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51
cgtosm.tscn
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51
cgtosm.tscn
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[gd_scene load_steps=8 format=3 uid="uid://mrvl31gfybct"]
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[ext_resource type="Script" path="res://mapper.gd" id="1_fj876"]
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[ext_resource type="Material" uid="uid://bh6upxp7jv45j" path="res://red.tres" id="2_kjr6x"]
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[ext_resource type="Script" path="res://MoveCam.gd" id="2_l4cv8"]
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[ext_resource type="Script" path="res://crosshair.gd" id="3_uho8j"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8hdxo"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_5u5qg"]
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[sub_resource type="BoxMesh" id="BoxMesh_22qfd"]
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[node name="cgtosm" type="Node3D"]
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[node name="mapper" type="HTTPRequest" parent="." node_paths=PackedStringArray("img")]
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script = ExtResource("1_fj876")
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img = NodePath("../MeshInstance3D")
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lat = 45.555
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long = -73.576
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zoom = 17
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 150, 0)
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fov = 90.0
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size = 250.0
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near = 0.001
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script = ExtResource("2_l4cv8")
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movespeed = 100.0
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rotatespeed = 2.0
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.5, 0, 0, 0, 1, 0, 0, 0, 0.5, 0, 0, 0)
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material_override = SubResource("StandardMaterial3D_8hdxo")
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mesh = SubResource("PlaneMesh_5u5qg")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 1, 0)
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[node name="100 meter" type="MeshInstance3D" parent="." node_paths=PackedStringArray("cam")]
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transform = Transform3D(3, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0)
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material_override = ExtResource("2_kjr6x")
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mesh = SubResource("BoxMesh_22qfd")
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script = ExtResource("3_uho8j")
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cam = NodePath("../Camera3D")
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[node name="100 meter2" type="MeshInstance3D" parent="100 meter"]
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transform = Transform3D(-4.37114e-08, 0, 33.3333, 0, 1, 0, -0.03, 0, -4.37114e-08, 0, 0, 0)
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material_override = ExtResource("2_kjr6x")
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mesh = SubResource("BoxMesh_22qfd")
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skeleton = NodePath("../..")
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13
crosshair.gd
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crosshair.gd
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extends MeshInstance3D
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@export var cam: Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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self.position=Vector3(cam.position.x,self.position.y,cam.position.z)
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self.rotation=Vector3(self.rotation.x,cam.rotation.y,self.rotation.z)
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pass
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62
dmesho.mtl
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dmesho.mtl
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# Blender 3.6.1 MTL File: 'None'
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# www.blender.org
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newmtl Black
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.000000 0.000000 0.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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newmtl Default
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.480000 0.480000 0.480000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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newmtl PropBlur
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 0.800000
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illum 9
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newmtl White
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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newmtl WhiteEyes
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.680000 0.680000 0.680000
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Ks 0.000000 0.000000 0.000000
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Ke 0.034852 0.248523 1.000000
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Ni 1.450000
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d 1.000000
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illum 1
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newmtl blue
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.345100 0.741200 0.843100
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Ks 0.500000 0.500000 0.500000
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Ke 0.008628 0.018530 0.021078
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Ni 1.450000
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d 1.000000
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illum 2
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17109
dmesho.obj
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17109
dmesho.obj
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