cpython/Lib/_pyrepl/windows_console.py

588 lines
17 KiB
Python

# Copyright 2000-2004 Michael Hudson-Doyle <micahel@gmail.com>
#
# All Rights Reserved
#
#
# Permission to use, copy, modify, and distribute this software and
# its documentation for any purpose is hereby granted without fee,
# provided that the above copyright notice appear in all copies and
# that both that copyright notice and this permission notice appear in
# supporting documentation.
#
# THE AUTHOR MICHAEL HUDSON DISCLAIMS ALL WARRANTIES WITH REGARD TO
# THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
# AND FITNESS, IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL,
# INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
# RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
# CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
from __future__ import annotations
import io
from multiprocessing import Value
import os
import sys
from abc import ABC, abstractmethod
from collections import deque
from dataclasses import dataclass, field
import ctypes
from ctypes.wintypes import (
_COORD,
WORD,
SMALL_RECT,
BOOL,
HANDLE,
CHAR,
DWORD,
WCHAR,
SHORT,
)
from ctypes import Structure, POINTER, Union
from .console import Event, Console
from .trace import trace
from .utils import wlen
try:
from ctypes import GetLastError, WinDLL, windll, WinError # type: ignore[attr-defined]
except:
# Keep MyPy happy off Windows
from ctypes import CDLL as WinDLL, cdll as windll
def GetLastError() -> int:
return 42
class WinError(OSError): # type: ignore[no-redef]
def __init__(self, err: int | None, descr: str | None = None) -> None:
self.err = err
self.descr = descr
TYPE_CHECKING = False
if TYPE_CHECKING:
from typing import IO
VK_MAP: dict[int, str] = {
0x23: "end", # VK_END
0x24: "home", # VK_HOME
0x25: "left", # VK_LEFT
0x26: "up", # VK_UP
0x27: "right", # VK_RIGHT
0x28: "down", # VK_DOWN
0x2E: "delete", # VK_DELETE
0x70: "f1", # VK_F1
0x71: "f2", # VK_F2
0x72: "f3", # VK_F3
0x73: "f4", # VK_F4
0x74: "f5", # VK_F5
0x75: "f6", # VK_F6
0x76: "f7", # VK_F7
0x77: "f8", # VK_F8
0x78: "f9", # VK_F9
0x79: "f10", # VK_F10
0x7A: "f11", # VK_F11
0x7B: "f12", # VK_F12
0x7C: "f13", # VK_F13
0x7D: "f14", # VK_F14
0x7E: "f15", # VK_F15
0x7F: "f16", # VK_F16
0x79: "f17", # VK_F17
0x80: "f18", # VK_F18
0x81: "f19", # VK_F19
0x82: "f20", # VK_F20
}
# Console escape codes: https://learn.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences
ERASE_IN_LINE = "\x1b[K"
MOVE_LEFT = "\x1b[{}D"
MOVE_RIGHT = "\x1b[{}C"
MOVE_UP = "\x1b[{}A"
MOVE_DOWN = "\x1b[{}B"
CLEAR = "\x1b[H\x1b[J"
class _error(Exception):
pass
class WindowsConsole(Console):
def __init__(
self,
f_in: IO[bytes] | int = 0,
f_out: IO[bytes] | int = 1,
term: str = "",
encoding: str = "",
):
super().__init__(f_in, f_out, term, encoding)
SetConsoleMode(
OutHandle,
ENABLE_WRAP_AT_EOL_OUTPUT
| ENABLE_PROCESSED_OUTPUT
| ENABLE_VIRTUAL_TERMINAL_PROCESSING,
)
self.screen: list[str] = []
self.width = 80
self.height = 25
self.__offset = 0
self.event_queue: deque[Event] = deque()
try:
self.out = io._WindowsConsoleIO(self.output_fd, "w") # type: ignore[attr-defined]
except ValueError:
# Console I/O is redirected, fallback...
self.out = None
def refresh(self, screen: list[str], c_xy: tuple[int, int]) -> None:
"""
Refresh the console screen.
Parameters:
- screen (list): List of strings representing the screen contents.
- c_xy (tuple): Cursor position (x, y) on the screen.
