mirror of https://github.com/python/cpython
1892 lines
56 KiB
ReStructuredText
1892 lines
56 KiB
ReStructuredText
========================================
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:mod:`turtle` --- Turtle graphics for Tk
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========================================
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.. module:: tkinter.turtle
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:synopsis: Turtle graphics for Tk
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.. sectionauthor:: Gregor Lingl <gregor.lingl@aon.at>
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Introduction
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============
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Turtle graphics is a popular way for introducing programming to kids. It was
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part of the original Logo programming language developed by Wally Feurzig and
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Seymour Papert in 1966.
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Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it the
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command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the
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direction it is facing, drawing a line as it moves. Give it the command
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``turtle.left(25)``, and it rotates in-place 25 degrees clockwise.
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By combining together these and similar commands, intricate shapes and pictures
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can easily be drawn.
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The :mod:`turtle` module is an extended reimplementation of the same-named
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module from the Python standard distribution up to version Python 2.5.
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It tries to keep the merits of the old turtle module and to be (nearly) 100%
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compatible with it. This means in the first place to enable the learning
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programmer to use all the commands, classes and methods interactively when using
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the module from within IDLE run with the ``-n`` switch.
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The turtle module provides turtle graphics primitives, in both object-oriented
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and procedure-oriented ways. Because it uses :mod:`Tkinter` for the underlying
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graphics, it needs a version of python installed with Tk support.
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The object-oriented interface uses essentially two+two classes:
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1. The :class:`TurtleScreen` class defines graphics windows as a playground for
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the drawing turtles. Its constructor needs a :class:`Tkinter.Canvas` or a
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:class:`ScrolledCanvas` as argument. It should be used when :mod:`turtle` is
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used as part of some application.
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Derived from :class:`TurtleScreen` is the subclass :class:`Screen`. Screen
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is implemented as sort of singleton, so there can exist only one instance of
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Screen at a time. It should be used when :mod:`turtle` is used as a
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standalone tool for doing graphics.
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All methods of TurtleScreen/Screen also exist as functions, i.e. as part of
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the procedure-oriented interface.
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2. :class:`RawTurtle` (alias: :class:`RawPen`) defines Turtle objects which draw
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on a :class:`TurtleScreen`. Its constructor needs a Canvas, ScrolledCanvas
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or TurtleScreen as argument, so the RawTurtle objects know where to draw.
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Derived from RawTurtle is the subclass :class:`Turtle` (alias: :class:`Pen`),
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which draws on "the" :class:`Screen` - instance which is automatically
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created, if not already present.
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All methods of RawTurtle/Turtle also exist as functions, i.e. part of the
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procedure-oriented interface.
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The procedural interface provides functions which are derived from the methods
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of the classes :class:`Screen` and :class:`Turtle`. They have the same names as
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the corresponding methods. A screen object is automativally created whenever a
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function derived from a Screen method is called. An (unnamed) turtle object is
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automatically created whenever any of the functions derived from a Turtle method
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is called.
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To use multiple turtles an a screen one has to use the object-oriented interface.
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.. note::
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In the following documentation the argument list for functions is given.
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Methods, of course, have the additional first argument *self* which is
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omitted here.
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Overview over available Turtle and Screen methods
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=================================================
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Turtle methods
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--------------
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Turtle motion
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Move and draw
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| :func:`forward` | :func:`fd`
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| :func:`backward` | :func:`bk` | :func:`back`
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| :func:`right` | :func:`rt`
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| :func:`left` | :func:`lt`
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| :func:`goto` | :func:`setpos` | :func:`setposition`
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| :func:`setx`
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| :func:`sety`
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| :func:`setheading` | :func:`seth`
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| :func:`home`
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| :func:`circle`
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| :func:`dot`
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| :func:`stamp`
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| :func:`clearstamp`
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| :func:`clearstamps`
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| :func:`undo`
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| :func:`speed`
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Tell Turtle's state
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| :func:`position` | :func:`pos`
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| :func:`towards`
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| :func:`xcor`
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| :func:`ycor`
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| :func:`heading`
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| :func:`distance`
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Setting and measurement
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| :func:`degrees`
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| :func:`radians`
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Pen control
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Drawing state
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| :func:`pendown` | :func:`pd` | :func:`down`
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| :func:`penup` | :func:`pu` | :func:`up`
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| :func:`pensize` | :func:`width`
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| :func:`pen`
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| :func:`isdown`
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Color control
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| :func:`color`
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| :func:`pencolor`
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| :func:`fillcolor`
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Filling
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| :func:`filling`
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| :func:`begin_fill`
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| :func:`end_fill`
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More drawing control
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| :func:`reset`
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| :func:`clear`
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| :func:`write`
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Turtle state
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Visibility
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| :func:`showturtle` | :func:`st`
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| :func:`hideturtle` | :func:`ht`
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| :func:`isvisible`
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Appearance
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| :func:`shape`
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| :func:`resizemode`
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| :func:`shapesize` | :func:`turtlesize`
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| :func:`settiltangle`
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| :func:`tiltangle`
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| :func:`tilt`
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Using events
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| :func:`onclick`
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| :func:`onrelease`
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| :func:`ondrag`
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Special Turtle methods
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| :func:`begin_poly`
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| :func:`end_poly`
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| :func:`get_poly`
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| :func:`clone`
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| :func:`getturtle` | :func:`getpen`
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| :func:`getscreen`
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| :func:`setundobuffer`
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| :func:`undobufferentries`
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Methods of TurtleScreen/Screen
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------------------------------
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Window control
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| :func:`bgcolor`
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| :func:`bgpic`
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| :func:`clear` | :func:`clearscreen`
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| :func:`reset` | :func:`resetscreen`
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| :func:`screensize`
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| :func:`setworldcoordinates`
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Animation control
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| :func:`delay`
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| :func:`tracer`
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| :func:`update`
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Using screen events
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| :func:`listen`
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| :func:`onkey`
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| :func:`onclick` | :func:`onscreenclick`
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| :func:`ontimer`
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Settings and special methods
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| :func:`mode`
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| :func:`colormode`
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| :func:`getcanvas`
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| :func:`getshapes`
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| :func:`register_shape` | :func:`addshape`
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| :func:`turtles`
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| :func:`window_height`
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| :func:`window_width`
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Methods specific to Screen
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| :func:`bye`
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| :func:`exitonclick`
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| :func:`setup`
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| :func:`title`
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Methods of RawTurtle/Turtle and corresponding functions
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=======================================================
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Most of the examples in this section refer to a Turtle instance called
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``turtle``.
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Turtle motion
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-------------
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.. function:: forward(distance)
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fd(distance)
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:param distance: a number (integer or float)
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Move the turtle forward by the specified *distance*, in the direction the
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turtle is headed.
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>>> turtle.position()
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(0.00, 0.00)
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>>> turtle.forward(25)
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>>> turtle.position()
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(25.00,0.00)
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>>> turtle.forward(-75)
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>>> turtle.position()
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(-50.00,0.00)
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.. function:: back(distance)
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bk(distance)
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backward(distance)
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:param distance: a number
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Move the turtle backward by *distance*, opposite to the direction the
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turtle is headed. Do not change the turtle's heading.
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>>> turtle.position()
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(0.00, 0.00)
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>>> turtle.backward(30)
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>>> turtle.position()
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(-30.00, 0.00)
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.. function:: right(angle)
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rt(angle)
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:param angle: a number (integer or float)
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Turn turtle right by *angle* units. (Units are by default degrees, but
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can be set via the :func:`degrees` and :func:`radians` functions.) Angle
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orientation depends on the turtle mode, see :func:`mode`.
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>>> turtle.heading()
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22.0
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>>> turtle.right(45)
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>>> turtle.heading()
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337.0
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.. function:: left(angle)
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lt(angle)
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:param angle: a number (integer or float)
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Turn turtle left by *angle* units. (Units are by default degrees, but
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can be set via the :func:`degrees` and :func:`radians` functions.) Angle
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orientation depends on the turtle mode, see :func:`mode`.
