mirror of https://github.com/python/cpython
913 lines
36 KiB
TeX
913 lines
36 KiB
TeX
\documentstyle[twoside,11pt,myformat,times]{report}
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\title{\bf Extending and Embedding the Python Interpreter}
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\author{
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Guido van Rossum \\
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Dept. CST, CWI, P.O. Box 94079 \\
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1090 GB Amsterdam, The Netherlands \\
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E-mail: {\tt guido@cwi.nl}
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}
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% Tell \index to actually write the .idx file
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\makeindex
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\begin{document}
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\pagenumbering{roman}
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\maketitle
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\begin{abstract}
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\noindent
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This document describes how to write modules in C or C++ to extend the
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Python interpreter. It also describes how to use Python as an
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`embedded' language, and how extension modules can be loaded
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dynamically (at run time) into the interpreter, if the operating
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system supports this feature.
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\end{abstract}
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\pagebreak
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{
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\parskip = 0mm
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\tableofcontents
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}
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\pagebreak
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\pagenumbering{arabic}
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\chapter{Extending Python with C or C++ code}
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\section{Introduction}
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It is quite easy to add non-standard built-in modules to Python, if
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you know how to program in C. A built-in module known to the Python
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programmer as \code{foo} is generally implemented by a file called
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\file{foomodule.c}. All but the most essential standard built-in
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modules also adhere to this convention, and in fact some of them form
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excellent examples of how to create an extension.
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Extension modules can do two things that can't be done directly in
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Python: they can implement new data types, and they can make system
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calls or call C library functions. Since the latter is usually the
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most important reason for adding an extension, I'll concentrate on
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adding `wrappers' around C library functions; the concrete example
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uses the wrapper for
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\code{system()} in module \code{posix}, found in (of course) the file
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\file{posixmodule.c}.
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It is important not to be impressed by the size and complexity of
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the average extension module; much of this is straightforward
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`boilerplate' code (starting right with the copyright notice)!
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Let's skip the boilerplate and have a look at an interesting function
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in \file{posixmodule.c} first:
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\begin{verbatim}
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static object *
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posix_system(self, args)
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object *self;
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object *args;
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{
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char *command;
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int sts;
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if (!getargs(args, "s", &command))
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return NULL;
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sts = system(command);
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return mkvalue("i", sts);
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}
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\end{verbatim}
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This is the prototypical top-level function in an extension module.
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It will be called (we'll see later how this is made possible) when the
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Python program executes statements like
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\begin{verbatim}
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>>> import posix
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>>> sts = posix.system('ls -l')
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\end{verbatim}
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There is a straightforward translation from the arguments to the call
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in Python (here the single value \code{'ls -l'}) to the arguments that
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are passed to the C function. The C function always has two
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parameters, conventionally named \var{self} and \var{args}. In this
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example, \var{self} will always be a \code{NULL} pointer, since this is a
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function, not a method (this is done so that the interpreter doesn't
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have to understand two different types of C functions).
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The \var{args} parameter will be a pointer to a Python object, or
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\code{NULL} if the Python function/method was called without
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arguments. It is necessary to do full argument type checking on each
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call, since otherwise the Python user would be able to cause the
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Python interpreter to `dump core' by passing the wrong arguments to a
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function in an extension module (or no arguments at all). Because
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argument checking and converting arguments to C is such a common task,
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there's a general function in the Python interpreter which combines
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these tasks: \code{getargs()}. It uses a template string to determine
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both the types of the Python argument and the types of the C variables
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into which it should store the converted values. (More about this
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later.)\footnote{
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There are convenience macros \code{getstrarg()},
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\code{getintarg()}, etc., for many common forms of \code{getargs()}
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templates. These are relics from the past; it's better to call
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\code{getargs()} directly.}
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If \code{getargs()} returns nonzero, the argument list has the right
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type and its components have been stored in the variables whose
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addresses are passed. If it returns zero, an error has occurred. In
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the latter case it has already raised an appropriate exception by
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calling \code{err_setstr()}, so the calling function can just return
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\code{NULL}.
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\section{Intermezzo: errors and exceptions}
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An important convention throughout the Python interpreter is the
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following: when a function fails, it should set an exception condition
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and return an error value (often a NULL pointer). Exceptions are set
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in a global variable in the file errors.c; if this variable is NULL no
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exception has occurred. A second variable is the `associated value'
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of the exception.
