mirror of https://github.com/python/cpython
179 lines
7.8 KiB
TeX
179 lines
7.8 KiB
TeX
\chapter{Using Python on a Macintosh \label{using}}
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\sectionauthor{Bob Savage}{bobsavage@mac.com}
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Python on a Macintosh running Mac OS X is in principle very similar to
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Python on any other \UNIX{} platform, but there are a number of additional
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features such as the IDE and the Package Manager that are worth pointing out.
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Python on Mac OS 9 or earlier can be quite different from Python on
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\UNIX{} or Windows, but is beyond the scope of this manual, as that platform
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is no longer supported, starting with Python 2.4. See
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\url{http://www.cwi.nl/\textasciitilde jack/macpython} for installers
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for the latest 2.3 release for Mac OS 9 and related documentation.
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\section{Getting and Installing MacPython \label{getting-OSX}}
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Mac OS X 10.4 comes with Python 2.3 pre-installed by Apple. However, you are
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encouraged to install the most recent version of Python from the Python website
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(\url{http://www.python.org}). A ``universal binary'' build of Python 2.5, which
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runs natively on the Mac's new Intel and legacy PPC CPU's, is available there.
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What you get after installing is a number of things:
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\begin{itemize}
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\item A \file{MacPython 2.5} folder in your \file{Applications} folder. In here
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you find IDLE, the development environment that is a standard part of official
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Python distributions; PythonLauncher, which handles double-clicking Python
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scripts from the Finder; and the ``Build Applet'' tool, which allows you to
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package Python scripts as standalone applications on your system.
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\item A framework \file{/Library/Frameworks/Python.framework}, which includes
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the Python executable and libraries. The installer adds this location to your
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shell path. To uninstall MacPython, you can simply remove these three
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things. A symlink to the Python executable is placed in /usr/local/bin/.
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\end{itemize}
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The Apple-provided build of Python is installed in
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\file{/System/Library/Frameworks/Python.framework} and \file{/usr/bin/python},
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respectively. You should never modify or delete these, as they are
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Apple-controlled and are used by Apple- or third-party software.
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IDLE includes a help menu that allows you to access Python documentation. If you
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are completely new to Python you should start reading the tutorial introduction
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in that document.
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If you are familiar with Python on other \UNIX{} platforms you should read the
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section on running Python scripts from the \UNIX{} shell.
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\subsection{How to run a Python script}
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Your best way to get started with Python on Mac OS X is through the IDLE
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integrated development environment, see section \ref{IDE} and use the Help menu
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when the IDE is running.
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If you want to run Python scripts from the Terminal window command line or from
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the Finder you first need an editor to create your script. Mac OS X comes with a
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number of standard \UNIX{} command line editors, \program{vim} and
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\program{emacs} among them. If you want a more Mac-like editor, \program{BBEdit}
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or \program{TextWrangler} from Bare Bones Software (see
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\url{http://www.barebones.com/products/bbedit/index.shtml}) are good choices, as
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is \program{TextMate} (see \url{http://macromates.com/}). Other editors include
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\program{Gvim} (\url{http://macvim.org}) and \program{Aquamacs}
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(\url{http://aquamacs.org}).
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To run your script from the Terminal window you must make sure that
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\file{/usr/local/bin} is in your shell search path.
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To run your script from the Finder you have two options:
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\begin{itemize}
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\item Drag it to \program{PythonLauncher}
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\item Select \program{PythonLauncher} as the default application to open your
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script (or any .py script) through the finder Info window and double-click it.
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\program{PythonLauncher} has various preferences to control how your script is
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launched. Option-dragging allows you to change these for one invocation, or
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use its Preferences menu to change things globally.
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\end{itemize}
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\subsection{Running scripts with a GUI \label{osx-gui-scripts}}
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With older versions of Python, there is one Mac OS X quirk that you need to be
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aware of: programs that talk to the Aqua window manager (in other words,
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anything that has a GUI) need to be run in a special way. Use \program{pythonw}
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instead of \program{python} to start such scripts.
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With Python 2.5, you can use either \program{python} or \program{pythonw}.
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\subsection{Configuration}
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Python on OS X honors all standard \UNIX{} environment variables such as
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\envvar{PYTHONPATH}, but setting these variables for programs started from the
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Finder is non-standard as the Finder does not read your \file{.profile} or
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\file{.cshrc} at startup. You need to create a file \file{\textasciitilde
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/.MacOSX/environment.plist}. See Apple's Technical Document QA1067 for
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details.
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For more information on installation Python packages in MacPython, see section
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\ref{mac-package-manager}, ``Installing Additional Python Packages.''
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\section{The IDE\label{IDE}}
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MacPython ships with the standard IDLE development environment. A good
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introduction to using IDLE can be found at
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\url{http://hkn.eecs.berkeley.edu/~dyoo/python/idle_intro/index.html}.
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\section{Installing Additional Python Packages \label{mac-package-manager}}
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There are several methods to install additional Python packages:
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\begin{itemize}
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\item \url{http://pythonmac.org/packages/} contains selected compiled packages
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for Python 2.5, 2.4, and 2.3.
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\item Packages can be installed via the standard Python distutils mode
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(\samp{python setup.py install}).
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\item Many packages can also be installed via the \program{setuptools}
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extension.
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\end{itemize}
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\section{GUI Programming on the Mac}
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There are several options for building GUI applications on the Mac with Python.
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\emph{PyObjC} is a Python binding to Apple's Objective-C/Cocoa framework, which
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is the foundation of most modern Mac development. Information on PyObjC is
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available from \url{http://pybojc.sourceforge.net}.
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The standard Python GUI toolkit is \module{Tkinter}, based on the cross-platform
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Tk toolkit (\url{http://www.tcl.tk}). An Aqua-native version of Tk is bundled
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with OS X by Apple, and the latest version can be downloaded and installed from
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\url{http://www.activestate.com}; it can also be built from source.
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\emph{wxPython} is another popular cross-platform GUI toolkit that runs natively
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on Mac OS X. Packages and documentation are available from
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\url{http://www.wxpython.org}.
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\emph{PyQt} is another popular cross-platform GUI toolkit that runs natively on
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Mac OS X. More information can be found at
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\url{http://www.riverbankcomputing.co.uk/pyqt/}.
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\section{Distributing Python Applications on the Mac}
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The ``Build Applet'' tool that is placed in the MacPython 2.5 folder is fine for
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packaging small Python scripts on your own machine to run as a standard Mac
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application. This tool, however, is not robust enough to distribute Python
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applications to other users.
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The standard tool for deploying standalone Python applications on the Mac is
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\program{py2app}. More information on installing and using py2app can be found
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at \url{http://undefined.org/python/#py2app}.
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\section{Application Scripting}
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Python can also be used to script other Mac applications via Apple's Open
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Scripting Architecture (OSA); see
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\url{http://appscript.sourceforge.net}. Appscript is a high-level, user-friendly
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Apple event bridge that allows you to control scriptable Mac OS X applications
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using ordinary Python scripts. Appscript makes Python a serious alternative to
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Apple's own \emph{AppleScript} language for automating your Mac. A related
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package, \emph{PyOSA}, is an OSA language component for the Python scripting
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language, allowing Python code to be executed by any OSA-enabled application
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(Script Editor, Mail, iTunes, etc.). PyOSA makes Python a full peer to
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AppleScript.
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\section{Other Resources}
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The MacPython mailing list is an excellent support resource for Python users and
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developers on the Mac:
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\url{http://www.python.org/community/sigs/current/pythonmac-sig/}
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Another useful resource is the MacPython wiki:
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\url{http://wiki.python.org/moin/MacPython}
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