enhanced states switch and zooids rate
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b798abf283
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c9364666e6
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@ -10,12 +10,12 @@ include "utils/conversions.bzz"
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TARGET_ALTITUDE = 15.0 # m.
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BVMSTATE = "TURNEDOFF"
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PICTURE_WAIT = 20 # steps
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GOTO_MAXVEL = 1.5 # m/steps
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GOTO_MAXVEL = 2.5 # m/steps
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GOTO_MAXDIST = 150 # m.
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GOTODIST_TOL = 0.5 # m.
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GOTOANG_TOL = 0.1 # rad.
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path_it = 0
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rc_State = 0
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graphid = 0
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pic_time = 0
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g_it = 0
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@ -163,8 +163,8 @@ function formation() {
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var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
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if(neighbors.count() > 0)
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math.vec2.scale(accum, 1.0 / neighbors.count())
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if(math.vec2.length(accum)>GOTO_MAXVEL*15)
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accum = math.vec2.scale(accum, 15*GOTO_MAXVEL/math.vec2.length(accum))
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if(math.vec2.length(accum)>GOTO_MAXVEL*10)
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accum = math.vec2.scale(accum, 10*GOTO_MAXVEL/math.vec2.length(accum))
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goto_abs(accum.x, accum.y, 0.0, 0.0)
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}
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@ -195,19 +195,22 @@ function rc_cmd_listen() {
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stattab_send()
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} else if (flight.rc_cmd==900){
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flight.rc_cmd=0
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rc_State = 0
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BVMSTATE = "TASK_ALLOCATE"
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neighbors.broadcast("cmd", 900)
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} else if (flight.rc_cmd==901){
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flight.rc_cmd=0
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rc_State = 1
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destroyGraph()
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BVMSTATE = "PURSUIT"
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neighbors.broadcast("cmd", 901)
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} else if (flight.rc_cmd==902){
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flight.rc_cmd=0
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rc_State = 2
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destroyGraph()
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BVMSTATE = "AGGREGATE"
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neighbors.broadcast("cmd", 902)
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} else if (flight.rc_cmd==903){
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flight.rc_cmd=0
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rc_State = 3
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destroyGraph()
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BVMSTATE = "FORMATION"
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neighbors.broadcast("cmd", 903)
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}
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}
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@ -224,14 +227,17 @@ function nei_cmd_listen() {
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uav_arm()
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} else if(value==401 and BVMSTATE=="TURNEDOFF"){
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uav_disarm()
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} else if(value==900){
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rc_State = 0
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} else if(value==901){
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rc_State = 1
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} else if(value==902){
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rc_State = 2
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} else if(value==903){
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rc_State = 3
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} else if(value==900){ # Shapes
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BVMSTATE = "TASK_ALLOCATE"
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} else if(value==901){ # Pursuit
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destroyGraph()
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BVMSTATE = "PURSUIT"
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} else if(value==902){ # Agreggate
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destroyGraph()
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BVMSTATE = "AGGREGATE"
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} else if(value==903){ # Formation
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destroyGraph()
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BVMSTATE = "FORMATION"
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} else if(value==16 and BVMSTATE=="IDLE"){
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# neighbors.listen("gt",function(vid, value, rid) {
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# print("Got (", vid, ",", value, ") from robot #", rid)
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@ -11,7 +11,6 @@ ROBOT_RADIUS = 50
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ROBOT_DIAMETER = 2.0*ROBOT_RADIUS
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ROBOT_SAFETYDIST = 2.0*ROBOT_DIAMETER
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ROOT_ID = 2
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old_state = -1
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#
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# Global variables
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@ -401,7 +400,7 @@ function TransitionToJoined(){
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m_navigation.x=0.0
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m_navigation.y=0.0
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goto_abs(m_navigation.x/100.0, m_navigation.y/100.0, 0.0)
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goto_abs(m_navigation.x/100.0, m_navigation.y/100.0, 0.0, 0.0)
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}
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#
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#Transistion to state Lock, lock the current formation
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@ -422,10 +421,8 @@ function TransitionToLock(){
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}
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m_navigation.x=0.0
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m_navigation.y=0.0
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goto_abs(m_navigation.x, m_navigation.y, 0.0)
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goto_abs(m_navigation.x, m_navigation.y, 0.0, 0.0)
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# prepare to restart a new shape
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old_state = rc_State
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#stop listening
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neighbors.ignore("m")
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}
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@ -536,7 +533,7 @@ function DoAsking(){
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m_navigation.x=0.0
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m_navigation.y=0.0
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goto_abs(m_navigation.x/100.0, m_navigation.y/100.0, 0.0)
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goto_abs(m_navigation.x/100.0, m_navigation.y/100.0, 0.0, 0.0)
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BroadcastGraph()
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}
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#
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@ -666,20 +663,14 @@ function DoJoined(){
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}
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}
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#check if should to transists to lock
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#write statues
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#v_tag.get(m_nLabel)
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#log(v_tag.size(), " of ", ROBOTS, " ready to lock")
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#if(v_tag.size()==ROBOTS){
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# TransitionToLock()
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#}
