made rrtstar a state
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50368d84d3
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@ -32,7 +32,7 @@ function barrier_set(threshold, transf, resumef, bdt) {
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statef = function() {
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barrier_wait(threshold, transf, resumef, bdt);
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}
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UAVSTATE = "BARRIERWAIT"
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BVMSTATE = "BARRIERWAIT"
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barrier_create()
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}
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@ -6,10 +6,13 @@
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include "mapmatrix.bzz"
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RRT_TIMEOUT = 500
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RRT_RUNSTEP = 3
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PROX_SENSOR_THRESHOLD = 0.11
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GSCALE = {.x=1, .y=1}
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map = nil
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cur_cell = {}
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nei_cell = {}
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mapgoal = {}
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# create a map with its length to fit the goal (rel. pos.) and the current position as the center
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function dyn_init_map(m_navigation) {
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@ -29,8 +32,25 @@ function pathPlanner(m_goal, m_pos, kh4) {
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#print_map(map)
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export_map(map)
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# Initialize RRTStar var
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log("--------Initialize RRTStar--------------")
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HEIGHT = size(map)
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WIDTH = size(map[1])
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RADIUS = 1.25 #TOL.x #size(map[1])/10.0 # to consider 2 points consecutive
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goalBoundary = {.xmin=mapgoal.x-HEIGHT/20.0, .xmax=mapgoal.x+HEIGHT/20.0, .ymin=mapgoal.y-WIDTH/20.0, .ymax=mapgoal.y+WIDTH/20.0}
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#table_print(goalBoundary)
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numberOfPoints = 1
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arrayOfPoints = {}
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arrayOfPoints[1] = {.1=cur_cell.x, .2=cur_cell.y}
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# RRT* tree matrix: x; y; predecessor line in Q; nb of pts; min. distance
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Q = {}
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Q[1] = {.1=cur_cell.x,.2=cur_cell.y,.3=1,.4=1,.5=0}
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goalReached = 0
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timeout = 0
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# search for a path
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return RRTSTAR(mapgoal,math.vec2.new(5 * GSCALE.x, 5 * GSCALE.y)) #size(map[1])/20.0,size(map[1])/20.0))
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old_statef = statef
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rrtstar()
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}
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function getcell(m_curpos) {
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@ -53,12 +73,13 @@ function getcell(m_curpos) {
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return cell
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}
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function updateMap(m_pos) {
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function populateGrid(m_pos) {
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#getproxobs(m_pos)
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UAVgetneiobs (m_pos)
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getneiobs (m_pos)
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}
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function UAVgetneiobs (m_curpos) {
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# TODO: populate the map with a blob instead?
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function getneiobs (m_curpos) {
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cur_cell = getcell(m_curpos)
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# add all neighbors as obstacles in the grid
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neighbors.foreach(function(rid, data) {
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@ -66,54 +87,47 @@ function UAVgetneiobs (m_curpos) {
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})
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}
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function getneiobs (m_curpos) {
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var foundobstacle = 0
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cur_cell = getcell(m_curpos)
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var old_nei = table_copy(nei_cell)
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#log("NeiObs debug: ", nei_cell[9], " ", nei_cell[3])
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# old function tested with the khepera for reference
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# DS 20/11
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# function getneiobs (m_curpos) {
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# var foundobstacle = 0
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# cur_cell = getcell(m_curpos)
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# var old_nei = table_copy(nei_cell)
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neighbors.foreach(function(rid, data) {
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#log("nei rel pos: ", data.distance, "m ", data.azimuth*180.0/math.pi, "deg")
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Ncell = math.vec2.add(math.vec2.newp(data.distance*100,data.azimuth + absolute_position.theta), m_curpos)
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#log("nei abs pos: ", Ncell.x, "cm ", Ncell.y, "cm")
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Ncell = math.vec2.sub(Ncell, math.vec2.new(GRIDCM.xmin, GRIDCM.ymin))
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Ncell = math.vec2.new(math.round(Ncell.x*CM2KH4.x), math.round(Ncell.y*CM2KH4.y))
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nei_cell[rid] = {.x=Ncell.x, .y=Ncell.y}
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#log("Neighbor in : ", Ncell.x, " ", Ncell.y)
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if(old_nei[rid]!=nil) {
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if(old_nei[rid].x!=nei_cell[rid].x or old_nei[rid].y!=nei_cell[rid].y) {
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#log("Neighbor moved ! ", nei_cell[rid].x, " ", nei_cell[rid].y)
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remove_obstacle(math.vec2.new(old_nei[rid].x, old_nei[rid].y), 0, 1)
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remove_obstacle(math.vec2.new(old_nei[rid].x+1, old_nei[rid].y), 0, 1)
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remove_obstacle(math.vec2.new(old_nei[rid].x-1, old_nei[rid].y), 0, 1)
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remove_obstacle(math.vec2.new(old_nei[rid].x, old_nei[rid].y+1), 0, 1)
