mirror of https://github.com/python/cpython
113 lines
3.4 KiB
Python
113 lines
3.4 KiB
Python
# Ridiculously simple test of the winsound module for Windows.
|
|
|
|
import unittest
|
|
from test import test_support
|
|
import winsound, time
|
|
|
|
class BeepTest(unittest.TestCase):
|
|
|
|
def test_errors(self):
|
|
self.assertRaises(TypeError, winsound.Beep)
|
|
self.assertRaises(ValueError, winsound.Beep, 36, 75)
|
|
self.assertRaises(ValueError, winsound.Beep, 32768, 75)
|
|
|
|
def test_extremes(self):
|
|
winsound.Beep(37, 75)
|
|
winsound.Beep(32767, 75)
|
|
|
|
def test_increasingfrequency(self):
|
|
for i in xrange(100, 2000, 100):
|
|
winsound.Beep(i, 75)
|
|
|
|
class MessageBeepTest(unittest.TestCase):
|
|
|
|
def tearDown(self):
|
|
time.sleep(0.5)
|
|
|
|
def test_default(self):
|
|
self.assertRaises(TypeError, winsound.MessageBeep, "bad")
|
|
self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
|
|
winsound.MessageBeep()
|
|
|
|
def test_ok(self):
|
|
winsound.MessageBeep(winsound.MB_OK)
|
|
|
|
def test_asterisk(self):
|
|
winsound.MessageBeep(winsound.MB_ICONASTERISK)
|
|
|
|
def test_exclamation(self):
|
|
winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
|
|
|
|
def test_hand(self):
|
|
winsound.MessageBeep(winsound.MB_ICONHAND)
|
|
|
|
def test_question(self):
|
|
winsound.MessageBeep(winsound.MB_ICONQUESTION)
|
|
|
|
class PlaySoundTest(unittest.TestCase):
|
|
|
|
def test_errors(self):
|
|
self.assertRaises(TypeError, winsound.PlaySound)
|
|
self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
|
|
self.assertRaises(
|
|
RuntimeError,
|
|
winsound.PlaySound,
|
|
"none", winsound.SND_ASYNC | winsound.SND_MEMORY
|
|
)
|
|
|
|
def test_alias_asterisk(self):
|
|
winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
|
|
|
|
def test_alias_exclamation(self):
|
|
winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
|
|
|
|
def test_alias_exit(self):
|
|
winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
|
|
|
|
def test_alias_hand(self):
|
|
winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
|
|
|
|
def test_alias_question(self):
|
|
winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
|
|
|
|
def test_alias_fallback(self):
|
|
# This test can't be expected to work on all systems. The MS
|
|
# PlaySound() docs say:
|
|
#
|
|
# If it cannot find the specified sound, PlaySound uses the
|
|
# default system event sound entry instead. If the function
|
|
# can find neither the system default entry nor the default
|
|
# sound, it makes no sound and returns FALSE.
|
|
#
|
|
# It's known to return FALSE on some real systems.
|
|
|
|
# winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
|
|
return
|
|
|
|
def test_alias_nofallback(self):
|
|
self.assertRaises(RuntimeError, winsound.PlaySound, '!"$%&/(#+*',
|
|
winsound.SND_ALIAS | winsound.SND_NODEFAULT)
|
|
|
|
def test_stopasync(self):
|
|
winsound.PlaySound(
|
|
'SystemQuestion',
|
|
winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
|
|
)
|
|
time.sleep(0.5)
|
|
try:
|
|
winsound.PlaySound(
|
|
'SystemQuestion',
|
|
winsound.SND_ALIAS | winsound.SND_NOSTOP
|
|
)
|
|
except RuntimeError:
|
|
pass
|
|
else: # the first sound might already be finished
|
|
pass
|
|
winsound.PlaySound(None, winsound.SND_PURGE)
|
|
|
|
def test_main():
|
|
test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)
|
|
|
|
if __name__=="__main__":
|
|
test_main()
|