mirror of https://github.com/python/cpython
701 lines
25 KiB
ReStructuredText
701 lines
25 KiB
ReStructuredText
:mod:`!socketserver` --- A framework for network servers
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========================================================
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.. module:: socketserver
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:synopsis: A framework for network servers.
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**Source code:** :source:`Lib/socketserver.py`
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--------------
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The :mod:`socketserver` module simplifies the task of writing network servers.
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.. include:: ../includes/wasm-notavail.rst
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There are four basic concrete server classes:
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.. class:: TCPServer(server_address, RequestHandlerClass, bind_and_activate=True)
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This uses the internet TCP protocol, which provides for
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continuous streams of data between the client and server.
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If *bind_and_activate* is true, the constructor automatically attempts to
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invoke :meth:`~BaseServer.server_bind` and
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:meth:`~BaseServer.server_activate`. The other parameters are passed to
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the :class:`BaseServer` base class.
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.. class:: UDPServer(server_address, RequestHandlerClass, bind_and_activate=True)
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This uses datagrams, which are discrete packets of information that may
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arrive out of order or be lost while in transit. The parameters are
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the same as for :class:`TCPServer`.
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.. class:: UnixStreamServer(server_address, RequestHandlerClass, bind_and_activate=True)
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UnixDatagramServer(server_address, RequestHandlerClass, bind_and_activate=True)
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These more infrequently used classes are similar to the TCP and
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UDP classes, but use Unix domain sockets; they're not available on
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non-Unix platforms. The parameters are the same as for
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:class:`TCPServer`.
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These four classes process requests :dfn:`synchronously`; each request must be
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completed before the next request can be started. This isn't suitable if each
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request takes a long time to complete, because it requires a lot of computation,
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or because it returns a lot of data which the client is slow to process. The
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solution is to create a separate process or thread to handle each request; the
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:class:`ForkingMixIn` and :class:`ThreadingMixIn` mix-in classes can be used to
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support asynchronous behaviour.
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Creating a server requires several steps. First, you must create a request
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handler class by subclassing the :class:`BaseRequestHandler` class and
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overriding its :meth:`~BaseRequestHandler.handle` method;
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this method will process incoming
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requests. Second, you must instantiate one of the server classes, passing it
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the server's address and the request handler class. It is recommended to use
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the server in a :keyword:`with` statement. Then call the
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:meth:`~BaseServer.handle_request` or
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:meth:`~BaseServer.serve_forever` method of the server object to
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process one or many requests. Finally, call :meth:`~BaseServer.server_close`
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to close the socket (unless you used a :keyword:`!with` statement).
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When inheriting from :class:`ThreadingMixIn` for threaded connection behavior,
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you should explicitly declare how you want your threads to behave on an abrupt
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shutdown. The :class:`ThreadingMixIn` class defines an attribute
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*daemon_threads*, which indicates whether or not the server should wait for
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thread termination. You should set the flag explicitly if you would like
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threads to behave autonomously; the default is :const:`False`, meaning that
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Python will not exit until all threads created by :class:`ThreadingMixIn` have
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exited.
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Server classes have the same external methods and attributes, no matter what
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network protocol they use.
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Server Creation Notes
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---------------------
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There are five classes in an inheritance diagram, four of which represent
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synchronous servers of four types::
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+------------+
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| BaseServer |
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+------------+
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v
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+-----------+ +------------------+
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| TCPServer |------->| UnixStreamServer |
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+-----------+ +------------------+
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v
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+-----------+ +--------------------+
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| UDPServer |------->| UnixDatagramServer |
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+-----------+ +--------------------+
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Note that :class:`UnixDatagramServer` derives from :class:`UDPServer`, not from
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:class:`UnixStreamServer` --- the only difference between an IP and a Unix
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server is the address family.
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.. class:: ForkingMixIn
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ThreadingMixIn
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Forking and threading versions of each type of server can be created
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using these mix-in classes. For instance, :class:`ThreadingUDPServer`
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is created as follows::
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class ThreadingUDPServer(ThreadingMixIn, UDPServer):
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pass
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The mix-in class comes first, since it overrides a method defined in
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:class:`UDPServer`. Setting the various attributes also changes the
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behavior of the underlying server mechanism.
