Godot-RTS-Concept/crosshair.gd

14 lines
411 B
GDScript

extends MeshInstance3D
@export var cam: Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
self.position=Vector3(cam.position.x,self.position.y,cam.position.z)
self.rotation=Vector3(self.rotation.x,cam.rotation.y,self.rotation.z)
pass