split state file, commented out bidding: was crashing
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@ -0,0 +1,45 @@
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function LCA(vel_vec) {
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var safety_radius = 3.0
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var default_velocity = 2.0
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collide = 0
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var k_v = 5 # velocity gain
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var k_w = 10 # angular velocity gain
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cart = neighbors.map(
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function(rid, data) {
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var c = {}
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c.distance = data.distance
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c.azimuth = data.azimuth
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if (c.distance < (safety_radius * 2.0) )
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collide = 1
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return c
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})
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if (collide) {
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log("")
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log("------> AVOIDING NEIGHBOR! <------")
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log("")
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result = cart.reduce(function(rid, data, accum) {
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if(data.distance < accum.distance and data.distance > 0.0){
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accum.distance = data.distance
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accum.angle = data.azimuth
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return accum
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}
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return accum
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}, {.distance= safety_radius * 2.0, .angle= 0.0})
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d_i = result.distance
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data_alpha_i = result.angle
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penalty = math.exp(d_i - safety_radius)
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if( math.cos(math.vec2.angle(vel_vec)) < 0.0){
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penalty = math.exp(-(d_i - safety_radius))
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}
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V = math.vec2.length(vel_vec) - math.cos(math.vec2.angle(vel_vec)) * penalty * k_v
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W = -k_w * penalty * math.sin( math.vec2.angle(vel_vec) )
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return math.vec2.newp(V, W)
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} else
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return vel_vec
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}
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@ -0,0 +1,20 @@
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# Core naviguation function to travel to a GPS target location.
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function goto_gps(transf) {
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m_navigation = vec_from_gps(rc_goto.latitude, rc_goto.longitude, 0)
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#print(" has to move ", math.vec2.length(m_navigation), math.vec2.angle(m_navigation))
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if(math.vec2.length(m_navigation)>GOTO_MAXDIST)
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log("Sorry this is too far (", math.vec2.length(m_navigation), " / ", GOTO_MAXDIST, " )")
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else if(math.vec2.length(m_navigation) < GOTODIST_TOL and math.vec2.angle(m_navigation) < GOTOANG_TOL) # reached destination
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transf()
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else {
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m_navigation = LimitSpeed(m_navigation, 1.0)
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#m_navigation = LCA(m_navigation)
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goto_abs(m_navigation.x, m_navigation.y, rc_goto.altitude - pose.position.altitude, 0.0)
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}
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}
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function LimitSpeed(vel_vec, factor){
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if(math.vec2.length(vel_vec)>GOTO_MAXVEL*factor)
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vel_vec = math.vec2.scale(vel_vec, GOTO_MAXVEL*factor/math.vec2.length(vel_vec))
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return vel_vec
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}
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@ -0,0 +1,112 @@
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# listens to commands from the remote control (web, commandline, rcclient node, etc)
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function rc_cmd_listen() {
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if(flight.rc_cmd==22) {
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log("cmd 22")
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flight.rc_cmd=0
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BVMSTATE = "LAUNCH"
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neighbors.broadcast("cmd", 22)
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} else if(flight.rc_cmd==21) {
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flight.rc_cmd=0
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AUTO_LAUNCH_STATE = "TURNEDOFF"
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#barrier_set(ROBOTS, "GOHOME", BVMSTATE, 21)
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#barrier_ready(21)
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BVMSTATE = "STOP"
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neighbors.broadcast("cmd", 21)
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} else if(flight.rc_cmd==20) {
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flight.rc_cmd=0
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AUTO_LAUNCH_STATE = "IDLE"
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barrier_set(ROBOTS, "GOHOME", BVMSTATE, 20)
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barrier_ready(20)
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neighbors.broadcast("cmd", 20)
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} else if(flight.rc_cmd==16) {
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flight.rc_cmd=0
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BVMSTATE = "PATHPLAN"
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} else if(flight.rc_cmd==400) {
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flight.rc_cmd=0
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arm()
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neighbors.broadcast("cmd", 400)
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} else if (flight.rc_cmd==401){
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flight.rc_cmd=0
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disarm()
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neighbors.broadcast("cmd", 401)
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} else if (flight.rc_cmd==666){
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flight.rc_cmd=0
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stattab_send()
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} else if (flight.rc_cmd==777){
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flight.rc_cmd=0
