mirror of https://github.com/python/cpython
588 lines
17 KiB
Python
588 lines
17 KiB
Python
# Copyright 2000-2004 Michael Hudson-Doyle <micahel@gmail.com>
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#
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# All Rights Reserved
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#
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#
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# Permission to use, copy, modify, and distribute this software and
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# its documentation for any purpose is hereby granted without fee,
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# provided that the above copyright notice appear in all copies and
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# that both that copyright notice and this permission notice appear in
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# supporting documentation.
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#
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# THE AUTHOR MICHAEL HUDSON DISCLAIMS ALL WARRANTIES WITH REGARD TO
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# THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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# AND FITNESS, IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL,
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# INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
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# RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
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# CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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from __future__ import annotations
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import io
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from multiprocessing import Value
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import os
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import sys
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from abc import ABC, abstractmethod
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from collections import deque
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from dataclasses import dataclass, field
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import ctypes
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from ctypes.wintypes import (
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_COORD,
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WORD,
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SMALL_RECT,
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BOOL,
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HANDLE,
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CHAR,
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DWORD,
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WCHAR,
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SHORT,
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)
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from ctypes import Structure, POINTER, Union
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from .console import Event, Console
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from .trace import trace
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from .utils import wlen
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try:
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from ctypes import GetLastError, WinDLL, windll, WinError # type: ignore[attr-defined]
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except:
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# Keep MyPy happy off Windows
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from ctypes import CDLL as WinDLL, cdll as windll
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def GetLastError() -> int:
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return 42
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class WinError(OSError): # type: ignore[no-redef]
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def __init__(self, err: int | None, descr: str | None = None) -> None:
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self.err = err
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self.descr = descr
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TYPE_CHECKING = False
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if TYPE_CHECKING:
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from typing import IO
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VK_MAP: dict[int, str] = {
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0x23: "end", # VK_END
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0x24: "home", # VK_HOME
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0x25: "left", # VK_LEFT
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0x26: "up", # VK_UP
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0x27: "right", # VK_RIGHT
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0x28: "down", # VK_DOWN
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0x2E: "delete", # VK_DELETE
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0x70: "f1", # VK_F1
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0x71: "f2", # VK_F2
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0x72: "f3", # VK_F3
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0x73: "f4", # VK_F4
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0x74: "f5", # VK_F5
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0x75: "f6", # VK_F6
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0x76: "f7", # VK_F7
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0x77: "f8", # VK_F8
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0x78: "f9", # VK_F9
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0x79: "f10", # VK_F10
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0x7A: "f11", # VK_F11
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0x7B: "f12", # VK_F12
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0x7C: "f13", # VK_F13
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0x7D: "f14", # VK_F14
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0x7E: "f15", # VK_F15
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0x7F: "f16", # VK_F16
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0x79: "f17", # VK_F17
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0x80: "f18", # VK_F18
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0x81: "f19", # VK_F19
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0x82: "f20", # VK_F20
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}
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# Console escape codes: https://learn.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences
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ERASE_IN_LINE = "\x1b[K"
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MOVE_LEFT = "\x1b[{}D"
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MOVE_RIGHT = "\x1b[{}C"
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MOVE_UP = "\x1b[{}A"
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MOVE_DOWN = "\x1b[{}B"
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CLEAR = "\x1b[H\x1b[J"
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class _error(Exception):
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pass
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class WindowsConsole(Console):
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def __init__(
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self,
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f_in: IO[bytes] | int = 0,
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f_out: IO[bytes] | int = 1,
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term: str = "",
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encoding: str = "",
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):
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super().__init__(f_in, f_out, term, encoding)
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SetConsoleMode(
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OutHandle,
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ENABLE_WRAP_AT_EOL_OUTPUT
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| ENABLE_PROCESSED_OUTPUT
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| ENABLE_VIRTUAL_TERMINAL_PROCESSING,
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)
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self.screen: list[str] = []
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self.width = 80
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self.height = 25
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self.__offset = 0
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self.event_queue: deque[Event] = deque()
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try:
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self.out = io._WindowsConsoleIO(self.output_fd, "w") # type: ignore[attr-defined]
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except ValueError:
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# Console I/O is redirected, fallback...
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self.out = None
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def refresh(self, screen: list[str], c_xy: tuple[int, int]) -> None:
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"""
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Refresh the console screen.
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Parameters:
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- screen (list): List of strings representing the screen contents.
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- c_xy (tuple): Cursor position (x, y) on the screen.
