update simulation script delete

This commit is contained in:
vivek-shankar 2017-05-15 20:07:40 -04:00
parent 99aaee0e71
commit 4170697dec
8 changed files with 0 additions and 1295 deletions

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#
# Returns the string character at the given position.
# PARAM s: The string
# PARAM n: The position of the wanted character
# RETURN The character at the wanted position, or nil
#
string.charat = function(s, n) {
return string.sub(s, n, n+1)
}
#
# Returns the index of the first occurrence of the given string m
# within another string s. If none is found, this function returns
# nil.
# PARAM s: The string
# PARAM m: The string to match
# RETURN: The position of the first match, or nil
#
string.indexoffirst = function(s, m) {
var ls = string.length(s)
var lm = string.length(m)
var i = 0
while(i < ls-lm+1) {
if(string.sub(s, i, i+lm) == m) return i
i = i + 1
}
return nil
}
#
# Returns the index of the last occurrence of the given string m
# within another string s. If none is found, this function returns
# nil.
# PARAM s: The string
# PARAM m: The string to match
# RETURN: The position of the last match, or nil
#
string.indexoflast = function(s, m) {
var ls = string.length(s)
var lm = string.length(m)
var i = ls - lm + 1
while(i >= 0) {
if(string.sub(s, i, i+lm) == m) return i
i = i - 1
}
return nil
}
# Splits a string s using the delimiters in d. The string list is
# returned in a table indexed by value (starting at 0).
# PARAM s: The string
# PARAM d: A string containing the delimiters
# RETURN: A table containing the tokens
string.split = function(s, d) {
var i1 = 0 # index to move along s (token start)
var i2 = 0 # index to move along s (token end)
var c = 0 # token count
var t = {} # token list
var ls = string.length(s)
var ld = string.length(d)
# Go through string s
while(i2 < ls) {
# Try every delimiter
var j = 0 # index to move along d
var f = nil # whether the delimiter was found or not
while(j < ld and (not f)) {
if(string.charat(s, i2) == string.charat(d, j)) {
# Delimiter found
f = 1
# Is it worth adding a new token?
if(i2 > i1) {
t[c] = string.sub(s, i1, i2)
c = c + 1
}
# Start new token
i1 = i2 + 1
}
else {
# Next delimiter
j = j + 1
}
}
# Next string character
i2 = i2 + 1
}
# Is it worth adding a new token?
if(i2 > i1) {
t[c] = string.sub(s, i1, i2)
}
# Return token list
return t;
}

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#
# Returns the string character at the given position.
# PARAM s: The string
# PARAM n: The position of the wanted character
# RETURN The character at the wanted position, or nil
#
string.charat = function(s, n) {
return string.sub(s, n, n+1)
}
#
# Returns the index of the first occurrence of the given string m
# within another string s. If none is found, this function returns
# nil.
# PARAM s: The string
# PARAM m: The string to match
# RETURN: The position of the first match, or nil
#
string.indexoffirst = function(s, m) {
var ls = string.length(s)
var lm = string.length(m)
var i = 0
while(i < ls-lm+1) {
if(string.sub(s, i, i+lm) == m) return i
i = i + 1
}
return nil
}
#
# Returns the index of the last occurrence of the given string m
# within another string s. If none is found, this function returns
# nil.
# PARAM s: The string
# PARAM m: The string to match
# RETURN: The position of the last match, or nil
#
string.indexoflast = function(s, m) {
var ls = string.length(s)
var lm = string.length(m)
var i = ls - lm + 1
while(i >= 0) {
if(string.sub(s, i, i+lm) == m) return i
i = i - 1
}
return nil
}
# Splits a string s using the delimiters in d. The string list is
# returned in a table indexed by value (starting at 0).
# PARAM s: The string
# PARAM d: A string containing the delimiters
# RETURN: A table containing the tokens
string.split = function(s, d) {
var i1 = 0 # index to move along s (token start)
var i2 = 0 # index to move along s (token end)
var c = 0 # token count
var t = {} # token list
var ls = string.length(s)
var ld = string.length(d)
# Go through string s
while(i2 < ls) {
# Try every delimiter
var j = 0 # index to move along d
var f = nil # whether the delimiter was found or not
while(j < ld and (not f)) {
if(string.charat(s, i2) == string.charat(d, j)) {
# Delimiter found
f = 1
# Is it worth adding a new token?
if(i2 > i1) {
t[c] = string.sub(s, i1, i2)
c = c + 1
}
# Start new token
i1 = i2 + 1
}
else {
# Next delimiter
j = j + 1
}
}
# Next string character
i2 = i2 + 1
}
# Is it worth adding a new token?
if(i2 > i1) {
t[c] = string.sub(s, i1, i2)
}
# Return token list
return t;
}