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:class:`ForkingMixIn` and the Forking classes mentioned below are
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only available on POSIX platforms that support :func:`~os.fork`.
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.. attribute:: block_on_close
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:meth:`ForkingMixIn.server_close <BaseServer.server_close>`
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waits until all child processes complete, except if
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:attr:`block_on_close` attribute is ``False``.
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:meth:`ThreadingMixIn.server_close <BaseServer.server_close>`
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waits until all non-daemon threads complete, except if
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:attr:`block_on_close` attribute is ``False``.
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.. attribute:: max_children
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Specify how many child processes will exist to handle requests at a time
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for :class:`ForkingMixIn`. If the limit is reached,
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new requests will wait until one child process has finished.
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.. attribute:: daemon_threads
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For :class:`ThreadingMixIn` use daemonic threads by setting
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:data:`ThreadingMixIn.daemon_threads <daemon_threads>`
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to ``True`` to not wait until threads complete.
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.. versionchanged:: 3.7
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:meth:`ForkingMixIn.server_close <BaseServer.server_close>` and
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:meth:`ThreadingMixIn.server_close <BaseServer.server_close>` now waits until all
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child processes and non-daemonic threads complete.
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Add a new :attr:`ForkingMixIn.block_on_close <block_on_close>` class
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attribute to opt-in for the pre-3.7 behaviour.
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.. class:: ForkingTCPServer
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ForkingUDPServer
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ThreadingTCPServer
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ThreadingUDPServer
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ForkingUnixStreamServer
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ForkingUnixDatagramServer
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ThreadingUnixStreamServer
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ThreadingUnixDatagramServer
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These classes are pre-defined using the mix-in classes.
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.. versionadded:: 3.12
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The ``ForkingUnixStreamServer`` and ``ForkingUnixDatagramServer`` classes
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were added.
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To implement a service, you must derive a class from :class:`BaseRequestHandler`
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and redefine its :meth:`~BaseRequestHandler.handle` method.
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You can then run various versions of
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the service by combining one of the server classes with your request handler
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class. The request handler class must be different for datagram or stream
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services. This can be hidden by using the handler subclasses
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:class:`StreamRequestHandler` or :class:`DatagramRequestHandler`.
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Of course, you still have to use your head! For instance, it makes no sense to
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use a forking server if the service contains state in memory that can be
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modified by different requests, since the modifications in the child process
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would never reach the initial state kept in the parent process and passed to
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each child. In this case, you can use a threading server, but you will probably
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have to use locks to protect the integrity of the shared data.
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On the other hand, if you are building an HTTP server where all data is stored
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externally (for instance, in the file system), a synchronous class will
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essentially render the service "deaf" while one request is being handled --
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which may be for a very long time if a client is slow to receive all the data it
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has requested. Here a threading or forking server is appropriate.
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In some cases, it may be appropriate to process part of a request synchronously,
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but to finish processing in a forked child depending on the request data. This
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can be implemented by using a synchronous server and doing an explicit fork in
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the request handler class :meth:`~BaseRequestHandler.handle` method.
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Another approach to handling multiple simultaneous requests in an environment
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that supports neither threads nor :func:`~os.fork` (or where these are too
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expensive or inappropriate for the service) is to maintain an explicit table of
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partially finished requests and to use :mod:`selectors` to decide which
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request to work on next (or whether to handle a new incoming request). This is
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particularly important for stream services where each client can potentially be
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connected for a long time (if threads or subprocesses cannot be used).
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.. XXX should data and methods be intermingled, or separate?
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how should the distinction between class and instance variables be drawn?
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Server Objects
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--------------
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.. class:: BaseServer(server_address, RequestHandlerClass)
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This is the superclass of all Server objects in the module. It defines the
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interface, given below, but does not implement most of the methods, which is
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done in subclasses. The two parameters are stored in the respective
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:attr:`server_address` and :attr:`RequestHandlerClass` attributes.
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.. method:: fileno()
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Return an integer file descriptor for the socket on which the server is
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listening. This function is most commonly passed to :mod:`selectors`, to
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allow monitoring multiple servers in the same process.