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>>> turtle.heading()
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22.0
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>>> turtle.left(45)
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>>> turtle.heading()
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67.0
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.. function:: goto(x, y=None)
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setpos(x, y=None)
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setposition(x, y=None)
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:param x: a number or a pair/vector of numbers
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:param y: a number or ``None``
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If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D`
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(e.g. as returned by :func:`pos`).
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Move turtle to an absolute position. If the pen is down, draw line. Do
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not change the turtle's orientation.
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>>> tp = turtle.pos()
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>>> tp
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(0.00, 0.00)
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>>> turtle.setpos(60,30)
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>>> turtle.pos()
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(60.00,30.00)
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>>> turtle.setpos((20,80))
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>>> turtle.pos()
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(20.00,80.00)
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>>> turtle.setpos(tp)
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>>> turtle.pos()
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(0.00,0.00)
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.. function:: setx(x)
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:param x: a number (integer or float)
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Set the turtle's first coordinate to *x*, leave second coordinate
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unchanged.
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>>> turtle.position()
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(0.00, 240.00)
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>>> turtle.setx(10)
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>>> turtle.position()
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(10.00, 240.00)
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.. function:: sety(y)
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:param y: a number (integer or float)
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Set the turtle's first coordinate to *y*, leave second coordinate
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unchanged.
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>>> turtle.position()
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(0.00, 40.00)
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>>> turtle.sety(-10)
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>>> turtle.position()
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(0.00, -10.00)
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.. function:: setheading(to_angle)
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seth(to_angle)
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:param to_angle: a number (integer or float)
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Set the orientation of the turtle to *to_angle*. Here are some common
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directions in degrees:
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=================== ====================
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standard mode logo mode
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=================== ====================
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0 - east 0 - north
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90 - north 90 - east
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180 - west 180 - south
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270 - south 270 - west
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=================== ====================
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>>> turtle.setheading(90)
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>>> turtle.heading()
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90
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.. function:: home()
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Move turtle to the origin -- coordinates (0,0) -- and set its heading to
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its start-orientation (which depends on the mode, see :func:`mode`).
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.. function:: circle(radius, extent=None, steps=None)
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:param radius: a number
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:param extent: a number (or ``None``)
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:param steps: an integer (or ``None``)
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Draw a circle with given *radius*. The center is *radius* units left of
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the turtle; *extent* -- an angle -- determines which part of the circle
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is drawn. If *extent* is not given, draw the entire circle. If *extent*
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is not a full circle, one endpoint of the arc is the current pen
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position. Draw the arc in counterclockwise direction if *radius* is
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positive, otherwise in clockwise direction. Finally the direction of the
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turtle is changed by the amount of *extent*.
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As the circle is approximated by an inscribed regular polygon, *steps*
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determines the number of steps to use. If not given, it will be
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calculated automatically. May be used to draw regular polygons.
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>>> turtle.circle(50)
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>>> turtle.circle(120, 180) # draw a semicircle
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.. function:: dot(size=None, *color)
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:param size: an integer >= 1 (if given)
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:param color: a colorstring or a numeric color tuple
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Draw a circular dot with diameter *size*, using *color*. If *size* is
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not given, the maximum of pensize+4 and 2*pensize is used.
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>>> turtle.dot()
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>>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
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.. function:: stamp()
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Stamp a copy of the turtle shape onto the canvas at the current turtle
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position. Return a stamp_id for that stamp, which can be used to delete
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it by calling ``clearstamp(stamp_id)``.
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>>> turtle.color("blue")
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>>> turtle.stamp()
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13
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>>> turtle.fd(50)
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.. function:: clearstamp(stampid)
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:param stampid: an integer, must be return value of previous
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:func:`stamp` call
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Delete stamp with given *stampid*.
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>>> turtle.color("blue")
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>>> astamp = turtle.stamp()
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>>> turtle.fd(50)
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>>> turtle.clearstamp(astamp)
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.. function:: clearstamps(n=None)
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:param n: an integer (or ``None``)
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Delete all or first/last *n* of turtle's stamps. If *n* is None, delete
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all stamps, if *n* > 0 delete first *n* stamps, else if *n* < 0 delete
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last *n* stamps.
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>>> for i in range(8):
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... turtle.stamp(); turtle.fd(30)
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>>> turtle.clearstamps(2)
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>>> turtle.clearstamps(-2)
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>>> turtle.clearstamps()
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.. function:: undo()
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Undo (repeatedly) the last turtle action(s). Number of available
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undo actions is determined by the size of the undobuffer.
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>>> for i in range(4):
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... turtle.fd(50); turtle.lt(80)
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...
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>>> for i in range(8):
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... turtle.undo()
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.. function:: speed(speed=None)
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:param speed: an integer in the range 0..10 or a speedstring (see below)
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Set the turtle's speed to an integer value in the range 0..10. If no
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argument is given, return current speed.
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If input is a number greater than 10 or smaller than 0.5, speed is set
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to 0. Speedstrings are mapped to speedvalues as follows:
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* "fastest": 0
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* "fast": 10
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* "normal": 6
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* "slow": 3
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* "slowest": 1
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Speeds from 1 to 10 enforce increasingly faster animation of line drawing
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and turtle turning.
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Attention: *speed* = 0 means that *no* animation takes
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place. forward/back makes turtle jump and likewise left/right make the
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turtle turn instantly.
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>>> turtle.speed(3)
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Tell Turtle's state
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-------------------
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.. function:: position()
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pos()
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Return the turtle's current location (x,y) (as a :class:`Vec2D` vector).
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>>> turtle.pos()
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(0.00, 240.00)
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.. function:: towards(x, y=None)
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:param x: a number or a pair/vector of numbers or a turtle instance
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:param y: a number if *x* is a number, else ``None``
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Return the angle between the line from turtle position to position specified
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by (x,y), the vector or the other turtle. This depends on the turtle's start
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orientation which depends on the mode - "standard"/"world" or "logo").
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>>> turtle.pos()
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(10.00, 10.00)
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>>> turtle.towards(0,0)
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225.0
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.. function:: xcor()
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Return the turtle's x coordinate.
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>>> reset()
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>>> turtle.left(60)
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>>> turtle.forward(100)
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>>> print turtle.xcor()
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50.0
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.. function:: ycor()
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Return the turtle's y coordinate.
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>>> reset()
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>>> turtle.left(60)
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>>> turtle.forward(100)
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>>> print turtle.ycor()
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86.6025403784
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.. function:: heading()
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Return the turtle's current heading (value depends on the turtle mode, see
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:func:`mode`).
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>>> turtle.left(67)
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>>> turtle.heading()
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67.0
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.. function:: distance(x, y=None)
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:param x: a number or a pair/vector of numbers or a turtle instance
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:param y: a number if *x* is a number, else ``None``
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Return the distance from the turtle to (x,y), the given vector, or the given
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other turtle, in turtle step units.
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>>> turtle.pos()
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(0.00, 0.00)
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>>> turtle.distance(30,40)
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50.0
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>>> joe = Turtle()
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>>> joe.forward(77)
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>>> turtle.distance(joe)
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77.0
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Settings for measurement
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------------------------
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.. function:: degrees(fullcircle=360.0)
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:param fullcircle: a number
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Set angle measurement units, i.e. set number of "degrees" for a full circle.
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Default value is 360 degrees.
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>>> turtle.left(90)
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>>> turtle.heading()
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90
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>>> turtle.degrees(400.0) # angle measurement in gon
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>>> turtle.heading()
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100
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.. function:: radians()
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Set the angle measurement units to radians. Equivalent to
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``degrees(2*math.pi)``.
