added yaw control and states pursuit, agreggation and formation (still to tweak)
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@ -79,11 +79,11 @@ function goto_gps(transf) {
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log("Sorry this is too far.")
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log("Sorry this is too far.")
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else if(math.vec2.length(m_navigation)>GOTO_MAXVEL) { # limit velocity
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else if(math.vec2.length(m_navigation)>GOTO_MAXVEL) { # limit velocity
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m_navigation = math.vec2.scale(m_navigation, GOTO_MAXVEL/math.vec2.length(m_navigation))
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m_navigation = math.vec2.scale(m_navigation, GOTO_MAXVEL/math.vec2.length(m_navigation))
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goto_abs(m_navigation.x, m_navigation.y, rc_goto.altitude - pose.position.altitude)
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goto_abs(m_navigation.x, m_navigation.y, rc_goto.altitude - pose.position.altitude, 0.0)
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} else if(math.vec2.length(m_navigation) < GOTODIST_TOL and math.vec2.angle(m_navigation) < GOTOANG_TOL) # reached destination
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} else if(math.vec2.length(m_navigation) < GOTODIST_TOL and math.vec2.angle(m_navigation) < GOTOANG_TOL) # reached destination
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transf()
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transf()
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else
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else
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goto_abs(m_navigation.x, m_navigation.y, rc_goto.altitude - pose.position.altitude)
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goto_abs(m_navigation.x, m_navigation.y, rc_goto.altitude - pose.position.altitude, 0.0)
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}
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}
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function follow() {
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function follow() {
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@ -94,13 +94,80 @@ function follow() {
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force=(0.05)*(tab.range)^4
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force=(0.05)*(tab.range)^4
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attractor=math.vec2.add(attractor, math.vec2.newp(force, tab.bearing))
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attractor=math.vec2.add(attractor, math.vec2.newp(force, tab.bearing))
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})
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})
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goto_abs(attractor.x, attractor.y, 0.0)
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goto_abs(attractor.x, attractor.y, 0.0, 0.0)
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} else {
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} else {
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log("No target in local table!")
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log("No target in local table!")
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BVMSTATE = "IDLE"
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BVMSTATE = "IDLE"
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}
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}
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}
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}
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# converge to centroid
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function aggregate() {
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BVMSTATE="AGGREGATE"
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centroid = neighbors.reduce(function(rid, data, centroid) {
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centroid = math.vec2.add(centroid, math.vec2.newp(data.distance, data.azimuth))
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return centroid
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}, {.x=0, .y=0})
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if(neighbors.count() > 0)
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math.vec2.scale(centroid, 1.0 / neighbors.count())
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if(math.vec2.length(centroid)>GOTO_MAXVEL)
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centroid = math.vec2.scale(centroid, GOTO_MAXVEL/math.vec2.length(centroid))
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goto_abs(centroid.x, centroid.y, 0.0, 0.0)
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}
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# follow one another
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rotang = 0.0
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function pursuit() {
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BVMSTATE="PURSUIT"
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insight = 0
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leader = math.vec2.newp(0.0, 0.0)
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var cmdbin = math.vec2.newp(0.0, 0.0)
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neighbors.foreach(function(rid, data) {
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if(data.distance < 11.0 and data.azimuth < 3.2 and data.azimuth > 2.8) {
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insight = 1
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leader = math.vec2.newp(data.distance, data.azimuth)
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}
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})
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if(insight == 1) {
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log("Leader in sight !")
