mirror of https://github.com/python/cpython
171 lines
7.2 KiB
TeX
171 lines
7.2 KiB
TeX
\section{Built-in module \sectcode{pickle}}
|
|
\stmodindex{pickle}
|
|
\index{persistency}
|
|
\indexii{persistent}{objects}
|
|
\indexii{serializing}{objects}
|
|
\indexii{marshalling}{objects}
|
|
\indexii{flattening}{objects}
|
|
\indexii{pickling}{objects}
|
|
|
|
The \code{pickle} module implements a basic but powerful algorithm for
|
|
``pickling'' (a.k.a.\ serializing, marshalling or flattening) nearly
|
|
arbitrary Python objects. This is a more primitive notion than
|
|
persistency --- although \code{pickle} reads and writes file objects,
|
|
it does not handle the issue of naming persistent objects, nor the
|
|
(even more complicated) area of concurrent access to persistent
|
|
objects. The \code{pickle} module can transform a complex object into
|
|
a byte stream and it can transform the byte stream into an object with
|
|
the same internal structure. The most obvious thing to do with these
|
|
byte streams is to write them onto a file, but it is also conceivable
|
|
to send them across a network or store them in a database. The module
|
|
\code{shelve} provides a simple interface to pickle and unpickle
|
|
objects on ``dbm''-style database files.
|
|
\stmodindex{shelve}
|
|
|
|
Unlike the built-in module \code{marshal}, \code{pickle} handles the
|
|
following correctly:
|
|
\stmodindex{marshal}
|
|
|
|
\begin{itemize}
|
|
|
|
\item recursive objects
|
|
|
|
\item pointer sharing
|
|
|
|
\item instances of user-defined classes
|
|
|
|
\end{itemize}
|
|
|
|
The data format used by \code{pickle} is Python-specific. This has
|
|
the advantage that there are no restrictions imposed by external
|
|
standards such as CORBA (which probably can't represent pointer
|
|
sharing or recursive objects); however it means that non-Python
|
|
programs may not be able to reconstruct pickled Python objects.
|
|
|
|
The \code{pickle} data format uses a printable ASCII representation.
|
|
This is slightly more voluminous than a binary representation.
|
|
However, small integers actually take {\em less} space when
|
|
represented as minimal-size decimal strings than when represented as
|
|
32-bit binary numbers, and strings are only much longer if they
|
|
contain many control characters or 8-bit characters. The big
|
|
advantage of using printable ASCII (and of some other characteristics
|
|
of \code{pickle}'s representation) is that for debugging or recovery
|
|
purposes it is possible for a human to read the pickled file with a
|
|
standard text editor. (I could have gone a step further and used a
|
|
notation like S-expressions, but the parser would have been
|
|
considerably more complicated and slower, and the files would probably
|
|
have become much larger.)
|
|
|
|
The \code{pickle} module doesn't handle code objects, which the
|
|
\code{marshal} module does. I suppose \code{pickle} could, and maybe
|
|
it should, but there's probably no great need for it right now (as
|
|
long as \code{marshal} continues to be used for reading and writing
|
|
code objects), and at least this avoids the possibility of smuggling
|
|
Trojan horses into a program.
|
|
\stmodindex{marshal}
|
|
|
|
For the benefit of persistency modules written using \code{pickle}, it
|
|
supports the notion of a reference to an object outside the pickled
|
|
data stream. Such objects are referenced by a name, which is an
|
|
arbitrary string of printable ASCII characters. The resolution of
|
|
such names is not defined by the \code{pickle} module --- the
|
|
persistent object module will have to implement a method
|
|
\code{persistent_load}. To write references to persistent objects,
|
|
the persistent module must define a method \code{persistent_id} which
|
|
returns either \code{None} or the persistent ID of the object.
|
|
|
|
There are some restrictions on the pickling of class instances.
|
|
|
|
First of all, the class must be defined at the top level in a module.
|
|
|
|
Next, it must normally be possible to create class instances by
|
|
calling the class without arguments. If this is undesirable, the
|
|
class can define a method \code{__getinitargs__()}, which should
|
|
return a {\em tuple} containing the arguments to be passed to the
|
|
class constructor (\code{__init__()}).