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#
# Create a new namespace for vector2 functions
#
math.vec2 = {}
#
# Creates a new vector2.
# PARAM x: The x coordinate.
# PARAM y: The y coordinate.
# RETURN: A new vector2.
#
math.vec2.new = function(x, y) {
return { .x = x, .y = y }
}
#
# Creates a new vector2 from polar coordinates.
# PARAM l: The length of the vector2.
# PARAM a: The angle of the vector2.
# RETURN: A new vector2.
#
math.vec2.newp = function(l, a) {
return {
.x = l * math.cos(a),
.y = l * math.sin(a)
}
}
#
# Calculates the length of the given vector2.
# PARAM v: The vector2.
# RETURN: The length of the vector.
#
math.vec2.length = function(v) {
return math.sqrt(v.x * v.x + v.y * v.y)
}
#
# Calculates the angle of the given vector2.
# PARAM v: The vector2.
# RETURN: The angle of the vector.
#
math.vec2.angle = function(v) {
return math.atan2(v.y, v.x)
}
#
# Returns the normalized form of a vector2.
# PARAM v: The vector2.
# RETURN: The normalized form.
#
math.vec2.norm = function(v) {
var l = math.length(v)
return {
.x = v.x / l,
.y = v.y / l
}
}
#
# Calculates v1 + v2.
# PARAM v1: A vector2.
# PARAM v2: A vector2.
# RETURN: v1 + v2
#
math.vec2.add = function(v1, v2) {
return {
.x = v1.x + v2.x,
.y = v1.y + v2.y
}
}
#
# Calculates v1 - v2.
# PARAM v1: A vector2.
# PARAM v2: A vector2.
# RETURN: v1 + v2
#
math.vec2.sub = function(v1, v2) {
return {
.x = v1.x - v2.x,
.y = v1.y - v2.y
}
}
#
# Scales a vector by a numeric constant.
# PARAM v: A vector2.
# PARAM s: A number (float or int).
# RETURN: s * v
#
math.vec2.scale = function(v, s) {
return {
.x = v.x * s,
.y = v.y * s
}
}
#
# Calculates v1 . v2 (the dot product)
# PARAM v1: A vector2.
# PARAM v2: A vector2.
# RETURN: v1 . v2
#
math.vec2.dot = function(v1, v2) {
return v1.x * v2.x + v1.y * v2.y
}

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# We need this for 2D vectors
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
include "/home/ubuntu/buzz/src/include/vec2.bzz"
####################################################################################################
# Updater related
# This should be here for the updater to work, changing position of code will crash the updater
####################################################################################################
updated="update_ack"
update_no=0
function updated_neigh(){
neighbors.broadcast(updated, update_no)
}
TARGET_ALTITUDE = 3.0
CURSTATE = "TURNEDOFF"
# Lennard-Jones parameters
TARGET = 10.0 #0.000001001
EPSILON = 18.0 #0.001
# Lennard-Jones interaction magnitude
function lj_magnitude(dist, target, epsilon) {
return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
}
# Neighbor data to LJ interaction vector
function lj_vector(rid, data) {
return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
}
# Accumulator of neighbor LJ interactions
function lj_sum(rid, data, accum) {
return math.vec2.add(data, accum)
}