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remove_obstacle(math.vec2.new(old_nei[rid].x, old_nei[rid].y-1), 0, 1)
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add_obstacle(Ncell, 0, 1.0)
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add_obstacle(math.vec2.new(Ncell.x+1, Ncell.y), 0, 1.0)
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add_obstacle(math.vec2.new(Ncell.x-1, Ncell.y), 0, 1.0)
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add_obstacle(math.vec2.new(Ncell.x, Ncell.y+1), 0, 1.0)
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add_obstacle(math.vec2.new(Ncell.x, Ncell.y-1), 0, 1.0)
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foundobstacle = 1
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}
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} else {
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add_obstacle(Ncell, 0, 1.0)
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add_obstacle(math.vec2.new(Ncell.x+1, Ncell.y), 0, 1.0)
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add_obstacle(math.vec2.new(Ncell.x-1, Ncell.y), 0, 1.0)
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add_obstacle(math.vec2.new(Ncell.x, Ncell.y+1), 0, 1.0)
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add_obstacle(math.vec2.new(Ncell.x, Ncell.y-1), 0, 1.0)
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foundobstacle = 1
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}
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})
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#if(foundobstacle) {
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#print_map(map)
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#}
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return foundobstacle
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}
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# neighbors.foreach(function(rid, data) {
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# Ncell = math.vec2.add(math.vec2.newp(data.distance*100,data.azimuth + absolute_position.theta), m_curpos)
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# Ncell = math.vec2.sub(Ncell, math.vec2.new(GRIDCM.xmin, GRIDCM.ymin))
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# Ncell = math.vec2.new(math.round(Ncell.x*CM2KH4.x), math.round(Ncell.y*CM2KH4.y))
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# nei_cell[rid] = {.x=Ncell.x, .y=Ncell.y}
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# if(old_nei[rid]!=nil) {
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# if(old_nei[rid].x!=nei_cell[rid].x or old_nei[rid].y!=nei_cell[rid].y) {
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# remove_obstacle(math.vec2.new(old_nei[rid].x, old_nei[rid].y), 0, 1)
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# remove_obstacle(math.vec2.new(old_nei[rid].x+1, old_nei[rid].y), 0, 1)
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# remove_obstacle(math.vec2.new(old_nei[rid].x-1, old_nei[rid].y), 0, 1)
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# remove_obstacle(math.vec2.new(old_nei[rid].x, old_nei[rid].y+1), 0, 1)
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# remove_obstacle(math.vec2.new(old_nei[rid].x, old_nei[rid].y-1), 0, 1)
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# add_obstacle(Ncell, 0, 1.0)
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# add_obstacle(math.vec2.new(Ncell.x+1, Ncell.y), 0, 1.0)
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# add_obstacle(math.vec2.new(Ncell.x-1, Ncell.y), 0, 1.0)
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# add_obstacle(math.vec2.new(Ncell.x, Ncell.y+1), 0, 1.0)
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# add_obstacle(math.vec2.new(Ncell.x, Ncell.y-1), 0, 1.0)
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# foundobstacle = 1
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# }
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# } else {
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# add_obstacle(Ncell, 0, 1.0)
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# add_obstacle(math.vec2.new(Ncell.x+1, Ncell.y), 0, 1.0)
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# add_obstacle(math.vec2.new(Ncell.x-1, Ncell.y), 0, 1.0)
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# add_obstacle(math.vec2.new(Ncell.x, Ncell.y+1), 0, 1.0)
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# add_obstacle(math.vec2.new(Ncell.x, Ncell.y-1), 0, 1.0)
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# foundobstacle = 1
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# }
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# })
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# return foundobstacle
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# }
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# populate a line in front of the sensor using plateform independant proximity sensing
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function getproxobs (m_curpos) {
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foundobstacle = 0
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var foundobstacle = 0
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cur_cell = getcell(m_curpos)
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reduce(proximity,
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@ -125,7 +139,7 @@ function getproxobs (m_curpos) {
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obsr2 = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) + math.pi/2.0), obs2)
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obsl = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) - math.pi/2.0), obs)
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obsl2 = math.vec2.add(math.vec2.newp(1.25, math.vec2.angle(per) - math.pi/2.0), obs2)
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if(value.value > IR_SENSOR_THRESHOLD) {
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if(value.value > PROX_SENSOR_THRESHOLD) {
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if(map[math.round(obs.x)][math.round(obs.y)]!=0) {
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add_obstacle(obs, 0, 0.25)
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add_obstacle(obs2, 0, 0.25)
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@ -142,15 +156,6 @@ function getproxobs (m_curpos) {
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return acc
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}, math.vec2.new(0, 0))
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#if(foundobstacle) {
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# reduce(proximity,
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# function(key, value, acc){
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# log(value.value, ", ", value.angle)
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# return acc
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# }, math.vec2.new(0, 0))
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# print_map(map)
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#}
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return foundobstacle
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}
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@ -176,29 +181,16 @@ function check_path(m_path, goal_l, m_curpos, kh4) {
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return pathisblocked
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}
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function RRTSTAR(GOAL,TOL) {
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HEIGHT = size(map)
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WIDTH = size(map[1])
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RADIUS = 1.25 #TOL.x #size(map[1])/10.0 # to consider 2 points consecutive