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>>> turtle.heading()
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90
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>>> turtle.radians()
|
|
>>> turtle.heading()
|
|
1.5707963267948966
|
|
|
|
|
|
Pen control
|
|
-----------
|
|
|
|
Drawing state
|
|
~~~~~~~~~~~~~
|
|
|
|
.. function:: pendown()
|
|
pd()
|
|
down()
|
|
|
|
Pull the pen down -- drawing when moving.
|
|
|
|
|
|
.. function:: penup()
|
|
pu()
|
|
up()
|
|
|
|
Pull the pen up -- no drawing when moving.
|
|
|
|
|
|
.. function:: pensize(width=None)
|
|
width(width=None)
|
|
|
|
:param width: a positive number
|
|
|
|
Set the line thickness to *width* or return it. If resizemode is set to
|
|
"auto" and turtleshape is a polygon, that polygon is drawn with the same line
|
|
thickness. If no argument is given, the current pensize is returned.
|
|
|
|
>>> turtle.pensize()
|
|
1
|
|
>>> turtle.pensize(10) # from here on lines of width 10 are drawn
|
|
|
|
|
|
.. function:: pen(pen=None, **pendict)
|
|
|
|
:param pen: a dictionary with some or all of the below listed keys
|
|
:param pendict: one or more keyword-arguments with the below listed keys as keywords
|
|
|
|
Return or set the pen's attributes in a "pen-dictionary" with the following
|
|
key/value pairs:
|
|
|
|
* "shown": True/False
|
|
* "pendown": True/False
|
|
* "pencolor": color-string or color-tuple
|
|
* "fillcolor": color-string or color-tuple
|
|
* "pensize": positive number
|
|
* "speed": number in range 0..10
|
|
* "resizemode": "auto" or "user" or "noresize"
|
|
* "stretchfactor": (positive number, positive number)
|
|
* "outline": positive number
|
|
* "tilt": number
|
|
|
|
This dicionary can be used as argument for a subsequent call to :func:`pen`
|
|
to restore the former pen-state. Moreover one or more of these attributes
|
|
can be provided as keyword-arguments. This can be used to set several pen
|
|
attributes in one statement.
|
|
|
|
>>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)
|
|
>>> turtle.pen()
|
|
{'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
|
|
'pencolor': 'red', 'pendown': True, 'fillcolor': 'black',
|
|
'stretchfactor': (1,1), 'speed': 3}
|
|
>>> penstate=turtle.pen()
|
|
>>> turtle.color("yellow","")
|
|
>>> turtle.penup()
|
|
>>> turtle.pen()
|
|
{'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
|
|
'pencolor': 'yellow', 'pendown': False, 'fillcolor': '',
|
|
'stretchfactor': (1,1), 'speed': 3}
|
|
>>> p.pen(penstate, fillcolor="green")
|
|
>>> p.pen()
|
|
{'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
|
|
'pencolor': 'red', 'pendown': True, 'fillcolor': 'green',
|
|
'stretchfactor': (1,1), 'speed': 3}
|
|
|
|
|
|
.. function:: isdown()
|
|
|
|
Return ``True`` if pen is down, ``False`` if it's up.
|
|
|
|
>>> turtle.penup()
|
|
>>> turtle.isdown()
|
|
False
|
|
>>> turtle.pendown()
|
|
>>> turtle.isdown()
|
|
True
|
|
|
|
|
|
Color control
|
|
~~~~~~~~~~~~~
|
|
|
|
.. function:: pencolor(*args)
|
|
|
|
Return or set the pencolor.
|
|
|
|
Four input formats are allowed:
|
|
|
|
``pencolor()``
|
|
Return the current pencolor as color specification string, possibly in
|
|
hex-number format (see example). May be used as input to another
|
|
color/pencolor/fillcolor call.
|
|
|
|
``pencolor(colorstring)``
|
|
Set pencolor to *colorstring*, which is a Tk color specification string,
|
|
such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.
|
|
|
|
``pencolor((r, g, b))``
|
|
Set pencolor to the RGB color represented by the tuple of *r*, *g*, and
|
|
*b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where
|
|
colormode is either 1.0 or 255 (see :func:`colormode`).
|
|
|
|
``pencolor(r, g, b)``
|
|
Set pencolor to the RGB color represented by *r*, *g*, and *b*. Each of
|
|
*r*, *g*, and *b* must be in the range 0..colormode.
|
|
|
|
If turtleshape is a polygon, the outline of that polygon is drawn with the
|
|
newly set pencolor.
|
|
|
|
>>> turtle.pencolor("brown")
|
|
>>> tup = (0.2, 0.8, 0.55)
|
|
>>> turtle.pencolor(tup)
|
|
>>> turtle.pencolor()
|
|
"#33cc8c"
|
|
|
|
|
|
.. function:: fillcolor(*args)
|
|
|
|
Return or set the fillcolor.
|
|
|
|
Four input formats are allowed:
|
|
|
|
``fillcolor()``
|
|
Return the current fillcolor as color specification string, possibly in
|
|
hex-number format (see example). May be used as input to another
|
|
color/pencolor/fillcolor call.
|
|
|
|
``fillcolor(colorstring)``
|
|
Set fillcolor to *colorstring*, which is a Tk color specification string,
|
|
such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.
|
|
|
|
``fillcolor((r, g, b))``
|
|
Set fillcolor to the RGB color represented by the tuple of *r*, *g*, and
|
|
*b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where
|
|
colormode is either 1.0 or 255 (see :func:`colormode`).
|
|
|
|
``fillcolor(r, g, b)``
|
|
Set fillcolor to the RGB color represented by *r*, *g*, and *b*. Each of
|
|
*r*, *g*, and *b* must be in the range 0..colormode.
|
|
|
|
If turtleshape is a polygon, the interior of that polygon is drawn
|
|
with the newly set fillcolor.
|
|
|
|
>>> turtle.fillcolor("violet")
|
|
>>> col = turtle.pencolor()
|
|
>>> turtle.fillcolor(col)
|
|
>>> turtle.fillcolor(0, .5, 0)
|
|
|
|
|
|
.. function:: color(*args)
|
|
|
|
Return or set pencolor and fillcolor.
|
|
|
|
Several input formats are allowed. They use 0 to 3 arguments as
|
|
follows:
|
|
|
|
``color()``
|
|
Return the current pencolor and the current fillcolor as a pair of color
|
|
specification strings as returned by :func:`pencolor` and
|
|
:func:`fillcolor`.
|
|
|
|
``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)``
|
|
Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the
|
|
given value.
|
|
|
|
``color(colorstring1, colorstring2)``, ``color((r1,g1,b1), (r2,g2,b2))``
|
|
Equivalent to ``pencolor(colorstring1)`` and ``fillcolor(colorstring2)``
|
|
and analogously if the other input format is used.
|
|
|
|
If turtleshape is a polygon, outline and interior of that polygon is drawn
|
|
with the newly set colors.
|
|
|
|
>>> turtle.color("red", "green")
|
|
>>> turtle.color()
|
|
("red", "green")
|
|
>>> colormode(255)
|
|
>>> color((40, 80, 120), (160, 200, 240))
|
|
>>> color()
|
|
("#285078", "#a0c8f0")
|
|
|
|
|
|
See also: Screen method :func:`colormode`.
|
|
|
|
|
|
Filling
|
|
~~~~~~~
|
|
|
|
.. function:: filling()
|
|
|
|
Return fillstate (``True`` if filling, ``False`` else).
|
|
|
|
>>> turtle.begin_fill()
|
|
>>> if turtle.filling():
|
|
... turtle.pensize(5)
|
|
else:
|
|
... turtle.pensize(3)
|
|
|
|
|
|
.. function:: begin_fill()
|
|
|
|
To be called just before drawing a shape to be filled.
|
|
|
|
>>> turtle.color("black", "red")
|
|
>>> turtle.begin_fill()
|
|
>>> turtle.circle(60)
|
|
>>> turtle.end_fill()
|
|
|
|
|
|
.. function:: end_fill()
|
|
|
|
Fill the shape drawn after the last call to :func:`begin_fill`.
|
|
|
|
|
|
More drawing control
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
.. function:: reset()
|
|
|
|
Delete the turtle's drawings from the screen, re-center the turtle and set
|
|
variables to the default values.
|
|
|
|
>>> turtle.position()
|
|
(0.00,-22.00)
|
|
>>> turtle.heading()
|
|
100.0
|
|
>>> turtle.reset()
|
|
>>> turtle.position()
|
|
(0.00,0.00)
|
|
>>> turtle.heading()
|
|
0.0
|
|
|
|
|
|
.. function:: clear()
|
|
|
|
Delete the turtle's drawings from the screen. Do not move turtle. State and
|
|
position of the turtle as well as drawings of other turtles are not affected.
