mirror of https://github.com/python/cpython
f3dcafecd3 | ||
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.. | ||
X | ||
ChipViewer.py | ||
ColorDB.py | ||
DetailsViewer.py | ||
ListViewer.py | ||
Main.py | ||
PyncheWidget.py | ||
README | ||
StripViewer.py | ||
Switchboard.py | ||
TextViewer.py | ||
TypeinViewer.py | ||
pynche | ||
pynche.pyw |
README
Pynche - The PYthonically Natural Color and Hue Editor Copyright (C) 1998 CNRI Author: Barry A. Warsaw <bwarsaw@python.org> Pynche is a color editor based largely on a similar program that I originally back in 1987 for the Sunview window system. That editor was called ICE, the Interactive Color Editor. I'd always wanted to port this program to X but didn't feel like hacking X and C code to do it. Fast forward many years, to where Python + Tkinter provides such a nice programming environment, with enough power, that I finally buckled down and implemented it. I changed the name because these days, too many other systems have the acronym `ICE'. Pynche has been tested with Python 1.5.1 using Tk 8.0. It probably works with Python 1.5. I've tested it on both Solaris 2.6 and Windows NT. There are some funky things that happen on Windows but I think they are primarily Tk problems. You'll want to be sure to have Tk 8.0.3 for Windows. Also, Pynche is very colormap intensive, so it doesn't work very well on 8-bit graphics cards. I'll probably fix that in the future. Pynche must find a text database of colors, in the X11 format. Pynche is distributed with an rgb.txt file from the X11R6.4 distribution for this reason, but you can use a different file with the -d option. The file xlicense.txt contains the license only for rgb.txt. Pynche is pronounced `Pinch-ee'. Start it by running the `pynche' script. On Windows, run pynche.pyw to inhibit the console window. The top part of the main Pynche window contains the "variation strips". Each strip contains a number of "color chips". The strips always indicate the currently selected color by a highlight rectangle around the selected color chip, with an arrow pointing to the chip. Each arrow has an associated number giving you the color value along the variation's axis. Each variation strip shows you the colors that are reachable from the selected color by varying just one axis of the color solid. For example, when the selected color is (in Red/Green/Blue notation) 127/127/127, the Red Variations strip shows you every color in the range 0/127/127 to 255/127/127. Similarly for the green and blue axes. You can select any color by clicking on its chip. This will update the highlight rectangle and the arrow, as well as other displays in Pynche. Click on "Update while dragging" if you want Pynche to update the selected color while you drag along any variation strip (this will be slower). Click on "Hexadecimal" to display the arrow numbers in hex. In the lower left corner of the main window you see two larger color chips. The Selected chip shows you a larger version of the color selected in the variation strips, along with its X11 color specification. The Nearest chip shows you the closest color in the X11 database to the selected color, giving its X11 color name. Clicking on the Nearest color chip selects that color. Color distance is calculated in the 3D space of the RGB color solid and if more than one color name is the same distance from the selected color, the first one found will be chosen. Note that there may be more than one X11 color name for the same RGB value. In that case, the first one found in the text database is designated the "primary" name, and this is shown under the Nearest chip. The other names are "aliases" and they are visible in other Pynche windows. At the lower right of the main window are three entry fields. Here you can type numeric values for any of the three color axes. Legal values are between 0 and 255, and these fields do not allow you to enter illegal values. You must hit Enter or Tab to select the new color. Click on "Update while typing" if you want Pynche to select the color on every keystroke (well, every one that produces a legal value!). Click on "Hexadecimal" to display and enter color values in hex. There are three secondary windows which are not displayed by default. You can bring these up via the "View" menu on the main Pynche window. The "Text Window" allows you to see what effects various colors have on the standard Tk text widget elements. In the upper part of the window is a plain Tk text widget and here you can edit the text, select a region of text, etc. Below this is a button "Track color changes". When this is turned on, any colors selected in the other windows will change the text widget element specified in the radio buttons below. When this is turned off, text widget elements are not affected by color selection. You can choose which element gets changed by color selection by clicking on one of the radio buttons in the bottom part of this window. Text foreground and background affect the text in the upper part of the window. Selection foreground and background affect the colors of the primary selection which is what you see when you click the middle button (depending on window system) and drag it through some text. The Insertion is the insertion cursor in the text window, where new text will be inserted as you type. The insertion cursor only has a background. The "Color List" window shows every color in the text database. This is the primary reason why Pynche doesn't work so well on 8-bit screens. In the upper part of the window you see a scrolling list of all the color names in the database, in alphabetical order. Click on any color to select it. In the bottom part of the window is displayed any aliases for the selected color (those color names that have the same RGB value, but were found later in the text database). For example, find the color "Black" and you'll see that its aliases are "gray0" and "grey0". If the color has no aliases you'll see "<no aliases>" here. If you just want to see if a color has an alias, and do not want to select a color when you click on it, turn off "Update on Click". Note that the color list is always updated when a color is selected from the main window. There's no way to turn this feature off. If the selected color has no matching color name you'll see "<no matching color>" in the Aliases window. The "Details" window gives you more control over color selection than just clicking on a color chip in the main window. The row of buttons along the top apply the specified increment and decrement amounts to the selected color. These delta amounts are applied to the variation strips specified by the check boxes labeled "Move Sliders". Thus if just Red and Green are selected, hitting -10 will subtract 10 from the color value along the red and green variation only. Note the message under the checkboxes; this indicates the primary color level being changed when more than one slider is tied together. For example, if Red and Green are selected, you will be changing the Yellow level of the selected color. The "At Boundary" behavior determines what happens when any color variation hits either the lower or upper boundaries (0 or 255) as a result of clicking on the top row buttons: Stop When the increment or decrement would send any of the tied variations out of bounds, the entire delta is discarded. Wrap Around When the increment or decrement would send any of the tied variations out of bounds, the out of bounds value is wrapped around to the other side. Thus if red were at 238 and +25 were clicked, red would have the value 7. Preseve Distance When the increment or decrement would send any of the tied variations out of bounds, all tied variations are wrapped as one, so as to preserve the distance between them. Thus if green and blue were tied, and green was at 238 while blue was at 223, and +25 were clicked, green would be at 15 and blue would be at 0. Squash When the increment or decrement would send any of the tied variations out of bounds, the out of bounds variation is set to the ceiling of 255 or floor of 0, as appropriate. In this way, all tied variations are squashed to one edge or the other. The top row buttons have the following keyboard accelerators: -25 == Shift Left Arrow -10 == Control Left Arrow -1 == Left Arrow +1 == Right Arrow +10 == Control Right Arrow +25 == Shift Right Arrow Other keyboard accelerators: Alt-w in any secondary window dismisses the window. In the main window it exits Pynche. Alt-q in any window exits Pynche.