increase in loop rate

This commit is contained in:
vivek-shankar 2017-01-28 03:56:49 -05:00
parent 71fab5e5f7
commit dc55432df3
1 changed files with 2 additions and 2 deletions

View File

@ -33,7 +33,7 @@ namespace Xbee
//***************************************************************************** //*****************************************************************************
CommunicationManager::CommunicationManager(): CommunicationManager::CommunicationManager():
START_DLIMITER(static_cast<unsigned char>(0x7E)), START_DLIMITER(static_cast<unsigned char>(0x7E)),
LOOP_RATE(10) /* 10 fps */ LOOP_RATE(30) /* 10 fps */
{ {
} }
@ -556,7 +556,7 @@ inline void CommunicationManager::Send_Mavlink_Message_Callback(
Generate_Transmit_Request_Frame(temporary_buffer, &frame); Generate_Transmit_Request_Frame(temporary_buffer, &frame);
serial_device_.Send_Frame(frame); serial_device_.Send_Frame(frame);
/*Sleep for some time in order not to confuse Xbee, a try to reduce errors*/ /*Sleep for some time in order not to confuse Xbee, a try to reduce errors*/
usleep(200); //usleep(200);
//std::cout << "Frame:"<<frame << std::endl; //std::cout << "Frame:"<<frame << std::endl;
//std::cout << "size of frame:"<<std::strlen(temporary_buffer)<< std::endl; //std::cout << "size of frame:"<<std::strlen(temporary_buffer)<< std::endl;
number++; number++;