mirror of https://github.com/python/cpython
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420 lines
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======================
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Python on macOS README
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======================
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:Authors:
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Jack Jansen (2004-07),
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Ronald Oussoren (2010-04),
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Ned Deily (2012-06)
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This document provides a quick overview of some macOS specific features in
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the Python distribution.
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Compilers for building on macOS
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===============================
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The core developers primarily test builds on macOS with Apple's compiler tools,
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either Xcode or the Command Line Tools. For these we only support building with
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a compiler that includes an SDK that targets the OS on the build machine, that is
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the version of Xcode that shipped with the OS version or one newer.
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For example, for macOS 12 we support Xcode 13 and Xcode 14 (or the corresponding
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Command Line Tools).
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Building with other compilers, such as GCC, likely works, but is not actively supported.
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macOS specific arguments to configure
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=====================================
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* ``--enable-framework[=DIR]``
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If this argument is specified the build will create a Python.framework rather
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than a traditional Unix install. See the section
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_`Building and using a framework-based Python on macOS` for more
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information on frameworks.
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If the optional directory argument is specified the framework is installed
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into that directory. This can be used to install a python framework into
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your home directory::
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$ ./configure --enable-framework=/Users/ronald/Library/Frameworks
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$ make && make install
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This will install the framework itself in ``/Users/ronald/Library/Frameworks``,
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the applications in a subdirectory of ``/Users/ronald/Applications`` and the
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command-line tools in ``/Users/ronald/bin``.
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* ``--with-framework-name=NAME``
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Specify the name for the python framework, defaults to ``Python``. This option
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is only valid when ``--enable-framework`` is specified.
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* ``--enable-universalsdk[=PATH]``
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Create a universal binary build of Python. This can be used with both
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regular and framework builds.
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The optional argument specifies which macOS SDK should be used to perform the
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build. In most cases on current systems, you do not need to specify PATH or
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you can just use ``/``; the default MacOSX SDK for the active Xcode or Command
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Line Tools developer directory will be used. See the macOS ``xcrun`` man page
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for more information. Current versions of macOS and Xcode no longer install
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system header files in their traditional locations, like ``/usr/include`` and
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``/System/Library/Frameworks``; instead they are found within a MacOSX SDK.
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The Apple-supplied build tools handle this transparently and current
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versions of Python now handle this as well. So it is no longer necessary,
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and since macOS 10.14, no longer possible to force the installation of system
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headers with ``xcode-select``.
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* ``--with-universal-archs=VALUE``
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Specify the kind of universal binary that should be created. This option is
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only valid when ``--enable-universalsdk`` is specified. The default is
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``32-bit`` if building with a SDK that supports PPC, otherwise defaults
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to ``intel``. Note that ``intel`` means a universal build of both 32-bit
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and 64-bit binaries and that may not be what you want; for example,
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as of macOS 10.15 Catalina, 32-bit execution is no longer supported by
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the operating system. Thus it is best to either explicitly specify
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values for ``--with-universal-archs``:
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``--enable-universalsdk --with-universal-archs=intel-64``
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or avoid using either.
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Building and using a universal binary of Python on macOS
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========================================================
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1. What is a universal binary
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-----------------------------
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A universal binary build of Python contains object code for more than one
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CPU architecture. A universal macOS executable file or library combines the
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architecture-specific code into one file and can therefore run at native
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speed on all supported architectures. Universal files were introduced in
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macOS 10.4 to add support for Intel-based Macs to the existing PowerPC (PPC)
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machines. In macOS 10.5 support was extended to 64-bit Intel and 64-bit PPC
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architectures. It is possible to build Python with various combinations
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of architectures depending on the build tools and macOS version in use.
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Note that PPC support was removed in macOS 10.7 and 32-bit Intel support
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was removed in macOS 10.15. So currently as of macOS 10.15, macOS only
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supports one execution architecture, 64-bit Intel (``x86_64``).
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2. How do I build a universal binary
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------------------------------------
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You can enable universal binaries by specifying the "--enable-universalsdk"
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flag to configure::
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$ ./configure --enable-universalsdk
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$ make
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$ make install
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This flag can be used with a framework build of python, but also with a classic
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unix build. Universal builds were first supported with macOS 10.4 with Xcode 2.1
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and the 10.4u SDK. Starting with Xcode 3 and macOS 10.5, more configurations are
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available.