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The file errors.h declares a host of err_* functions to set various
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types of exceptions. The most common one is \code{err_setstr()} --- its
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arguments are an exception object (e.g. RuntimeError --- actually it
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can be any string object) and a C string indicating the cause of the
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error (this is converted to a string object and stored as the
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`associated value' of the exception). Another useful function is
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\code{err_errno()}, which only takes an exception argument and
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constructs the associated value by inspection of the (UNIX) global
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variable errno.
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You can test non-destructively whether an exception has been set with
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\code{err_occurred()}. However, most code never calls
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\code{err_occurred()} to see whether an error occurred or not, but
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relies on error return values from the functions it calls instead:
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When a function that calls another function detects that the called
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function fails, it should return an error value but not set an
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condition --- one is already set. The caller is then supposed to also
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return an error indication to *its* caller, again *without* calling
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\code{err_setstr()}, and so on --- the most detailed cause of the error
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was already reported by the function that detected it in the first
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place. Once the error has reached Python's interpreter main loop,
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this aborts the currently executing Python code and tries to find an
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exception handler specified by the Python programmer.
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To ignore an exception set by a function call that failed, the
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exception condition must be cleared explicitly by calling
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\code{err_clear()}. The only time C code should call
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\code{err_clear()} is if it doesn't want to pass the error on to the
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interpreter but wants to handle it completely by itself (e.g. by
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trying something else or pretending nothing happened).
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Finally, the function \code{err_get()} gives you both error variables
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*and clears them*. Note that even if an error occurred the second one
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may be NULL. I doubt you will need to use this function.
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Note that a failing \code{malloc()} call must also be turned into an
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exception --- the direct caller of \code{malloc()} (or
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\code{realloc()}) must call \code{err_nomem()} and return a failure
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indicator itself. All the object-creating functions
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(\code{newintobject()} etc.) already do this, so only if you call
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\code{malloc()} directly this note is of importance.
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Also note that, with the important exception of \code{getargs()}, functions
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that return an integer status usually use 0 for success and -1 for
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failure.
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Finally, be careful about cleaning up garbage (making appropriate
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[\code{X}]\code{DECREF()} calls) when you return an error!
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\section{Back to the example}
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Going back to posix_system, you should now be able to understand this
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bit:
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\begin{verbatim}
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if (!getargs(args, "s", &command))
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return NULL;
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\end{verbatim}
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It returns NULL (the error indicator for functions of this kind) if an
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error is detected in the argument list, relying on the exception set
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by \code{getargs()}. The string value of the argument is now copied to the
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local variable 'command'.
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If a Python function is called with multiple arguments, the argument
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list is turned into a tuple. Python programs can us this feature, for
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instance, to explicitly create the tuple containing the arguments
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first and make the call later.
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The next statement in posix_system is a call tothe C library function
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\code{system()}, passing it the string we just got from \code{getargs()}:
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\begin{verbatim}
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sts = system(command);
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\end{verbatim}
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Python strings may contain internal null bytes; but if these occur in
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this example the rest of the string will be ignored by \code{system()}.
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Finally, posix.\code{system()} must return a value: the integer status
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returned by the C library \code{system()} function. This is done by the
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function \code{newintobject()}, which takes a (long) integer as parameter.
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\begin{verbatim}
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return newintobject((long)sts);
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\end{verbatim}
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(Yes, even integers are represented as objects on the heap in Python!)
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If you had a function that returned no useful argument, you would need
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this idiom:
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\begin{verbatim}
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INCREF(None);
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return None;
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\end{verbatim}
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'None' is a unique Python object representing 'no value'. It differs
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from NULL, which means 'error' in most contexts (except when passed as
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a function argument --- there it means 'no arguments').
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\section{The module's function table}
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I promised to show how I made the function \code{posix_system()}
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available to Python programs. This is shown later in posixmodule.c:
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\begin{verbatim}
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static struct methodlist posix_methods[] = {
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...
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{"system", posix_system},
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...
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{NULL, NULL} /* Sentinel */
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};
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void
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initposix()
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{
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(void) initmodule("posix", posix_methods);
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}
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\end{verbatim}
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(The actual \code{initposix()} is somewhat more complicated, but most
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extension modules are indeed as simple as that.) When the Python
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program first imports module 'posix', \code{initposix()} is called,
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which calls \code{initmodule()} with specific parameters. This
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creates a module object (which is inserted in the table sys.modules
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under the key 'posix'), and adds built-in-function objects to the
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newly created module based upon the table (of type struct methodlist)
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that was passed as its second parameter. The function
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\code{initmodule()} returns a pointer to the module object that it
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creates, but this is unused here. It aborts with a fatal error if the
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module could not be initialized satisfactorily.
