extends Camera3D @export var movespeed: float @export var rotatespeed: float # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if Input.is_action_pressed("W"): self.position += global_transform.basis.y*movespeed*delta if Input.is_action_pressed("S"): self.position += global_transform.basis.y*-movespeed*delta if Input.is_action_pressed("A"): self.position += global_transform.basis.x*-movespeed*delta if Input.is_action_pressed("D"): self.position += global_transform.basis.x*movespeed*delta if Input.is_action_pressed("zoom in"): self.position += Vector3(0,-movespeed*delta,0) if Input.is_action_pressed("zoom out"): self.position += Vector3(0,movespeed*delta,0) if Input.is_action_pressed("rotate right"): self.rotation += Vector3(0,-rotatespeed*delta,0) if Input.is_action_pressed("rotate left"): self.rotation += Vector3(0,rotatespeed*delta,0) pass