# Calculates and actuates the flocking interaction
function hexagon() {
statef=hexagon
CURSTATE = "HEXAGON"
# Calculate accumulator
var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
if(neighbors.count() > 0)
math.vec2.scale(accum, 1.0 / neighbors.count())
# Move according to vector
#print("Robot ", id, "must push ",accum.length, "; ", accum.angle)
uav_moveto(accum.x,accum.y)
# if(timeW>=WAIT_TIMEOUT) { #FOR MOVETO TESTS
# timeW =0
# statef=land
# } else {
# timeW = timeW+1
# uav_moveto(0.0,0.0)
# }
}
########################################
#
# BARRIER-RELATED FUNCTIONS
#
########################################
#
# Constants
#
BARRIER_VSTIG = 1
# ROBOTS = 3 # number of robots in the swarm
#
# Sets a barrier
#
function barrier_set(threshold, transf) {
statef = function() {
barrier_wait(threshold, transf);
}
barrier = stigmergy.create(BARRIER_VSTIG)
}
#
# Make yourself ready
#
function barrier_ready() {
barrier.put(id, 1)
}
#
# Executes the barrier
#
WAIT_TIMEOUT = 200
timeW=0
function barrier_wait(threshold, transf) {
barrier.get(id)
CURSTATE = "BARRIERWAIT"
if(barrier.size() >= threshold) {
barrier = nil
transf()
} else if(timeW>=WAIT_TIMEOUT) {
barrier = nil
statef=land
timeW=0
}
timeW = timeW+1
}
# flight status
function idle() {
statef=idle
CURSTATE = "IDLE"
}
function takeoff() {
CURSTATE = "TAKEOFF"
statef=takeoff
log("TakeOff: ", flight.status)
log("Relative position: ", position.altitude)
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
barrier_set(ROBOTS,hexagon)
barrier_ready()
#statef=hexagon
}
else {
log("Altitude: ", TARGET_ALTITUDE)
neighbors.broadcast("cmd", 22)
uav_takeoff(TARGET_ALTITUDE)
}
}
function land() {
CURSTATE = "LAND"
statef=land
log("Land: ", flight.status)
if(flight.status == 2 or flight.status == 3){
neighbors.broadcast("cmd", 21)
uav_land()
}
else {
timeW=0
barrier = nil
statef=idle
}
}
# Executed once at init time.
function init() {
s = swarm.create(1)
# s.select(1)
s.join()
statef=idle
CURSTATE = "IDLE"
}
# Executed at each time step.
function step() {
if(flight.rc_cmd==22) {
log("cmd 22")
flight.rc_cmd=0
statef = takeoff
CURSTATE = "TAKEOFF"
neighbors.broadcast("cmd", 22)
} else if(flight.rc_cmd==21) {
log("cmd 21")
log("To land")
flight.rc_cmd=0
statef = land
CURSTATE = "LAND"
neighbors.broadcast("cmd", 21)
} else if(flight.rc_cmd==16) {
flight.rc_cmd=0
statef = idle
uav_goto()
} else if(flight.rc_cmd==400) {
flight.rc_cmd=0
uav_arm()
neighbors.broadcast("cmd", 400)
} else if (flight.rc_cmd==401){
flight.rc_cmd=0
uav_disarm()
neighbors.broadcast("cmd", 401)
}
neighbors.listen("cmd",
function(vid, value, rid) {
print("Got (", vid, ",", value, ") from robot #", rid)
if(value==22 and CURSTATE=="IDLE") {
statef=takeoff
} else if(value==21) {
statef=land
} else if(value==400 and CURSTATE=="IDLE") {
uav_arm()
} else if(value==401 and CURSTATE=="IDLE"){
uav_disarm()
}
}
)
statef()
log("Current state: ", CURSTATE)
log("Swarm size: ",ROBOTS)
