Ardupilot2/ArduPlane/altitude.pde

367 lines
11 KiB
Plaintext
Raw Normal View History

// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
altitude handling routines. These cope with both barometric control
and terrain following control
*/
/*
adjust altitude target depending on mode
*/
static void adjust_altitude_target()
{
if (control_mode == FLY_BY_WIRE_B ||
control_mode == CRUISE) {
return;
}
if (nav_controller->reached_loiter_target() || (wp_distance <= 30) || (wp_totalDistance<=30)) {
// once we reach a loiter target then lock to the final
// altitude target
set_target_altitude_location(next_WP_loc);
} else if (target_altitude.offset_cm != 0) {
// control climb/descent rate
set_target_altitude_proportion(next_WP_loc, (float)(wp_distance-30) / (float)(wp_totalDistance-30));
// stay within the range of the start and end locations in altitude
constrain_target_altitude_location(next_WP_loc, prev_WP_loc);
} else if (mission.get_current_do_cmd().id != MAV_CMD_CONDITION_CHANGE_ALT) {
set_target_altitude_location(next_WP_loc);
}
altitude_error_cm = calc_altitude_error_cm();
}
/*
setup for a gradual glide slope to the next waypoint, if appropriate
*/
static void setup_glide_slope(void)
{
// establish the distance we are travelling to the next waypoint,
// for calculating out rate of change of altitude
wp_totalDistance = get_distance(current_loc, next_WP_loc);
wp_distance = wp_totalDistance;
/*
work out if we will gradually change altitude, or try to get to
the new altitude as quickly as possible.
*/
switch (control_mode) {
case RTL:
case GUIDED:
/* glide down slowly if above target altitude, but ascend more
rapidly if below it. See
https://github.com/diydrones/ardupilot/issues/39
*/
if (above_location_current(next_WP_loc)) {
set_offset_altitude_location(next_WP_loc);
} else {
reset_offset_altitude();
}
break;
case AUTO:
// we only do glide slide handling in AUTO when above 40m or
// when descending. The 40 meter threshold is arbitrary, and
// is basically to prevent situations where we try to slowly
// gain height at low altitudes, potentially hitting
// obstacles.
if (relative_altitude() > 40 || !above_location_current(next_WP_loc)) {
set_offset_altitude_location(next_WP_loc);
} else {
reset_offset_altitude();
}
break;
default:
reset_offset_altitude();
break;
}
}
/*
return RTL altitude as AMSL altitude
*/
static int32_t get_RTL_altitude()
{
if (g.RTL_altitude_cm < 0) {
return current_loc.alt;
}
return g.RTL_altitude_cm + home.alt;
}
/*
return relative altitude in meters (relative to home)
*/
static float relative_altitude(void)
{
return (current_loc.alt - home.alt) * 0.01f;
}
/*
return relative altitude in centimeters, absolute value
*/
static int32_t relative_altitude_abs_cm(void)
{
return labs(current_loc.alt - home.alt);
}
/*
set the target altitude to the current altitude. This is used when
setting up for altitude hold, such as when releasing elevator in
CRUISE mode.
*/
static void set_target_altitude_current(void)
{
// record altitude above sea level at the current time as our
// target altitude
target_altitude.amsl_cm = current_loc.alt;
// reset any glide slope offset
reset_offset_altitude();
#if HAVE_AP_TERRAIN
// also record the terrain altitude if possible
float terrain_altitude;
if (g.terrain_follow && terrain.height_above_terrain(current_loc, terrain_altitude)) {
target_altitude.terrain_following = true;
target_altitude.terrain_alt_cm = terrain_altitude*100;
} else {
// if terrain following is disabled, or we don't know our
// terrain altitude when we set the altitude then don't
// terrain follow
target_altitude.terrain_following = false;
}
#endif
}
/*
set the target altitude to the current altitude, with ALT_OFFSET adjustment
*/
static void set_target_altitude_current_adjusted(void)
{
set_target_altitude_current();
// use adjusted_altitude_cm() to take account of ALTITUDE_OFFSET
target_altitude.amsl_cm = adjusted_altitude_cm();
}
/*
set target altitude based on a location structure
*/
static void set_target_altitude_location(const Location &loc)
{
target_altitude.amsl_cm = loc.alt;
if (loc.flags.relative_alt) {
target_altitude.amsl_cm += home.alt;
}
#if HAVE_AP_TERRAIN
/*
if this location has the terrain_alt flag set and we know the
terrain altitude of our current location then treat it as a
terrain altitude
*/
float height;
if (loc.flags.terrain_alt && terrain.height_above_terrain(current_loc, height)) {
target_altitude.terrain_following = true;
target_altitude.terrain_alt_cm = loc.alt;
if (!loc.flags.relative_alt) {
// it has home added, remove it
target_altitude.terrain_alt_cm -= home.alt;
}
} else {
target_altitude.terrain_following = false;
}
#endif
}
/*
return relative to home target altitude in centimeters. Used for
altitude control libraries
*/
static int32_t relative_target_altitude_cm(void)
{
#if HAVE_AP_TERRAIN
float relative_home_height;
if (target_altitude.terrain_following &&
terrain.height_relative_home_equivalent(current_loc,
target_altitude.terrain_alt_cm*0.01f,
relative_home_height)) {
// we are following terrain, and have terrain data for the
// current location. Use it.
