fix waypoint bug

This commit is contained in:
David St-Onge 2017-01-25 14:08:15 -05:00
parent 06c844d207
commit 9493c2e37c
3 changed files with 153 additions and 11 deletions

View File

@ -155,22 +155,24 @@ namespace rosbzz_node{
/* flight controller client call if requested from Buzz*/
/*FC call for takeoff,land and gohome*/
if (buzzuav_closures::bzz_cmd()==1){
int tmp = buzzuav_closures::bzz_cmd();
if (tmp == 1){
cmd_srv.request.command = buzzuav_closures::getcmd();
if (mav_client.call(cmd_srv)){ROS_INFO("Reply: %ld", (long int)cmd_srv.response.success); }
else ROS_ERROR("Failed to call service from flight controller");
}
/*FC call for goto*/
else if (buzzuav_closures::bzz_cmd() == 2) {
} else if (tmp == 2) { /*FC call for goto*/
/*prepare the goto publish message */
double* goto_pos = buzzuav_closures::getgoto();
cmd_srv.request.param1 = goto_pos[0];
cmd_srv.request.param2 = goto_pos[1];
cmd_srv.request.param3 = goto_pos[2];
cmd_srv.request.x = goto_pos[0]*pow(10,7);
cmd_srv.request.y = goto_pos[1]*pow(10,7);
cmd_srv.request.z = goto_pos[2];
cmd_srv.request.command = buzzuav_closures::getcmd();
if (mav_client.call(cmd_srv)){ROS_INFO("Reply: %ld", (long int)cmd_srv.response.success); }
else ROS_ERROR("Failed to call service from flight controller");
}
cmd_srv.request.command = mavros_msgs::CommandCode::CMD_MISSION_START;
if (mav_client.call(cmd_srv)){ROS_INFO("Reply: %ld", (long int)cmd_srv.response.success); }
else ROS_ERROR("Failed to call service from flight controller");
}
/*obtain Pay load to be sent*/
uint64_t* payload_out_ptr= buzz_utility::out_msg_process();
uint64_t position[3];

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@ -1,4 +1,37 @@
# We need this for 2D vectors
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
include "/home/ubuntu/buzz/src/include/vec2.bzz"
# Lennard-Jones parameters
TARGET = 28.3
EPSILON = 15.0
# Lennard-Jones interaction magnitude
function lj_magnitude(dist, target, epsilon) {
return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
}
# Neighbor data to LJ interaction vector
function lj_vector(rid, data) {
return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
}
# Accumulator of neighbor LJ interactions
function lj_sum(rid, data, accum) {
return math.vec2.add(data, accum)
}
# Calculates and actuates the flocking interaction
function hexagon() {
statef=hexagon
# Calculate accumulator
var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
if(neighbors.count() > 0)
math.vec2.scale(accum, 1.0 / neighbors.count())
# Move according to vector
uav_goto(accum.x+position.latitude, accum.y+position.longitude, position.altitude)
}
########################################
#
# BARRIER-RELATED FUNCTIONS
@ -9,7 +42,7 @@
# Constants
#
BARRIER_VSTIG = 1
ROBOTS = 2 # number of robots in the swarm
ROBOTS = 3 # number of robots in the swarm
#
# Sets a barrier
@ -57,7 +90,7 @@ neighbors.listen("cmd",
function takeoff() {
if( flight.status == 2) {
barrier_set(ROBOTS,idle)
barrier_set(ROBOTS,hexagon)
barrier_ready()
}
else if(flight.status!=3)

107
src/vec2.bzz Normal file
View File

@ -0,0 +1,107 @@
#
# Create a new namespace for vector2 functions
#
math.vec2 = {}
#
# Creates a new vector2.
# PARAM x: The x coordinate.
# PARAM y: The y coordinate.
# RETURN: A new vector2.
#
math.vec2.new = function(x, y) {
return { .x = x, .y = y }
}
#
# Creates a new vector2 from polar coordinates.
# PARAM l: The length of the vector2.
# PARAM a: The angle of the vector2.
# RETURN: A new vector2.
#
math.vec2.newp = function(l, a) {
return {
.x = l * math.cos(a),
.y = l * math.sin(a)
}
}
#
# Calculates the length of the given vector2.
# PARAM v: The vector2.
# RETURN: The length of the vector.
#
math.vec2.length = function(v) {
return math.sqrt(v.x * v.x + v.y * v.y)
}
#
# Calculates the angle of the given vector2.
# PARAM v: The vector2.
# RETURN: The angle of the vector.
#
math.vec2.angle = function(v) {
return math.atan2(v.y, v.x)
}
#
# Returns the normalized form of a vector2.
# PARAM v: The vector2.
# RETURN: The normalized form.
#
math.vec2.norm = function(v) {
var l = math.length(v)
return {
.x = v.x / l,
.y = v.y / l
}
}
#
# Calculates v1 + v2.
# PARAM v1: A vector2.
# PARAM v2: A vector2.
# RETURN: v1 + v2
#
math.vec2.add = function(v1, v2) {
return {
.x = v1.x + v2.x,
.y = v1.y + v2.y
}
}
#
# Calculates v1 - v2.
# PARAM v1: A vector2.
# PARAM v2: A vector2.
# RETURN: v1 + v2
#
math.vec2.sub = function(v1, v2) {
return {
.x = v1.x - v2.x,
.y = v1.y - v2.y
}
}
#
# Scales a vector by a numeric constant.
# PARAM v: A vector2.
# PARAM s: A number (float or int).
# RETURN: s * v
#
math.vec2.scale = function(v, s) {
return {
.x = v.x * s,
.y = v.y * s
}
}
#
# Calculates v1 . v2 (the dot product)
# PARAM v1: A vector2.
# PARAM v2: A vector2.
# RETURN: v1 . v2
#
math.vec2.dot = function(v1, v2) {
return v1.x * v2.x + v1.y * v2.y
}