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#cmdbin = math.vec2.newp(lj_magnitude(math.vec2.length(leader), 3.0, 0.01), math.vec2.angle(leader))
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cmdbin = math.vec2.newp(2.0, math.vec2.angle(leader))
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} else {
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rotang = rotang + math.pi/60
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cmdbin = math.vec2.newp(2.0, rotang)
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}
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goto_abs(cmdbin.x, cmdbin.y, 0.0, rotang)
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}
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# Lennard-Jones interaction magnitude
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TARGET = 8.0
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EPSILON = 0.000001
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function lj_magnitude(dist, target, epsilon) {
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return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
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}
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# Neighbor data to LJ interaction vector
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function lj_vector(rid, data) {
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return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
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}
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# Accumulator of neighbor LJ interactions
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function lj_sum(rid, data, accum) {
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return math.vec2.add(data, accum)
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}
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# Calculates and actuates the flocking interaction
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function formation() {
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BVMSTATE="FORMATION"
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# Calculate accumulator
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var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
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if(neighbors.count() > 0)
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math.vec2.scale(accum, 1.0 / neighbors.count())
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if(math.vec2.length(accum)>GOTO_MAXVEL*15)
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accum = math.vec2.scale(accum, 15*GOTO_MAXVEL/math.vec2.length(accum))
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goto_abs(accum.x, accum.y, 0.0, 0.0)
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}
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function rc_cmd_listen() {
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function rc_cmd_listen() {
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if(flight.rc_cmd==22) {
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if(flight.rc_cmd==22) {
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log("cmd 22")
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log("cmd 22")
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@ -53,7 +53,7 @@ function navigate() {
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populateGrid(m_pos)
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populateGrid(m_pos)
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if(check_path(Path, path_it, m_pos, 0)) {
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if(check_path(Path, path_it, m_pos, 0)) {
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# stop
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# stop
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goto_abs(0.0, 0.0, rc_goto.altitude - pose.position.altitude)
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goto_abs(0.0, 0.0, rc_goto.altitude - pose.position.altitude, 0.0)
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Path = nil
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Path = nil
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if(V_TYPE == 0)
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if(V_TYPE == 0)
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cur_goal = vec_from_gps(rc_goto.latitude, rc_goto.longitude,0)
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cur_goal = vec_from_gps(rc_goto.latitude, rc_goto.longitude,0)
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@ -62,7 +62,7 @@ function navigate() {
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pathPlanner(cur_goal, m_pos)
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pathPlanner(cur_goal, m_pos)
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} else {
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} else {
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cur_path_pt = math.vec2.scale(cur_path_pt, GOTO_MAXVEL/math.vec2.length(cur_path_pt))
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cur_path_pt = math.vec2.scale(cur_path_pt, GOTO_MAXVEL/math.vec2.length(cur_path_pt))
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goto_abs(cur_path_pt.x, cur_path_pt.y, rc_goto.altitude - pose.position.altitude)
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goto_abs(cur_path_pt.x, cur_path_pt.y, rc_goto.altitude - pose.position.altitude, 0.0)
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}
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}
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} else
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} else
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path_it = path_it + 1
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path_it = path_it + 1
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@ -694,7 +694,7 @@ function DoLock(){
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m_navigation=motion_vector()
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m_navigation=motion_vector()
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}
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}
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#move
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#move
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goto_abs(m_navigation.x, m_navigation.y, 0.0)
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goto_abs(m_navigation.x, m_navigation.y, 0.0, 0.0)
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BroadcastGraph()
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BroadcastGraph()
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}
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}
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#
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#
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@ -7,7 +7,7 @@ include "taskallocate/graphformGPS.bzz"
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include "vstigenv.bzz"
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include "vstigenv.bzz"
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#State launched after takeoff
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#State launched after takeoff
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AUTO_LAUNCH_STATE = "TASK_ALLOCATE"
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AUTO_LAUNCH_STATE = "PURSUIT"
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#####
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#####
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# Vehicule type:
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# Vehicule type:
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@ -26,7 +26,7 @@ function init() {
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init_stig()
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init_stig()
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init_swarm()
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init_swarm()
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TARGET_ALTITUDE = 25.0 # m
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TARGET_ALTITUDE = 10 + id*2.0 # m
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# start the swarm command listener
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# start the swarm command listener
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nei_cmd_listen()
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nei_cmd_listen()
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@ -54,6 +54,12 @@ function step() {
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statef=launch
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statef=launch
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else if(BVMSTATE=="IDLE")
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else if(BVMSTATE=="IDLE")
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statef=idle
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statef=idle
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else if(BVMSTATE=="AGGREGATE")
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statef=aggregate
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else if(BVMSTATE=="FORMATION")
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statef=formation
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else if(BVMSTATE=="PURSUIT")
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statef=pursuit
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else if(BVMSTATE=="TASK_ALLOCATE") { # or bidding ?
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else if(BVMSTATE=="TASK_ALLOCATE") { # or bidding ?