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barrier_wait(ROBOTS, "GRAPH_TRANSTOLOCK", "GRAPH_JOINED")
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BroadcastGraph()
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}
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#
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#Do Lock
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#
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function DoLock(){
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timeout_graph = 40
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function DoLock() {
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UpdateGraph()
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m_selfMessage.State=s2i(BVMSTATE)
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m_selfMessage.Label=m_nLabel
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@ -693,19 +684,23 @@ function DoLock(){
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if(m_nLabel!=0){
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m_navigation=motion_vector()
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}
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#move
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# #move
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goto_abs(m_navigation.x, m_navigation.y, 0.0, 0.0)
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BroadcastGraph()
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}
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#
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# Executed after takeoff
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#
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function startGraph(){
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BVMSTATE="GRAPH_FREE"
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# reset the graph
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statef=resetGraph
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if(loop) {
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if(timeout_graph==0) {
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if(graphid < 3)
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graphid = graphid + 1
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else
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graphid = 0
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timeout_graph = 40
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BVMSTATE="TASK_ALLOCATE"
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}
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timeout_graph = timeout_graph - 1
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}
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}
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#
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# Executed at init
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#
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@ -750,6 +745,7 @@ function BroadcastGraph() {
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# Executed when reset
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#
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function resetGraph(){
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BVMSTATE="GRAPH_FREE"
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m_receivedMessage={.State=s2i("GRAPH_FREE"),.Label=0,.ReqLabel=0,.ReqID=0,.Response=r2i("REQ_NONE"),.Range=0,.Bearing=0}
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m_selfMessage={.State=s2i("GRAPH_FREE"),.Label=0,.ReqLabel=0,.ReqID=0,.Response=r2i("REQ_NONE")}
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m_navigation={.x=0,.y=0}
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@ -766,16 +762,16 @@ function resetGraph(){
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assign_id=-1
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m_gotjoinedparent = 0
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if(rc_State==0){
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if(graphid==0){
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log("Loading P graph")
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Read_GraphP()
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} else if(rc_State==1) {
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} else if(graphid==1) {
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log("Loading O graph")
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Read_GraphO()
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} else if(rc_State==2) {
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} else if(graphid==2) {
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log("Loading L graph")
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Read_GraphL()
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} else if(rc_State==3) {
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} else if(graphid==3) {
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log("Loading Y graph")
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Read_GraphY()
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}
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@ -802,7 +798,7 @@ function destroyGraph() {
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#clear neighbour message
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m_navigation.x=0.0
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m_navigation.y=0.0
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goto_abs(m_navigation.x/100.0, m_navigation.y/100.0, 0.0)
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goto_abs(m_navigation.x/100.0, m_navigation.y/100.0, 0.0, 0.0)
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m_vecNodes={}
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#stop listening
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neighbors.ignore("m")
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@ -7,7 +7,7 @@ include "taskallocate/graphformGPS.bzz"
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include "vstigenv.bzz"
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#State launched after takeoff
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AUTO_LAUNCH_STATE = "PURSUIT"
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AUTO_LAUNCH_STATE = "TASK_ALLOCATE"
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#####
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# Vehicule type:
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@ -27,6 +27,7 @@ function init() {
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init_swarm()
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TARGET_ALTITUDE = 10 + id*2.0 # m
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loop = 1
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# start the swarm command listener
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nei_cmd_listen()
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@ -60,21 +61,19 @@ function step() {
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statef=formation
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else if(BVMSTATE=="PURSUIT")
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statef=pursuit
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else if(BVMSTATE=="TASK_ALLOCATE") { # or bidding ?
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startGraph()
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} else if(BVMSTATE=="GRAPH_FREE") {
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else if(BVMSTATE=="TASK_ALLOCATE") # or bidding ?
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statef=resetGraph
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else if(BVMSTATE=="GRAPH_FREE")
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statef=DoFree
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} else if(BVMSTATE=="GRAPH_ASKING") {
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else if(BVMSTATE=="GRAPH_ASKING")
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statef=DoAsking
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} else if(BVMSTATE=="GRAPH_JOINING") {
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else if(BVMSTATE=="GRAPH_JOINING")
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statef=DoJoining
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} else if(BVMSTATE=="GRAPH_JOINED") {
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else if(BVMSTATE=="GRAPH_JOINED")
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statef=DoJoined
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} else if(BVMSTATE=="GRAPH_TRANSTOLOCK")
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else if(BVMSTATE=="GRAPH_TRANSTOLOCK")
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statef=TransitionToLock
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else if(BVMSTATE=="GRAPH_LOCK" and old_state!=rc_State) #switch to a new graph
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startGraph()
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else if(BVMSTATE=="GRAPH_LOCK" and old_state==rc_State) # move all together (TODO: not tested)
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else if(BVMSTATE=="GRAPH_LOCK") # move all together (TODO: not tested), but auto-loop in graph list
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statef=DoLock
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else if(BVMSTATE=="PATHPLAN") # ends on navigate, defined in rrtstar
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statef=rrtstar
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