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In general, universal builds depend on specific features provided by the
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Apple-supplied compilers and other build tools included in Apple's Xcode
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development tools. You should install Xcode or the command line tools
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component appropriate for the macOS release you are running on. See the
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Python Developer's Guide (https://devguide.python.org/setup/)
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for more information.
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2.1 Flavors of universal binaries
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.................................
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It is possible to build a number of flavors of the universal binary build,
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the default is a 32-bit only binary (i386 and ppc) in build environments that
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support ppc (10.4 with Xcode 2, 10.5 and 10.6 with Xcode 3) or an
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Intel-32/-64-bit binary (i386 and X86_64) in build environments that do not
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support ppc (Xcode 4 on 10.6 and later systems). The flavor can be specified
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using the configure option ``--with-universal-archs=VALUE``. The following
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values are available:
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* ``universal2``: ``arm64``, ``x86_64``
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* ``intel``: ``i386``, ``x86_64``
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* ``intel-32``: ``i386``
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* ``intel-64``: ``x86_64``
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* ``32-bit``: ``ppc``, ``i386``
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* ``3-way``: ``i386``, ``x86_64``, ``ppc``
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* ``64-bit``: ``ppc64``, ``x86_64``
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* ``all``: ``ppc``, ``ppc64``, ``i386``, ``x86_64``
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To build a universal binary that includes a 64-bit architecture, you must build
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on a system running macOS 10.5 or later. The ``all`` and ``64-bit`` flavors can
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only be built with a 10.5 SDK because ``ppc64`` support was only included with
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macOS 10.5. Although legacy ``ppc`` support was included with Xcode 3 on macOS
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10.6, it was removed in Xcode 4, versions of which were released on macOS 10.6
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and which is the standard for macOS 10.7. To summarize, the
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following combinations of SDKs and universal-archs flavors are available:
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* 10.4u SDK with Xcode 2 supports ``32-bit`` only
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* 10.5 SDK with Xcode 3.1.x supports all flavors
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* 10.6 SDK with Xcode 3.2.x supports ``intel``, ``intel-32``,
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``intel-64``, ``3-way``, and ``32-bit``
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* 10.6 SDK with Xcode 4 supports ``intel``, ``intel-32``, and ``intel-64``
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* 10.7 through 10.14 SDKs support ``intel``, ``intel-32``, and ``intel-64``
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* 10.15 and later SDKs support ``intel-64`` only
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* 11.0 and later SDKs support ``universal2``
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The makefile for a framework build will also install ``python3.x-32``
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binaries when the universal architecture includes at least one 32-bit
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architecture (that is, for all flavors but ``64-bit`` and ``intel-64``).
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It will also install ``python3.x-intel64`` binaries in the ``universal2``
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case to allow easy execution with the Rosetta 2 Intel emulator on Apple
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Silicon Macs.
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Running a specific architecture
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...............................
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You can run code using a specific architecture using the ``arch`` command::
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$ arch -i386 python
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Or to explicitly run in 32-bit mode, regardless of the machine hardware::
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$ arch -i386 -ppc python
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Using ``arch`` is not a perfect solution as the selected architecture will
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not automatically carry through to subprocesses launched by programs and tests
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under that Python. If you want to ensure that Python interpreters launched in
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subprocesses also run in 32-bit-mode if the main interpreter does, use
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a ``python3.x-32`` binary and use the value of ``sys.executable`` as the
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``subprocess`` ``Popen`` executable value.
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Likewise, use ``python3.x-intel64`` to force execution in ``x86_64`` mode
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with ``universal2`` binaries.
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Building and using a framework-based Python on macOS
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====================================================
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1. Why would I want a framework Python instead of a normal static Python?
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-------------------------------------------------------------------------
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The main reason is because you want to create GUI programs in Python. With the
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exception of X11/XDarwin-based GUI toolkits all GUI programs need to be run
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from a macOS application bundle (".app").
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While it is technically possible to create a .app without using frameworks you
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will have to do the work yourself if you really want this.