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startGraph()
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startGraph()
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} else if(BVMSTATE=="GRAPH_FREE") {
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} else if(BVMSTATE=="GRAPH_FREE") {
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@ -13,7 +13,7 @@ namespace buzzuav_closures
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{
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{
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// TODO: Minimize the required global variables and put them in the header
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// TODO: Minimize the required global variables and put them in the header
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// static const rosbzz_node::roscontroller* roscontroller_ptr;
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// static const rosbzz_node::roscontroller* roscontroller_ptr;
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static double goto_pos[3];
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static double goto_pos[4];
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static double rc_goto_pos[3];
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static double rc_goto_pos[3];
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static float rc_gimbal[4];
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static float rc_gimbal[4];
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static float batt[3];
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static float batt[3];
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@ -207,22 +207,26 @@ int buzz_exportmap(buzzvm_t vm)
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int buzzuav_moveto(buzzvm_t vm)
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int buzzuav_moveto(buzzvm_t vm)
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/*
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/*
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/ Buzz closure to move following a 2D vector
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/ Buzz closure to move following a 3D vector + Yaw
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/----------------------------------------*/
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/----------------------------------------*/
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{
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{
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buzzvm_lnum_assert(vm, 3);
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buzzvm_lnum_assert(vm, 4);
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buzzvm_lload(vm, 1); // dx
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buzzvm_lload(vm, 1); // dx
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buzzvm_lload(vm, 2); // dy
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buzzvm_lload(vm, 2); // dy
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buzzvm_lload(vm, 3); //* dheight
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buzzvm_lload(vm, 3); // dheight
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buzzvm_lload(vm, 4); // dyaw
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buzzvm_type_assert(vm, 4, BUZZTYPE_FLOAT);
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buzzvm_type_assert(vm, 3, BUZZTYPE_FLOAT);
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buzzvm_type_assert(vm, 3, BUZZTYPE_FLOAT);
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buzzvm_type_assert(vm, 2, BUZZTYPE_FLOAT);
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buzzvm_type_assert(vm, 2, BUZZTYPE_FLOAT);
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buzzvm_type_assert(vm, 1, BUZZTYPE_FLOAT);
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buzzvm_type_assert(vm, 1, BUZZTYPE_FLOAT);
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float dh = buzzvm_stack_at(vm, 1)->f.value;
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float dyaw = buzzvm_stack_at(vm, 1)->f.value;
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float dy = buzzvm_stack_at(vm, 2)->f.value;
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float dh = buzzvm_stack_at(vm, 2)->f.value;
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float dx = buzzvm_stack_at(vm, 3)->f.value;
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float dy = buzzvm_stack_at(vm, 3)->f.value;
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float dx = buzzvm_stack_at(vm, 4)->f.value;
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goto_pos[0] = dx;
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goto_pos[0] = dx;
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goto_pos[1] = dy;
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goto_pos[1] = dy;
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goto_pos[2] = height + dh;
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goto_pos[2] = height + dh;
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goto_pos[3] = dyaw;
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// DEBUG
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// DEBUG
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// ROS_WARN("[%i] Buzz requested Move To: x: %.7f , y: %.7f, z: %.7f", (int)buzz_utility::get_robotid(), goto_pos[0],
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// ROS_WARN("[%i] Buzz requested Move To: x: %.7f , y: %.7f, z: %.7f", (int)buzz_utility::get_robotid(), goto_pos[0],
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// goto_pos[1], goto_pos[2]);
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// goto_pos[1], goto_pos[2]);
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@ -711,7 +711,7 @@ script
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case buzzuav_closures::COMMAND_MOVETO:
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case buzzuav_closures::COMMAND_MOVETO:
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goto_pos = buzzuav_closures::getgoto();
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goto_pos = buzzuav_closures::getgoto();
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roscontroller::SetLocalPosition(goto_pos[0], goto_pos[1], goto_pos[2], 0);
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roscontroller::SetLocalPosition(goto_pos[0], goto_pos[1], goto_pos[2], goto_pos[3]);
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break;
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break;
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case buzzuav_closures::COMMAND_GIMBAL:
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case buzzuav_closures::COMMAND_GIMBAL:
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@ -935,15 +935,17 @@ void roscontroller::SetLocalPosition(float x, float y, float z, float yaw)
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moveMsg.header.frame_id = 1;
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moveMsg.header.frame_id = 1;
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// DEBUG
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// DEBUG
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// ROS_INFO("Lp: %.3f, %.3f - Del: %.3f, %.3f", cur_pos.x, cur_pos.y, x, y);
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// ROS_INFO("Lp: %.3f, %.3f - Del: %.3f, %.3f, %.3f", cur_pos.x, cur_pos.y, x, y, yaw);
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moveMsg.pose.position.x = cur_pos.x + y;
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moveMsg.pose.position.x = cur_pos.x + y;
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moveMsg.pose.position.y = cur_pos.y + x;
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moveMsg.pose.position.y = cur_pos.y + x;
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moveMsg.pose.position.z = z;
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moveMsg.pose.position.z = z;
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moveMsg.pose.orientation.x = 0;
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tf::Quaternion q;
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moveMsg.pose.orientation.y = 0;
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q.setRPY(0.0, 0.0, yaw);
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moveMsg.pose.orientation.z = 0;
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moveMsg.pose.orientation.x = q[0];
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moveMsg.pose.orientation.w = 1;
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moveMsg.pose.orientation.y = q[1];
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moveMsg.pose.orientation.z = q[2];
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moveMsg.pose.orientation.w = q[3];
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// To prevent drifting from stable position, uncomment
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// To prevent drifting from stable position, uncomment
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// if(fabs(x)>0.005 || fabs(y)>0.005) {
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// if(fabs(x)>0.005 || fabs(y)>0.005) {
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