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\section{Calling the module initialization function}
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There is one more thing to do: telling the Python module to call the
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\code{initfoo()} function when it encounters an 'import foo' statement.
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This is done in the file config.c. This file contains a table mapping
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module names to parameterless void function pointers. You need to add
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a declaration of \code{initfoo()} somewhere early in the file, and a
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line saying
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\begin{verbatim}
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{"foo", initfoo},
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\end{verbatim}
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to the initializer for inittab[]. It is conventional to include both
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the declaration and the initializer line in preprocessor commands
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\code{\#ifdef USE_FOO} / \code{\#endif}, to make it easy to turn the
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foo extension on or off. Note that the Macintosh version uses a
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different configuration file, distributed as configmac.c. This
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strategy may be extended to other operating system versions, although
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usually the standard config.c file gives a pretty useful starting
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point for a new config*.c file.
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And, of course, I forgot the Makefile. This is actually not too hard,
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just follow the examples for, say, AMOEBA. Just find all occurrences
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of the string AMOEBA in the Makefile and do the same for FOO that's
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done for AMOEBA...
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(Note: if you are using dynamic loading for your extension, you don't
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need to edit config.c and the Makefile. See \file{./DYNLOAD} for more
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info about this.)
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\section{Calling Python functions from C}
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The above concentrates on making C functions accessible to the Python
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programmer. The reverse is also often useful: calling Python
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functions from C. This is especially the case for libraries that
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support so-called `callback' functions. If a C interface makes heavy
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use of callbacks, the equivalent Python often needs to provide a
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callback mechanism to the Python programmer; the implementation may
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require calling the Python callback functions from a C callback.
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Other uses are also possible.
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Fortunately, the Python interpreter is easily called recursively, and
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there is a standard interface to call a Python function. I won't
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dwell on how to call the Python parser with a particular string as
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input --- if you're interested, have a look at the implementation of
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the \samp{-c} command line option in pythonmain.c.
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Calling a Python function is easy. First, the Python program must
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somehow pass you the Python function object. You should provide a
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function (or some other interface) to do this. When this function is
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called, save a pointer to the Python function object (be careful to
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INCREF it!) in a global variable --- or whereever you see fit.
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For example, the following function might be part of a module
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definition:
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\begin{verbatim}
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static object *my_callback;
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static object *
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my_set_callback(dummy, arg)
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object *dummy, *arg;
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{
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XDECREF(my_callback); /* Dispose of previous callback */
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my_callback = arg;
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XINCREF(my_callback); /* Remember new callback */
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/* Boilerplate for "void" return */
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INCREF(None);
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return None;
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}
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\end{verbatim}
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Later, when it is time to call the function, you call the C function
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\code{call_object()}. This function has two arguments, both pointers
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to arbitrary Python objects: the Python function, and the argument.
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The argument can be NULL to call the function without arguments. For
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example:
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\begin{verbatim}
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object *result;
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...
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/* Time to call the callback */
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result = call_object(my_callback, (object *)NULL);
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\end{verbatim}
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\code{call_object()} returns a Python object pointer: this is
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the return value of the Python function. \code{call_object()} is
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`reference-count-neutral' with respect to its arguments, but the
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return value is `new': either it is a brand new object, or it is an
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existing object whose reference count has been incremented. So, you
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should somehow apply DECREF to the result, even (especially!) if you
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are not interested in its value.
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Before you do this, however, it is important to check that the return
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value isn't NULL. If it is, the Python function terminated by raising
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an exception. If the C code that called \code{call_object()} is
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called from Python, it should now return an error indication to its
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Python caller, so the interpreter can print a stack trace, or the
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calling Python code can handle the exception. If this is not possible
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or desirable, the exception should be cleared by calling
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\code{err_clear()}. For example:
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\begin{verbatim}
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if (result == NULL)
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return NULL; /* Pass error back */
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/* Here maybe use the result */
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DECREF(result);
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\end{verbatim}
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Depending on the desired interface to the Python callback function,
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you may also have to provide an argument to \code{call_object()}. In
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some cases the argument is also provided by the Python program,
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through the same interface that specified the callback function. It
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can then be saved and used in the same manner as the function object.
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In other cases, you may have to construct a new object to pass as
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argument. In this case you must dispose of it as well. For example,
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if you want to pass an integral event code, you might use the
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following code:
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\begin{verbatim}
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object *argument;
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...
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argument = newintobject((long)eventcode);
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result = call_object(my_callback, argument);
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DECREF(argument);
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if (result == NULL)
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return NULL; /* Pass error back */
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/* Here maybe use the result */
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DECREF(result);
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\end{verbatim}
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Note the placement of DECREF(argument) immediately after the call,
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before the error check! Also note that strictly spoken this code is
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not complete: \code{newintobject()} may run out of memory, and this
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should be checked.
