increase delay on neigh garbage collector and switch gohome to manual
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@ -54,7 +54,7 @@ function launch() {
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function launch_switch() {
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function launch_switch() {
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BVMSTATE = "LAUNCH_SWITCH"
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BVMSTATE = "LAUNCH_SWITCH"
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if(V_TYPE == 0 or V_TYPE == 1) { # flying vehicle so TAKE_OFF
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if(V_TYPE == 0 or V_TYPE == 1) { # flying vehicle so TAKE_OFF
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homegps = {.lat=pose.position.latitude, .long=pose.position.longitude}
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homegps = {.lat=pose.position.latitude, .lng=pose.position.longitude}
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if(pose.position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
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if(pose.position.altitude >= TARGET_ALTITUDE-TARGET_ALTITUDE/20.0) {
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barrier_set(ROBOTS, AUTO_LAUNCH_STATE, AUTO_LAUNCH_STATE, 22)
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barrier_set(ROBOTS, AUTO_LAUNCH_STATE, AUTO_LAUNCH_STATE, 22)
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barrier_ready(22)
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barrier_ready(22)
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@ -74,11 +74,13 @@ gohomeT=100
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function goinghome() {
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function goinghome() {
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BVMSTATE = "GOHOME"
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BVMSTATE = "GOHOME"
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if(V_TYPE == 0 or V_TYPE == 1) { # flying vehicle so TAKE_OFF
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if(V_TYPE == 0 or V_TYPE == 1) { # flying vehicle so TAKE_OFF
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if(gohomeT > 0) { # TODO: Make a real check if home is reached
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storegoal(homegps.lat, homegps.lng, pose.position.altitude)
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gohome()
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goto_gps(AUTO_LAUNCH_STATE)
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gohomeT = gohomeT - 1
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#if(gohomeT > 0) { # TODO: Make a real check if home is reached
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} else
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# gohome()
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BVMSTATE = AUTO_LAUNCH_STATE
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# gohomeT = gohomeT - 1
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#} else
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# BVMSTATE = AUTO_LAUNCH_STATE
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}
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}
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}
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}
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@ -33,7 +33,7 @@ function vec_from_gps(lat, lon, home_ref) {
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d_lon = lon - pose.position.longitude
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d_lon = lon - pose.position.longitude
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d_lat = lat - pose.position.latitude
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d_lat = lat - pose.position.latitude
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if(home_ref == 1) {
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if(home_ref == 1) {
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d_lon = lon - homegps.long
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d_lon = lon - homegps.lng
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d_lat = lat - homegps.lat
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d_lat = lat - homegps.lat
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}
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}
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ned_x = d_lat/180*math.pi * 6371000.0;
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ned_x = d_lat/180*math.pi * 6371000.0;
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@ -118,7 +118,6 @@ private:
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std::map<int, buzz_utility::Pos_struct> targets_found;
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std::map<int, buzz_utility::Pos_struct> targets_found;
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std::map<int, buzz_utility::Pos_struct> raw_neighbours_pos_map;
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std::map<int, buzz_utility::Pos_struct> raw_neighbours_pos_map;
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std::map<int, buzz_utility::neighbor_time> neighbours_time_map;
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std::map<int, buzz_utility::neighbor_time> neighbours_time_map;
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int timer_step = 0;
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int robot_id = 0;
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int robot_id = 0;
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ros::Time logical_clock;
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ros::Time logical_clock;
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ros::Time previous_step_time;
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ros::Time previous_step_time;
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@ -222,7 +221,7 @@ private:
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void prepare_msg_and_publish();
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void prepare_msg_and_publish();
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/*Refresh neighbours Position for every ten step*/
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/*Refresh neighbours Position for every ten step*/
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void maintain_pos(int tim_step);
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void clear_pos();
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/*Puts neighbours position inside neigbours_pos_map*/
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/*Puts neighbours position inside neigbours_pos_map*/
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void neighbours_pos_put(int id, buzz_utility::Pos_struct pos_arr);
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void neighbours_pos_put(int id, buzz_utility::Pos_struct pos_arr);
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@ -111,6 +111,7 @@ void roscontroller::RosControllerRun()
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/rosbuzz_node main loop method
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/rosbuzz_node main loop method
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/--------------------------------------------------*/
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/--------------------------------------------------*/
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{
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{
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int timer_step = 0;
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// Set the Buzz bytecode
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// Set the Buzz bytecode
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if (buzz_utility::buzz_script_set(bcfname.c_str(), dbgfname.c_str(), robot_id))
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if (buzz_utility::buzz_script_set(bcfname.c_str(), dbgfname.c_str(), robot_id))
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{
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{
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@ -161,6 +162,12 @@ void roscontroller::RosControllerRun()
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// Call Step from buzz script
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// Call Step from buzz script
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buzz_utility::buzz_script_step();
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buzz_utility::buzz_script_step();
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// Force a refresh on neighbors array once in a while
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if (timer_step >= 20*BUZZRATE){
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clear_pos();
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timer_step = 0;
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} else
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timer_step++;
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// Prepare messages and publish them
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// Prepare messages and publish them
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prepare_msg_and_publish();
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prepare_msg_and_publish();
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// Call the flight controler service
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// Call the flight controler service
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@ -185,9 +192,6 @@ void roscontroller::RosControllerRun()
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buzzuav_closures::rc_call(NAV_LAND);
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buzzuav_closures::rc_call(NAV_LAND);
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else
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else
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fcu_timeout -= 1 / BUZZRATE;
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fcu_timeout -= 1 / BUZZRATE;
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timer_step += 1;
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// Force a refresh on neighbors array once in a while
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maintain_pos(timer_step);
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// DEBUG
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// DEBUG
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// std::cout<< "HOME: " << home.latitude << ", " << home.longitude;
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// std::cout<< "HOME: " << home.latitude << ", " << home.longitude;
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}
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}
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@ -941,19 +945,17 @@ script
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}
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}
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}
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}
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void roscontroller::maintain_pos(int tim_step)
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void roscontroller::clear_pos()
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/*
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/*
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/Refresh neighbours Position for every ten step
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/Refresh neighbours Position for every ten step
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/---------------------------------------------*/
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/---------------------------------------------*/
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{
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{
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if (timer_step >= BUZZRATE)
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{
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neighbours_pos_map.clear();
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neighbours_pos_map.clear();
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raw_neighbours_pos_map.clear();
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buzzuav_closures::clear_neighbours_pos();
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buzzuav_closures::clear_neighbours_pos();
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// raw_neighbours_pos_map.clear(); // TODO: currently not a problem, but
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// raw_neighbours_pos_map.clear(); // TODO: currently not a problem, but
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// have to clear !
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// have to clear !
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timer_step = 0;
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}
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}
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}
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void roscontroller::neighbours_pos_put(int id, buzz_utility::Pos_struct pos_arr)
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void roscontroller::neighbours_pos_put(int id, buzz_utility::Pos_struct pos_arr)
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