add collision boxes for gazebo buildings and debugged collision detection for rrt
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@ -56,7 +56,7 @@ function add_obstacle(pos, off, inc_trust) {
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var yi = math.round(pos.y)
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if(xi <= size(map) and yi <= size(map[1]) and xi > 0 and yi > 0) {
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#log("Add obstacle in cell: ", xi, " ", yi)
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# log("Add obstacle in cell: ", xi, " ", yi)
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var old=map[xi][yi]
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if(old-inc_trust > 0.0)
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map[xi][yi] = old-inc_trust
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@ -69,8 +69,8 @@ function remove_obstacle(pos, off, dec_trust) {
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var xi = math.round(pos.x)
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var yi = math.round(pos.y)
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if(xi <= size(map) and yi <= size(map[1]) and xi > 0 and yi > 0){
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#log("Remove obstacle in cell: ", xi, " ", yi)
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if(xi <= size(map) and yi <= size(map[1]) and xi > 0 and yi > 0) {
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# log("Remove obstacle in cell: ", xi, " ", yi)
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var old=map[xi][yi]
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if(old + dec_trust < 1.0) #x,y
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map[xi][yi] = old+dec_trust
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@ -7,7 +7,7 @@ include "mapmatrix.bzz"
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RRT_TIMEOUT = 500
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RRT_RUNSTEP = 3
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PROX_SENSOR_THRESHOLD_M = 10
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PROX_SENSOR_THRESHOLD_M = 8.0
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GSCALE = {.x=1, .y=1}
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map = nil
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cur_cell = {}
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@ -46,7 +46,7 @@ function pathPlanner(m_goal, m_pos, kh4) {
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arrayOfPoints[1] = {.1=cur_cell.x, .2=cur_cell.y}
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# RRT* tree matrix: x; y; predecessor line in Q; nb of pts; min. distance
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Q = {}
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Q[1] = {.1=cur_cell.x,.2=cur_cell.y,.3=1,.4=1,.5=0}
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Q[1] = {.1=cur_cell.x,.2=cur_cell.y,.3=0,.4=1,.5=0}
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goalReached = 0
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timeout = 0
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@ -56,6 +56,7 @@ function pathPlanner(m_goal, m_pos, kh4) {
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}
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# get the grid cell position (x,y) equivalent to the input position
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# input should be relative to home position (planing start point)
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function getcell(m_curpos) {
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var cell = {}
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# relative to center (start position)
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@ -79,6 +80,7 @@ function getcell(m_curpos) {
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function populateGrid(m_pos) {
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getproxobs(m_pos)
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getneiobs (m_pos)
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export_map(map)
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}
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# TODO: populate the map with neighors as blobs instead ?
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@ -136,26 +138,43 @@ function getproxobs (m_curpos) {
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reduce(proximity,
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function(key, value, acc) {
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obs = getcell(math.vec2.newp(value.value, value.angle + pose.orientation.yaw))
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obs2 = getcell(math.vec2.newp(value.value + 1.0, value.angle + pose.orientation.yaw))
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per = math.vec2.sub(obs,cur_cell)
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obsr = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) + math.pi/2.0), obs)
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obsr2 = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) + math.pi/2.0), obs2)
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obsl = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) - math.pi/2.0), obs)
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obsl2 = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) - math.pi/2.0), obs2)
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if(value.value < PROX_SENSOR_THRESHOLD_M) {
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if(map[math.round(obs.x)][math.round(obs.y)]!=0) {
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add_obstacle(obs, 0, 0.25)
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add_obstacle(obs2, 0, 0.25)
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add_obstacle(obsr, 0, 0.25)
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add_obstacle(obsr2, 0, 0.25)
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add_obstacle(obsl, 0, 0.25)
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add_obstacle(obsl2, 0, 0.25)
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updated_obstacle = 1
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if (value.angle != -1) { # down sensor of M100
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if(value.value < PROX_SENSOR_THRESHOLD_M) {
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obs = getcell(math.vec2.add(m_curpos, math.vec2.newp(value.value, value.angle + pose.orientation.yaw)))
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per = math.vec2.sub(obs,cur_cell)
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obsr = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) + math.pi/2.0), obs)
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obsl = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) - math.pi/2.0), obs)
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obsr2 = math.vec2.add(math.vec2.newp(2.25, math.vec2.angle(per) + math.pi/2.0), obs)
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obsl2 = math.vec2.add(math.vec2.newp(2.25, math.vec2.angle(per) - math.pi/2.0), obs)
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# obs2 = getcell(math.vec2.newp(math.vec2.length(obs) + 1.0, math.vec2.angle(obs)))
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# obsr2 = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) + math.pi/2.0), obs2)
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# obsl2 = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) - math.pi/2.0), obs2)
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if(map[math.round(obs.x)][math.round(obs.y)]!=0) {
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add_obstacle(obs, 0, 0.25)
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add_obstacle(obsr, 0, 0.25)
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add_obstacle(obsl, 0, 0.25)
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add_obstacle(obsr2, 0, 0.25)
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add_obstacle(obsl2, 0, 0.25)
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# add_obstacle(obs2, 0, 0.25)
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# add_obstacle(obsr2, 0, 0.25)
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# add_obstacle(obsl2, 0, 0.25)
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updated_obstacle = 1
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}
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} else {
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var line_length = PROX_SENSOR_THRESHOLD_M;
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while(line_length > 0) {