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In even more complicated cases you may want to pass the callback
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function multiple arguments. To this end you have to construct (and
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dispose of!) a tuple object. Details (mostly concerned with the
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errror checks and reference count manipulation) are left as an
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exercise for the reader; most of this is also needed when returning
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multiple values from a function.
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XXX TO DO: explain objects.
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XXX TO DO: defining new object types.
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\section{Format strings for {\tt getargs()}}
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The \code{getargs()} function is declared in \file{modsupport.h} as
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follows:
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\begin{verbatim}
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int getargs(object *arg, char *format, ...);
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\end{verbatim}
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The remaining arguments must be addresses of variables whose type is
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determined by the format string. For the conversion to succeed, the
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`arg' object must match the format and the format must be exhausted.
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Note that while \code{getargs()} checks that the Python object really
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is of the specified type, it cannot check that the addresses provided
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in the call match: if you make mistakes there, your code will probably
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dump core.
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A format string consists of a single `format unit'. A format unit
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describes one Python object; it is usually a single character or a
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parenthesized string. The type of a format units is determined from
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its first character, the `format letter':
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\begin{description}
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\item[\samp{s} (string)]
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The Python object must be a string object. The C argument must be a
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char** (i.e. the address of a character pointer), and a pointer to
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the C string contained in the Python object is stored into it. If the
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next character in the format string is \samp{\#}, another C argument
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of type int* must be present, and the length of the Python string (not
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counting the trailing zero byte) is stored into it.
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\item[\samp{z} (string or zero, i.e. \code{NULL})]
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Like \samp{s}, but the object may also be None. In this case the
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string pointer is set to NULL and if a \samp{\#} is present the size
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it set to 0.
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\item[\samp{b} (byte, i.e. char interpreted as tiny int)]
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The object must be a Python integer. The C argument must be a char*.
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\item[\samp{h} (half, i.e. short)]
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The object must be a Python integer. The C argument must be a short*.
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\item[\samp{i} (int)]
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The object must be a Python integer. The C argument must be an int*.
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\item[\samp{l} (long)]
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The object must be a (plain!) Python integer. The C argument must be
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a long*.
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\item[\samp{c} (char)]
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The Python object must be a string of length 1. The C argument must
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be a char*. (Don't pass an int*!)
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\item[\samp{f} (float)]
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The object must be a Python int or float. The C argument must be a
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float*.
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\item[\samp{d} (double)]
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The object must be a Python int or float. The C argument must be a
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double*.
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\item[\samp{S} (string object)]
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The object must be a Python string. The C argument must be an
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object** (i.e. the address of an object pointer). The C program thus
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gets back the actual string object that was passed, not just a pointer
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to its array of characters and its size as for format character
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\samp{s}.
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\item[\samp{O} (object)]
|
|
The object can be any Python object, including None, but not NULL.
|
|
The C argument must be an object**. This can be used if an argument
|
|
list must contain objects of a type for which no format letter exist:
|
|
the caller must then check that it has the right type.
|
|
|
|
\item[\samp{(} (tuple)]
|
|
The object must be a Python tuple. Following the \samp{(} character
|
|
in the format string must come a number of format units describing the
|
|
elements of the tuple, followed by a \samp{)} character. Tuple
|
|
format units may be nested. (There are no exceptions for empty and
|
|
singleton tuples; \samp{()} specifies an empty tuple and \samp{(i)} a
|
|
singleton of one integer. Normally you don't want to use the latter,
|
|
since it is hard for the user to specify.
|
|
|
|
\end{description}
|
|
|
|
More format characters will probably be added as the need arises. It
|
|
should be allowed to use Python long integers whereever integers are
|
|
expected, and perform a range check. (A range check is in fact always
|
|
necessary for the \samp{b}, \samp{h} and \samp{i} format
|
|
letters, but this is currently not implemented.)