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"""
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cx, cy = c_xy
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while len(self.screen) < min(len(screen), self.height):
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self._hide_cursor()
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self._move_relative(0, len(self.screen) - 1)
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self.__write("\n")
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self.__posxy = 0, len(self.screen)
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self.screen.append("")
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px, py = self.__posxy
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old_offset = offset = self.__offset
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height = self.height
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# we make sure the cursor is on the screen, and that we're
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# using all of the screen if we can
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if cy < offset:
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offset = cy
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elif cy >= offset + height:
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offset = cy - height + 1
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scroll_lines = offset - old_offset
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# Scrolling the buffer as the current input is greater than the visible
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# portion of the window. We need to scroll the visible portion and the
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# entire history
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self._scroll(scroll_lines, self._getscrollbacksize())
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self.__posxy = self.__posxy[0], self.__posxy[1] + scroll_lines
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self.__offset += scroll_lines
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for i in range(scroll_lines):
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self.screen.append("")
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elif offset > 0 and len(screen) < offset + height:
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offset = max(len(screen) - height, 0)
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screen.append("")
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oldscr = self.screen[old_offset : old_offset + height]
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newscr = screen[offset : offset + height]
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self.__offset = offset
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self._hide_cursor()
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for (
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y,
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oldline,
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newline,
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) in zip(range(offset, offset + height), oldscr, newscr):
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if oldline != newline:
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self.__write_changed_line(y, oldline, newline, px)
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y = len(newscr)
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while y < len(oldscr):
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self._move_relative(0, y)
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self.__posxy = 0, y
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self._erase_to_end()
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y += 1
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self._show_cursor()
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self.screen = screen
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self.move_cursor(cx, cy)
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def __write_changed_line(
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self, y: int, oldline: str, newline: str, px_coord: int
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) -> None:
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# this is frustrating; there's no reason to test (say)
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# self.dch1 inside the loop -- but alternative ways of
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# structuring this function are equally painful (I'm trying to
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# avoid writing code generators these days...)
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minlen = min(wlen(oldline), wlen(newline))
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x_pos = 0
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x_coord = 0
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px_pos = 0
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j = 0
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for c in oldline:
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if j >= px_coord:
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break
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j += wlen(c)
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px_pos += 1
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# reuse the oldline as much as possible, but stop as soon as we
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# encounter an ESCAPE, because it might be the start of an escape
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# sequene
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while (
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x_coord < minlen
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and oldline[x_pos] == newline[x_pos]
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and newline[x_pos] != "\x1b"
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):
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x_coord += wlen(newline[x_pos])
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x_pos += 1
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self._hide_cursor()
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self._move_relative(x_coord, y)
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if wlen(oldline) > wlen(newline):
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self._erase_to_end()
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self.__write(newline[x_pos:])
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if wlen(newline) == self.width:
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# If we wrapped we want to start at the next line
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self._move_relative(0, y + 1)
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self.__posxy = 0, y + 1
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else:
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self.__posxy = wlen(newline), y
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if "\x1b" in newline or y != self.__posxy[1]:
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# ANSI escape characters are present, so we can't assume
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# anything about the position of the cursor. Moving the cursor
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# to the left margin should work to get to a known position.
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self.move_cursor(0, y)
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def _scroll(
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self, top: int, bottom: int, left: int | None = None, right: int | None = None
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) -> None:
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scroll_rect = SMALL_RECT()
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scroll_rect.Top = SHORT(top)
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scroll_rect.Bottom = SHORT(bottom)
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scroll_rect.Left = SHORT(0 if left is None else left)
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scroll_rect.Right = SHORT(
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self.getheightwidth()[1] - 1 if right is None else right
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)
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destination_origin = _COORD()
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fill_info = CHAR_INFO()
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fill_info.UnicodeChar = " "
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if not ScrollConsoleScreenBuffer(
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OutHandle, scroll_rect, None, destination_origin, fill_info
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):
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raise WinError(GetLastError())
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def _hide_cursor(self):
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self.__write("\x1b[?25l")
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def _show_cursor(self):
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self.__write("\x1b[?25h")
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def _enable_blinking(self):
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self.__write("\x1b[?12h")
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def _disable_blinking(self):
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self.__write("\x1b[?12l")
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def __write(self, text: str) -> None:
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if self.out is not None:
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self.out.write(text.encode(self.encoding, "replace"))
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self.out.flush()
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else:
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os.write(self.output_fd, text.encode(self.encoding, "replace"))
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@property
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def screen_xy(self) -> tuple[int, int]:
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info = CONSOLE_SCREEN_BUFFER_INFO()
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if not GetConsoleScreenBufferInfo(OutHandle, info):
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raise WinError(GetLastError())
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return info.dwCursorPosition.X, info.dwCursorPosition.Y
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def _erase_to_end(self) -> None:
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self.__write(ERASE_IN_LINE)
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def prepare(self) -> None:
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trace("prepare")
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self.screen = []
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self.height, self.width = self.getheightwidth()
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self.__posxy = 0, 0
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self.__gone_tall = 0
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self.__offset = 0
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def restore(self) -> None:
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pass
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def _move_relative(self, x: int, y: int) -> None:
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"""Moves relative to the current __posxy"""
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dx = x - self.__posxy[0]
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dy = y - self.__posxy[1]
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if dx < 0:
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self.__write(MOVE_LEFT.format(-dx))
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elif dx > 0:
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self.__write(MOVE_RIGHT.format(dx))
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if dy < 0:
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self.__write(MOVE_UP.format(-dy))
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elif dy > 0:
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self.__write(MOVE_DOWN.format(dy))
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def move_cursor(self, x: int, y: int) -> None:
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if x < 0 or y < 0:
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raise ValueError(f"Bad cursor position {x}, {y}")
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if y < self.__offset or y >= self.__offset + self.height:
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self.event_queue.insert(0, Event("scroll", ""))
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else:
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self._move_relative(x, y)
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self.__posxy = x, y
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def set_cursor_vis(self, visible: bool) -> None:
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if visible:
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self._show_cursor()
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else:
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self._hide_cursor()
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def getheightwidth(self) -> tuple[int, int]:
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"""Return (height, width) where height and width are the height
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and width of the terminal window in characters."""