}
# Executed once when the robot (or the simulator) is reset.
function reset() {
}
# Executed once at the end of experiment.
function destroy() {
}

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# We need this for 2D vectors
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
include "/home/ubuntu/buzz/src/include/vec2.bzz"
####################################################################################################
# Updater related
# This should be here for the updater to work, changing position of code will crash the updater
####################################################################################################
updated="update_ack"
update_no=0
function updated_neigh(){
neighbors.broadcast(updated, update_no)
}
TARGET_ALTITUDE = 3.0
CURSTATE = "TURNEDOFF"
# Lennard-Jones parameters
TARGET = 10.0 #0.000001001
EPSILON = 18.0 #0.001
# Lennard-Jones interaction magnitude
function lj_magnitude(dist, target, epsilon) {
return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
}
# Neighbor data to LJ interaction vector
function lj_vector(rid, data) {
return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
}
# Accumulator of neighbor LJ interactions
function lj_sum(rid, data, accum) {
return math.vec2.add(data, accum)
}
# Calculates and actuates the flocking interaction
function hexagon() {
statef=hexagon
CURSTATE = "HEXAGON"
# Calculate accumulator
var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
if(neighbors.count() > 0)
math.vec2.scale(accum, 1.0 / neighbors.count())
# Move according to vector
#print("Robot ", id, "must push ",accum.length, "; ", accum.angle)
uav_moveto(accum.x,accum.y)
# if(timeW>=WAIT_TIMEOUT) { #FOR MOVETO TESTS
# timeW =0
# statef=land
# } else {
# timeW = timeW+1
# uav_moveto(0.0,0.0)
# }
}
########################################
#
# BARRIER-RELATED FUNCTIONS
#
########################################
#
# Constants
#
BARRIER_VSTIG = 1
# ROBOTS = 3 # number of robots in the swarm
#
# Sets a barrier
#
function barrier_set(threshold, transf) {
statef = function() {
barrier_wait(threshold, transf);
}
barrier = stigmergy.create(BARRIER_VSTIG)
}
#
# Make yourself ready
#
function barrier_ready() {
barrier.put(id, 1)
}
#
# Executes the barrier
#
WAIT_TIMEOUT = 200
timeW=0
function barrier_wait(threshold, transf) {
barrier.get(id)
CURSTATE = "BARRIERWAIT"
if(barrier.size() >= threshold) {
barrier = nil
transf()
} else if(timeW>=WAIT_TIMEOUT) {
barrier = nil
statef=land
timeW=0
}
timeW = timeW+1
}
# flight status
function idle() {
statef=idle
CURSTATE = "IDLE"
}
function takeoff() {
CURSTATE = "TAKEOFF"
statef=takeoff
log("TakeOff: ", flight.status)
log("Relative position: ", position.altitude)
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
barrier_set(ROBOTS,hexagon)
barrier_ready()
#statef=hexagon
}
else {
log("Altitude: ", TARGET_ALTITUDE)
neighbors.broadcast("cmd", 22)
uav_takeoff(TARGET_ALTITUDE)
}
}
function land() {
CURSTATE = "LAND"
statef=land
log("Land: ", flight.status)
if(flight.status == 2 or flight.status == 3){
neighbors.broadcast("cmd", 21)
uav_land()
}
else {
timeW=0
barrier = nil
statef=idle
}
}
# Executed once at init time.
function init() {
s = swarm.create(1)
# s.select(1)
s.join()
statef=idle
CURSTATE = "IDLE"
}
# Executed at each time step.
function step() {
if(flight.rc_cmd==22) {
log("cmd 22")
flight.rc_cmd=0
statef = takeoff
CURSTATE = "TAKEOFF"
neighbors.broadcast("cmd", 22)
} else if(flight.rc_cmd==21) {
log("cmd 21")
log("To land")
flight.rc_cmd=0
statef = land
CURSTATE = "LAND"
neighbors.broadcast("cmd", 21)
} else if(flight.rc_cmd==16) {
flight.rc_cmd=0
statef = idle
uav_goto()
} else if(flight.rc_cmd==400) {
flight.rc_cmd=0
uav_arm()
neighbors.broadcast("cmd", 400)
} else if (flight.rc_cmd==401){
flight.rc_cmd=0
uav_disarm()
neighbors.broadcast("cmd", 401)
}
neighbors.listen("cmd",
function(vid, value, rid) {
print("Got (", vid, ",", value, ") from robot #", rid)
if(value==22 and CURSTATE=="IDLE") {
statef=takeoff
} else if(value==21) {
statef=land
} else if(value==400 and CURSTATE=="IDLE") {
uav_arm()
} else if(value==401 and CURSTATE=="IDLE"){
uav_disarm()
}
}
)
statef()
log("Current state: ", CURSTATE)
log("Swarm size: ",ROBOTS)