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obs = getcell(math.vec2.add(m_curpos, math.vec2.newp(line_length, value.angle + pose.orientation.yaw)))
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per = math.vec2.sub(obs,cur_cell)
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obsr = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) + math.pi/2.0), obs)
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obsl = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) - math.pi/2.0), obs)
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obsr = math.vec2.add(math.vec2.newp(2.25, math.vec2.angle(per) + math.pi/2.0), obs)
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obsl = math.vec2.add(math.vec2.newp(2.25, math.vec2.angle(per) - math.pi/2.0), obs)
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remove_obstacle(obs, 0, 0.05)
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remove_obstacle(obsr, 0, 0.05)
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remove_obstacle(obsl, 0, 0.05)
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line_length = line_length - 1;
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}
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}
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} else if(map[math.round(obs.x)][math.round(obs.y)]!=1) {
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remove_obstacle(obs, 0, 0.05)
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updated_obstacle = 1
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}
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return acc
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}, math.vec2.new(0, 0))
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@ -225,7 +244,7 @@ function rrtstar() {
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nbCount = nbCount + 1;
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if(intersects != 1) {
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#log(pointNumber, "do not intersect (",pointNumber.mat[3],")")
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var distance = math.vec2.length(math.vec2.sub(getvec(pointNumber,1),pt))+Q[pointNumber[1][3]][5]
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var distance = math.vec2.length(math.vec2.sub(getvec(pointNumber,1),pt))+Q[pointNumber[1][4]][5]
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if(distance < minCounted) {
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minCounted = distance;
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@ -422,17 +441,18 @@ function getPath(Q,nb,gps){
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var pathL={}
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var npt=0
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# get the path from the point list
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while(nb > 1) {
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while(nb > 0) {
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npt=npt+1
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pathL[npt] = {}
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pathL[npt][1]=Q[nb][1]
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pathL[npt][2]=Q[nb][2]
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if(nb != Q[Q[nb][3]][3])
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nb = Q[nb][3];
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else { # TODO: why is this happening?
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log("ERROR - Recursive path !!!")
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return nil
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if( nb > 1) {
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if(nb == Q[Q[nb][3]][3]) {# TODO: why is this happening?
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log("ERROR - Recursive path !!!")
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return nil
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}
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}
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nb = Q[nb][3];
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}
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# Re-Order the list.
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@ -9,7 +9,7 @@ include "rrtstar.bzz"
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TARGET_ALTITUDE = 15.0 # m.
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BVMSTATE = "TURNEDOFF"
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PICTURE_WAIT = 20 # steps
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GOTO_MAXVEL = 2 # m/steps
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GOTO_MAXVEL = 1.5 # m/steps
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GOTO_MAXDIST = 150 # m.
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GOTODIST_TOL = 0.5 # m.
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GOTOANG_TOL = 0.1 # rad.
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@ -5,7 +5,7 @@ include "vstigenv.bzz"
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function action() {
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statef=action
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uav_storegoal(45.5088103899,-73.1540826153,5.0)
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uav_storegoal(45.5088103899,-73.1540826153,2.5)
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set_goto(idle)
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}
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@ -14,7 +14,7 @@ function init() {
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uav_initstig()
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uav_initswarm()
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TARGET_ALTITUDE = 5.0 # m.
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TARGET_ALTITUDE = 2.5 # m
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# statef=turnedoff
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# BVMSTATE = "TURNEDOFF"
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statef = takeoff
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@ -179,6 +179,7 @@ int buzz_exportmap(buzzvm_t vm)
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/ Buzz closure to export a 2D map
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/----------------------------------------*/
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{
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grid.clear();
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buzzvm_lnum_assert(vm, 1);
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// Get the parameter
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buzzvm_lload(vm, 1);
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@ -193,7 +194,7 @@ int buzz_exportmap(buzzvm_t vm)
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buzzvm_dup(vm);
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buzzvm_pushi(vm, j);
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buzzvm_tget(vm);
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row.insert(std::pair<int,int>(j,round(buzzvm_stack_at(vm, 1)->f.value*100.0)));
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row.insert(std::pair<int,int>(j, 100.0 - round(buzzvm_stack_at(vm, 1)->f.value*100.0)));
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buzzvm_pop(vm);
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}
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grid.insert(std::pair<int,std::map<int, int>>(i,row));
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@ -473,8 +473,8 @@ void roscontroller::grid_publisher()
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grid_msg.info.resolution = 0.01;//gridMap.getResolution();
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grid_msg.info.width = g_w;
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grid_msg.info.height = g_h;
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grid_msg.info.origin.position.x = 0.0;
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grid_msg.info.origin.position.y = 0.0;
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grid_msg.info.origin.position.x = round(g_w/2.0) * grid_msg.info.resolution;
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grid_msg.info.origin.position.y = round(g_h/2.0) * grid_msg.info.resolution;
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grid_msg.info.origin.position.z = 0.0;
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grid_msg.info.origin.orientation.x = 0.0;
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grid_msg.info.origin.orientation.y = 0.0;
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