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info = CONSOLE_SCREEN_BUFFER_INFO()
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if not GetConsoleScreenBufferInfo(OutHandle, info):
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raise WinError(GetLastError())
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return (
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info.srWindow.Bottom - info.srWindow.Top + 1,
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info.srWindow.Right - info.srWindow.Left + 1,
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)
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def _getscrollbacksize(self) -> int:
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info = CONSOLE_SCREEN_BUFFER_INFO()
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if not GetConsoleScreenBufferInfo(OutHandle, info):
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raise WinError(GetLastError())
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return info.srWindow.Bottom # type: ignore[no-any-return]
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def _read_input(self) -> INPUT_RECORD | None:
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rec = INPUT_RECORD()
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read = DWORD()
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if not ReadConsoleInput(InHandle, rec, 1, read):
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raise WinError(GetLastError())
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if read.value == 0:
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return None
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return rec
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def get_event(self, block: bool = True) -> Event | None:
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"""Return an Event instance. Returns None if |block| is false
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and there is no event pending, otherwise waits for the
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completion of an event."""
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if self.event_queue:
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return self.event_queue.pop()
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while True:
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rec = self._read_input()
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if rec is None:
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if block:
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continue
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return None
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if rec.EventType == WINDOW_BUFFER_SIZE_EVENT:
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return Event("resize", "")
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if rec.EventType != KEY_EVENT or not rec.Event.KeyEvent.bKeyDown:
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# Only process keys and keydown events
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if block:
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continue
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return None
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key = rec.Event.KeyEvent.uChar.UnicodeChar
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if rec.Event.KeyEvent.uChar.UnicodeChar == "\r":
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# Make enter make unix-like
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return Event(evt="key", data="\n", raw=b"\n")
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elif rec.Event.KeyEvent.wVirtualKeyCode == 8:
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# Turn backspace directly into the command
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return Event(
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evt="key",
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data="backspace",
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raw=rec.Event.KeyEvent.uChar.UnicodeChar,
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)
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elif rec.Event.KeyEvent.uChar.UnicodeChar == "\x00":
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# Handle special keys like arrow keys and translate them into the appropriate command
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code = VK_MAP.get(rec.Event.KeyEvent.wVirtualKeyCode)
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if code:
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return Event(
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evt="key", data=code, raw=rec.Event.KeyEvent.uChar.UnicodeChar
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)
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if block:
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continue
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return None
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return Event(evt="key", data=key, raw=rec.Event.KeyEvent.uChar.UnicodeChar)
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def push_char(self, char: int | bytes) -> None:
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"""
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Push a character to the console event queue.
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"""
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raise NotImplementedError("push_char not supported on Windows")
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def beep(self) -> None:
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self.__write("\x07")
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def clear(self) -> None:
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"""Wipe the screen"""
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self.__write(CLEAR)
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self.__posxy = 0, 0
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self.screen = [""]
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def finish(self) -> None:
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"""Move the cursor to the end of the display and otherwise get
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ready for end. XXX could be merged with restore? Hmm."""
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y = len(self.screen) - 1
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while y >= 0 and not self.screen[y]:
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y -= 1
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self._move_relative(0, min(y, self.height + self.__offset - 1))
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self.__write("\r\n")
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def flushoutput(self) -> None:
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"""Flush all output to the screen (assuming there's some
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buffering going on somewhere).
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All output on Windows is unbuffered so this is a nop"""
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pass
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def forgetinput(self) -> None:
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"""Forget all pending, but not yet processed input."""