}
# Executed once when the robot (or the simulator) is reset.
function reset() {
}
# Executed once at the end of experiment.
function destroy() {
}

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# We need this for 2D vectors
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
include "vec2.bzz"
####################################################################################################
# Updater related
# This should be here for the updater to work, changing position of code will crash the updater
####################################################################################################
updated="update_ack"
update_no=0
function updated_neigh(){
neighbors.broadcast(updated, update_no)
}
TARGET_ALTITUDE = 3.0
CURSTATE = "TURNEDOFF"
# Lennard-Jones parameters
TARGET = 12.0 #0.000001001
EPSILON = 3.0 #0.001
# Lennard-Jones interaction magnitude
function lj_magnitude(dist, target, epsilon) {
return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
}
# Neighbor data to LJ interaction vector
function lj_vector(rid, data) {
return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
}
# Accumulator of neighbor LJ interactions
function lj_sum(rid, data, accum) {
return math.vec2.add(data, accum)
}
# Calculates and actuates the flocking interaction
function hexagon() {
statef=hexagon
CURSTATE = "HEXAGON"
# Calculate accumulator
var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
if(neighbors.count() > 0)
math.vec2.scale(accum, 1.0 / neighbors.count())
# Move according to vector
#print("Robot ", id, "must push ",accum.length, "; ", accum.angle)
uav_moveto(accum.x,accum.y)
# if(timeW>=WAIT_TIMEOUT) { #FOR MOVETO TESTS
# timeW =0
# statef=land
# } else if(timeW>=WAIT_TIMEOUT/2) {
# timeW = timeW+1
# uav_moveto(0.06,0.0)
# } else {
# timeW = timeW+1
# uav_moveto(0.0,0.06)
# }
}
########################################
#
# BARRIER-RELATED FUNCTIONS
#
########################################
#
# Constants
#
BARRIER_VSTIG = 1
# ROBOTS = 3 # number of robots in the swarm
#
# Sets a barrier
#
function barrier_set(threshold, transf) {
statef = function() {
barrier_wait(threshold, transf);
}
barrier = stigmergy.create(BARRIER_VSTIG)
}
#
# Make yourself ready
#
function barrier_ready() {
barrier.put(id, 1)
}
#
# Executes the barrier
#
WAIT_TIMEOUT = 200
timeW=0
function barrier_wait(threshold, transf) {
barrier.get(id)
CURSTATE = "BARRIERWAIT"
if(barrier.size() >= threshold) {
barrier = nil
transf()
} else if(timeW>=WAIT_TIMEOUT) {
barrier = nil
statef=land
timeW=0
}
timeW = timeW+1
}
# flight status
function idle() {
statef=idle
CURSTATE = "IDLE"
}
function takeoff() {
CURSTATE = "TAKEOFF"
statef=takeoff
log("TakeOff: ", flight.status)
log("Relative position: ", position.altitude)
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
barrier_set(ROBOTS,hexagon)
barrier_ready()
#statef=hexagon
}
else {
log("Altitude: ", TARGET_ALTITUDE)
neighbors.broadcast("cmd", 22)
uav_takeoff(TARGET_ALTITUDE)
}
}
function land() {
CURSTATE = "LAND"
statef=land
log("Land: ", flight.status)
if(flight.status == 2 or flight.status == 3){
neighbors.broadcast("cmd", 21)
uav_land()
}
else {
timeW=0
barrier = nil
statef=idle
}
}
function users_save(t) {
if(size(t)>0) {
foreach(t, function(id, tab) {
#log("id: ",id," Latitude ", tab.la, "Longitude ", tab.lo)
add_user_rb(id,tab.la,tab.lo)
})
}
}
function table_print(t) {
if(size(t)>0) {
foreach(t, function(u, tab) {
log("id: ",u," Range ", tab.r, "Bearing ", tab.b)
})
}
}
# Executed once at init time.
function init() {
s = swarm.create(1)
s.join()
vt = stigmergy.create(5)
t = {}
vt.put("p",t)
statef=idle
CURSTATE = "IDLE"
}
# Executed at each time step.
function step() {
if(flight.rc_cmd==22) {
log("cmd 22")
flight.rc_cmd=0
statef = takeoff
CURSTATE = "TAKEOFF"
neighbors.broadcast("cmd", 22)
} else if(flight.rc_cmd==21) {
log("cmd 21")
log("To land")
flight.rc_cmd=0
statef = land
CURSTATE = "LAND"
neighbors.broadcast("cmd", 21)
} else if(flight.rc_cmd==16) {
flight.rc_cmd=0
statef = idle
uav_goto()
} else if(flight.rc_cmd==400) {
flight.rc_cmd=0
uav_arm()
neighbors.broadcast("cmd", 400)
} else if (flight.rc_cmd==401){
flight.rc_cmd=0
uav_disarm()
neighbors.broadcast("cmd", 401)
}
neighbors.listen("cmd",
function(vid, value, rid) {
print("Got (", vid, ",", value, ") from robot #", rid)
if(value==22 and CURSTATE=="IDLE") {
statef=takeoff
} else if(value==21) {
statef=land
} else if(value==400 and CURSTATE=="IDLE") {
uav_arm()
} else if(value==401 and CURSTATE=="IDLE"){
uav_disarm()
}
}
)
statef()
log("Current state: ", CURSTATE)
log("Swarm size: ",ROBOTS)
# Check local users and push to v.stig
if(size(users.dataG)>0)
vt.put("p", users.dataG)
# Save locally the users and print RG
users_save(vt.get("p"))
table_print(users.dataL)