"""
cx, cy = c_xy
while len(self.screen) < min(len(screen), self.height):
self._hide_cursor()
self._move_relative(0, len(self.screen) - 1)
self.__write("\n")
self.__posxy = 0, len(self.screen)
self.screen.append("")
px, py = self.__posxy
old_offset = offset = self.__offset
height = self.height
# we make sure the cursor is on the screen, and that we're
# using all of the screen if we can
if cy < offset:
offset = cy
elif cy >= offset + height:
offset = cy - height + 1
scroll_lines = offset - old_offset
# Scrolling the buffer as the current input is greater than the visible
# portion of the window. We need to scroll the visible portion and the
# entire history
self._scroll(scroll_lines, self._getscrollbacksize())
self.__posxy = self.__posxy[0], self.__posxy[1] + scroll_lines
self.__offset += scroll_lines
for i in range(scroll_lines):
self.screen.append("")
elif offset > 0 and len(screen) < offset + height:
offset = max(len(screen) - height, 0)
screen.append("")
oldscr = self.screen[old_offset : old_offset + height]
newscr = screen[offset : offset + height]
self.__offset = offset
self._hide_cursor()
for (
y,
oldline,
newline,
) in zip(range(offset, offset + height), oldscr, newscr):
if oldline != newline:
self.__write_changed_line(y, oldline, newline, px)
y = len(newscr)
while y < len(oldscr):
self._move_relative(0, y)
self.__posxy = 0, y
self._erase_to_end()
y += 1
self._show_cursor()
self.screen = screen
self.move_cursor(cx, cy)
def __write_changed_line(
self, y: int, oldline: str, newline: str, px_coord: int
) -> None:
# this is frustrating; there's no reason to test (say)
# self.dch1 inside the loop -- but alternative ways of
# structuring this function are equally painful (I'm trying to
# avoid writing code generators these days...)
minlen = min(wlen(oldline), wlen(newline))
x_pos = 0
x_coord = 0
px_pos = 0
j = 0
for c in oldline:
if j >= px_coord:
break
j += wlen(c)
px_pos += 1
# reuse the oldline as much as possible, but stop as soon as we
# encounter an ESCAPE, because it might be the start of an escape
# sequene
while (
x_coord < minlen
and oldline[x_pos] == newline[x_pos]
and newline[x_pos] != "\x1b"
):
x_coord += wlen(newline[x_pos])
x_pos += 1
self._hide_cursor()
self._move_relative(x_coord, y)
if wlen(oldline) > wlen(newline):
self._erase_to_end()
self.__write(newline[x_pos:])
if wlen(newline) == self.width:
# If we wrapped we want to start at the next line
self._move_relative(0, y + 1)
self.__posxy = 0, y + 1
else:
self.__posxy = wlen(newline), y
if "\x1b" in newline or y != self.__posxy[1]:
# ANSI escape characters are present, so we can't assume
# anything about the position of the cursor. Moving the cursor
# to the left margin should work to get to a known position.
self.move_cursor(0, y)
def _scroll(
self, top: int, bottom: int, left: int | None = None, right: int | None = None
) -> None:
scroll_rect = SMALL_RECT()
scroll_rect.Top = SHORT(top)
scroll_rect.Bottom = SHORT(bottom)
scroll_rect.Left = SHORT(0 if left is None else left)
scroll_rect.Right = SHORT(
self.getheightwidth()[1] - 1 if right is None else right
)
destination_origin = _COORD()
fill_info = CHAR_INFO()
fill_info.UnicodeChar = " "
if not ScrollConsoleScreenBuffer(
OutHandle, scroll_rect, None, destination_origin, fill_info
):
raise WinError(GetLastError())
def _hide_cursor(self):
self.__write("\x1b[?25l")
def _show_cursor(self):
self.__write("\x1b[?25h")
def _enable_blinking(self):
self.__write("\x1b[?12h")
def _disable_blinking(self):
self.__write("\x1b[?12l")
def __write(self, text: str) -> None:
if self.out is not None:
self.out.write(text.encode(self.encoding, "replace"))
self.out.flush()
else:
os.write(self.output_fd, text.encode(self.encoding, "replace"))
@property
def screen_xy(self) -> tuple[int, int]:
info = CONSOLE_SCREEN_BUFFER_INFO()
if not GetConsoleScreenBufferInfo(OutHandle, info):