|
|
|
|
Some example calls:
|
|
|
|
\begin{verbatim}
|
|
int ok;
|
|
int i, j;
|
|
long k, l;
|
|
char *s;
|
|
int size;
|
|
|
|
ok = getargs(args, "(lls)", &k, &l, &s); /* Two longs and a string */
|
|
/* Possible Python call: f(1, 2, 'three') */
|
|
|
|
ok = getargs(args, "s", &s); /* A string */
|
|
/* Possible Python call: f('whoops!') */
|
|
|
|
ok = getargs(args, ""); /* No arguments */
|
|
/* Python call: f() */
|
|
|
|
ok = getargs(args, "((ii)s#)", &i, &j, &s, &size);
|
|
/* A pair of ints and a string, whose size is also returned */
|
|
/* Possible Python call: f(1, 2, 'three') */
|
|
|
|
{
|
|
int left, top, right, bottom, h, v;
|
|
ok = getargs(args, "(((ii)(ii))(ii))",
|
|
&left, &top, &right, &bottom, &h, &v);
|
|
/* A rectangle and a point */
|
|
/* Possible Python call:
|
|
f( ((0, 0), (400, 300)), (10, 10)) */
|
|
}
|
|
\end{verbatim}
|
|
|
|
Note that a format string must consist of a single unit; strings like
|
|
\samp{is} and \samp{(ii)s\#} are not valid format strings. (But
|
|
\samp{s\#} is.)
|
|
|
|
The \code{getargs()} function does not support variable-length
|
|
argument lists. In simple cases you can fake these by trying several
|
|
calls to
|
|
\code{getargs()} until one succeeds, but you must take care to call
|
|
\code{err_clear()} before each retry. For example:
|
|
|
|
\begin{verbatim}
|
|
static object *my_method(self, args) object *self, *args; {
|
|
int i, j, k;
|
|
|
|
if (getargs(args, "(ii)", &i, &j)) {
|
|
k = 0; /* Use default third argument */
|
|
}
|
|
else {
|
|
err_clear();
|
|
if (!getargs(args, "(iii)", &i, &j, &k))
|
|
return NULL;
|
|
}
|
|
/* ... use i, j and k here ... */
|
|
INCREF(None);
|
|
return None;
|
|
}
|
|
\end{verbatim}
|
|
|
|
(It is possible to think of an extension to the definition of format
|
|
strings to accomodate this directly, e.g., placing a \samp{|} in a
|
|
tuple might specify that the remaining arguments are optional.
|
|
\code{getargs()} should then return one more than the number of
|
|
variables stored into.)
|
|
|
|
Advanced users note: If you set the `varargs' flag in the method list
|
|
for a function, the argument will always be a tuple (the `raw argument
|
|
list'). In this case you must enclose single and empty argument lists
|
|
in parentheses, e.g., \samp{(s)} and \samp{()}.
|
|
|
|
|
|
\section{The {\tt mkvalue()} function}
|
|
|
|
This function is the counterpart to \code{getargs()}. It is declared
|
|
in \file{modsupport.h} as follows:
|
|
|
|
\begin{verbatim}
|
|
object *mkvalue(char *format, ...);
|
|
\end{verbatim}
|
|
|
|
It supports exactly the same format letters as \code{getargs()}, but
|
|
the arguments (which are input to the function, not output) must not
|
|
be pointers, just values. If a byte, short or float is passed to a
|
|
varargs function, it is widened by the compiler to int or double, so
|
|
\samp{b} and \samp{h} are treated as \samp{i} and \samp{f} is
|
|
treated as \samp{d}. \samp{S} is treated as \samp{O}, \samp{s} is
|
|
treated as \samp{z}. \samp{z\#} and \samp{s\#} are supported: a
|
|
second argument specifies the length of the data (negative means use
|
|
\code{strlen()}). \samp{S} and \samp{O} add a reference to their
|
|
argument (so you should \code{DECREF()} it if you've just created it
|
|
and aren't going to use it again).
|
|
|
|
If the argument for \samp{O} or \samp{S} is a NULL pointer, it is
|
|
assumed that this was caused because the call producing the argument
|
|
found an error and set an exception. Therefore, \code{mkvalue()} will
|
|
return \code{NULL} but won't set an exception if one is already set.
|
|
If no exception is set, \code{SystemError} is set.
|
|
|
|
If there is an error in the format string, the \code{SystemError}
|
|
exception is set, since it is the calling C code's fault, not that of
|
|
the Python user who sees the exception.
|
|
|
|
Example:
|
|
|
|
\begin{verbatim}
|
|
return mkvalue("(ii)", 0, 0);
|
|
\end{verbatim}
|
|
|
|
returns a tuple containing two zeros. (Outer parentheses in the
|
|
format string are actually superfluous, but you can use them for
|
|
compatibility with \code{getargs()}, which requires them if more than
|
|
one argument is expected.)
|
|
|
|
|
|
\section{Reference counts}
|
|
|
|
Here's a useful explanation of \code{INCREF()} and \code{DECREF()}
|
|
(after an original by Sjoerd Mullender).