}
# Executed once when the robot (or the simulator) is reset.
function reset() {
}
# Executed once at the end of experiment.
function destroy() {
}

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@ -1,240 +0,0 @@
# We need this for 2D vectors
# Make sure you pass the correct include path to "bzzc -I <path1:path2> ..."
include "vec2.bzz"
####################################################################################################
# Updater related
# This should be here for the updater to work, changing position of code will crash the updater
####################################################################################################
updated="update_ack"
update_no=0
function updated_neigh(){
neighbors.broadcast(updated, update_no)
}
TARGET_ALTITUDE = 3.0
CURSTATE = "TURNEDOFF"
# Lennard-Jones parameters
TARGET = 12.0 #0.000001001
EPSILON = 3.0 #0.001
# Lennard-Jones interaction magnitude
function lj_magnitude(dist, target, epsilon) {
return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2)
}
# Neighbor data to LJ interaction vector
function lj_vector(rid, data) {
return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth)
}
# Accumulator of neighbor LJ interactions
function lj_sum(rid, data, accum) {
return math.vec2.add(data, accum)
}
# Calculates and actuates the flocking interaction
function hexagon() {
statef=hexagon
CURSTATE = "HEXAGON"
# Calculate accumulator
var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0))
if(neighbors.count() > 0)
math.vec2.scale(accum, 1.0 / neighbors.count())
# Move according to vector
#print("Robot ", id, "must push ",accum.length, "; ", accum.angle)
uav_moveto(accum.x,accum.y)
# if(timeW>=WAIT_TIMEOUT) { #FOR MOVETO TESTS
# timeW =0
# statef=land
# } else if(timeW>=WAIT_TIMEOUT/2) {
# timeW = timeW+1
# uav_moveto(0.06,0.0)
# } else {
# timeW = timeW+1
# uav_moveto(0.0,0.06)
# }
}
########################################
#
# BARRIER-RELATED FUNCTIONS
#
########################################
#
# Constants
#
BARRIER_VSTIG = 1
# ROBOTS = 3 # number of robots in the swarm
#
# Sets a barrier
#
function barrier_set(threshold, transf) {
statef = function() {
barrier_wait(threshold, transf);
}
barrier = stigmergy.create(BARRIER_VSTIG)
}
#
# Make yourself ready
#
function barrier_ready() {
barrier.put(id, 1)
}
#
# Executes the barrier
#
WAIT_TIMEOUT = 200
timeW=0
function barrier_wait(threshold, transf) {
barrier.get(id)
CURSTATE = "BARRIERWAIT"
if(barrier.size() >= threshold) {
barrier = nil
transf()
} else if(timeW>=WAIT_TIMEOUT) {
barrier = nil
statef=land
timeW=0
}
timeW = timeW+1
}
# flight status
function idle() {
statef=idle
CURSTATE = "IDLE"
}
function takeoff() {
CURSTATE = "TAKEOFF"
statef=takeoff
log("TakeOff: ", flight.status)
log("Relative position: ", position.altitude)
if( flight.status == 2 and position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
barrier_set(ROBOTS,hexagon)
barrier_ready()
#statef=hexagon
}
else {
log("Altitude: ", TARGET_ALTITUDE)
neighbors.broadcast("cmd", 22)
uav_takeoff(TARGET_ALTITUDE)
}
}
function land() {
CURSTATE = "LAND"
statef=land
log("Land: ", flight.status)
if(flight.status == 2 or flight.status == 3){
neighbors.broadcast("cmd", 21)
uav_land()
}
else {
timeW=0
barrier = nil
statef=idle
}
}
function users_save(t) {
if(size(t)>0) {
foreach(t, function(id, tab) {
#log("id: ",id," Latitude ", tab.la, "Longitude ", tab.lo)
add_user_rb(id,tab.la,tab.lo)
})
}
}
function table_print(t) {
if(size(t)>0) {
foreach(t, function(u, tab) {
log("id: ",u," Range ", tab.r, "Bearing ", tab.b)
})