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.. method:: handle_request()
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Process a single request. This function calls the following methods in
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order: :meth:`get_request`, :meth:`verify_request`, and
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:meth:`process_request`. If the user-provided
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:meth:`~BaseRequestHandler.handle` method of the
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handler class raises an exception, the server's :meth:`handle_error` method
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will be called. If no request is received within :attr:`timeout`
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seconds, :meth:`handle_timeout` will be called and :meth:`handle_request`
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will return.
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.. method:: serve_forever(poll_interval=0.5)
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Handle requests until an explicit :meth:`shutdown` request. Poll for
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shutdown every *poll_interval* seconds.
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Ignores the :attr:`timeout` attribute. It
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also calls :meth:`service_actions`, which may be used by a subclass or mixin
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to provide actions specific to a given service. For example, the
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:class:`ForkingMixIn` class uses :meth:`service_actions` to clean up zombie
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child processes.
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.. versionchanged:: 3.3
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Added ``service_actions`` call to the ``serve_forever`` method.
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.. method:: service_actions()
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This is called in the :meth:`serve_forever` loop. This method can be
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overridden by subclasses or mixin classes to perform actions specific to
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a given service, such as cleanup actions.
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.. versionadded:: 3.3
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.. method:: shutdown()
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Tell the :meth:`serve_forever` loop to stop and wait until it does.
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:meth:`shutdown` must be called while :meth:`serve_forever` is running in a
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different thread otherwise it will deadlock.
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.. method:: server_close()
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Clean up the server. May be overridden.
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.. attribute:: address_family
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The family of protocols to which the server's socket belongs.
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Common examples are :const:`socket.AF_INET` and :const:`socket.AF_UNIX`.
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.. attribute:: RequestHandlerClass
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The user-provided request handler class; an instance of this class is created
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for each request.
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.. attribute:: server_address
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The address on which the server is listening. The format of addresses varies
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depending on the protocol family;
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see the documentation for the :mod:`socket` module
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for details. For internet protocols, this is a tuple containing a string giving
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the address, and an integer port number: ``('127.0.0.1', 80)``, for example.
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.. attribute:: socket
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The socket object on which the server will listen for incoming requests.
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The server classes support the following class variables:
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.. XXX should class variables be covered before instance variables, or vice versa?
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.. attribute:: allow_reuse_address
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Whether the server will allow the reuse of an address. This defaults to
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:const:`False`, and can be set in subclasses to change the policy.
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.. attribute:: request_queue_size
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The size of the request queue. If it takes a long time to process a single
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request, any requests that arrive while the server is busy are placed into a
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queue, up to :attr:`request_queue_size` requests. Once the queue is full,
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further requests from clients will get a "Connection denied" error. The default
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value is usually 5, but this can be overridden by subclasses.
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.. attribute:: socket_type
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The type of socket used by the server; :const:`socket.SOCK_STREAM` and
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:const:`socket.SOCK_DGRAM` are two common values.
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.. attribute:: timeout
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Timeout duration, measured in seconds, or :const:`None` if no timeout is
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desired. If :meth:`handle_request` receives no incoming requests within the
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timeout period, the :meth:`handle_timeout` method is called.
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There are various server methods that can be overridden by subclasses of base
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server classes like :class:`TCPServer`; these methods aren't useful to external
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users of the server object.
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.. XXX should the default implementations of these be documented, or should
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it be assumed that the user will look at socketserver.py?
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.. method:: finish_request(request, client_address)
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Actually processes the request by instantiating :attr:`RequestHandlerClass` and
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calling its :meth:`~BaseRequestHandler.handle` method.
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.. method:: get_request()
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Must accept a request from the socket, and return a 2-tuple containing the *new*
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socket object to be used to communicate with the client, and the client's
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address.
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.. method:: handle_error(request, client_address)
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This function is called if the :meth:`~BaseRequestHandler.handle`
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method of a :attr:`RequestHandlerClass` instance raises
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an exception. The default action is to print the traceback to
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standard error and continue handling further requests.
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.. versionchanged:: 3.6
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Now only called for exceptions derived from the :exc:`Exception`
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class.
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.. method:: handle_timeout()
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This function is called when the :attr:`timeout` attribute has been set to a
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value other than :const:`None` and the timeout period has passed with no
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requests being received. The default action for forking servers is
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to collect the status of any child processes that have exited, while
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in threading servers this method does nothing.