|
|
|
|
Use \code{XINCREF()} or \code{XDECREF()} instead of \code{INCREF()} /
|
|
\code{DECREF()} when the argument may be \code{NULL}.
|
|
|
|
The basic idea is, if you create an extra reference to an object, you
|
|
must \code{INCREF()} it, if you throw away a reference to an object,
|
|
you must \code{DECREF()} it. Functions such as
|
|
\code{newstringobject()}, \code{newsizedstringobject()},
|
|
\code{newintobject()}, etc. create a reference to an object. If you
|
|
want to throw away the object thus created, you must use
|
|
\code{DECREF()}.
|
|
|
|
If you put an object into a tuple or list using \code{settupleitem()}
|
|
or \code{setlistitem()}, the idea is that you usually don't want to
|
|
keep a reference of your own around, so Python does not
|
|
\code{INCREF()} the elements. It does \code{DECREF()} the old value.
|
|
This means that if you put something into such an object using the
|
|
functions Python provides for this, you must \code{INCREF()} the
|
|
object if you also want to keep a separate reference to the object around.
|
|
Also, if you replace an element, you should \code{INCREF()} the old
|
|
element first if you want to keep it. If you didn't \code{INCREF()}
|
|
it before you replaced it, you are not allowed to look at it anymore,
|
|
since it may have been freed.
|
|
|
|
Returning an object to Python (i.e. when your C function returns)
|
|
creates a reference to an object, but it does not change the reference
|
|
count. When your code does not keep another reference to the object,
|
|
you should not \code{INCREF()} or \code{DECREF()} it (assuming it is a
|
|
newly created object). When you do keep a reference around, you
|
|
should \code{INCREF()} the object. Also, when you return a global
|
|
object such as \code{None}, you should \code{INCREF()} it.
|
|
|
|
If you want to return a tuple, you should consider using
|
|
\code{mkvalue()}. This function creates a new tuple with a reference
|
|
count of 1 which you can return. If any of the elements you put into
|
|
the tuple are objects (format codes \samp{O} or \samp{S}), they
|
|
are \code{INCREF()}'ed by \code{mkvalue()}. If you don't want to keep
|
|
references to those elements around, you should \code{DECREF()} them
|
|
after having called \code{mkvalue()}.
|
|
|
|
Usually you don't have to worry about arguments. They are
|
|
\code{INCREF()}'ed before your function is called and
|
|
\code{DECREF()}'ed after your function returns. When you keep a
|
|
reference to an argument, you should \code{INCREF()} it and
|
|
\code{DECREF()} when you throw it away. Also, when you return an
|
|
argument, you should \code{INCREF()} it, because returning the
|
|
argument creates an extra reference to it.
|
|
|
|
If you use \code{getargs()} to parse the arguments, you can get a
|
|
reference to an object (by using \samp{O} in the format string). This
|
|
object was not \code{INCREF()}'ed, so you should not \code{DECREF()}
|
|
it. If you want to keep the object, you must \code{INCREF()} it
|
|
yourself.
|
|
|
|
If you create your own type of objects, you should use \code{NEWOBJ()}
|
|
to create the object. This sets the reference count to 1. If you
|
|
want to throw away the object, you should use \code{DECREF()}. When
|
|
the reference count reaches zero, your type's \code{dealloc()}
|
|
function is called. In it, you should \code{DECREF()} all object to
|
|
which you keep references in your object, but you should not use
|
|
\code{DECREF()} on your object. You should use \code{DEL()} instead.
|
|
|
|
|
|
\section{Using C++}
|
|
|
|
It is possible to write extension modules in C++. Some restrictions
|
|
apply: since the main program (the Python interpreter) is compiled and
|
|
linked by the C compiler, global or static objects with constructors
|
|
cannot be used. All functions that will be called directly or
|
|
indirectly (i.e. via function pointers) by the Python interpreter will
|
|
have to be declared using \code{extern "C"}; this applies to all
|
|
`methods' as well as to the module's initialization function.
|
|
It is unnecessary to enclose the Python header files in
|
|
\code{extern "C" \{...\}} --- they do this already.
|
|
|
|
|
|
\chapter{Embedding Python in another application}
|
|
|
|
Embedding Python is similar to extending it, but not quite. The
|
|
difference is that when you extend Python, the main program of the
|
|
application is still the Python interpreter, while of you embed
|
|
Python, the main program may have nothing to do with Python ---
|
|
instead, some parts of the application occasionally call the Python
|
|
interpreter to run some Python code.