|
|
\ttindex{__getinitargs__}
|
|
\ttindex{__init__}
|
|
|
|
Classes can further influence how they are pickled --- if the class
|
|
defines the method \code{__getstate__()}, it is called and the return
|
|
state is pickled as the contents for the instance, and if the class
|
|
defines the method \code{__setstate__()}, it is called with the
|
|
unpickled state. (Note that these methods can also be used to
|
|
implement copying class instances.) If there is no
|
|
\code{__getstate__()} method, the instance's \code{__dict__} is
|
|
pickled. If there is no \code{__setstate__()} method, the pickled
|
|
object must be a dictionary and its items are assigned to the new
|
|
instance's dictionary. (If a class defines both \code{__getstate__()}
|
|
and \code{__setstate__()}, the state object needn't be a dictionary
|
|
--- these methods can do what they want.) This protocol is also used
|
|
by the shallow and deep copying operations defined in the \code{copy}
|
|
module.
|
|
\ttindex{__getstate__}
|
|
\ttindex{__setstate__}
|
|
\ttindex{__dict__}
|
|
|
|
Note that when class instances are pickled, their class's code and
|
|
data are not pickled along with them. Only the instance data are
|
|
pickled. This is done on purpose, so you can fix bugs in a class or
|
|
add methods and still load objects that were created with an earlier
|
|
version of the class. If you plan to have long-lived objects that
|
|
will see many versions of a class, it may be worthwhile to put a version
|
|
number in the objects so that suitable conversions can be made by the
|
|
class's \code{__setstate__()} method.
|
|
|
|
The interface can be summarized as follows.
|
|
|
|
To pickle an object \code{x} onto a file \code{f}, open for writing:
|
|
|
|
\begin{verbatim}
|
|
p = pickle.Pickler(f)
|
|
p.dump(x)
|
|
\end{verbatim}
|
|
|
|
To unpickle an object \code{x} from a file \code{f}, open for reading:
|
|
|
|
\begin{verbatim}
|
|
u = pickle.Unpickler(f)
|
|
x = u.load(x)
|
|
\end{verbatim}
|
|
|
|
The \code{Pickler} class only calls the method \code{f.write} with a
|
|
string argument. The \code{Unpickler} calls the methods \code{f.read}
|
|
(with an integer argument) and \code{f.readline} (without argument),
|
|
both returning a string. It is explicitly allowed to pass non-file
|
|
objects here, as long as they have the right methods.
|
|
|
|
The following types can be pickled:
|
|
\begin{itemize}
|
|
|
|
\item \code{None}
|
|
|
|
\item integers, long integers, floating point numbers
|
|
|
|
\item strings
|
|
|
|
\item tuples, lists and dictionaries containing only picklable objects
|
|
|
|
\item class instances whose \code{__dict__} or \code{__setstate__()}
|
|
is picklable
|
|
|
|
\end{itemize}
|
|
|
|
Attempts to pickle unpicklable objects will raise an exception; when
|
|
this happens, an unspecified number of bytes may have been written to
|
|
the file argument.
|
|
|
|
It is possible to make multiple calls to \code{Pickler.dump()} or to
|
|
\code{Unpickler.load()}, as long as there is a one-to-one
|
|
correspondence between \code{Pickler} and \code{Unpickler} objects and
|
|
between \code{dump} and \code{load} calls for any pair of
|
|
corresponding \code{Pickler} and \code{Unpicklers}. {\em Warning}:
|
|
this is intended for pickling multiple objects without intervening
|
|
modifications to the objects or their parts. If you modify an object
|
|
and then pickle it again using the same \code{Pickler} instance, the
|
|
object is not pickled again --- a reference to it is pickled and the
|
|
\code{Unpickler} will return the old value, not the modified one. (There
|
|
are two problems here: (a) detecting changes, and (b) marshalling a
|
|
minimal set of changes. I have no answers. Garbage Collection may
|
|
also become a problem here.)
|