mirror of https://github.com/python/cpython
430 lines
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HTML
430 lines
19 KiB
HTML
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<TITLE>Using Python 2.0 on the Macintosh</TITLE>
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<BODY>
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<H1>Using Python 2.0 on the Macintosh</H1>
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<HR>
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This document is an introduction to using Python on the Apple
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Macintosh. It does not introduce the language itself, for this you
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should refer to the <A
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HREF="http://www.python.org/doc/tut/tut.html">Python Tutorial</A> by
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Guido van Rossum. This guide more-or-less replaces chapter two of the
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tutorial, and provides some additional material. <p>
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The tutorial, along with other indispensible documentation like the
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library reference and such, is also available in a number of different
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formats at <a href="http://www.python.org">
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www.python.org</a>. The Adobe Acrobat <code>.pdf</code>
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files are probably a good choice for reading or printing the documents
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from your mac. <p>
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There is currently no good tutorial for the mac-specific features of
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Python, but to whet your appetite: it has interfaces to many MacOS
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toolboxes (quickdraw, sound, quicktime, open scripting, etc) and
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various portable toolboxes are available too (Tk, complex
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numbers, image manipulation, etc). Some <A HREF="index.html">
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annotated sample programs</A> are available to give you an idea of
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Python's power. <P>
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<h2>Using Python</h2>
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The best way to start using Python is by using the <code>Python IDE</code>,
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an integrated development environment with editor, debugger, class browser, etc.
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Unfortunately the IDE is not yet documented here. Fortunately, however, it does not
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need much documentation, so your best bet is to try it. <p>
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<h2>Invoking the bare interpreter</h2>
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An alternative method to use Python (and the method this document unfortunately emphasizes,
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see the comment above) is to use the bare interpreter and an external text editor.
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The name of the interpreter is <CODE>PythonInterpreter</CODE> and it is
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recognizable by the "16 ton" icon. You start the
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interpreter in interactive mode by double-clicking its icon: <p>
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<img src="html.icons/python.gif"><p>
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This should give you a text window with an informative version string
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and a prompt, something like the following:
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<PRE>
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Python 1.5.1 (#122 Aug 27, 1997) [CW PPC w/GUSI MSL]
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Copyright 1991-1997 Stichting Mathematisch Centrum, Amsterdam
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>>>
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</PRE>
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The version string tells you the version of Python, whether it was
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built for PPC or 68K macs and possibly some options used to build the
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interpreter. If you find a bug or have a question about how the
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interpreter works it is a good idea to include the version information
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in your message. <p>
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At the prompt you can type interactive python commands. See the
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tutorial for more information. The interactive window works
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more-or-less like a Communication Toolbox or Telnet window: you type
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commands at the bottom and terminate them with the <EM>[return]</EM>
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or <EM>[enter]</EM> key. Interpreter feedback also appears at the
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bottom of the window, and the contents scroll as output is added. You
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can use copy and paste in the normal way, but be sure to paste only at
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the bottom of the document.
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<h2>Creating Python scripts</h2>
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The Python interpreter works in a way that is different from what you
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would expect of a macintosh program: the interpreter is just that: an
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interpreter. There is no builtin editor or other development
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support. Hence, to create a Python script you need an external text
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editor. For a first script you can use any editor that can create
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plain, unstyled text files, such as <CODE>SimpleText</CODE>. <p>
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For more serious scripts, though, it is advisable to use a programmers
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editor, such as <CODE>BBEdit</CODE> or <CODE>Alpha</CODE>. BBEdit is
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my favorite: it comes in a commercial version but also in a
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fully-functional free version <CODE>BBEdit Lite</CODE>. You can
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download it from the <A HREF="http://www.barebones.com/">BareBones</A>
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site. The free version will probably provide all the functionality
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you will ever need. Besides the standard edit facilities it has
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multi-file searches and many other goodies that can be very handy when
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editing programs. <p>
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After you have created your script in the editor of your choice you
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drop it on the interpreter. This will start the interpreter executing
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the script, again with a console window in which the output appears
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and in which you can type input if the script requires it. Normally
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the interpreter will close the window and quit as soon as the script
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is done executing, see below under <A HREF="#startup">startup
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options</A> for a way to change this. <p>
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<blockquote>
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There is a BBEdit extension available that allows you to run Python
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scripts more-or-less straight from your bbedit source window. Check
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out the <code>Mac:Tools:BBPy</code> folder.