|
|
|
|
|
|
.. function:: write(arg, move=False, align="left", font=("Arial", 8, "normal"))
|
|
|
|
:param arg: object to be written to the TurtleScreen
|
|
:param move: True/False
|
|
:param align: one of the strings "left", "center" or right"
|
|
:param font: a triple (fontname, fontsize, fonttype)
|
|
|
|
Write text - the string representation of *arg* - at the current turtle
|
|
position according to *align* ("left", "center" or right") and with the given
|
|
font. If *move* is True, the pen is moved to the bottom-right corner of the
|
|
text. By default, *move* is False.
|
|
|
|
>>> turtle.write("Home = ", True, align="center")
|
|
>>> turtle.write((0,0), True)
|
|
|
|
|
|
Turtle state
|
|
------------
|
|
|
|
Visibility
|
|
~~~~~~~~~~
|
|
|
|
.. function:: showturtle()
|
|
st()
|
|
|
|
Make the turtle visible.
|
|
|
|
>>> turtle.hideturtle()
|
|
>>> turtle.showturtle()
|
|
|
|
|
|
.. function:: hideturtle()
|
|
ht()
|
|
|
|
Make the turtle invisible. It's a good idea to do this while you're in the
|
|
middle of doing some complex drawing, because hiding the turtle speeds up the
|
|
drawing observably.
|
|
|
|
>>> turtle.hideturtle()
|
|
|
|
|
|
.. function:: isvisible()
|
|
|
|
Return True if the Turtle is shown, False if it's hidden.
|
|
|
|
>>> turtle.hideturtle()
|
|
>>> print turtle.isvisible():
|
|
False
|
|
|
|
|
|
Appearance
|
|
~~~~~~~~~~
|
|
|
|
.. function:: shape(name=None)
|
|
|
|
:param name: a string which is a valid shapename
|
|
|
|
Set turtle shape to shape with given *name* or, if name is not given, return
|
|
name of current shape. Shape with *name* must exist in the TurtleScreen's
|
|
shape dictionary. Initially there are the following polygon shapes: "arrow",
|
|
"turtle", "circle", "square", "triangle", "classic". To learn about how to
|
|
deal with shapes see Screen method :func:`register_shape`.
|
|
|
|
>>> turtle.shape()
|
|
"arrow"
|
|
>>> turtle.shape("turtle")
|
|
>>> turtle.shape()
|
|
"turtle"
|
|
|
|
|
|
.. function:: resizemode(rmode=None)
|
|
|
|
:param rmode: one of the strings "auto", "user", "noresize"
|
|
|
|
Set resizemode to one of the values: "auto", "user", "noresize". If *rmode*
|
|
is not given, return current resizemode. Different resizemodes have the
|
|
following effects:
|
|
|
|
- "auto": adapts the appearance of the turtle corresponding to the value of pensize.
|
|
- "user": adapts the appearance of the turtle according to the values of
|
|
stretchfactor and outlinewidth (outline), which are set by
|
|
:func:`shapesize`.
|
|
- "noresize": no adaption of the turtle's appearance takes place.
|
|
|
|
resizemode("user") is called by :func:`shapesize` when used with arguments.
|
|
|
|
>>> turtle.resizemode("noresize")
|
|
>>> turtle.resizemode()
|
|
"noresize"
|
|
|
|
|
|
.. function:: shapesize(stretch_wid=None, stretch_len=None, outline=None)
|
|
|
|
:param stretch_wid: positive number
|
|
:param stretch_len: positive number
|
|
:param outline: positive number
|
|
|
|
Return or set the pen's attributes x/y-stretchfactors and/or outline. Set
|
|
resizemode to "user". If and only if resizemode is set to "user", the turtle
|
|
will be displayed stretched according to its stretchfactors: *stretch_wid* is
|
|
stretchfactor perpendicular to its orientation, *stretch_len* is
|
|
stretchfactor in direction of its orientation, *outline* determines the width
|
|
of the shapes's outline.
|
|
|
|
>>> turtle.resizemode("user")
|
|
>>> turtle.shapesize(5, 5, 12)
|
|
>>> turtle.shapesize(outline=8)
|
|
|
|
|
|
.. function:: tilt(angle)
|
|
|
|
:param angle: a number
|
|
|
|
Rotate the turtleshape by *angle* from its current tilt-angle, but do *not*
|
|
change the turtle's heading (direction of movement).
|
|
|
|
>>> turtle.shape("circle")
|
|
>>> turtle.shapesize(5,2)
|
|
>>> turtle.tilt(30)
|
|
>>> turtle.fd(50)
|
|
>>> turtle.tilt(30)
|
|
>>> turtle.fd(50)
|
|
|
|
|
|
.. function:: settiltangle(angle)
|
|
|
|
:param angle: a number
|
|
|
|
Rotate the turtleshape to point in the direction specified by *angle*,
|
|
regardless of its current tilt-angle. *Do not* change the turtle's heading
|
|
(direction of movement).
|
|
|
|
>>> turtle.shape("circle")
|
|
>>> turtle.shapesize(5,2)
|
|
>>> turtle.settiltangle(45)
|
|
>>> stamp()
|
|
>>> turtle.fd(50)
|
|
>>> turtle.settiltangle(-45)
|
|
>>> stamp()
|
|
>>> turtle.fd(50)
|
|
|
|
|
|
.. function:: tiltangle()
|
|
|
|
Return the current tilt-angle, i.e. the angle between the orientation of the
|
|
turtleshape and the heading of the turtle (its direction of movement).
|
|
|
|
>>> turtle.shape("circle")
|
|
>>> turtle.shapesize(5,2)
|
|
>>> turtle.tilt(45)
|
|
>>> turtle.tiltangle()
|
|
45
|
|
|
|
|
|
Using events
|
|
------------
|
|
|
|
.. function:: onclick(fun, btn=1, add=None)
|
|
|
|
:param fun: a function with two arguments which will be called with the
|
|
coordinates of the clicked point on the canvas
|
|
:param num: number of the mouse-button, defaults to 1 (left mouse button)
|
|
:param add: ``True`` or ``False`` -- if ``True``, a new binding will be
|
|
added, otherwise it will replace a former binding
|
|
|
|
Bind *fun* to mouse-click events on this turtle. If *fun* is ``None``,
|
|
existing bindings are removed. Example for the anonymous turtle, i.e. the
|
|
procedural way:
|
|
|
|
>>> def turn(x, y):
|
|
... left(180)
|
|
...
|
|
>>> onclick(turn) # Now clicking into the turtle will turn it.
|
|
>>> onclick(None) # event-binding will be removed
|
|
|
|
|
|
.. function:: onrelease(fun, btn=1, add=None)
|
|
|
|
:param fun: a function with two arguments which will be called with the
|
|
coordinates of the clicked point on the canvas
|
|
:param num: number of the mouse-button, defaults to 1 (left mouse button)
|
|
:param add: ``True`` or ``False`` -- if ``True``, a new binding will be
|
|
added, otherwise it will replace a former binding
|
|
|
|
Bind *fun* to mouse-button-release events on this turtle. If *fun* is
|
|
``None``, existing bindings are removed.
|
|
|
|
>>> class MyTurtle(Turtle):
|
|
... def glow(self,x,y):
|
|
... self.fillcolor("red")
|
|
... def unglow(self,x,y):
|
|
... self.fillcolor("")
|
|
...
|
|
>>> turtle = MyTurtle()
|
|
>>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red,
|
|
>>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent.
|
|
|
|
|
|
.. function:: ondrag(fun, btn=1, add=None)
|
|
|
|
:param fun: a function with two arguments which will be called with the
|
|
coordinates of the clicked point on the canvas
|
|
:param num: number of the mouse-button, defaults to 1 (left mouse button)
|
|
:param add: ``True`` or ``False`` -- if ``True``, a new binding will be
|
|
added, otherwise it will replace a former binding
|
|
|
|
Bind *fun* to mouse-move events on this turtle. If *fun* is ``None``,
|
|
existing bindings are removed.