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reinit_time_sync()
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neighbors.broadcast("cmd", 777)
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}else if (flight.rc_cmd==900){
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flight.rc_cmd=0
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barrier_set(ROBOTS, "TASK_ALLOCATE", BVMSTATE, 900)
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barrier_ready(900)
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neighbors.broadcast("cmd", 900)
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} else if (flight.rc_cmd==901){
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flight.rc_cmd=0
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destroyGraph()
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barrier_set(ROBOTS, "PURSUIT", BVMSTATE, 901)
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barrier_ready(901)
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neighbors.broadcast("cmd", 901)
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} else if (flight.rc_cmd==902){
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flight.rc_cmd=0
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destroyGraph()
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barrier_set(ROBOTS, "AGGREGATE", BVMSTATE, 902)
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barrier_ready(902)
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neighbors.broadcast("cmd", 902)
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} else if (flight.rc_cmd==903){
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flight.rc_cmd=0
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destroyGraph()
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barrier_set(ROBOTS, "FORMATION", BVMSTATE, 903)
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barrier_ready(903)
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neighbors.broadcast("cmd", 903)
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}
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}
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# listens to neighbors broadcasting commands
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function nei_cmd_listen() {
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neighbors.listen("cmd",
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function(vid, value, rid) {
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print("Got (", vid, ",", value, ") #", rid, "(", BVMSTATE, ")")
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#if(BVMSTATE!="BARRIERWAIT") {
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if(value==22 and BVMSTATE=="TURNEDOFF") {
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BVMSTATE = "LAUNCH"
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}else if(value==20) {
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AUTO_LAUNCH_STATE = "IDLE"
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BVMSTATE = "GOHOME"
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} else if(value==21 and BVMSTATE!="TURNEDOFF") {
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BVMSTATE = "STOP"
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} else if(value==400 and BVMSTATE=="TURNEDOFF") {
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arm()
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} else if(value==401 and BVMSTATE=="TURNEDOFF"){
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disarm()
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} else if(value==777 and BVMSTATE=="TURNEDOFF"){
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reinit_time_sync()
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#neighbors.broadcast("cmd", 777)
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}else if(value==900){ # Shapes
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barrier_set(ROBOTS, "TASK_ALLOCATE", BVMSTATE, 900)
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#barrier_ready(900)
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neighbors.broadcast("cmd", 900)
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} else if(value==901){ # Pursuit
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destroyGraph()
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barrier_set(ROBOTS, "PURSUIT", BVMSTATE, 901)
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#barrier_ready(901)
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neighbors.broadcast("cmd", 901)
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} else if(value==902){ # Agreggate
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destroyGraph()
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barrier_set(ROBOTS, "AGGREGATE", BVMSTATE, 902)
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#barrier_ready(902)
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neighbors.broadcast("cmd", 902)
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} else if(value==903){ # Formation
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destroyGraph()
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barrier_set(ROBOTS, "FORMATION", BVMSTATE, 903)
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#barrier_ready(903)
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neighbors.broadcast("cmd", 903)
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} else if(value==16 and BVMSTATE=="IDLE"){
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# neighbors.listen("gt",function(vid, value, rid) {
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# print("Got (", vid, ",", value, ") from robot #", rid)
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# # if(gt.id == id) statef=goto
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# })
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}
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#}
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})
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}
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@ -5,8 +5,10 @@
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########################################
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include "utils/vec2.bzz"
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include "act/barrier.bzz"
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#include "act/old_barrier.bzz"
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include "utils/conversions.bzz"
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include "act/naviguation.bzz"
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include "act/CA.bzz"
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include "act/neighborcomm.bzz"
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TARGET_ALTITUDE = 15.0 # m.
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BVMSTATE = "TURNEDOFF"
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@ -20,30 +22,17 @@ path_it = 0
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pic_time = 0
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g_it = 0
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# Core state function when on the ground
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function turnedoff() {
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BVMSTATE = "TURNEDOFF"
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}
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# Core state function when hovering
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function idle() {
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BVMSTATE = "IDLE"
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}
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# Custom function for the user.
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function cusfun(){
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BVMSTATE="CUSFUN"
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log("cusfun: yay!!!")