return relative_home_height*100;
}
#endif
return target_altitude.amsl_cm - home.alt + (int32_t(g.alt_offset)*100);
}
/*
change the current target altitude by an amount in centimeters. Used
to cope with changes due to elevator in CRUISE or FBWB
*/
static void change_target_altitude(int32_t change_cm)
{
target_altitude.amsl_cm += change_cm;
#if HAVE_AP_TERRAIN
if (target_altitude.terrain_following) {
target_altitude.terrain_alt_cm += change_cm;
}
#endif
}
/*
change target altitude by a proportion of the target altitude offset
(difference in height to next WP from previous WP). proportion
should be between 0 and 1.
When proportion is zero we have reached the destination. When
proportion is 1 we are at the starting waypoint.
Note that target_altitude is setup initially based on the
destination waypoint
*/
static void set_target_altitude_proportion(const Location &loc, float proportion)
{
set_target_altitude_location(loc);
proportion = constrain_float(proportion, 0.0f, 1.0f);
change_target_altitude(-target_altitude.offset_cm*proportion);
}
/*
constrain target altitude to be between two locations. Used to
ensure we stay within two waypoints in altitude
*/
static void constrain_target_altitude_location(const Location &loc1, const Location &loc2)
{
if (above_location(loc1, loc2)) {
target_altitude.amsl_cm = constrain_int32(target_altitude.amsl_cm, loc2.alt, loc1.alt);
} else {
target_altitude.amsl_cm = constrain_int32(target_altitude.amsl_cm, loc1.alt, loc2.alt);
}
}
/*
return error between target altitude and current altitude
*/
static int32_t calc_altitude_error_cm(void)
{
#if HAVE_AP_TERRAIN
float terrain_height;
if (target_altitude.terrain_following &&
terrain.height_above_terrain(current_loc, terrain_height)) {
return target_altitude.terrain_alt_cm - (terrain_height*100);
}
#endif
return target_altitude.amsl_cm - adjusted_altitude_cm();
}
/*
check for FBWB_min_altitude_cm violation
*/
static void check_minimum_altitude(void)
{
if (g.FBWB_min_altitude_cm == 0) {
return;
}
#if HAVE_AP_TERRAIN
if (target_altitude.terrain_following) {
// set our target terrain height to be at least the min set
if (target_altitude.terrain_alt_cm < g.FBWB_min_altitude_cm) {
target_altitude.terrain_alt_cm = g.FBWB_min_altitude_cm;
}
return;
}
#endif
if (target_altitude.amsl_cm < home.alt + g.FBWB_min_altitude_cm) {
target_altitude.amsl_cm = home.alt + g.FBWB_min_altitude_cm;
}
}
/*
reset the altitude offset used for glide slopes
*/
static void reset_offset_altitude(void)
{
target_altitude.offset_cm = 0;
}
/*
reset the altitude offset used for glide slopes, based on difference
between altitude at a destination and current altitude. If
destination is above the current altitude then the result is
positive.
*/
static void set_offset_altitude_location(const Location &loc)
{
target_altitude.offset_cm = loc.alt - current_loc.alt;
#if HAVE_AP_TERRAIN
float terrain_altitude_loc, terrain_altitude_current;
if (loc.flags.terrain_alt &&
terrain.height_amsl(current_loc, terrain_altitude_current) &&
terrain.height_amsl(loc, terrain_altitude_loc)) {
target_altitude.offset_cm = (terrain_altitude_loc - terrain_altitude_current) * 100;
}
#endif
}
/*
return true if loc1 is above loc2
*/
static bool above_location(const Location &loc1, const Location &loc2)
{
#if HAVE_AP_TERRAIN
float alt1, alt2;
if (terrain.location_to_relative_home(loc1, alt1) &&
terrain.location_to_relative_home(loc2, alt2)) {
return alt1 - alt2;
}
#endif
return loc1.alt > loc2.alt;
}
/*
are we above the altitude given by a location?
*/
static bool above_location_current(const Location &loc)
{
return above_location(current_loc, loc);
}
/*
modify a destination to be setup for terrain following if
TERRAIN_FOLLOW is enabled
*/
static void setup_terrain_target_alt(Location &loc)
{
if (g.terrain_follow) {
loc.flags.terrain_alt = true;
}
}
/*
return current_loc.alt adjusted for ALT_OFFSET
This is useful during long flights to account for barometer changes
from the GCS, or to adjust the flying height of a long mission
*/
static int32_t adjusted_altitude_cm(void)
{
return current_loc.alt - (g.alt_offset*100);
}