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A second reason for using frameworks is that they put Python-related items in
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only two places: "/Library/Framework/Python.framework" and
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"/Applications/Python <VERSION>" where ``<VERSION>`` can be e.g. "3.8",
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"2.7", etc. This simplifies matters for users installing
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Python from a binary distribution if they want to get rid of it again. Moreover,
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due to the way frameworks work, users without admin privileges can install a
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binary distribution in their home directory without recompilation.
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2. How does a framework Python differ from a normal static Python?
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------------------------------------------------------------------
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In everyday use there is no difference, except that things are stored in
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a different place. If you look in /Library/Frameworks/Python.framework
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you will see lots of relative symlinks, see the Apple documentation for
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details. If you are used to a normal unix Python file layout go down to
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Versions/Current and you will see the familiar bin and lib directories.
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3. Do I need extra packages?
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----------------------------
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Yes, probably. If you want Tkinter support you need to get the macOS AquaTk
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distribution, this is installed by default on macOS 10.4 or later. Be
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aware, though, that the Cocoa-based AquaTk's supplied starting with macOS
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10.6 have proven to be unstable. If possible, you should consider
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installing a newer version before building on macOS 10.6 or later, such as
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the ActiveTcl 8.6. See https://www.python.org/download/mac/tcltk/. If you
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are building with an SDK, ensure that the newer Tcl and Tk frameworks are
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seen in the SDK's ``Library/Frameworks`` directory; you may need to
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manually create symlinks to their installed location, ``/Library/Frameworks``.
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If you want wxPython you need to get that.
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If you want Cocoa you need to get PyObjC.
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4. How do I build a framework Python?
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-------------------------------------
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This directory contains a Makefile that will create a couple of python-related
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applications (full-blown macOS .app applications, that is) in
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"/Applications/Python <VERSION>", and a hidden helper application Python.app
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inside the Python.framework, and unix tools including "python" into
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/usr/local/bin. In addition it has a target "installmacsubtree" that installs
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the relevant portions of the Mac subtree into the Python.framework.
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It is normally invoked indirectly through the main Makefile, as the last step
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in the sequence
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1. ./configure --enable-framework
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2. make
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3. make install
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This sequence will put the framework in ``/Library/Framework/Python.framework``,
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the applications in ``/Applications/Python <VERSION>`` and the unix tools in
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``/usr/local/bin``.
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Installing in another place, for instance ``$HOME/Library/Frameworks`` if you
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have no admin privileges on your machine, is possible. This can be accomplished
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by configuring with ``--enable-framework=$HOME/Library/Frameworks``.
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The other two directories will then also be installed in your home directory,
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at ``$HOME/Applications/Python-<VERSION>`` and ``$HOME/bin``.
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If you want to install some part, but not all, read the main Makefile. The
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frameworkinstall is composed of a couple of sub-targets that install the
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framework itself, the Mac subtree, the applications and the unix tools.
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There is an extra target frameworkinstallextras that is not part of the
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normal frameworkinstall which installs the Tools directory into
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"/Applications/Python <VERSION>", this is useful for binary
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distributions.
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What do all these programs do?
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==============================
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"IDLE.app" is an integrated development environment for Python: editor,
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debugger, etc.
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"Python Launcher.app" is a helper application that will handle things when you
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double-click a .py, .pyc or .pyw file. For the first two it creates a Terminal
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window and runs the scripts with the normal command-line Python. For the
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latter it runs the script in the Python.app interpreter so the script can do
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GUI-things. Keep the ``Option`` key depressed while dragging or double-clicking
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a script to set runtime options. These options can be set persistently
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through Python Launcher's preferences dialog.
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The program ``pythonx.x`` runs python scripts from the command line.
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Previously, various compatibility aliases were also installed, including
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``pythonwx.x`` which in early releases of Python on macOS was required to run
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GUI programs. As of 3.4.0, the ``pythonwx.x`` aliases are no longer installed.
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How do I create a binary distribution?
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======================================
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Download and unpack the source release from https://www.python.org/download/.
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Go to the directory ``Mac/BuildScript``. There you will find a script
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``build-installer.py`` that does all the work. This will download and build
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a number of 3rd-party libraries, configures and builds a framework Python,
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installs it, creates the installer package files and then packs this in a
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DMG image. The script also builds an HTML copy of the current Python
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documentation set for this release for inclusion in the framework. The
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installer package will create links to the documentation for use by IDLE,
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pydoc, shell users, and Finder user.