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function rrtstar() {
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# update state machine variables
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statef = rrtstar
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BVMSTATE = "RRTSTAR"
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var goalBoundary = {.xmin=GOAL.x-TOL.x, .xmax=GOAL.x+TOL.x, .ymin=GOAL.y-TOL.y, .ymax=GOAL.y+TOL.y}
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#table_print(goalBoundary)
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var numberOfPoints = 1
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var arrayOfPoints = {}
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arrayOfPoints[1] = {.1=cur_cell.x, .2=cur_cell.y}
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Path = {}
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mat_copyrow(Path,1,arrayOfPoints,1)
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# RRT* tree matrix: x; y; predecessor line in Q; nb of pts; min. distance
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Q = {}
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Q[1] = {.1=cur_cell.x,.2=cur_cell.y,.3=1,.4=1,.5=0}
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goalReached = 0;
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timeout = 0
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##
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# main search loop
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##
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while(goalReached == 0 and timeout < RRT_TIMEOUT) {
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step_timeout = 0
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while(goalReached == 0 and timeout < RRT_TIMEOUT and step_timeout < RRT_RUNSTEP) {
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# Point generation only as grid cell centers
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pt = math.vec2.new(math.round(HEIGHT * math.rng.uniform(1.0) + 1), math.round(WIDTH * math.rng.uniform(1.0) + 1))
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@ -313,15 +305,19 @@ function RRTSTAR(GOAL,TOL) {
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log(numberOfPoints, " points processed. Still looking for goal.");
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}
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timeout = timeout + 1
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step_timeout = step_timeout + 1
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}
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if(goalReached){
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log("Goal found(",numberOfPoints,")!")
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Path = getPath(Q,numberOfPoints, 1)
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# done. resume the state machine
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BVMSTATE = "GOTOGPS"
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statef = old_statef
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} else {
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log("FAILED TO FIND A PATH!!!")
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#log("FAILED TO FIND A PATH!!!")
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Path = nil
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}
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return Path
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}
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function findClosestPoint(point,aPt) {
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@ -7,7 +7,7 @@ include "vec2.bzz"
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include "rrtstar.bzz"
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TARGET_ALTITUDE = 15.0 # m.
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UAVSTATE = "TURNEDOFF"
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BVMSTATE = "TURNEDOFF"
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PICTURE_WAIT = 20 # steps
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GOTO_MAXVEL = 2 # m/steps
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GOTO_MAXDIST = 150 # m.
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@ -23,16 +23,16 @@ function uav_initswarm() {
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function turnedoff() {
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statef=turnedoff
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UAVSTATE = "TURNEDOFF"
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BVMSTATE = "TURNEDOFF"
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}
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function idle() {
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statef=idle
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UAVSTATE = "IDLE"
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BVMSTATE = "IDLE"
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}
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function takeoff() {
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UAVSTATE = "TAKEOFF"
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BVMSTATE = "TAKEOFF"
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statef=takeoff
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homegps = {.lat=position.latitude, .long=position.longitude}
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@ -47,7 +47,7 @@ function takeoff() {
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}
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function land() {
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UAVSTATE = "LAND"
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BVMSTATE = "LAND"
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statef=land
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neighbors.broadcast("cmd", 21)
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@ -60,7 +60,7 @@ function land() {
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}
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function set_goto(transf) {
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UAVSTATE = "GOTOGPS"
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BVMSTATE = "GOTOGPS"
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statef=function() {
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gotoWPRRT(transf)
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}
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@ -79,7 +79,7 @@ function set_goto(transf) {
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ptime=0
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function picture() {
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statef=picture
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UAVSTATE="PICTURE"
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BVMSTATE="PICTURE"
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uav_setgimbal(0.0, 0.0, -90.0, 20.0)
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if(ptime==PICTURE_WAIT/2) { # wait for the drone to stabilize
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uav_takepicture()
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@ -98,50 +98,45 @@ function gotoWPRRT(transf) {
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m_pos = math.vec2.scale(vec_from_gps(homegps.lat, homegps.long, 0),-1)
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print(" has to move ", math.vec2.length(rc_goal), "from ", m_pos.x, " ", m_pos.y)
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if(math.vec2.length(rc_goal)>GOTO_MAXDIST*5)
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if(math.vec2.length(rc_goal)>GOTO_MAXDIST*5) {
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log("Sorry this is too far.")