|
|
|
|
So if you are embedding Python, you are providing your own main
|
|
program. One of the things this main program has to do is initialize
|
|
the Python interpreter. At the very least, you have to call the
|
|
function \code{initall()}. There are optional calls to pass command
|
|
line arguments to Python. Then later you can call the interpreter
|
|
from any part of the application.
|
|
|
|
There are several different ways to call the interpreter: you can pass
|
|
a string containing Python statements to \code{run_command()}, or you
|
|
can pass a stdio file pointer and a file name (for identification in
|
|
error messages only) to \code{run_script()}. You can also call the
|
|
lower-level operations described in the previous chapters to construct
|
|
and use Python objects.
|
|
|
|
A simple demo of embedding Python can be found in the directory
|
|
\file{<pythonroot>/embed}.
|
|
|
|
|
|
\section{Using C++}
|
|
|
|
It is also possible to embed Python in a C++ program; how this is done
|
|
exactly will depend on the details of the C++ system used; in general
|
|
you will need to write the main program in C++, and use the C++
|
|
compiler to compile and link your program. There is no need to
|
|
recompile Python itself with C++.
|
|
|
|
|
|
\chapter{Dynamic Loading}
|
|
|
|
On some systems (e.g., SunOS, SGI Irix) it is possible to configure
|
|
Python to support dynamic loading of modules implemented in C. Once
|
|
configured and installed it's trivial to use: if a Python program
|
|
executes \code{import foo}, the search for modules tries to find a
|
|
file \file{foomodule.o} in the module search path, and if one is
|
|
found, it is linked with the executing binary and executed. Once
|
|
linked, the module acts just like a built-in module.
|
|
|
|
The advantages of dynamic loading are twofold: the `core' Python
|
|
binary gets smaller, and users can extend Python with their own
|
|
modules implemented in C without having to build and maintain their
|
|
own copy of the Python interpreter. There are also disadvantages:
|
|
dynamic loading isn't available on all systems (this just means that
|
|
on some systems you have to use static loading), and dynamically
|
|
loading a module that was compiled for a different version of Python
|
|
(e.g., with a different representation of objects) may dump core.
|
|
|
|
{\bf NEW:} Under SunOS, dynamic loading now uses SunOS shared
|
|
libraries and is always configured. See at the end of this chapter
|
|
for how to create a dynamically loadable module.
|
|
|
|
|
|
\section{Configuring and building the interpreter for dynamic loading}
|
|
|
|
(Ignore this section for SunOS --- on SunOS dynamic loading is always
|
|
configured.)
|
|
|
|
Dynamic loading is a little complicated to configure, since its
|
|
implementation is extremely system dependent, and there are no
|
|
really standard libraries or interfaces for it. I'm using an
|
|
extremely simple interface, which basically needs only one function:
|
|
|
|
\begin{verbatim}
|
|
funcptr = dl_loadmod(binary, object, function)
|
|
\end{verbatim}
|
|
|
|
where \code{binary} is the pathname of the currently executing program
|
|
(not just \code{argv[0]}!), \code{object} is the name of the \samp{.o}
|
|
file to be dynamically loaded, and \code{function} is the name of a
|
|
function in the module. If the dynamic loading succeeds,
|
|
\code{dl_loadmod()} returns a pointer to the named function; if not, it
|
|
returns \code{NULL}.
|
|
|
|
I provide two implementations of \code{dl_loadmod()}: one for SGI machines
|
|
running Irix 4.0 (written by my colleague Jack Jansen), and one that
|
|
is a thin interface layer for Wilson Ho's (GNU) dynamic loading
|
|
package \dfn{dld} (version 3.2.3). Dld implements a much more powerful
|
|
version of dynamic loading than needed (including unlinking), but it
|
|
does not support System V's COFF object file format. It currently
|
|
supports only VAX (Ultrix), Sun 3 (SunOS 3.4 and 4.0), SPARCstation
|
|
(SunOS 4.0), Sequent Symmetry (Dynix), and Atari ST (from the dld
|
|
3.2.3 README file). Dld is part of the standard Python distribution;
|
|
if you didn't get it,many ftp archive sites carry dld these days, so
|
|
it won't be hard to get hold of it if you need it (using archie).
|
|
|
|
(If you don't know where to get dld, try anonymous ftp to
|
|
\file{wuarchive.wustl.edu:/mirrors2/gnu/dld-3.2.3.tar.Z}. Jack's dld
|
|
can be found at \file{ftp.cwi.nl:/pub/python/dl.tar.Z}.)