|
|
|
|
Remark: Every sequence of mouse-move-events on a turtle is preceded by a
|
|
mouse-click event on that turtle.
|
|
|
|
>>> turtle.ondrag(turtle.goto)
|
|
# Subsequently, clicking and dragging the Turtle will move it across
|
|
# the screen thereby producing handdrawings (if pen is down).
|
|
|
|
|
|
Special Turtle methods
|
|
----------------------
|
|
|
|
.. function:: begin_poly()
|
|
|
|
Start recording the vertices of a polygon. Current turtle position is first
|
|
vertex of polygon.
|
|
|
|
|
|
.. function:: end_poly()
|
|
|
|
Stop recording the vertices of a polygon. Current turtle position is last
|
|
vertex of polygon. This will be connected with the first vertex.
|
|
|
|
|
|
.. function:: get_poly()
|
|
|
|
Return the last recorded polygon.
|
|
|
|
>>> p = turtle.get_poly()
|
|
>>> turtle.register_shape("myFavouriteShape", p)
|
|
|
|
|
|
.. function:: clone()
|
|
|
|
Create and return a clone of the turtle with same position, heading and
|
|
turtle properties.
|
|
|
|
>>> mick = Turtle()
|
|
>>> joe = mick.clone()
|
|
|
|
|
|
.. function:: getturtle()
|
|
|
|
Return the Turtle object itself. Only reasonable use: as a function to
|
|
return the "anonymous turtle":
|
|
|
|
>>> pet = getturtle()
|
|
>>> pet.fd(50)
|
|
>>> pet
|
|
<turtle.Turtle object at 0x01417350>
|
|
>>> turtles()
|
|
[<turtle.Turtle object at 0x01417350>]
|
|
|
|
|
|
.. function:: getscreen()
|
|
|
|
Return the :class:`TurtleScreen` object the turtle is drawing on.
|
|
TurtleScreen methods can then be called for that object.
|
|
|
|
>>> ts = turtle.getscreen()
|
|
>>> ts
|
|
<turtle.Screen object at 0x01417710>
|
|
>>> ts.bgcolor("pink")
|
|
|
|
|
|
.. function:: setundobuffer(size)
|
|
|
|
:param size: an integer or ``None``
|
|
|
|
Set or disable undobuffer. If *size* is an integer an empty undobuffer of
|
|
given size is installed. *size* gives the maximum number of turtle actions
|
|
that can be undone by the :func:`undo` method/function. If *size* is
|
|
``None``, the undobuffer is disabled.
|
|
|
|
>>> turtle.setundobuffer(42)
|
|
|
|
|
|
.. function:: undobufferentries()
|
|
|
|
Return number of entries in the undobuffer.
|
|
|
|
>>> while undobufferentries():
|
|
... undo()
|
|
|
|
|
|
.. _compoundshapes:
|
|
|
|
Excursus about the use of compound shapes
|
|
-----------------------------------------
|
|
|
|
To use compound turtle shapes, which consist of several polygons of different
|
|
color, you must use the helper class :class:`Shape` explicitly as described
|
|
below:
|
|
|
|
1. Create an empty Shape object of type "compound".
|
|
2. Add as many components to this object as desired, using the
|
|
:meth:`addcomponent` method.
|
|
|
|
For example:
|
|
|
|
>>> s = Shape("compound")
|
|
>>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5))
|
|
>>> s.addcomponent(poly1, "red", "blue")
|
|
>>> poly2 = ((0,0),(10,-5),(-10,-5))
|
|
>>> s.addcomponent(poly2, "blue", "red")
|
|
|
|
3. Now add the Shape to the Screen's shapelist and use it:
|
|
|
|
>>> register_shape("myshape", s)
|
|
>>> shape("myshape")
|
|
|
|
|
|
.. note::
|
|
|
|
The :class:`Shape` class is used internally by the :func:`register_shape`
|
|
method in different ways. The application programmer has to deal with the
|
|
Shape class *only* when using compound shapes like shown above!
|
|
|
|
|
|
Methods of TurtleScreen/Screen and corresponding functions
|
|
==========================================================
|
|
|
|
Most of the examples in this section refer to a TurtleScreen instance called
|
|
``screen``.
|
|
|
|
|
|
Window control
|
|
--------------
|
|
|
|
.. function:: bgcolor(*args)
|
|
|
|
:param args: a color string or three numbers in the range 0..colormode or a
|
|
3-tuple of such numbers
|
|
|
|
Set or return background color of the TurtleScreen.
|
|
|
|
>>> screen.bgcolor("orange")
|
|
>>> screen.bgcolor()
|
|
"orange"
|
|
>>> screen.bgcolor(0.5,0,0.5)
|
|
>>> screen.bgcolor()
|
|
"#800080"
|
|
|
|
|
|
.. function:: bgpic(picname=None)
|
|
|
|
:param picname: a string, name of a gif-file or ``"nopic"``, or ``None``
|
|
|
|
Set background image or return name of current backgroundimage. If *picname*
|
|
is a filename, set the corresponding image as background. If *picname* is
|
|
``"nopic"``, delete background image, if present. If *picname* is ``None``,
|
|
return the filename of the current backgroundimage.
|
|
|
|
>>> screen.bgpic()
|
|
"nopic"
|
|
>>> screen.bgpic("landscape.gif")
|
|
>>> screen.bgpic()
|
|
"landscape.gif"
|
|
|
|
|
|
.. function:: clear()
|
|
clearscreen()
|
|
|
|
Delete all drawings and all turtles from the TurtleScreen. Reset the now
|
|
empty TurtleScreen to its initial state: white background, no background
|
|
image, no event bindings and tracing on.
|
|
|
|
.. note::
|
|
This TurtleScreen method is available as a global function only under the
|
|
name ``clearscreen``. The global function ``clear`` is another one
|
|
derived from the Turtle method ``clear``.
|
|
|
|
|
|
.. function:: reset()
|
|
resetscreen()
|
|
|
|
Reset all Turtles on the Screen to their initial state.
|
|
|
|
.. note::
|
|
This TurtleScreen method is available as a global function only under the
|
|
name ``resetscreen``. The global function ``reset`` is another one
|
|
derived from the Turtle method ``reset``.
|
|
|
|
|
|
.. function:: screensize(canvwidth=None, canvheight=None, bg=None)
|
|
|
|
:param canvwidth: positive integer, new width of canvas in pixels
|
|
:param canvheight: positive integer, new height of canvas in pixels
|
|
:param bg: colorstring or color-tupel, new background color
|
|
|
|
If no arguments are given, return current (canvaswidth, canvasheight). Else
|
|
resize the canvas the turtles are drawing on. Do not alter the drawing
|
|
window. To observe hidden parts of the canvas, use the scrollbars. With this
|
|
method, one can make visible those parts of a drawing which were outside the
|
|
canvas before.
|
|
|
|
>>> turtle.screensize(2000,1500)
|
|
# e.g. to search for an erroneously escaped turtle ;-)
|
|
|
|
|
|
.. function:: setworldcoordinates(llx, lly, urx, ury)
|
|
|
|
:param llx: a number, x-coordinate of lower left corner of canvas
|
|
:param lly: a number, y-coordinate of lower left corner of canvas
|
|
:param urx: a number, x-coordinate of upper right corner of canvas
|
|
:param ury: a number, y-coordinate of upper right corner of canvas
|
|
|
|
Set up user-defined coordinate system and switch to mode "world" if
|
|
necessary. This performs a ``screen.reset()``. If mode "world" is already
|
|
active, all drawings are redrawn according to the new coordinates.
|
|
|
|
**ATTENTION**: in user-defined coordinate systems angles may appear
|
|
distorted.
|
|
|
|
>>> screen.reset()
|
|
>>> screen.setworldcoordinates(-50,-7.5,50,7.5)
|
|
>>> for _ in range(72):
|
|
... left(10)
|
|
...
|
|
>>> for _ in range(8):
|
|
... left(45); fd(2) # a regular octagon
|
|
|
|
|
|
Animation control
|
|
-----------------
|
|
|
|
.. function:: delay(delay=None)
|
|
|
|
:param delay: positive integer
|
|
|
|
Set or return the drawing *delay* in milliseconds. (This is approximately
|
|
the time interval between two consecutive canvas updates.) The longer the
|
|
drawing delay, the slower the animation.