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LOCAL_TARGET = math.vec2.new(5 ,0 )
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local_set_point = math.vec2.new(LOCAL_TARGET.x - pose.position.x ,LOCAL_TARGET.y - pose.position.y ) # has to move 5 meters in x from the home location
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if(math.vec2.length(local_set_point) > GOTODIST_TOL){
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local_set_point = LimitSpeed(local_set_point, 1.0)
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goto_abs(local_set_point.x, local_set_point.y, 0.0, 0.0)
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}
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else{
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log("TARGET REACHED")
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}
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}
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# Core state function to launch the robot: takeoff and wait for others, or stop (land)
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function launch() {
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BVMSTATE = "LAUNCH"
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if(V_TYPE == 0 or V_TYPE == 1) { # flying vehicle so TAKE_OFF
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}
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}
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# Launch function version without the timeout and stop state.
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function launch_switch() {
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BVMSTATE = "LAUNCH_SWITCH"
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if(V_TYPE == 0 or V_TYPE == 1) { # flying vehicle so TAKE_OFF
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}
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gohomeT=100
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# State function to go back to ROSBuzz recorded home GPS position (at takeoff)
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function goinghome() {
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BVMSTATE = "GOHOME"
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if(gohomeT > 0) { # TODO: Make a real check if home is reached
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BVMSTATE = AUTO_LAUNCH_STATE
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}
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# Core state function to stop and land.
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function stop() {
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BVMSTATE = "STOP"
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if(V_TYPE == 0 or V_TYPE == 1) { # flying vehicle so LAND
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}
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}
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# State function for individual waypoint control
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function indiWP() {
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BVMSTATE = "INDIWP"
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}
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# State function to take a picture from the camera server (developed by HS)
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function take_picture() {
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BVMSTATE="PICTURE"
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setgimbal(0.0, 0.0, -90.0, 20.0)
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@ -119,66 +118,7 @@ function take_picture() {
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pic_time=pic_time+1
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}
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function goto_gps(transf) {
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m_navigation = vec_from_gps(rc_goto.latitude, rc_goto.longitude, 0)
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#print(" has to move ", math.vec2.length(m_navigation), math.vec2.angle(m_navigation))
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if(math.vec2.length(m_navigation)>GOTO_MAXDIST)
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log("Sorry this is too far (", math.vec2.length(m_navigation), " / ", GOTO_MAXDIST, " )")
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else if(math.vec2.length(m_navigation) < GOTODIST_TOL and math.vec2.angle(m_navigation) < GOTOANG_TOL) # reached destination
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transf()
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else {
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m_navigation = LimitSpeed(m_navigation, 1.0)
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#m_navigation = LCA(m_navigation)
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goto_abs(m_navigation.x, m_navigation.y, rc_goto.altitude - pose.position.altitude, 0.0)
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}
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}
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function LCA(vel_vec) {
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var safety_radius = 3.0
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var default_velocity = 2.0
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collide = 0
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var k_v = 5 # velocity gain
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var k_w = 10 # angular velocity gain
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cart = neighbors.map(
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function(rid, data) {
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var c = {}
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c.distance = data.distance
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c.azimuth = data.azimuth
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if (c.distance < (safety_radius * 2.0) )
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collide = 1
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return c
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})
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if (collide) {
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log("")
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log("------> AVOIDING NEIGHBOR! <------")
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log("")
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result = cart.reduce(function(rid, data, accum) {
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if(data.distance < accum.distance and data.distance > 0.0){
