moved the lca code to the right file

This commit is contained in:
rafaelrgb 2018-10-26 19:32:11 -03:00
parent b039fcfacc
commit a6a4130949
2 changed files with 17 additions and 63 deletions

View File

@ -1,10 +1,10 @@
# Lightweight collision avoidance
function LCA( vel_vec ) {
var safety_radius = 3.0
var default_velocity = 2.0
collide = 0
var k_v = 5 # velocity gain
var k_w = 10 # angular velocity gain
var k_v = 5 # x axis gain
var k_w = 5 # y axis gain
cart = neighbors.map(
function(rid, data) {
@ -28,18 +28,24 @@ function LCA(vel_vec) {
return accum
}, {.distance= safety_radius * 2.0, .angle= 0.0})
d_i = result.distance
data_alpha_i = result.angle
penalty = math.exp(d_i - safety_radius)
if( math.cos(math.vec2.angle(vel_vec)) < 0.0){
penalty = math.exp(-(d_i - safety_radius))
delta = math.vec2.new( d_i * math.cos(data_alpha_i), d_i * math.sin(data_alpha_i) )
p = math.exp(-(d_i - safety_radius))
if ( math.cos( math.vec2.angle(vel_vec) - data_alpha_i ) < 0.0 ) {
p = math.exp(d_i - safety_radius)
}
V = math.vec2.length(vel_vec) - math.cos(math.vec2.angle(vel_vec)) * penalty * k_v
W = -k_w * penalty * math.sin( math.vec2.angle(vel_vec) )
V = -1 * (p / d_i) * k_v * delta.x
W = -1 * (p / d_i) * k_w * delta.y
Uavd = math.vec2.new( V, W )
return math.vec2.add( vel_vec, Uavd )
return math.vec2.newp(V, W)
} else
return vel_vec
}

View File

@ -210,58 +210,6 @@ function formation() {
goto_abs(accum_lj.x, accum_lj.y, 0.0, 0.0)
}
# Lightweight collision avoidance
function LCA_rafael( vel_vec ) {
var safety_radius = 3.0
collide = 0
var k_v = 5 # x axis gain
var k_w = 5 # y axis gain
cart = neighbors.map(
function(rid, data) {
var c = {}
c.distance = data.distance
c.azimuth = data.azimuth
if (c.distance < (safety_radius * 2.0) )
collide = 1
return c
})
if (collide) {
log("")
log("------> AVOIDING NEIGHBOR! <------")
log("")
result = cart.reduce(function(rid, data, accum) {
if(data.distance < accum.distance and data.distance > 0.0){
accum.distance = data.distance
accum.angle = data.azimuth
return accum
}
return accum
}, {.distance= safety_radius * 2.0, .angle= 0.0})
d_i = result.distance
data_alpha_i = result.angle
delta = math.vec2.new( d_i * math.cos(data_alpha_i), d_i * math.sin(data_alpha_i) )
p = math.exp(-(d_i - safety_radius))
if ( math.cos( math.vec2.angle(vel_vec) - data_alpha_i ) < 0.0 ) {
p = math.exp(d_i - safety_radius)
}
V = -1 * (p / d_i) * k_v * delta.x
W = -1 * (p / d_i) * k_w * delta.y
Uavd = math.vec2.new( V, W )
return math.vec2.add( vel_vec, Uavd )
} else
return vel_vec
}
# Custom state function for the developer to play with
function cusfun(){
BVMSTATE="CUSFUN"
@ -313,7 +261,7 @@ function cusfun(){
# Run LCA and increment waypoint
if(distance_to_target > 0.2){
vector_to_target = LCA_rafael(vector_to_target)
vector_to_target = LCA(vector_to_target)
vector_to_target = LimitSpeed(vector_to_target, 0.5)
goto_abs(vector_to_target.x, vector_to_target.y, 0.0, 0.0)
} else {