|
|
|
|
Optional argument:
|
|
|
|
>>> screen.delay(15)
|
|
>>> screen.delay()
|
|
15
|
|
|
|
|
|
.. function:: tracer(n=None, delay=None)
|
|
|
|
:param n: nonnegative integer
|
|
:param delay: nonnegative integer
|
|
|
|
Turn turtle animation on/off and set delay for update drawings. If *n* is
|
|
given, only each n-th regular screen update is really performed. (Can be
|
|
used to accelerate the drawing of complex graphics.) Second argument sets
|
|
delay value (see :func:`delay`).
|
|
|
|
>>> screen.tracer(8, 25)
|
|
>>> dist = 2
|
|
>>> for i in range(200):
|
|
... fd(dist)
|
|
... rt(90)
|
|
... dist += 2
|
|
|
|
|
|
.. function:: update()
|
|
|
|
Perform a TurtleScreen update. To be used when tracer is turned off.
|
|
|
|
See also the RawTurtle/Turtle method :func:`speed`.
|
|
|
|
|
|
Using screen events
|
|
-------------------
|
|
|
|
.. function:: listen(xdummy=None, ydummy=None)
|
|
|
|
Set focus on TurtleScreen (in order to collect key-events). Dummy arguments
|
|
are provided in order to be able to pass :func:`listen` to the onclick method.
|
|
|
|
|
|
.. function:: onkey(fun, key)
|
|
|
|
:param fun: a function with no arguments or ``None``
|
|
:param key: a string: key (e.g. "a") or key-symbol (e.g. "space")
|
|
|
|
Bind *fun* to key-release event of key. If *fun* is ``None``, event bindings
|
|
are removed. Remark: in order to be able to register key-events, TurtleScreen
|
|
must have the focus. (See method :func:`listen`.)
|
|
|
|
>>> def f():
|
|
... fd(50)
|
|
... lt(60)
|
|
...
|
|
>>> screen.onkey(f, "Up")
|
|
>>> screen.listen()
|
|
|
|
|
|
.. function:: onclick(fun, btn=1, add=None)
|
|
onscreenclick(fun, btn=1, add=None)
|
|
|
|
:param fun: a function with two arguments which will be called with the
|
|
coordinates of the clicked point on the canvas
|
|
:param num: number of the mouse-button, defaults to 1 (left mouse button)
|
|
:param add: ``True`` or ``False`` -- if ``True``, a new binding will be
|
|
added, otherwise it will replace a former binding
|
|
|
|
Bind *fun* to mouse-click events on this screen. If *fun* is ``None``,
|
|
existing bindings are removed.
|
|
|
|
Example for a TurtleScreen instance named ``screen`` and a Turtle instance
|
|
named turtle:
|
|
|
|
>>> screen.onclick(turtle.goto)
|
|
# Subsequently clicking into the TurtleScreen will
|
|
# make the turtle move to the clicked point.
|
|
>>> screen.onclick(None) # remove event binding again
|
|
|
|
.. note::
|
|
This TurtleScreen method is available as a global function only under the
|
|
name ``onscreenclick``. The global function ``onclick`` is another one
|
|
derived from the Turtle method ``onclick``.
|
|
|
|
|
|
.. function:: ontimer(fun, t=0)
|
|
|
|
:param fun: a function with no arguments
|
|
:param t: a number >= 0
|
|
|
|
Install a timer that calls *fun* after *t* milliseconds.
|
|
|
|
>>> running = True
|
|
>>> def f():
|
|
if running:
|
|
fd(50)
|
|
lt(60)
|
|
screen.ontimer(f, 250)
|
|
>>> f() ### makes the turtle marching around
|
|
>>> running = False
|
|
|
|
|
|
Settings and special methods
|
|
----------------------------
|
|
|
|
.. function:: mode(mode=None)
|
|
|
|
:param mode: one of the strings "standard", "logo" or "world"
|
|
|
|
Set turtle mode ("standard", "logo" or "world") and perform reset. If mode
|
|
is not given, current mode is returned.
|
|
|
|
Mode "standard" is compatible with old :mod:`turtle`. Mode "logo" is
|
|
compatible with most Logo turtle graphics. Mode "world" uses user-defined
|
|
"world coordinates". **Attention**: in this mode angles appear distorted if
|
|
``x/y`` unit-ratio doesn't equal 1.
|
|
|
|
============ ========================= ===================
|
|
Mode Initial turtle heading positive angles
|
|
============ ========================= ===================
|
|
"standard" to the right (east) counterclockwise
|
|
"logo" upward (north) clockwise
|
|
============ ========================= ===================
|
|
|
|
>>> mode("logo") # resets turtle heading to north
|
|
>>> mode()
|
|
"logo"
|
|
|
|
|
|
.. function:: colormode(cmode=None)
|
|
|
|
:param cmode: one of the values 1.0 or 255
|
|
|
|
Return the colormode or set it to 1.0 or 255. Subsequently *r*, *g*, *b*
|
|
values of color triples have to be in the range 0..\ *cmode*.
|
|
|
|
>>> screen.colormode()
|
|
1.0
|
|
>>> screen.colormode(255)
|
|
>>> turtle.pencolor(240,160,80)
|
|
|
|
|
|
.. function:: getcanvas()
|
|
|
|
Return the Canvas of this TurtleScreen. Useful for insiders who know what to
|
|
do with a Tkinter Canvas.
|
|
|
|
>>> cv = screen.getcanvas()
|
|
>>> cv
|
|
<turtle.ScrolledCanvas instance at 0x010742D8>
|
|
|
|
|
|
.. function:: getshapes()
|
|
|
|
Return a list of names of all currently available turtle shapes.
|
|
|
|
>>> screen.getshapes()
|
|
["arrow", "blank", "circle", ..., "turtle"]
|
|
|
|
|
|
.. function:: register_shape(name, shape=None)
|
|
addshape(name, shape=None)
|
|
|
|
There are three different ways to call this function:
|
|
|
|
(1) *name* is the name of a gif-file and *shape* is ``None``: Install the
|
|
corresponding image shape.
|
|
|
|
.. note::
|
|
Image shapes *do not* rotate when turning the turtle, so they do not
|
|
display the heading of the turtle!
|
|
|
|
(2) *name* is an arbitrary string and *shape* is a tuple of pairs of
|
|
coordinates: Install the corresponding polygon shape.
|
|
|
|
(3) *name* is an arbitrary string and shape is a (compound) :class:`Shape`
|
|
object: Install the corresponding compound shape.
|
|
|
|
Add a turtle shape to TurtleScreen's shapelist. Only thusly registered
|
|
shapes can be used by issuing the command ``shape(shapename)``.
|
|
|
|
>>> screen.register_shape("turtle.gif")
|
|
>>> screen.register_shape("triangle", ((5,-3), (0,5), (-5,-3)))
|
|
|
|
|
|
.. function:: turtles()
|
|
|
|
Return the list of turtles on the screen.
|
|
|
|
>>> for turtle in screen.turtles()
|
|
... turtle.color("red")
|
|
|
|
|
|
.. function:: window_height()
|
|
|
|
Return the height of the turtle window.
|
|
|
|
>>> screen.window_height()
|
|
480
|
|
|
|
|
|
.. function:: window_width()
|
|
|
|
Return the width of the turtle window.
|
|
|
|
>>> screen.window_width()
|
|
640
|
|
|
|
|
|
.. _screenspecific:
|
|
|
|
Methods specific to Screen, not inherited from TurtleScreen
|
|
-----------------------------------------------------------
|
|
|
|
.. function:: bye()
|
|
|
|
Shut the turtlegraphics window.
|
|
|
|
|
|
.. function:: exitonclick()
|
|
|
|
Bind bye() method to mouse clicks on the Screen.
|
|
|
|
|
|
If the value "using_IDLE" in the configuration dictionary is ``False``
|
|
(default value), also enter mainloop. Remark: If IDLE with the ``-n`` switch
|
|
(no subprocess) is used, this value should be set to ``True`` in
|
|
:file:`turtle.cfg`. In this case IDLE's own mainloop is active also for the
|
|
client script.