|
|
|
|
To build a Python interpreter capable of dynamic loading, you need to
|
|
edit the Makefile. Basically you must uncomment the lines starting
|
|
with \samp{\#DL_}, but you must also edit some of the lines to choose
|
|
which version of dl_loadmod to use, and fill in the pathname of the dld
|
|
library if you use it. And, of course, you must first build
|
|
dl_loadmod and dld, if used. (This is now done through the Configure
|
|
script. For SunOS, everything is now automatic as long as the
|
|
architecture type is \code{sun4}.)
|
|
|
|
|
|
\section{Building a dynamically loadable module}
|
|
|
|
Building an object file usable by dynamic loading is easy, if you
|
|
follow these rules (substitute your module name for \code{foo}
|
|
everywhere):
|
|
|
|
\begin{itemize}
|
|
|
|
\item
|
|
The source filename must be \file{foomodule.c}, so the object
|
|
name is \file{foomodule.o}.
|
|
|
|
\item
|
|
The module must be written as a (statically linked) Python extension
|
|
module (described in an earlier chapter) except that no line for it
|
|
must be added to \file{config.c} and it mustn't be linked with the
|
|
main Python interpreter.
|
|
|
|
\item
|
|
The module's initialization function must be called \code{initfoo}; it
|
|
must install the module in \code{sys.modules} (generally by calling
|
|
\code{initmodule()} as explained earlier.
|
|
|
|
\item
|
|
The module must be compiled with \samp{-c}. The resulting .o file must
|
|
not be stripped.
|
|
|
|
\item
|
|
Since the module must include many standard Python include files, it
|
|
must be compiled with a \samp{-I} option pointing to the Python source
|
|
directory (unless it resides there itself).
|
|
|
|
\item
|
|
On SGI Irix, the compiler flag \samp{-G0} (or \samp{-G 0}) must be passed.
|
|
IF THIS IS NOT DONE THE RESULTING CODE WILL NOT WORK.
|
|
|
|
\item
|
|
{\bf NEW:} On SunOS, you must create a shared library from your \samp{.o}
|
|
file using the following command (assuming your module is called
|
|
\code{foo}):
|
|
|
|
\begin{verbatim}
|
|
ld -o foomodule.so foomodule.o <any other libraries needed>
|
|
\end{verbatim}
|
|
|
|
and place the resulting \samp{.so} file in the Python search path (not
|
|
the \samp{.o} file). Note: on Solaris, you need to pass \samp{-G} to
|
|
the loader.
|
|
|
|
\end{itemize}
|
|
|
|
|
|
\section{Using libraries}
|
|
|
|
If your dynamically loadable module needs to be linked with one or
|
|
more libraries that aren't linked with Python (or if it needs a
|
|
routine that isn't used by Python from one of the libraries with which
|
|
Python is linked), you must specify a list of libraries to search
|
|
after loading the module in a file with extension \samp{.libs} (and
|
|
otherwise the same as your \samp{.o} file). This file should contain
|
|
one or more lines containing whitespace-separated absolute library
|
|
pathnames. When using the dl interface, \samp{-l...} flags may also
|
|
be used (it is in fact passed as an option list to the system linker
|
|
ld(1)), but the dl-dld interface requires absolute pathnames. I
|
|
believe it is possible to specify shared libraries here.
|
|
|
|
(On SunOS, any extra libraries must be specified on the \code{ld}
|
|
command that creates the \samp{.so} file.)
|
|
|
|
|
|
\section{Caveats}
|
|
|
|
Dynamic loading requires that \code{main}'s \code{argv[0]} contains
|
|
the pathname or at least filename of the Python interpreter.
|
|
Unfortunately, when executing a directly executable Python script (an
|
|
executable file with \samp{\#!...} on the first line), the kernel
|
|
overwrites \code{argv[0]} with the name of the script. There is no
|
|
easy way around this, so executable Python scripts cannot use
|
|
dynamically loaded modules. (You can always write a simple shell
|
|
script that calls the Python interpreter with the script as its
|
|
input.)
|
|
|
|
When using dl, the overlay is first converted into an `overlay' for
|
|
the current process by the system linker (\code{ld}). The overlay is
|
|
saved as a file with extension \samp{.ld}, either in the directory
|
|
where the \samp{.o} file lives or (if that can't be written) in a
|
|
temporary directory. An existing \samp{.ld} file resulting from a
|
|
previous run (not from a temporary directory) is used, bypassing the
|
|
(costly) linking phase, provided its version matches the \samp{.o}
|
|
file and the current binary. (See the \code{dl} man page for more
|
|
details.)
|
|
|
|
|
|
\input{ext.ind}
|
|
|
|
\end{document}
|