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else {
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if(Path==nil){
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# create the map
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if(map==nil) {
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dyn_init_map(rc_goal)
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homegps.lat = position.latitude
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homegps.long = position.longitude
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return
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}
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# create the map
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if(map==nil) {
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dyn_init_map(rc_goal)
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homegps.lat = position.latitude
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homegps.long = position.longitude
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}
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if(Path==nil) {
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# add proximity sensor and neighbor obstacles to the map
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populateGrid(m_pos)
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# start the planner
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pathPlanner(rc_goal, m_pos)
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cur_goal_l = 1
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} else if(cur_goal_l <= size(Path)) {
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var cur_goal_gps = getvec(Path, cur_goal_l) #x=latitude, y=longitude
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var cur_goal_pt = vec_from_gps(cur_goal_gps.x, cur_goal_gps.y, 0)
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print(" heading to [", cur_goal_l, "/", size(Path), "]", cur_goal_pt.x, cur_goal_pt.y)
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if(math.vec2.length(cur_goal_pt) > GOTODIST_TOL) {
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populateGrid(m_pos)
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if(check_path(Path, cur_goal_l, m_pos, 0)) {
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uav_moveto(0.0, 0.0, rc_goto.altitude-position.altitude)
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Path = nil
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rc_goal = vec_from_gps(rc_goto.latitude, rc_goto.longitude,0)
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# re-start the planner
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pathPlanner(rc_goal, m_pos)
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cur_goal_l = 1
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} else {
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cur_goal_pt = math.vec2.scale(cur_goal_pt, GOTO_MAXVEL/math.vec2.length(cur_goal_pt))
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uav_moveto(cur_goal_pt.x, cur_goal_pt.y, rc_goto.altitude-position.altitude)
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}
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# add proximity sensor and neighbor obstacles to the map
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while(Path==nil) {
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updateMap(m_pos)
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Path = pathPlanner(rc_goal, m_pos)
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}
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print_pos(Path)
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cur_goal_l = 1
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} else if(cur_goal_l <= size(Path)) {
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var cur_goal_gps = getvec(Path, cur_goal_l) #x=latitude, y=longitude
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var cur_goal_pt = vec_from_gps(cur_goal_gps.x, cur_goal_gps.y, 0)
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print(" heading to [", cur_goal_l, "/", size(Path), "]", cur_goal_pt.x, cur_goal_pt.y)
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if(math.vec2.length(cur_goal_pt) > GOTODIST_TOL) {
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updateMap(m_pos)
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if(check_path(Path, cur_goal_l, m_pos, 0)) {
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uav_moveto(0.0, 0.0, rc_goto.altitude-position.altitude)