raise WinError(GetLastError())
return info.dwCursorPosition.X, info.dwCursorPosition.Y
def _erase_to_end(self) -> None:
self.__write(ERASE_IN_LINE)
def prepare(self) -> None:
trace("prepare")
self.screen = []
self.height, self.width = self.getheightwidth()
self.__posxy = 0, 0
self.__gone_tall = 0
self.__offset = 0
def restore(self) -> None:
pass
def _move_relative(self, x: int, y: int) -> None:
"""Moves relative to the current __posxy"""
dx = x - self.__posxy[0]
dy = y - self.__posxy[1]
if dx < 0:
self.__write(MOVE_LEFT.format(-dx))
elif dx > 0:
self.__write(MOVE_RIGHT.format(dx))
if dy < 0:
self.__write(MOVE_UP.format(-dy))
elif dy > 0:
self.__write(MOVE_DOWN.format(dy))
def move_cursor(self, x: int, y: int) -> None:
if x < 0 or y < 0:
raise ValueError(f"Bad cursor position {x}, {y}")
if y < self.__offset or y >= self.__offset + self.height:
self.event_queue.insert(0, Event("scroll", ""))
else:
self._move_relative(x, y)
self.__posxy = x, y
def set_cursor_vis(self, visible: bool) -> None:
if visible:
self._show_cursor()
else:
self._hide_cursor()
def getheightwidth(self) -> tuple[int, int]:
"""Return (height, width) where height and width are the height
and width of the terminal window in characters."""
info = CONSOLE_SCREEN_BUFFER_INFO()
if not GetConsoleScreenBufferInfo(OutHandle, info):
raise WinError(GetLastError())
return (
info.srWindow.Bottom - info.srWindow.Top + 1,
info.srWindow.Right - info.srWindow.Left + 1,
)
def _getscrollbacksize(self) -> int:
info = CONSOLE_SCREEN_BUFFER_INFO()
if not GetConsoleScreenBufferInfo(OutHandle, info):
raise WinError(GetLastError())
return info.srWindow.Bottom # type: ignore[no-any-return]
def _read_input(self) -> INPUT_RECORD | None:
rec = INPUT_RECORD()
read = DWORD()
if not ReadConsoleInput(InHandle, rec, 1, read):
raise WinError(GetLastError())
if read.value == 0:
return None
return rec
def get_event(self, block: bool = True) -> Event | None:
"""Return an Event instance. Returns None if |block| is false
and there is no event pending, otherwise waits for the
completion of an event."""
if self.event_queue:
return self.event_queue.pop()
while True:
rec = self._read_input()
if rec is None:
if block:
continue
return None
if rec.EventType == WINDOW_BUFFER_SIZE_EVENT:
return Event("resize", "")
if rec.EventType != KEY_EVENT or not rec.Event.KeyEvent.bKeyDown:
# Only process keys and keydown events
if block:
continue
return None
key = rec.Event.KeyEvent.uChar.UnicodeChar
if rec.Event.KeyEvent.uChar.UnicodeChar == "\r":
# Make enter make unix-like
return Event(evt="key", data="\n", raw=b"\n")
elif rec.Event.KeyEvent.wVirtualKeyCode == 8:
# Turn backspace directly into the command
return Event(
evt="key",
data="backspace",
raw=rec.Event.KeyEvent.uChar.UnicodeChar,
)
elif rec.Event.KeyEvent.uChar.UnicodeChar == "\x00":
# Handle special keys like arrow keys and translate them into the appropriate command
code = VK_MAP.get(rec.Event.KeyEvent.wVirtualKeyCode)
if code:
return Event(
evt="key", data=code, raw=rec.Event.KeyEvent.uChar.UnicodeChar
)
if block:
continue
return None
return Event(evt="key", data=key, raw=rec.Event.KeyEvent.uChar.UnicodeChar)
def push_char(self, char: int | bytes) -> None:
"""
Push a character to the console event queue.
"""
raise NotImplementedError("push_char not supported on Windows")
def beep(self) -> None:
self.__write("\x07")
def clear(self) -> None:
"""Wipe the screen"""
self.__write(CLEAR)
self.__posxy = 0, 0
self.screen = [""]
def finish(self) -> None:
"""Move the cursor to the end of the display and otherwise get
ready for end. XXX could be merged with restore? Hmm."""
y = len(self.screen) - 1
while y >= 0 and not self.screen[y]:
y -= 1
self._move_relative(0, min(y, self.height + self.__offset - 1))
self.__write("\r\n")
def flushoutput(self) -> None:
"""Flush all output to the screen (assuming there's some
buffering going on somewhere).