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accum.distance = data.distance
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accum.angle = data.azimuth
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return accum
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}
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return accum
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}, {.distance= safety_radius * 2.0, .angle= 0.0})
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d_i = result.distance
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data_alpha_i = result.angle
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penalty = math.exp(d_i - safety_radius)
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if( math.cos(math.vec2.angle(vel_vec)) < 0.0){
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penalty = math.exp(-(d_i - safety_radius))
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}
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V = math.vec2.length(vel_vec) - math.cos(math.vec2.angle(vel_vec)) * penalty * k_v
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W = -k_w * penalty * math.sin( math.vec2.angle(vel_vec) )
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return math.vec2.newp(V, W)
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} else
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return vel_vec
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}
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# State function to follow a moving attractor (GPS sent from a user phone)
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function follow() {
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if(size(targets)>0) {
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BVMSTATE = "FOLLOW"
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@ -194,7 +134,7 @@ function follow() {
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}
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}
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# converge to centroid
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# State function to converge to centroid
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function aggregate() {
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BVMSTATE="AGGREGATE"
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centroid = neighbors.reduce(function(rid, data, centroid) {
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@ -208,7 +148,7 @@ function aggregate() {
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goto_abs(cmdbin.x, cmdbin.y, 0.0, 0.0)
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}
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# circle all together around centroid
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# State fucntion to circle all together around centroid
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function pursuit() {
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BVMSTATE="PURSUIT"
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rd = 20.0
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@ -248,7 +188,7 @@ function lj_sum(rid, data, accum) {
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return math.vec2.add(data, accum)
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}
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# Calculates and actuates the flocking interaction
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# Sate function that calculates and actuates the flocking interaction
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function formation() {
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BVMSTATE="FORMATION"
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# Calculate accumulator
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@ -259,115 +199,17 @@ function formation() {
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goto_abs(accum_lj.x, accum_lj.y, 0.0, 0.0)
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}
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# listens to commands from the remote control (web, commandline, etc)
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function rc_cmd_listen() {
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if(flight.rc_cmd==22) {
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log("cmd 22")
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flight.rc_cmd=0
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BVMSTATE = "LAUNCH"
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neighbors.broadcast("cmd", 22)
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} else if(flight.rc_cmd==21) {
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flight.rc_cmd=0
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AUTO_LAUNCH_STATE = "TURNEDOFF"
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#barrier_set(ROBOTS, "GOHOME", BVMSTATE, 21)
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#barrier_ready(21)
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BVMSTATE = "STOP"
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neighbors.broadcast("cmd", 21)
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} else if(flight.rc_cmd==20) {
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flight.rc_cmd=0
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AUTO_LAUNCH_STATE = "IDLE"
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barrier_set(ROBOTS, "GOHOME", BVMSTATE, 20)
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barrier_ready(20)
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neighbors.broadcast("cmd", 20)
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} else if(flight.rc_cmd==16) {
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flight.rc_cmd=0
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BVMSTATE = "PATHPLAN"
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} else if(flight.rc_cmd==400) {
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flight.rc_cmd=0
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arm()
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neighbors.broadcast("cmd", 400)
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} else if (flight.rc_cmd==401){
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flight.rc_cmd=0
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disarm()
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neighbors.broadcast("cmd", 401)
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} else if (flight.rc_cmd==666){
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flight.rc_cmd=0