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while self._read_input() is not None:
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pass
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def getpending(self) -> Event:
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"""Return the characters that have been typed but not yet
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processed."""
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return Event("key", "", b"")
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def wait(self) -> None:
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"""Wait for an event."""
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raise NotImplementedError("No wait support")
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def repaint(self) -> None:
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raise NotImplementedError("No repaint support")
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# Windows interop
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class CONSOLE_SCREEN_BUFFER_INFO(Structure):
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_fields_ = [
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("dwSize", _COORD),
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("dwCursorPosition", _COORD),
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("wAttributes", WORD),
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("srWindow", SMALL_RECT),
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("dwMaximumWindowSize", _COORD),
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]
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class CONSOLE_CURSOR_INFO(Structure):
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_fields_ = [
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("dwSize", DWORD),
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("bVisible", BOOL),
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]
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class CHAR_INFO(Structure):
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_fields_ = [
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("UnicodeChar", WCHAR),
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("Attributes", WORD),
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]
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class Char(Union):
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_fields_ = [
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("UnicodeChar", WCHAR),
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("Char", CHAR),
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]
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class KeyEvent(ctypes.Structure):
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_fields_ = [
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("bKeyDown", BOOL),
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("wRepeatCount", WORD),
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("wVirtualKeyCode", WORD),
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("wVirtualScanCode", WORD),
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("uChar", Char),
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("dwControlKeyState", DWORD),
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]
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class WindowsBufferSizeEvent(ctypes.Structure):
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_fields_ = [("dwSize", _COORD)]
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class ConsoleEvent(ctypes.Union):
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_fields_ = [
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("KeyEvent", KeyEvent),
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("WindowsBufferSizeEvent", WindowsBufferSizeEvent),
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]
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class INPUT_RECORD(Structure):
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_fields_ = [("EventType", WORD), ("Event", ConsoleEvent)]
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KEY_EVENT = 0x01
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FOCUS_EVENT = 0x10
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MENU_EVENT = 0x08
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MOUSE_EVENT = 0x02
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WINDOW_BUFFER_SIZE_EVENT = 0x04
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ENABLE_PROCESSED_OUTPUT = 0x01
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ENABLE_WRAP_AT_EOL_OUTPUT = 0x02
|
|
ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x04
|
|
|
|
STD_INPUT_HANDLE = -10
|
|
STD_OUTPUT_HANDLE = -11
|
|
|
|
if sys.platform == "win32":
|
|
_KERNEL32 = WinDLL("kernel32", use_last_error=True)
|
|
|
|
GetStdHandle = windll.kernel32.GetStdHandle
|
|
GetStdHandle.argtypes = [DWORD]
|
|
GetStdHandle.restype = HANDLE
|
|
|
|
GetConsoleScreenBufferInfo = _KERNEL32.GetConsoleScreenBufferInfo
|
|
GetConsoleScreenBufferInfo.argtypes = [
|
|
HANDLE,
|
|
ctypes.POINTER(CONSOLE_SCREEN_BUFFER_INFO),
|
|
]
|
|
GetConsoleScreenBufferInfo.restype = BOOL
|
|
|
|
ScrollConsoleScreenBuffer = _KERNEL32.ScrollConsoleScreenBufferW
|
|
ScrollConsoleScreenBuffer.argtypes = [
|
|
HANDLE,
|
|
POINTER(SMALL_RECT),
|
|
POINTER(SMALL_RECT),
|
|
_COORD,
|
|
POINTER(CHAR_INFO),
|
|
]
|
|
ScrollConsoleScreenBuffer.restype = BOOL
|
|
|
|
SetConsoleMode = _KERNEL32.SetConsoleMode
|
|
SetConsoleMode.argtypes = [HANDLE, DWORD]
|
|
SetConsoleMode.restype = BOOL
|
|
|
|
ReadConsoleInput = _KERNEL32.ReadConsoleInputW
|
|
ReadConsoleInput.argtypes = [HANDLE, POINTER(INPUT_RECORD), DWORD, POINTER(DWORD)]
|
|
ReadConsoleInput.restype = BOOL
|
|
|
|
OutHandle = GetStdHandle(STD_OUTPUT_HANDLE)
|
|
InHandle = GetStdHandle(STD_INPUT_HANDLE)
|
|
else:
|
|
|
|
def _win_only(*args, **kwargs):
|
|
raise NotImplementedError("Windows only")
|
|
|
|
GetStdHandle = _win_only
|
|
GetConsoleScreenBufferInfo = _win_only
|
|
ScrollConsoleScreenBuffer = _win_only
|
|
SetConsoleMode = _win_only
|
|
ReadConsoleInput = _win_only
|
|
OutHandle = 0
|
|
InHandle = 0
|