length() const
|
||||
{ return (T)sqrt(*this * *this); }
|
||||
// gets the length of this vector
|
||||
T length() const
|
||||
{
|
||||
return (T)sqrt(*this * *this);
|
||||
}
|
||||
|
||||
// normalizes this vector
|
||||
void normalize()
|
||||
{ *this/=length(); }
|
||||
// normalizes this vector
|
||||
void normalize()
|
||||
{
|
||||
*this/=length();
|
||||
}
|
||||
|
||||
// returns the normalized vector
|
||||
Vector2<T> normalized() const
|
||||
{ return *this/length(); }
|
||||
// returns the normalized vector
|
||||
Vector2<T> normalized() const
|
||||
{
|
||||
return *this/length();
|
||||
}
|
||||
|
||||
// reflects this vector about n
|
||||
void reflect(const Vector2<T> &n)
|
||||
{
|
||||
Vector2<T> orig(*this);
|
||||
project(n);
|
||||
*this= *this*2 - orig;
|
||||
}
|
||||
// reflects this vector about n
|
||||
void reflect(const Vector2<T> &n)
|
||||
{
|
||||
Vector2<T> orig(*this);
|
||||
project(n);
|
||||
*this= *this*2 - orig;
|
||||
}
|
||||
|
||||
// projects this vector onto v
|
||||
void project(const Vector2<T> &v)
|
||||
{ *this= v * (*this * v)/(v*v); }
|
||||
// projects this vector onto v
|
||||
void project(const Vector2<T> &v)
|
||||
{
|
||||
*this= v * (*this * v)/(v*v);
|
||||
}
|
||||
|
||||
// returns this vector projected onto v
|
||||
Vector2<T> projected(const Vector2<T> &v)
|
||||
{ return v * (*this * v)/(v*v); }
|
||||
// returns this vector projected onto v
|
||||
Vector2<T> projected(const Vector2<T> &v)
|
||||
{
|
||||
return v * (*this * v)/(v*v);
|
||||
}
|
||||
|
||||
// computes the angle between 2 arbitrary vectors
|
||||
T angle(const Vector2<T> &v1, const Vector2<T> &v2)
|
||||
{ return (T)acos((v1*v2) / (v1.length()*v2.length())); }
|
||||
// computes the angle between 2 arbitrary vectors
|
||||
T angle(const Vector2<T> &v1, const Vector2<T> &v2)
|
||||
{
|
||||
return (T)acos((v1*v2) / (v1.length()*v2.length()));
|
||||
}
|
||||
|
||||
// computes the angle between this vector and another vector
|
||||
T angle(const Vector2<T> &v2)
|
||||
{ return (T)acos(((*this)*v2) / (this->length()*v2.length())); }
|
||||
// computes the angle between this vector and another vector
|
||||
T angle(const Vector2<T> &v2)
|
||||
{
|
||||
return (T)acos(((*this)*v2) / (this->length()*v2.length()));
|
||||
}
|
||||
|
||||
// computes the angle between 2 normalized arbitrary vectors
|
||||
T angle_normalized(const Vector2<T> &v1, const Vector2<T> &v2)
|
||||
{ return (T)acos(v1*v2); }
|
||||
// computes the angle between 2 normalized arbitrary vectors
|
||||
T angle_normalized(const Vector2<T> &v1, const Vector2<T> &v2)
|
||||
{
|
||||
return (T)acos(v1*v2);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
typedef Vector2<int16_t> Vector2i;
|
||||
typedef Vector2<uint16_t> Vector2ui;
|
||||
typedef Vector2<int32_t> Vector2l;
|
||||
typedef Vector2<uint32_t> Vector2ul;
|
||||
typedef Vector2<float> Vector2f;
|
||||
typedef Vector2<int16_t> Vector2i;
|
||||
typedef Vector2<uint16_t> Vector2ui;
|
||||
typedef Vector2<int32_t> Vector2l;
|
||||
typedef Vector2<uint32_t> Vector2ul;
|
||||
typedef Vector2<float> Vector2f;
|
||||
|
||||
#endif // VECTOR2_H
|
||||
|
Loading…
Reference in New Issue
Block a user