cpython/Include/internal/pycore_ceval_state.h

135 lines
3.8 KiB
C

#ifndef Py_INTERNAL_CEVAL_STATE_H
#define Py_INTERNAL_CEVAL_STATE_H
#ifdef __cplusplus
extern "C" {
#endif
#ifndef Py_BUILD_CORE
# error "this header requires Py_BUILD_CORE define"
#endif
#include "pycore_lock.h" // PyMutex
#include "pycore_gil.h" // struct _gil_runtime_state
typedef int (*_Py_pending_call_func)(void *);
struct _pending_call {
_Py_pending_call_func func;
void *arg;
int flags;
};
#define PENDINGCALLSARRAYSIZE 300
#define MAXPENDINGCALLS PENDINGCALLSARRAYSIZE
/* For interpreter-level pending calls, we want to avoid spending too
much time on pending calls in any one thread, so we apply a limit. */
#if MAXPENDINGCALLS > 100
# define MAXPENDINGCALLSLOOP 100
#else
# define MAXPENDINGCALLSLOOP MAXPENDINGCALLS
#endif
/* We keep the number small to preserve as much compatibility
as possible with earlier versions. */
#define MAXPENDINGCALLS_MAIN 32
/* For the main thread, we want to make sure all pending calls are
run at once, for the sake of prompt signal handling. This is
unlikely to cause any problems since there should be very few
pending calls for the main thread. */
#define MAXPENDINGCALLSLOOP_MAIN 0
struct _pending_calls {
PyThreadState *handling_thread;
PyMutex mutex;
/* Request for running pending calls. */
int32_t npending;
/* The maximum allowed number of pending calls.
If the queue fills up to this point then _PyEval_AddPendingCall()
will return _Py_ADD_PENDING_FULL. */
int32_t max;
/* We don't want a flood of pending calls to interrupt any one thread
for too long, so we keep a limit on the number handled per pass.
A value of 0 means there is no limit (other than the maximum
size of the list of pending calls). */
int32_t maxloop;
struct _pending_call calls[PENDINGCALLSARRAYSIZE];
int first;
int next;
};
typedef enum {
PERF_STATUS_FAILED = -1, // Perf trampoline is in an invalid state
PERF_STATUS_NO_INIT = 0, // Perf trampoline is not initialized
PERF_STATUS_OK = 1, // Perf trampoline is ready to be executed
} perf_status_t;
#ifdef PY_HAVE_PERF_TRAMPOLINE
struct code_arena_st;
struct trampoline_api_st {
void* (*init_state)(void);
void (*write_state)(void* state, const void *code_addr,
unsigned int code_size, PyCodeObject* code);
int (*free_state)(void* state);
void *state;
Py_ssize_t code_padding;
};
#endif
struct _ceval_runtime_state {
struct {
#ifdef PY_HAVE_PERF_TRAMPOLINE
perf_status_t status;
int perf_trampoline_type;
Py_ssize_t extra_code_index;
struct code_arena_st *code_arena;
struct trampoline_api_st trampoline_api;
FILE *map_file;
Py_ssize_t persist_after_fork;
#else
int _not_used;
#endif
} perf;
/* Pending calls to be made only on the main thread. */
// The signal machinery falls back on this
// so it must be especially stable and efficient.
// For example, we use a preallocated array
// for the list of pending calls.
struct _pending_calls pending_mainthread;
PyMutex sys_trace_profile_mutex;
};
#ifdef PY_HAVE_PERF_TRAMPOLINE
# define _PyEval_RUNTIME_PERF_INIT \
{ \
.status = PERF_STATUS_NO_INIT, \
.extra_code_index = -1, \
.persist_after_fork = 0, \
}
#else
# define _PyEval_RUNTIME_PERF_INIT {0}
#endif
struct _ceval_state {
/* This variable holds the global instrumentation version. When a thread is
running, this value is overlaid onto PyThreadState.eval_breaker so that
changes in the instrumentation version will trigger the eval breaker. */
uintptr_t instrumentation_version;
int recursion_limit;
struct _gil_runtime_state *gil;
int own_gil;
struct _pending_calls pending;
};
#ifdef __cplusplus
}
#endif
#endif /* !Py_INTERNAL_CEVAL_STATE_H */