moved the lca code to the right file
This commit is contained in:
parent
b039fcfacc
commit
a6a4130949
|
@ -1,10 +1,10 @@
|
|||
function LCA(vel_vec) {
|
||||
# Lightweight collision avoidance
|
||||
function LCA( vel_vec ) {
|
||||
var safety_radius = 3.0
|
||||
var default_velocity = 2.0
|
||||
collide = 0
|
||||
|
||||
var k_v = 5 # velocity gain
|
||||
var k_w = 10 # angular velocity gain
|
||||
var k_v = 5 # x axis gain
|
||||
var k_w = 5 # y axis gain
|
||||
|
||||
cart = neighbors.map(
|
||||
function(rid, data) {
|
||||
|
@ -28,18 +28,24 @@ function LCA(vel_vec) {
|
|||
return accum
|
||||
}, {.distance= safety_radius * 2.0, .angle= 0.0})
|
||||
|
||||
|
||||
d_i = result.distance
|
||||
data_alpha_i = result.angle
|
||||
|
||||
penalty = math.exp(d_i - safety_radius)
|
||||
if( math.cos(math.vec2.angle(vel_vec)) < 0.0){
|
||||
penalty = math.exp(-(d_i - safety_radius))
|
||||
delta = math.vec2.new( d_i * math.cos(data_alpha_i), d_i * math.sin(data_alpha_i) )
|
||||
|
||||
p = math.exp(-(d_i - safety_radius))
|
||||
if ( math.cos( math.vec2.angle(vel_vec) - data_alpha_i ) < 0.0 ) {
|
||||
p = math.exp(d_i - safety_radius)
|
||||
}
|
||||
|
||||
V = math.vec2.length(vel_vec) - math.cos(math.vec2.angle(vel_vec)) * penalty * k_v
|
||||
W = -k_w * penalty * math.sin( math.vec2.angle(vel_vec) )
|
||||
V = -1 * (p / d_i) * k_v * delta.x
|
||||
W = -1 * (p / d_i) * k_w * delta.y
|
||||
|
||||
Uavd = math.vec2.new( V, W )
|
||||
|
||||
return math.vec2.add( vel_vec, Uavd )
|
||||
|
||||
return math.vec2.newp(V, W)
|
||||
} else
|
||||
return vel_vec
|
||||
}
|
|
@ -210,58 +210,6 @@ function formation() {
|
|||
goto_abs(accum_lj.x, accum_lj.y, 0.0, 0.0)
|
||||
}
|
||||
|
||||
# Lightweight collision avoidance
|
||||
function LCA_rafael( vel_vec ) {
|
||||
var safety_radius = 3.0
|
||||
collide = 0
|
||||
|
||||
var k_v = 5 # x axis gain
|
||||
var k_w = 5 # y axis gain
|
||||
|
||||
cart = neighbors.map(
|
||||
function(rid, data) {
|
||||
var c = {}
|
||||
c.distance = data.distance
|
||||
c.azimuth = data.azimuth
|
||||
if (c.distance < (safety_radius * 2.0) )
|
||||
collide = 1
|
||||
return c
|
||||
})
|
||||
if (collide) {
|
||||
log("")
|
||||
log("------> AVOIDING NEIGHBOR! <------")
|
||||
log("")
|
||||
result = cart.reduce(function(rid, data, accum) {
|
||||
if(data.distance < accum.distance and data.distance > 0.0){
|
||||
accum.distance = data.distance
|
||||
accum.angle = data.azimuth
|
||||
return accum
|
||||
}
|
||||
return accum
|
||||
}, {.distance= safety_radius * 2.0, .angle= 0.0})
|
||||
|
||||
|
||||
d_i = result.distance
|
||||
data_alpha_i = result.angle
|
||||
|
||||
delta = math.vec2.new( d_i * math.cos(data_alpha_i), d_i * math.sin(data_alpha_i) )
|
||||
|
||||
p = math.exp(-(d_i - safety_radius))
|
||||
if ( math.cos( math.vec2.angle(vel_vec) - data_alpha_i ) < 0.0 ) {
|
||||
p = math.exp(d_i - safety_radius)
|
||||
}
|
||||
|
||||
V = -1 * (p / d_i) * k_v * delta.x
|
||||
W = -1 * (p / d_i) * k_w * delta.y
|
||||
|
||||
Uavd = math.vec2.new( V, W )
|
||||
|
||||
return math.vec2.add( vel_vec, Uavd )
|
||||
|
||||
} else
|
||||
return vel_vec
|
||||
}
|
||||
|
||||
# Custom state function for the developer to play with
|
||||
function cusfun(){
|
||||
BVMSTATE="CUSFUN"
|
||||
|
@ -313,7 +261,7 @@ function cusfun(){
|
|||
|
||||
# Run LCA and increment waypoint
|
||||
if(distance_to_target > 0.2){
|
||||
vector_to_target = LCA_rafael(vector_to_target)
|
||||
vector_to_target = LCA(vector_to_target)
|
||||
vector_to_target = LimitSpeed(vector_to_target, 0.5)
|
||||
goto_abs(vector_to_target.x, vector_to_target.y, 0.0, 0.0)
|
||||
} else {
|
||||
|
|
Loading…
Reference in New Issue