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</blockquote>
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It is a good idea to have the names of all your scripts end in
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<CODE>.py</CODE>. While this is not necessary for standalone scripts
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it is needed for modules, and it is probably a good idea to start the
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habit now. <p>
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If you do not like to start the Python interpreter afresh for each
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edit-run cycle you can use the <CODE>import</CODE> statement and
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<CODE>reload()</CODE> function to speed things up in some cases. Here
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is Guido's original comment for how to do this, from the 1.1 release
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notes: <P>
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<BLOCKQUOTE>
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Make sure the program is a module file (filename must be a Python
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identifier followed by '<CODE>.py</CODE>'). You can then import it
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when you test it for the first time. There are now three
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possibilities: it contains a syntax error; it gets a runtime error
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(unhandled exception); or it runs OK but gives wrong results. (If it
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gives correct results, you are done testing and don't need to read the
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rest of this paragraph. :-) Note that the following is not
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Mac-specific -- it's just that on UNIX it's easier to restart the
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entire script so it's rarely useful. <P>
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Recovery from a syntax error is easy: edit the file and import it
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again. <P>
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Recovery from wrong output is almost as easy: edit the file and,
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instead of importing it, call the function <CODE>reload()</CODE> with
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the module name as argument (e.g., if your module is called
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<CODE>foo</CODE>, type <CODE>reload(foo)</CODE>). <P>
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Recovery from an exception is trickier. Once the syntax is correct, a
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'module' entry is placed in an internal table, and following import
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statements will not re-read the file, even if the module's
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initialization terminated with an error (one reason why this is done
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is so that mutually recursive modules are initialized only once). You
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must therefore force re-reading the module with <CODE>reload()</CODE>,
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however, if this happens the first time you try to import the module,
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the import statement itself has not completed, and your workspace does
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not know the module name (even though the internal table of moduesl
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does!). The trick is to first import the module again, then reload
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it. For instance, <CODE>import foo; reload(foo)</CODE>. Because the
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module object already exists internally, the import statement does not
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attempt to execute the module again -- it just places it in your
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workspace. </BLOCKQUOTE>
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<h2>Clickable python scripts</h2>
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If you create your script with the correct creator and type, creator
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<CODE>'Pyth'</CODE> and type <CODE>'TEXT'</CODE>, you can double-click
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your script and it will automatically invoke the interpreter. If you
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use BBEdit you can tell it about the Python file type by adding it to
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the "file types" sections of the preferences. Then, if you save a file
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for the first time you can tell BBEdit to save the file as a Python
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script through the "options" choice of the save dialog. <p>
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The <CODE>Scripts</CODE> folder contains a script
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<CODE>fixfiletypes</CODE> that will recursively traverse a folder and
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set the correct creator and type for all files ending in
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<CODE>.py</CODE>. <p>
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<BLOCKQUOTE>
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Older releases of Python used the creator code
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<CODE>'PYTH'</CODE> in stead of <CODE>'Pyth'</CODE>. If you still have
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older Python sources on your system and named them with
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<CODE>'.py'</CODE> extension the <CODE>fixfiletypes</CODE> script will
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correct them.
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</BLOCKQUOTE>
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<h2>Interaction with the user</h2>
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Normally, the interpreter will check for user input (mouse clicks,
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keyboard input) every once in a while, so it is possible to switch to
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other applications while a script runs. It is also possible to
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interrupt the interpreter with the standard command-period keypress,
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this will raise the <CODE>KeyboardInterrupt</CODE> exception. Scripts
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may, however, turn off this behaviour to facilitate their own event
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handling. Such scripts can only be killed with the
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command-option-escape shortcut.
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<h2><A NAME="startup">startup options</A></h2>
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If the <EM>option</EM> key is depressed when Python starts executing
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the interpreter will bring up an options dialog thru which you can
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influence the way the interpreter behaves. Keep the option key
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depressed until the dialog comes up. <p>
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<img src="html.icons/options.gif"><p>
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The options modify the interpreters behaviour in the following way:
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<ul>
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<li> the interpreter goes to interactive mode (in stead of
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exiting) after a script has terminated normally,
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<li> for every module imported a line is printed telling you where the
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module was loaded from,
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<li> do not print the values of expressions executed as statements in
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an interactive python (obsolete),
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<li> do not buffer stdout and stderr,
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<li> print some debugging output during the parsing phase,
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<li> keep the output window open when a script terminates.
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</ul>
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In addition, you can enter a unix-style command line which is passed
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to the script in <CODE>sys.argv</CODE>. Sys.argv[0] is always the name
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of the script being executed, additional values can be passed
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here. Quoting works as expected. <p>
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<BLOCKQUOTE>
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<EM>Warning:</EM> redirecting standard input or standard output in the
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command-line dialog does not work. This is due to circumstances beyond my
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control, hence I cannot say when this will be fixed.