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.. method:: process_request(request, client_address)
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Calls :meth:`finish_request` to create an instance of the
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:attr:`RequestHandlerClass`. If desired, this function can create a new process
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or thread to handle the request; the :class:`ForkingMixIn` and
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:class:`ThreadingMixIn` classes do this.
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.. Is there any point in documenting the following two functions?
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What would the purpose of overriding them be: initializing server
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instance variables, adding new network families?
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.. method:: server_activate()
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Called by the server's constructor to activate the server. The default behavior
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for a TCP server just invokes :meth:`~socket.socket.listen`
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on the server's socket. May be overridden.
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.. method:: server_bind()
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Called by the server's constructor to bind the socket to the desired address.
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May be overridden.
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.. method:: verify_request(request, client_address)
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Must return a Boolean value; if the value is :const:`True`, the request will
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be processed, and if it's :const:`False`, the request will be denied. This
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function can be overridden to implement access controls for a server. The
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default implementation always returns :const:`True`.
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.. versionchanged:: 3.6
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Support for the :term:`context manager` protocol was added. Exiting the
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context manager is equivalent to calling :meth:`server_close`.
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Request Handler Objects
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-----------------------
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.. class:: BaseRequestHandler
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This is the superclass of all request handler objects. It defines
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the interface, given below. A concrete request handler subclass must
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define a new :meth:`handle` method, and can override any of
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the other methods. A new instance of the subclass is created for each
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request.
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.. method:: setup()
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Called before the :meth:`handle` method to perform any initialization actions
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required. The default implementation does nothing.
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.. method:: handle()
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This function must do all the work required to service a request. The
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default implementation does nothing. Several instance attributes are
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available to it; the request is available as :attr:`request`; the client
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address as :attr:`client_address`; and the server instance as
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:attr:`server`, in case it needs access to per-server information.
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The type of :attr:`request` is different for datagram or stream
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services. For stream services, :attr:`request` is a socket object; for
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datagram services, :attr:`request` is a pair of string and socket.
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.. method:: finish()
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Called after the :meth:`handle` method to perform any clean-up actions
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required. The default implementation does nothing. If :meth:`setup`
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raises an exception, this function will not be called.
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.. attribute:: request
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The *new* :class:`socket.socket` object
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to be used to communicate with the client.
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.. attribute:: client_address
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Client address returned by :meth:`BaseServer.get_request`.
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.. attribute:: server
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:class:`BaseServer` object used for handling the request.
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.. class:: StreamRequestHandler
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DatagramRequestHandler
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These :class:`BaseRequestHandler` subclasses override the
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:meth:`~BaseRequestHandler.setup` and :meth:`~BaseRequestHandler.finish`
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methods, and provide :attr:`rfile` and :attr:`wfile` attributes.
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.. attribute:: rfile
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A file object from which receives the request is read.
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Support the :class:`io.BufferedIOBase` readable interface.
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.. attribute:: wfile
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A file object to which the reply is written.
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Support the :class:`io.BufferedIOBase` writable interface
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.. versionchanged:: 3.6
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:attr:`wfile` also supports the
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:class:`io.BufferedIOBase` writable interface.
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Examples
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--------
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:class:`socketserver.TCPServer` Example
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This is the server side::
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import socketserver
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class MyTCPHandler(socketserver.BaseRequestHandler):
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"""
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The request handler class for our server.
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It is instantiated once per connection to the server, and must
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override the handle() method to implement communication to the
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client.
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"""
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def handle(self):
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# self.request is the TCP socket connected to the client
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self.data = self.request.recv(1024).strip()
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print("Received from {}:".format(self.client_address[0]))
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print(self.data)
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# just send back the same data, but upper-cased
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self.request.sendall(self.data.upper())
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if __name__ == "__main__":
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HOST, PORT = "localhost", 9999
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# Create the server, binding to localhost on port 9999
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with socketserver.TCPServer((HOST, PORT), MyTCPHandler) as server:
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# Activate the server; this will keep running until you
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# interrupt the program with Ctrl-C
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server.serve_forever()
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An alternative request handler class that makes use of streams (file-like
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objects that simplify communication by providing the standard file interface)::
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class MyTCPHandler(socketserver.StreamRequestHandler):
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def handle(self):
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# self.rfile is a file-like object created by the handler;
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# we can now use e.g. readline() instead of raw recv() calls
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self.data = self.rfile.readline().strip()
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print("{} wrote:".format(self.client_address[0]))
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print(self.data)
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# Likewise, self.wfile is a file-like object used to write back
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# to the client
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self.wfile.write(self.data.upper())
|
|
|
|
The difference is that the ``readline()`` call in the second handler will call
|
|
``recv()`` multiple times until it encounters a newline character, while the
|
|
single ``recv()`` call in the first handler will just return what has been
|
|
received so far from the client's ``sendall()`` call (typically all of it, but
|
|
this is not guaranteed by the TCP protocol).