|
|
|
|
|
|
.. function:: setup(width=_CFG["width"], height=_CFG["height"], startx=_CFG["leftright"], starty=_CFG["topbottom"])
|
|
|
|
Set the size and position of the main window. Default values of arguments
|
|
are stored in the configuration dicionary and can be changed via a
|
|
:file:`turtle.cfg` file.
|
|
|
|
:param width: if an integer, a size in pixels, if a float, a fraction of the
|
|
screen; default is 50% of screen
|
|
:param height: if an integer, the height in pixels, if a float, a fraction of
|
|
the screen; default is 75% of screen
|
|
:param startx: if positive, starting position in pixels from the left
|
|
edge of the screen, if negative from the right edge, if None,
|
|
center window horizontally
|
|
:param startx: if positive, starting position in pixels from the top
|
|
edge of the screen, if negative from the bottom edge, if None,
|
|
center window vertically
|
|
|
|
>>> screen.setup (width=200, height=200, startx=0, starty=0)
|
|
# sets window to 200x200 pixels, in upper left of screen
|
|
>>> screen.setup(width=.75, height=0.5, startx=None, starty=None)
|
|
# sets window to 75% of screen by 50% of screen and centers
|
|
|
|
|
|
.. function:: title(titlestring)
|
|
|
|
:param titlestring: a string that is shown in the titlebar of the turtle
|
|
graphics window
|
|
|
|
Set title of turtle window to *titlestring*.
|
|
|
|
>>> screen.title("Welcome to the turtle zoo!")
|
|
|
|
|
|
The public classes of the module :mod:`turtle`
|
|
==============================================
|
|
|
|
|
|
.. class:: RawTurtle(canvas)
|
|
RawPen(canvas)
|
|
|
|
:param canvas: a :class:`Tkinter.Canvas`, a :class:`ScrolledCanvas` or a
|
|
:class:`TurtleScreen`
|
|
|
|
Create a turtle. The turtle has all methods described above as "methods of
|
|
Turtle/RawTurtle".
|
|
|
|
|
|
.. class:: Turtle()
|
|
|
|
Subclass of RawTurtle, has the same interface but draws on a default
|
|
:class:`Screen` object created automatically when needed for the first time.
|
|
|
|
|
|
.. class:: TurtleScreen(cv)
|
|
|
|
:param cv: a :class:`Tkinter.Canvas`
|
|
|
|
Provides screen oriented methods like :func:`setbg` etc. that are described
|
|
above.
|
|
|
|
.. class:: Screen()
|
|
|
|
Subclass of TurtleScreen, with :ref:`four methods added <screenspecific>`.
|
|
|
|
|
|
.. class:: ScrolledCavas(master)
|
|
|
|
:param master: some Tkinter widget to contain the ScrolledCanvas, i.e.
|
|
a Tkinter-canvas with scrollbars added
|
|
|
|
Used by class Screen, which thus automatically provides a ScrolledCanvas as
|
|
playground for the turtles.
|
|
|
|
.. class:: Shape(type_, data)
|
|
|
|
:param type\_: one of the strings "polygon", "image", "compound"
|
|
|
|
Data structure modeling shapes. The pair ``(type_, data)`` must follow this
|
|
specification:
|
|
|
|
|
|
=========== ===========
|
|
*type_* *data*
|
|
=========== ===========
|
|
"polygon" a polygon-tuple, i.e. a tuple of pairs of coordinates
|
|
"image" an image (in this form only used internally!)
|
|
"compound" ``None`` (a compund shape has to be constructed using the
|
|
:meth:`addcomponent` method)
|
|
=========== ===========
|
|
|
|
.. method:: addcomponent(poly, fill, outline=None)
|
|
|
|
:param poly: a polygon, i.e. a tuple of pairs of numbers
|
|
:param fill: a color the *poly* will be filled with
|
|
:param outline: a color for the poly's outline (if given)
|
|
|
|
Example:
|
|
|
|
>>> poly = ((0,0),(10,-5),(0,10),(-10,-5))
|
|
>>> s = Shape("compound")
|
|
>>> s.addcomponent(poly, "red", "blue")
|
|
# .. add more components and then use register_shape()
|
|
|
|
See :ref:`compoundshapes`.
|
|
|
|
|
|
.. class:: Vec2D(x, y)
|
|
|
|
A two-dimensional vector class, used as a helper class for implementing
|
|
turtle graphics. May be useful for turtle graphics programs too. Derived
|
|
from tuple, so a vector is a tuple!
|
|
|
|
Provides (for *a*, *b* vectors, *k* number):
|
|
|
|
* ``a + b`` vector addition
|
|
* ``a - b`` vector subtraction
|
|
* ``a * b`` inner product
|
|
* ``k * a`` and ``a * k`` multiplication with scalar
|
|
* ``abs(a)`` absolute value of a
|
|
* ``a.rotate(angle)`` rotation
|
|
|
|
|
|
Help and configuration
|
|
======================
|
|
|
|
How to use help
|
|
---------------
|
|
|
|
The public methods of the Screen and Turtle classes are documented extensively
|
|
via docstrings. So these can be used as online-help via the Python help
|
|
facilities:
|
|
|
|
- When using IDLE, tooltips show the signatures and first lines of the
|
|
docstrings of typed in function-/method calls.
|
|
|
|
- Calling :func:`help` on methods or functions displays the docstrings::
|
|
|
|
>>> help(Screen.bgcolor)
|
|
Help on method bgcolor in module turtle:
|
|
|
|
bgcolor(self, *args) unbound turtle.Screen method
|
|
Set or return backgroundcolor of the TurtleScreen.
|
|
|
|
Arguments (if given): a color string or three numbers
|
|
in the range 0..colormode or a 3-tuple of such numbers.
|
|
|
|
|
|
>>> screen.bgcolor("orange")
|
|
>>> screen.bgcolor()
|
|
"orange"
|
|
>>> screen.bgcolor(0.5,0,0.5)
|
|
>>> screen.bgcolor()
|
|
"#800080"
|
|
|
|
>>> help(Turtle.penup)
|
|
Help on method penup in module turtle:
|
|
|
|
penup(self) unbound turtle.Turtle method
|
|
Pull the pen up -- no drawing when moving.
|
|
|
|
Aliases: penup | pu | up
|
|
|
|
No argument
|
|
|
|
>>> turtle.penup()
|
|
|
|
- The docstrings of the functions which are derived from methods have a modified
|
|
form::
|
|
|
|
>>> help(bgcolor)
|
|
Help on function bgcolor in module turtle:
|
|
|
|
bgcolor(*args)
|
|
Set or return backgroundcolor of the TurtleScreen.
|
|
|
|
Arguments (if given): a color string or three numbers
|
|
in the range 0..colormode or a 3-tuple of such numbers.
|
|
|
|
Example::
|
|
|
|
>>> bgcolor("orange")
|
|
>>> bgcolor()
|
|
"orange"
|
|
>>> bgcolor(0.5,0,0.5)
|
|
>>> bgcolor()
|
|
"#800080"
|
|
|
|
>>> help(penup)
|
|
Help on function penup in module turtle:
|
|
|
|
penup()
|
|
Pull the pen up -- no drawing when moving.
|
|
|
|
Aliases: penup | pu | up
|
|
|
|
No argument
|
|
|
|
Example:
|
|
>>> penup()
|
|
|
|
These modified docstrings are created automatically together with the function
|
|
definitions that are derived from the methods at import time.
|
|
|
|
|
|
Translation of docstrings into different languages
|
|
--------------------------------------------------
|
|
|
|
There is a utility to create a dictionary the keys of which are the method names
|
|
and the values of which are the docstrings of the public methods of the classes
|
|
Screen and Turtle.
|
|
|
|
.. function:: write_docstringdict(filename="turtle_docstringdict")
|
|
|
|
:param filename: a string, used as filename
|
|
|
|
Create and write docstring-dictionary to a Python script with the given
|
|
filename. This function has to be called explicitly (it is not used by the
|
|
turtle graphics classes). The docstring dictionary will be written to the
|
|
Python script :file:`{filename}.py`. It is intended to serve as a template
|
|
for translation of the docstrings into different languages.