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Path = nil
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rc_goal = vec_from_gps(rc_goto.latitude, rc_goto.longitude,0)
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while(Path == nil) {
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updateMap(m_pos)
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Path = pathPlanner(rc_goal, m_pos)
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}
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print_pos(Path)
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cur_goal_l = 1
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} else {
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cur_goal_pt = math.vec2.scale(cur_goal_pt, GOTO_MAXVEL/math.vec2.length(cur_goal_pt))
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uav_moveto(cur_goal_pt.x, cur_goal_pt.y, rc_goto.altitude-position.altitude)
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}
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||||
}
|
||||
else
|
||||
cur_goal_l = cur_goal_l + 1
|
||||
} else {
|
||||
Path = nil
|
||||
transf()
|
||||
}
|
||||
} else
|
||||
cur_goal_l = cur_goal_l + 1
|
||||
} else {
|
||||
Path = nil
|
||||
transf()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -162,7 +157,7 @@ function gotoWP(transf) {
|
|||
|
||||
function follow() {
|
||||
if(size(targets)>0) {
|
||||
UAVSTATE = "FOLLOW"
|
||||
BVMSTATE = "FOLLOW"
|
||||
statef=follow
|
||||
attractor=math.vec2.newp(0,0)
|
||||
foreach(targets, function(id, tab) {
|
||||
|
@ -181,18 +176,18 @@ function uav_rccmd() {
|
|||
log("cmd 22")
|
||||
flight.rc_cmd=0
|
||||
statef = takeoff
|
||||
UAVSTATE = "TAKEOFF"
|
||||
BVMSTATE = "TAKEOFF"
|
||||
neighbors.broadcast("cmd", 22)
|
||||
} else if(flight.rc_cmd==21) {
|
||||
log("cmd 21")
|
||||
log("To land")
|
||||
flight.rc_cmd=0
|
||||
statef = land
|
||||
UAVSTATE = "LAND"
|
||||
BVMSTATE = "LAND"
|
||||
neighbors.broadcast("cmd", 21)
|
||||
} else if(flight.rc_cmd==16) {
|
||||
flight.rc_cmd=0
|
||||
UAVSTATE = "GOTOGPS"
|
||||
BVMSTATE = "GOTOGPS"
|
||||
statef = goto
|
||||
} else if(flight.rc_cmd==400) {
|
||||
flight.rc_cmd=0
|
||||
|
@ -227,16 +222,16 @@ function uav_rccmd() {
|
|||
function uav_neicmd() {
|
||||
neighbors.listen("cmd",
|
||||
function(vid, value, rid) {
|
||||
print("Got (", vid, ",", value, ") #", rid, "(", UAVSTATE, ")")
|
||||
if(value==22 and UAVSTATE!="TAKEOFF" and UAVSTATE!="BARRIERWAIT") {
|
||||
print("Got (", vid, ",", value, ") #", rid, "(", BVMSTATE, ")")
|
||||
if(value==22 and BVMSTATE!="TAKEOFF" and BVMSTATE!="BARRIERWAIT") {
|
||||
statef=takeoff
|
||||
UAVSTATE = "TAKEOFF"
|
||||
} else if(value==21 and UAVSTATE!="LAND" and UAVSTATE!="BARRIERWAIT") {
|
||||
BVMSTATE = "TAKEOFF"
|
||||
} else if(value==21 and BVMSTATE!="LAND" and BVMSTATE!="BARRIERWAIT") {
|
||||
statef=land
|
||||
UAVSTATE = "LAND"
|
||||
} else if(value==400 and UAVSTATE=="TURNEDOFF") {
|
||||
BVMSTATE = "LAND"
|
||||
} else if(value==400 and BVMSTATE=="TURNEDOFF") {
|
||||
uav_arm()
|
||||
} else if(value==401 and UAVSTATE=="TURNEDOFF"){
|
||||
} else if(value==401 and BVMSTATE=="TURNEDOFF"){
|
||||
uav_disarm()
|
||||
} else if(value==900){
|
||||
rc_State = 0
|
||||
|
@ -246,7 +241,7 @@ function uav_neicmd() {
|
|||
rc_State = 2
|
||||
} else if(value==903){
|
||||
rc_State = 3
|
||||
} else if(value==16 and UAVSTATE=="IDLE"){
|
||||
} else if(value==16 and BVMSTATE=="IDLE"){
|
||||
# neighbors.listen("gt",function(vid, value, rid) {
|
||||
# print("Got (", vid, ",", value, ") from robot #", rid)
|
||||
# # if(gt.id == id) statef=goto
|
||||
|
|
|
@ -16,7 +16,7 @@ function init() {
|
|||
#statef=turnedoff
|
||||
#UAVSTATE = "TURNEDOFF"
|
||||
statef = takeoff
|
||||
UAVSTATE = "TAKEOFF"
|
||||
BVMSTATE = "TAKEOFF"
|
||||
}
|
||||
|
||||
# Executed at each time step.
|
||||
|
@ -25,7 +25,7 @@ function step() {
|
|||
|
||||
statef()
|
||||
|
||||
log("Current state: ", UAVSTATE)
|
||||
log("Current state: ", BVMSTATE)
|
||||
}
|
||||
|
||||
# Executed once when the robot (or the simulator) is reset.
|
||||
|
|
|
@ -480,7 +480,7 @@ string getuavstate()
|
|||
---------------------------------------*/
|
||||
{
|
||||
static buzzvm_t VM = buzz_utility::get_vm();
|
||||
buzzvm_pushs(VM, buzzvm_string_register(VM, "UAVSTATE", 1));
|
||||
buzzvm_pushs(VM, buzzvm_string_register(VM, "BVMSTATE", 1));
|
||||
buzzvm_gload(VM);
|
||||
buzzobj_t uav_state = buzzvm_stack_at(VM, 1);
|
||||
buzzvm_pop(VM);
|
||||
|
|
Loading…
Reference in New Issue