}
}
# Executed once at init time.
function init() {
s = swarm.create(1)
s.join()
vt = stigmergy.create(5)
t = {}
vt.put("p",t)
statef=idle
CURSTATE = "IDLE"
}
# Executed at each time step.
function step() {
if(flight.rc_cmd==22) {
log("cmd 22")
flight.rc_cmd=0
statef = takeoff
CURSTATE = "TAKEOFF"
neighbors.broadcast("cmd", 22)
} else if(flight.rc_cmd==21) {
log("cmd 21")
log("To land")
flight.rc_cmd=0
statef = land
CURSTATE = "LAND"
neighbors.broadcast("cmd", 21)
} else if(flight.rc_cmd==16) {
flight.rc_cmd=0
statef = idle
uav_goto()
} else if(flight.rc_cmd==400) {
flight.rc_cmd=0
uav_arm()
neighbors.broadcast("cmd", 400)
} else if (flight.rc_cmd==401){
flight.rc_cmd=0
uav_disarm()
neighbors.broadcast("cmd", 401)
}
neighbors.listen("cmd",
function(vid, value, rid) {
print("Got (", vid, ",", value, ") from robot #", rid)
if(value==22 and CURSTATE=="IDLE") {
statef=takeoff
} else if(value==21) {
statef=land
} else if(value==400 and CURSTATE=="IDLE") {
uav_arm()
} else if(value==401 and CURSTATE=="IDLE"){
uav_disarm()
}
}
)
statef()
log("Current state: ", CURSTATE)
log("Swarm size: ",ROBOTS)
# Check local users and push to v.stig
if(size(users.dataG)>0)
vt.put("p", users.dataG)
# Save locally the users and print RG
users_save(vt.get("p"))
table_print(users.dataL)
}
# Executed once when the robot (or the simulator) is reset.
function reset() {
}
# Executed once at the end of experiment.
function destroy() {
}

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@ -1,107 +0,0 @@
#
# Create a new namespace for vector2 functions
#
math.vec2 = {}
#
# Creates a new vector2.
# PARAM x: The x coordinate.
# PARAM y: The y coordinate.
# RETURN: A new vector2.
#
math.vec2.new = function(x, y) {
return { .x = x, .y = y }
}
#
# Creates a new vector2 from polar coordinates.
# PARAM l: The length of the vector2.
# PARAM a: The angle of the vector2.
# RETURN: A new vector2.
#
math.vec2.newp = function(l, a) {
return {
.x = l * math.cos(a),
.y = l * math.sin(a)
}
}
#
# Calculates the length of the given vector2.
# PARAM v: The vector2.
# RETURN: The length of the vector.
#
math.vec2.length = function(v) {
return math.sqrt(v.x * v.x + v.y * v.y)
}
#
# Calculates the angle of the given vector2.
# PARAM v: The vector2.
# RETURN: The angle of the vector.
#
math.vec2.angle = function(v) {
return math.atan2(v.y, v.x)
}
#
# Returns the normalized form of a vector2.
# PARAM v: The vector2.
# RETURN: The normalized form.
#
math.vec2.norm = function(v) {
var l = math.length(v)
return {
.x = v.x / l,
.y = v.y / l
}
}
#
# Calculates v1 + v2.
# PARAM v1: A vector2.
# PARAM v2: A vector2.
# RETURN: v1 + v2
#
math.vec2.add = function(v1, v2) {
return {
.x = v1.x + v2.x,
.y = v1.y + v2.y
}
}
#
# Calculates v1 - v2.
# PARAM v1: A vector2.
# PARAM v2: A vector2.
# RETURN: v1 + v2
#
math.vec2.sub = function(v1, v2) {
return {
.x = v1.x - v2.x,
.y = v1.y - v2.y
}
}
#
# Scales a vector by a numeric constant.
# PARAM v: A vector2.
# PARAM s: A number (float or int).
# RETURN: s * v
#
math.vec2.scale = function(v, s) {
return {
.x = v.x * s,
.y = v.y * s
}
}
#
# Calculates v1 . v2 (the dot product)
# PARAM v1: A vector2.
# PARAM v2: A vector2.
# RETURN: v1 . v2
#
math.vec2.dot = function(v1, v2) {
return v1.x * v2.x + v1.y * v2.y
}