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</BLOCKQUOTE>
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The default options are also settable on a system-wide basis, see the
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section on <A HREF="#preferences">editing preferences</A>. <p>
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<h2>Module search path</h2>
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The module search path, <CODE>sys.path</CODE>, contains the folders
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python will search when you import a module. The path is settable on a
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system-wide basis (see the preferences section), and normally
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comprises the current folder (where the script lives), the
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<CODE>Lib</CODE> folder and some of its subfolders and possibly some
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more. <p>
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<h2>Working folder</h2>
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The unix concept of a <I>working directory</I> does not translate
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directly to a similar concept on the Macintosh. To facilitate easy
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porting and the use of relative pathnames in scripts the interpreter
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simulates a working directory. When a script is started the initial
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working directory is the folder where the script lives. In case of an
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interactive interpreter the working directory is the folder where the
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interpreter lives. <P>
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By the way: the "standard file" folder, the folder that is presented
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to the user initially for an <I>open</I> or <I>save</I> dialog, does
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<EM>not</EM> follow the Python working directory. Which folder is
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initially shown to the user is usually one of (a) the application
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folder, (b) the "Documents" folder or (c) the folder most recently
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used for such a dialog (in any Python program). This is standard MacOS
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behaviour, so don't blame Python for it. The exact behaviour is
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settable through a control panel since System 7.5.
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<h2>Interactive startup file</h2>
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If the folder containing the interpreter contains a file named
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<CODE>PythonStartup</CODE> this file is executed when you start an
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interactive interpreter. In this file you could import modules you
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often use and other such things. <p>
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<h2>Compiled python scripts</h2>
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Once a python module has been imported the interpreter creates a
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compiled version which is stored in a file with the ".py" extension
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replaced by ".pyc". These compiled files, with creator
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<CODE>'Pyth'</CODE> and type <CODE>'PYC '</CODE> load faster when
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imported (because they do not have to be parsed). The <CODE>Lib</CODE>
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folder contains a script <CODE>compileall.py</CODE>, running this
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script will cause all modules along the python search path to be
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precompiled, which will speed up your programs. Compiled files are
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also double-clickable. <p>
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<h2>Python resources</h2>
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MacPython has the ability to collect a number of compiled modules
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together in the resource fork of a single file. This feature is useful
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if you distribute a python program and want to minimize clutter: you
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can put all the needed modules in a single file (which could even be
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the interpreter itself). <p>
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If the module search path contains a filename as one of its entries
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(as opposed to a folder name, which is the normal case) this file will
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be searched for a resource with type <CODE>'PYC '</CODE> and a name
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matching the module being imported. <p>
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The <CODE>scripts</CODE> folder contains a script
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<CODE>PackLibDir</CODE> which will convert a number of modules (or
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possibly a complete subtree full of modules) into such a resource
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file.
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<h2><A NAME="preferences">Setting interpreter preferences</A></h2>
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The python interpreter keeps a preferences file in the standard
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location in the system folder. In this preferences file it remembers
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the default module search path and the default settings for the
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runtime options. The preferences are settable via
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<CODE>EditPythonPrefs</CODE>. For PPC/cfm68k python this is a standalone
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program living in the main Python folder, for 68K python it is a
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script in the <CODE>Mac:Scripts</CODE> folder. <p>
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The interface to edit the preferences is rather clunky for the current
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release. <p>
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<img src="html.icons/preferences.gif"><p>
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In the editable text field at the top you enter the initial module
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search path, using newline as a separator. There are two special
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values you can use here: an initial substring <CODE>$(PYTHON)</CODE>
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will expand to the Python home folder and a value of
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<CODE>$(APPLICATION)</CODE> will expand to the the python application
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itself. Note that the text field may extend "beyond the bottom" even
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though it does not have a scroll bar. Using the arrow keys works,
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though.<p>
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The Python home folder $(PYTHON) is initially, when you install Python,
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set to the folder where the interpreter lives. You can change it here. <p>
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Finally, you can set the default startup options here, through a
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sub-dialog.
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<h2>Applets</h2>
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An applet is a fullblown application written in Python, similar to an
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AppleScript applet (and completely different from a Java
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applet). Applets are currently supported on PowerPC macintoshes and on
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68K macintoshes if you use the CFM68K version of the interpreter,
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and are created using the <CODE>BuildApplet</CODE> program. You create an
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applet by dropping the python source script onto BuildApplet.