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stattab_send()
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} else if (flight.rc_cmd==777){
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flight.rc_cmd=0
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reinit_time_sync()
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neighbors.broadcast("cmd", 777)
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}else if (flight.rc_cmd==900){
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flight.rc_cmd=0
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barrier_set(ROBOTS, "TASK_ALLOCATE", BVMSTATE, 900)
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barrier_ready(900)
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neighbors.broadcast("cmd", 900)
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} else if (flight.rc_cmd==901){
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flight.rc_cmd=0
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destroyGraph()
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barrier_set(ROBOTS, "PURSUIT", BVMSTATE, 901)
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barrier_ready(901)
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neighbors.broadcast("cmd", 901)
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} else if (flight.rc_cmd==902){
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flight.rc_cmd=0
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destroyGraph()
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barrier_set(ROBOTS, "AGGREGATE", BVMSTATE, 902)
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barrier_ready(902)
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neighbors.broadcast("cmd", 902)
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} else if (flight.rc_cmd==903){
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flight.rc_cmd=0
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destroyGraph()
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barrier_set(ROBOTS, "FORMATION", BVMSTATE, 903)
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barrier_ready(903)
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neighbors.broadcast("cmd", 903)
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}
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}
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# listens to other fleet members broadcasting commands
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function nei_cmd_listen() {
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neighbors.listen("cmd",
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function(vid, value, rid) {
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print("Got (", vid, ",", value, ") #", rid, "(", BVMSTATE, ")")
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#if(BVMSTATE!="BARRIERWAIT") {
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if(value==22 and BVMSTATE=="TURNEDOFF") {
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BVMSTATE = "LAUNCH"
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}else if(value==20) {
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AUTO_LAUNCH_STATE = "IDLE"
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BVMSTATE = "GOHOME"
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} else if(value==21 and BVMSTATE!="TURNEDOFF") {
|
||||
BVMSTATE = "STOP"
|
||||
} else if(value==400 and BVMSTATE=="TURNEDOFF") {
|
||||
arm()
|
||||
} else if(value==401 and BVMSTATE=="TURNEDOFF"){
|
||||
disarm()
|
||||
} else if(value==777 and BVMSTATE=="TURNEDOFF"){
|
||||
reinit_time_sync()
|
||||
#neighbors.broadcast("cmd", 777)
|
||||
}else if(value==900){ # Shapes
|
||||
barrier_set(ROBOTS, "TASK_ALLOCATE", BVMSTATE, 900)
|
||||
#barrier_ready(900)
|
||||
neighbors.broadcast("cmd", 900)
|
||||
} else if(value==901){ # Pursuit
|
||||
destroyGraph()
|
||||
barrier_set(ROBOTS, "PURSUIT", BVMSTATE, 901)
|
||||
#barrier_ready(901)
|
||||
neighbors.broadcast("cmd", 901)
|
||||
} else if(value==902){ # Agreggate
|
||||
destroyGraph()
|
||||
barrier_set(ROBOTS, "AGGREGATE", BVMSTATE, 902)
|
||||
#barrier_ready(902)
|
||||
neighbors.broadcast("cmd", 902)
|
||||
} else if(value==903){ # Formation
|
||||
destroyGraph()
|
||||
barrier_set(ROBOTS, "FORMATION", BVMSTATE, 903)
|
||||
#barrier_ready(903)
|
||||
neighbors.broadcast("cmd", 903)
|
||||
} else if(value==16 and BVMSTATE=="IDLE"){
|
||||
# neighbors.listen("gt",function(vid, value, rid) {
|
||||
# print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
# # if(gt.id == id) statef=goto
|
||||
# })
|
||||
}
|
||||
#}
|
||||
})
|
||||
# Custom state function for the developer to play with
|
||||
function cusfun(){
|
||||
BVMSTATE="CUSFUN"
|
||||
log("cusfun: yay!!!")
|
||||
LOCAL_TARGET = math.vec2.new(5 ,0 )
|
||||
local_set_point = math.vec2.new(LOCAL_TARGET.x - pose.position.x ,LOCAL_TARGET.y - pose.position.y ) # has to move 5 meters in x from the home location
|
||||
if(math.vec2.length(local_set_point) > GOTODIST_TOL){
|
||||
local_set_point = LimitSpeed(local_set_point, 1.0)
|
||||
goto_abs(local_set_point.x, local_set_point.y, 0.0, 0.0)
|
||||
}
|
||||
else{
|
||||
log("TARGET REACHED")
|
||||
}
|
||||
}
|
|
@ -7,12 +7,6 @@ function LimitAngle(angle){
|
|||
return angle
|
||||
}
|
||||
|
||||
function LimitSpeed(vel_vec, factor){
|
||||
if(math.vec2.length(vel_vec)>GOTO_MAXVEL*factor)
|
||||
vel_vec = math.vec2.scale(vel_vec, GOTO_MAXVEL*factor/math.vec2.length(vel_vec))
|
||||
return vel_vec
|
||||
}
|
||||
|
||||
# TODO: add other conversions....
|
||||
function convert_path(P) {
|
||||
var pathR={}
|
||||
|
|
|
@ -4,14 +4,14 @@ include "update.bzz"
|
|||
include "act/states.bzz"
|
||||
include "plan/rrtstar.bzz"
|
||||
include "taskallocate/graphformGPS.bzz"
|
||||
include "bidding/bidding.bzz"
|
||||
#include "taskallocate/bidding.bzz"
|
||||
include "vstigenv.bzz"
|
||||
#include "timesync.bzz"
|
||||
include "utils/takeoff_heights.bzz"
|
||||
|
||||
#State launched after takeoff
|
||||
|
||||
AUTO_LAUNCH_STATE = "BIDDING"
|
||||
AUTO_LAUNCH_STATE = "INDIWP"
|
||||
TARGET = 9.0
|
||||
EPSILON = 30.0
|
||||
ROOT_ID = 3
|
||||
|
@ -35,9 +35,7 @@ goal_list = {
|
|||
function init() {
|
||||
init_stig()
|
||||
init_swarm()
|
||||
init_bidding()
|
||||
|
||||
# initGraph()
|
||||
#init_bidding()
|
||||
|
||||
TARGET_ALTITUDE = takeoff_heights[id]
|
||||
|
||||
|
@ -73,6 +71,8 @@ function step() {
|
|||
statef=launch_switch
|
||||
else if(BVMSTATE=="GOHOME") # ends on AUTO_LAUNCH_STATE
|
||||
statef=goinghome
|
||||
else if(BVMSTATE=="INDIWP")
|
||||
statef=indiWP
|
||||
else if(BVMSTATE=="IDLE")
|
||||
statef=idle
|
||||
else if(BVMSTATE=="AGGREGATE")
|
||||
|
|
Loading…
Reference in New Issue