|
|
|
|
If you (or your students) want to use :mod:`turtle` with online help in your
|
|
native language, you have to translate the docstrings and save the resulting
|
|
file as e.g. :file:`turtle_docstringdict_german.py`.
|
|
|
|
If you have an appropriate entry in your :file:`turtle.cfg` file this dictionary
|
|
will be read in at import time and will replace the original English docstrings.
|
|
|
|
At the time of this writing there are docstring dictionaries in German and in
|
|
Italian. (Requests please to glingl@aon.at.)
|
|
|
|
|
|
|
|
How to configure Screen and Turtles
|
|
-----------------------------------
|
|
|
|
The built-in default configuration mimics the appearance and behaviour of the
|
|
old turtle module in order to retain best possible compatibility with it.
|
|
|
|
If you want to use a different configuration which better reflects the features
|
|
of this module or which better fits to your needs, e.g. for use in a classroom,
|
|
you can prepare a configuration file ``turtle.cfg`` which will be read at import
|
|
time and modify the configuration according to its settings.
|
|
|
|
The built in configuration would correspond to the following turtle.cfg::
|
|
|
|
width = 0.5
|
|
height = 0.75
|
|
leftright = None
|
|
topbottom = None
|
|
canvwidth = 400
|
|
canvheight = 300
|
|
mode = standard
|
|
colormode = 1.0
|
|
delay = 10
|
|
undobuffersize = 1000
|
|
shape = classic
|
|
pencolor = black
|
|
fillcolor = black
|
|
resizemode = noresize
|
|
visible = True
|
|
language = english
|
|
exampleturtle = turtle
|
|
examplescreen = screen
|
|
title = Python Turtle Graphics
|
|
using_IDLE = False
|
|
|
|
Short explanation of selected entries:
|
|
|
|
- The first four lines correspond to the arguments of the :meth:`Screen.setup`
|
|
method.
|
|
- Line 5 and 6 correspond to the arguments of the method
|
|
:meth:`Screen.screensize`.
|
|
- *shape* can be any of the built-in shapes, e.g: arrow, turtle, etc. For more
|
|
info try ``help(shape)``.
|
|
- If you want to use no fillcolor (i.e. make the turtle transparent), you have
|
|
to write ``fillcolor = ""`` (but all nonempty strings must not have quotes in
|
|
the cfg-file).
|
|
- If you want to reflect the turtle its state, you have to use ``resizemode =
|
|
auto``.
|
|
- If you set e.g. ``language = italian`` the docstringdict
|
|
:file:`turtle_docstringdict_italian.py` will be loaded at import time (if
|
|
present on the import path, e.g. in the same directory as :mod:`turtle`.
|
|
- The entries *exampleturtle* and *examplescreen* define the names of these
|
|
objects as they occur in the docstrings. The transformation of
|
|
method-docstrings to function-docstrings will delete these names from the
|
|
docstrings.
|
|
- *using_IDLE*: Set this to ``True`` if you regularly work with IDLE and its -n
|
|
switch ("no subprocess"). This will prevent :func:`exitonclick` to enter the
|
|
mainloop.
|
|
|
|
There can be a :file:`turtle.cfg` file in the directory where :mod:`turtle` is
|
|
stored and an additional one in the current working directory. The latter will
|
|
override the settings of the first one.
|
|
|
|
The :file:`Demo/turtle` directory contains a :file:`turtle.cfg` file. You can
|
|
study it as an example and see its effects when running the demos (preferably
|
|
not from within the demo-viewer).
|
|
|
|
|
|
Demo scripts
|
|
============
|
|
|
|
There is a set of demo scripts in the turtledemo directory located in the
|
|
:file:`Demo/turtle` directory in the source distribution.
|
|
|
|
It contains:
|
|
|
|
- a set of 15 demo scripts demonstrating differet features of the new module
|
|
:mod:`turtle`
|
|
- a demo viewer :file:`turtleDemo.py` which can be used to view the sourcecode
|
|
of the scripts and run them at the same time. 14 of the examples can be
|
|
accessed via the Examples menu; all of them can also be run standalone.
|
|
- The example :file:`turtledemo_two_canvases.py` demonstrates the simultaneous
|
|
use of two canvases with the turtle module. Therefore it only can be run
|
|
standalone.
|
|
- There is a :file:`turtle.cfg` file in this directory, which also serves as an
|
|
example for how to write and use such files.
|
|
|
|
The demoscripts are:
|
|
|
|
+----------------+------------------------------+-----------------------+
|
|
| Name | Description | Features |
|
|
+----------------+------------------------------+-----------------------+
|
|
| bytedesign | complex classical | :func:`tracer`, delay,|
|
|
| | turtlegraphics pattern | :func:`update` |
|
|
+----------------+------------------------------+-----------------------+
|
|
| chaos | graphs verhust dynamics, | world coordinates |
|
|
| | proves that you must not | |
|
|
| | trust computers' computations| |
|
|
+----------------+------------------------------+-----------------------+
|
|
| clock | analog clock showing time | turtles as clock's |
|
|
| | of your computer | hands, ontimer |
|
|
+----------------+------------------------------+-----------------------+
|
|
| colormixer | experiment with r, g, b | :func:`ondrag` |
|
|
+----------------+------------------------------+-----------------------+
|
|
| fractalcurves | Hilbert & Koch curves | recursion |
|
|
+----------------+------------------------------+-----------------------+
|
|
| lindenmayer | ethnomathematics | L-System |
|
|
| | (indian kolams) | |
|
|
+----------------+------------------------------+-----------------------+
|
|
| minimal_hanoi | Towers of Hanoi | Rectangular Turtles |
|
|
| | | as Hanoi discs |
|
|
| | | (shape, shapesize) |
|
|
+----------------+------------------------------+-----------------------+
|
|
| paint | super minimalistic | :func:`onclick` |
|
|
| | drawing program | |
|
|
+----------------+------------------------------+-----------------------+
|
|
| peace | elementary | turtle: appearance |
|
|
| | | and animation |
|
|
+----------------+------------------------------+-----------------------+
|
|
| penrose | aperiodic tiling with | :func:`stamp` |
|
|
| | kites and darts | |
|
|
+----------------+------------------------------+-----------------------+
|
|
| planet_and_moon| simulation of | compound shapes, |
|
|
| | gravitational system | :class:`Vec2D` |
|
|
+----------------+------------------------------+-----------------------+
|
|
| tree | a (graphical) breadth | :func:`clone` |
|
|
| | first tree (using generators)| |
|
|
+----------------+------------------------------+-----------------------+
|
|
| wikipedia | a pattern from the wikipedia | :func:`clone`, |
|
|
| | article on turtle graphics | :func:`undo` |
|
|
+----------------+------------------------------+-----------------------+
|
|
| yingyang | another elementary example | :func:`circle` |
|
|
+----------------+------------------------------+-----------------------+
|
|
|
|
Have fun!
|
|
|
|
|
|
Changes since Python 2.6
|
|
========================
|
|
|
|
- The methods :meth:`Turtle.tracer`, :meth:`Turtle.window_width` and
|
|
:meth:`Turtle.window_height` have been eliminated.
|
|
Methods with these names and functionality are now available only
|
|
as methods of :class:`Screen`. The functions derived from these remain
|
|
available. (In fact already in Python 2.6 these methods were merely
|
|
duplications of the corresponding
|
|
:class:`TurtleScreen`/:class:`Screen`-methods.)
|
|
|
|
- The method :meth:`Turtle.fill` has been eliminated.
|
|
The behaviour of :meth:`begin_fill` and :meth:`end_fill`
|
|
have changed slightly: now every filling-process must be completed with an
|
|
``end_fill()`` call.
|
|
|
|
- A method :meth:`Turtle.filling` has been added. It returns a boolean
|
|
value: ``True`` if a filling process is under way, ``False`` otherwise.
|
|
This behaviour corresponds to a ``fill()`` call without arguments in
|
|
Python 2.6
|
|
|