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The script will build a universal binary so you'll therefore have to run this
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script on macOS 10.4 or later and with Xcode 2.1 or later installed.
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However, the Python build process itself has several build dependencies not
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available out of the box with macOS 10.4 so you may have to install
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additional software beyond what is provided with Xcode 2.
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It should be possible to use SDKs and/or older
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versions of Xcode to build installers that are compatible with older systems
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on a newer system but this may not be completely foolproof so the resulting
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executables, shared libraries, and ``.so`` bundles should be carefully
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examined and tested on all supported systems for proper dynamic linking
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dependencies. It is safest to build the distribution on a system running the
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minimum macOS version supported.
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All of this is normally done completely isolated in /tmp/_py, so it does not
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use your normal build directory nor does it install into /.
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Because of the way the script locates the files it needs you have to run it
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from within the BuildScript directory. The script accepts a number of
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command-line arguments, run it with --help for more information.
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Configure warnings
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==================
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The configure script sometimes emits warnings like the one below::
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configure: WARNING: libintl.h: present but cannot be compiled
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configure: WARNING: libintl.h: check for missing prerequisite headers?
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configure: WARNING: libintl.h: see the Autoconf documentation
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configure: WARNING: libintl.h: section "Present But Cannot Be Compiled"
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configure: WARNING: libintl.h: proceeding with the preprocessor's result
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configure: WARNING: libintl.h: in the future, the compiler will take precedence
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configure: WARNING: ## --------------------------------------- ##
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configure: WARNING: ## Report this to https://bugs.python.org/ ##
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configure: WARNING: ## --------------------------------------- ##
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This almost always means you are trying to build a universal binary for
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Python and have libraries in ``/usr/local`` that don't contain the required
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architectures. Temporarily move ``/usr/local`` aside to finish the build.
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Uninstalling a framework install, including the binary installer
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================================================================
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Uninstalling a framework can be done by manually removing all bits that got installed.
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That's true for both installations from source and installations using the binary installer.
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macOS does not provide a central uninstaller.
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The main bit of a framework install is the framework itself, installed in
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``/Library/Frameworks/Python.framework``. This can contain multiple versions
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of Python, if you want to remove just one version you have to remove the
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version-specific subdirectory: ``/Library/Frameworks/Python.framework/Versions/X.Y``.
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If you do that, ensure that ``/Library/Frameworks/Python.framework/Versions/Current``
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is a symlink that points to an installed version of Python.
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A framework install also installs some applications in ``/Applications/Python X.Y``,
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And lastly a framework installation installs files in ``/usr/local/bin``, all of
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them symbolic links to files in ``/Library/Frameworks/Python.framework/Versions/X.Y/bin``.
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Weak linking support
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====================
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The CPython sources support building with the latest SDK while targeting deployment
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to macOS 10.9. This is done through weak linking of symbols introduced in macOS
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10.10 or later and checking for their availability at runtime.
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This requires the use of Apple's compiler toolchain on macOS 10.13 or later.
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The basic implementation pattern is:
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* ``HAVE_<FUNCTION>`` is a macro defined (or not) by the configure script
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* ``HAVE_<FUNCTION>_RUNTIME`` is a macro defined in the relevant source
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files. This expands to a call to ``__builtin_available`` when using
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a new enough Apple compiler, and to a true value otherwise.
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* Use ``HAVE_<FUNCTION>_RUNTIME`` before calling ``<function>``. This macro
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*must* be used a the sole expression in an if statement::
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if (HAVE_<FUNCTION>_RUNTIME) {
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/* <function> is available */
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}
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Or:
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if (HAVE_<FUNCTION>_RUNTIME) {} else {
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/* <function> is not available */
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}
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Using other patterns (such as ``!HAVE_<FUNCTION>_RUNTIME``) is not supported
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by Apple's compilers.
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Resources
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=========
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* https://www.python.org/downloads/macos/
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* https://www.python.org/community/sigs/current/pythonmac-sig/
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* https://devguide.python.org/
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