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<a href="example2.html">Example 2</a> is a more involved applet
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with its own resource file, etc. <p>
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Note that while an applet behaves as a fullblown Macintosh application
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it is not self-sufficient, so distributing it to a machine without an
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installed Python interpreter will not work: it needs the shared python
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execution engine <CODE>PythonCore</CODE>, and probably various modules
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from the Lib and PlugIns folders. Distributing it to a machine that does
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have a Python system will work. <p>
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<h2>Customizing applets</h2>
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Applets can have their own settings for the startup options and module
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search path. Dropping an applet on the <CODE>EditPythonPrefs</CODE>
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application allows you to set these, in the same way as
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double-clicking EditPythonPrefs allows you to set the system-wide
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defaults. <p>
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Actually, not only applets but also the interpreter itself can have
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non-default settings for path and options. If you make a copy of the
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interpreter and drop this copy onto EditPythonPrefs you will have an
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interpreter that has a different set of default settings. <p>
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<h2>Where to go from here</h2>
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The previously mentioned <A
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HREF="http://www.python.org/doc/tut/tut.html">Python Tutorial</A> is
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an excellent place to start reading if you have never used Python
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before. Other documentation such as the library reference manual is
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indexed at the <A HREF="http://www.python.org/doc/">Python
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Documentation</A> page. <p>
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There are some <A HREF="index.html">annotated sample programs</A>
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available that show some mac-specific issues, like use of various
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toolboxes and creation of Python applets. <p>
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The <CODE>Demo</CODE> and <CODE>Mac:Demo</CODE>
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folders in the Macintosh distribution
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contains a number of other example programs. Most of these are only
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very lightly documented, but they may help you to understand some
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aspects of using Python. <p>
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Finally, there is a <code>Mac:Contrib</code> folder that contains
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a few contributions to Python that I couldn't fit in the normal tree
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but did want to distribute (many other contributions are contained
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throughout the distribution, but you don't see them, really).
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The best way to contact fellow Macintosh Python programmers is to join
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the MacPython Special Interest Group mailing list. Send a message with
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"info" in the body to <A
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HREF="mailto:pythonmac-sig-request@python.org">pythonmac-sig-request@python.org</A>
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or view the <A
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HREF="http://www.python.org/sigs/pythonmac-sig/">Pythonmac SIG
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page</A> on the <A HREF="http://www.python.org">www.python.org</A> WWW
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server. <p>
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<h2>Troubleshooting</h2>
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A rather baffling error message can be "PythonCore not found" when you
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start the interpreter and you are sure that PythonCore is available. The
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message should actually say "Not enough memory in the system heap to
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load PythonCore".
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Blame Apple for the confusing message. <p>
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There appear to be problems with QuickTime for the CFM68K version of the
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interpreter. If you experience these please contact the SIG: some people
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use quicktime without problems and some not, and we are still hunting for
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the cause. <p>
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Python is a rather safe language, and hence it should be difficult to
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crash the interpreter of the system with a Python script. There is an
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exception to this rule, though: the modules that interface to the
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system toolboxes (windowing, quickdraw, etc) do very little error
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checking and therefore a misbehaving program using these modules may
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indeed crash the system. Such programs are unfortunately rather
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difficult to debug, since the crash does not generate the standard
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Python stack trace, obviously, and since debugging print statements
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will often interfere with the operation of the program. There is
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little to do about this currently. <p>
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Probably the most common cause of problems with modules ported from
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other systems is the Mac end-of-line convention. Where unix uses
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linefeed, 0x0a, to separate lines the mac uses carriage return,
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0x0d. To complicate matters more a lot of mac programming editors like
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BBEdit and emacs will work happily with both conventions, so the file
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will appear to be correct in the editor but cause strange errors when
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imported. BBEdit has a popup menu which allows you to inspect (and
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set) the end-of-line convention used in a file. <p>
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Python attempts to keep its preferences file up-to-date even when you
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move the Python folder around, etc. If this fails the effect will be
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that Python cannot start or, worse, that it does work but it cannot find
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any standard modules. In this case, start Python and examine <code>sys.path</code>.
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If it is incorrect remove any Python preferences file from the system
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folder and start the interpreter <em>while the interpreter sits in the main
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Python folder</em>. This will regenerate the preferences file. You may also
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have to run the ConfigurePython applet again. <p>
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<h2>Your five minutes are up. Next!</h2>
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The next section to check out is the <a href="index.html">annotated sample programs</a>.<p>
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<HR>
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<A HREF="http://www.cwi.nl/~jack">Jack Jansen</A>,
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<A HREF="mailto:jack@cwi.nl">jack@cwi.nl</A>, 10-Sep-00.
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</BODY>
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</HTML>
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