All output on Windows is unbuffered so this is a nop"""
pass
def forgetinput(self) -> None:
"""Forget all pending, but not yet processed input."""
while self._read_input() is not None:
pass
def getpending(self) -> Event:
"""Return the characters that have been typed but not yet
processed."""
return Event("key", "", b"")
def wait(self) -> None:
"""Wait for an event."""
raise NotImplementedError("No wait support")
def repaint(self) -> None:
raise NotImplementedError("No repaint support")
# Windows interop
class CONSOLE_SCREEN_BUFFER_INFO(Structure):
_fields_ = [
("dwSize", _COORD),
("dwCursorPosition", _COORD),
("wAttributes", WORD),
("srWindow", SMALL_RECT),
("dwMaximumWindowSize", _COORD),
]
class CONSOLE_CURSOR_INFO(Structure):
_fields_ = [
("dwSize", DWORD),
("bVisible", BOOL),
]
class CHAR_INFO(Structure):
_fields_ = [
("UnicodeChar", WCHAR),
("Attributes", WORD),
]
class Char(Union):
_fields_ = [
("UnicodeChar", WCHAR),
("Char", CHAR),
]
class KeyEvent(ctypes.Structure):
_fields_ = [
("bKeyDown", BOOL),
("wRepeatCount", WORD),
("wVirtualKeyCode", WORD),
("wVirtualScanCode", WORD),
("uChar", Char),
("dwControlKeyState", DWORD),
]
class WindowsBufferSizeEvent(ctypes.Structure):
_fields_ = [("dwSize", _COORD)]
class ConsoleEvent(ctypes.Union):
_fields_ = [
("KeyEvent", KeyEvent),
("WindowsBufferSizeEvent", WindowsBufferSizeEvent),
]
class INPUT_RECORD(Structure):
_fields_ = [("EventType", WORD), ("Event", ConsoleEvent)]
KEY_EVENT = 0x01
FOCUS_EVENT = 0x10
MENU_EVENT = 0x08
MOUSE_EVENT = 0x02
WINDOW_BUFFER_SIZE_EVENT = 0x04
ENABLE_PROCESSED_OUTPUT = 0x01
ENABLE_WRAP_AT_EOL_OUTPUT = 0x02
ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x04
STD_INPUT_HANDLE = -10
STD_OUTPUT_HANDLE = -11
if sys.platform == "win32":
_KERNEL32 = WinDLL("kernel32", use_last_error=True)
GetStdHandle = windll.kernel32.GetStdHandle
GetStdHandle.argtypes = [DWORD]
GetStdHandle.restype = HANDLE
GetConsoleScreenBufferInfo = _KERNEL32.GetConsoleScreenBufferInfo
GetConsoleScreenBufferInfo.argtypes = [
HANDLE,
ctypes.POINTER(CONSOLE_SCREEN_BUFFER_INFO),
]
GetConsoleScreenBufferInfo.restype = BOOL
ScrollConsoleScreenBuffer = _KERNEL32.ScrollConsoleScreenBufferW
ScrollConsoleScreenBuffer.argtypes = [
HANDLE,
POINTER(SMALL_RECT),
POINTER(SMALL_RECT),
_COORD,
POINTER(CHAR_INFO),
]
ScrollConsoleScreenBuffer.restype = BOOL
SetConsoleMode = _KERNEL32.SetConsoleMode
SetConsoleMode.argtypes = [HANDLE, DWORD]
SetConsoleMode.restype = BOOL
ReadConsoleInput = _KERNEL32.ReadConsoleInputW
ReadConsoleInput.argtypes = [HANDLE, POINTER(INPUT_RECORD), DWORD, POINTER(DWORD)]
ReadConsoleInput.restype = BOOL
OutHandle = GetStdHandle(STD_OUTPUT_HANDLE)
InHandle = GetStdHandle(STD_INPUT_HANDLE)
else:
def _win_only(*args, **kwargs):
raise NotImplementedError("Windows only")
GetStdHandle = _win_only
GetConsoleScreenBufferInfo = _win_only
ScrollConsoleScreenBuffer = _win_only
SetConsoleMode = _win_only
ReadConsoleInput = _win_only
OutHandle = 0
InHandle = 0