mirror of https://github.com/python/cpython
216 lines
6.9 KiB
Python
216 lines
6.9 KiB
Python
__all__ = ('Runner', 'run')
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import contextvars
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import enum
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import functools
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import threading
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import signal
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from . import coroutines
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from . import events
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from . import exceptions
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from . import tasks
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from . import constants
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class _State(enum.Enum):
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CREATED = "created"
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INITIALIZED = "initialized"
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CLOSED = "closed"
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class Runner:
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"""A context manager that controls event loop life cycle.
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The context manager always creates a new event loop,
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allows to run async functions inside it,
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and properly finalizes the loop at the context manager exit.
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If debug is True, the event loop will be run in debug mode.
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If loop_factory is passed, it is used for new event loop creation.
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asyncio.run(main(), debug=True)
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is a shortcut for
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with asyncio.Runner(debug=True) as runner:
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runner.run(main())
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The run() method can be called multiple times within the runner's context.
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This can be useful for interactive console (e.g. IPython),
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unittest runners, console tools, -- everywhere when async code
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is called from existing sync framework and where the preferred single
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asyncio.run() call doesn't work.
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"""
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# Note: the class is final, it is not intended for inheritance.
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def __init__(self, *, debug=None, loop_factory=None):
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self._state = _State.CREATED
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self._debug = debug
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self._loop_factory = loop_factory
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self._loop = None
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self._context = None
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self._interrupt_count = 0
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self._set_event_loop = False
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def __enter__(self):
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self._lazy_init()
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return self
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def __exit__(self, exc_type, exc_val, exc_tb):
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self.close()
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def close(self):
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"""Shutdown and close event loop."""
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if self._state is not _State.INITIALIZED:
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return
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try:
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loop = self._loop
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_cancel_all_tasks(loop)
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loop.run_until_complete(loop.shutdown_asyncgens())
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loop.run_until_complete(
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loop.shutdown_default_executor(constants.THREAD_JOIN_TIMEOUT))
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finally:
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if self._set_event_loop:
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events.set_event_loop(None)
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loop.close()
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self._loop = None
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self._state = _State.CLOSED
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def get_loop(self):
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"""Return embedded event loop."""
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self._lazy_init()
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return self._loop
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def run(self, coro, *, context=None):
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"""Run a coroutine inside the embedded event loop."""
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if not coroutines.iscoroutine(coro):
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raise ValueError("a coroutine was expected, got {!r}".format(coro))
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if events._get_running_loop() is not None:
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# fail fast with short traceback
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raise RuntimeError(
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"Runner.run() cannot be called from a running event loop")
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self._lazy_init()
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if context is None:
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context = self._context
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task = self._loop.create_task(coro, context=context)
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if (threading.current_thread() is threading.main_thread()
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and signal.getsignal(signal.SIGINT) is signal.default_int_handler
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):
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sigint_handler = functools.partial(self._on_sigint, main_task=task)
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try:
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signal.signal(signal.SIGINT, sigint_handler)
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except ValueError:
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# `signal.signal` may throw if `threading.main_thread` does
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# not support signals (e.g. embedded interpreter with signals
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# not registered - see gh-91880)
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sigint_handler = None
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else:
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sigint_handler = None
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self._interrupt_count = 0
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try:
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return self._loop.run_until_complete(task)
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except exceptions.CancelledError:
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if self._interrupt_count > 0:
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uncancel = getattr(task, "uncancel", None)
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if uncancel is not None and uncancel() == 0:
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raise KeyboardInterrupt()
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raise # CancelledError
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finally:
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if (sigint_handler is not None
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and signal.getsignal(signal.SIGINT) is sigint_handler
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):
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signal.signal(signal.SIGINT, signal.default_int_handler)
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def _lazy_init(self):
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if self._state is _State.CLOSED:
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raise RuntimeError("Runner is closed")
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if self._state is _State.INITIALIZED:
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return
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if self._loop_factory is None:
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self._loop = events.new_event_loop()
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if not self._set_event_loop:
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# Call set_event_loop only once to avoid calling
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# attach_loop multiple times on child watchers
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events.set_event_loop(self._loop)
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self._set_event_loop = True
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else:
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self._loop = self._loop_factory()
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if self._debug is not None:
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self._loop.set_debug(self._debug)
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self._context = contextvars.copy_context()
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self._state = _State.INITIALIZED
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def _on_sigint(self, signum, frame, main_task):
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self._interrupt_count += 1
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if self._interrupt_count == 1 and not main_task.done():
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main_task.cancel()
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# wakeup loop if it is blocked by select() with long timeout
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self._loop.call_soon_threadsafe(lambda: None)
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return
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raise KeyboardInterrupt()
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def run(main, *, debug=None):
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"""Execute the coroutine and return the result.
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This function runs the passed coroutine, taking care of
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managing the asyncio event loop, finalizing asynchronous
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generators and closing the default executor.
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This function cannot be called when another asyncio event loop is
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running in the same thread.
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If debug is True, the event loop will be run in debug mode.
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This function always creates a new event loop and closes it at the end.
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It should be used as a main entry point for asyncio programs, and should
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ideally only be called once.
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The executor is given a timeout duration of 5 minutes to shutdown.
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If the executor hasn't finished within that duration, a warning is
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emitted and the executor is closed.
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Example:
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async def main():
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await asyncio.sleep(1)
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print('hello')
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asyncio.run(main())
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"""
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if events._get_running_loop() is not None:
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# fail fast with short traceback
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raise RuntimeError(
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"asyncio.run() cannot be called from a running event loop")
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with Runner(debug=debug) as runner:
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return runner.run(main)
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def _cancel_all_tasks(loop):
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to_cancel = tasks.all_tasks(loop)
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if not to_cancel:
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return
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for task in to_cancel:
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task.cancel()
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loop.run_until_complete(tasks.gather(*to_cancel, return_exceptions=True))
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for task in to_cancel:
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if task.cancelled():
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continue
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if task.exception() is not None:
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loop.call_exception_handler({
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'message': 'unhandled exception during asyncio.run() shutdown',
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'exception': task.exception(),
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'task': task,
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})
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