|
|
|
|
|
|
This is the client side::
|
|
|
|
import socket
|
|
import sys
|
|
|
|
HOST, PORT = "localhost", 9999
|
|
data = " ".join(sys.argv[1:])
|
|
|
|
# Create a socket (SOCK_STREAM means a TCP socket)
|
|
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
|
|
# Connect to server and send data
|
|
sock.connect((HOST, PORT))
|
|
sock.sendall(bytes(data + "\n", "utf-8"))
|
|
|
|
# Receive data from the server and shut down
|
|
received = str(sock.recv(1024), "utf-8")
|
|
|
|
print("Sent: {}".format(data))
|
|
print("Received: {}".format(received))
|
|
|
|
|
|
The output of the example should look something like this:
|
|
|
|
Server:
|
|
|
|
.. code-block:: shell-session
|
|
|
|
$ python TCPServer.py
|
|
127.0.0.1 wrote:
|
|
b'hello world with TCP'
|
|
127.0.0.1 wrote:
|
|
b'python is nice'
|
|
|
|
Client:
|
|
|
|
.. code-block:: shell-session
|
|
|
|
$ python TCPClient.py hello world with TCP
|
|
Sent: hello world with TCP
|
|
Received: HELLO WORLD WITH TCP
|
|
$ python TCPClient.py python is nice
|
|
Sent: python is nice
|
|
Received: PYTHON IS NICE
|
|
|
|
|
|
:class:`socketserver.UDPServer` Example
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
This is the server side::
|
|
|
|
import socketserver
|
|
|
|
class MyUDPHandler(socketserver.BaseRequestHandler):
|
|
"""
|
|
This class works similar to the TCP handler class, except that
|
|
self.request consists of a pair of data and client socket, and since
|
|
there is no connection the client address must be given explicitly
|
|
when sending data back via sendto().
|
|
"""
|
|
|
|
def handle(self):
|
|
data = self.request[0].strip()
|
|
socket = self.request[1]
|
|
print("{} wrote:".format(self.client_address[0]))
|
|
print(data)
|
|
socket.sendto(data.upper(), self.client_address)
|
|
|
|
if __name__ == "__main__":
|
|
HOST, PORT = "localhost", 9999
|
|
with socketserver.UDPServer((HOST, PORT), MyUDPHandler) as server:
|
|
server.serve_forever()
|
|
|
|
This is the client side::
|
|
|
|
import socket
|
|
import sys
|
|
|
|
HOST, PORT = "localhost", 9999
|
|
data = " ".join(sys.argv[1:])
|
|
|
|
# SOCK_DGRAM is the socket type to use for UDP sockets
|
|
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
|
|
|
# As you can see, there is no connect() call; UDP has no connections.
|
|
# Instead, data is directly sent to the recipient via sendto().
|
|
sock.sendto(bytes(data + "\n", "utf-8"), (HOST, PORT))
|
|
received = str(sock.recv(1024), "utf-8")
|
|
|
|
print("Sent: {}".format(data))
|
|
print("Received: {}".format(received))
|
|
|
|
The output of the example should look exactly like for the TCP server example.
|
|
|
|
|
|
Asynchronous Mixins
|
|
~~~~~~~~~~~~~~~~~~~
|
|
|
|
To build asynchronous handlers, use the :class:`ThreadingMixIn` and
|
|
:class:`ForkingMixIn` classes.
|
|
|
|
An example for the :class:`ThreadingMixIn` class::
|
|
|
|
import socket
|
|
import threading
|
|
import socketserver
|
|
|
|
class ThreadedTCPRequestHandler(socketserver.BaseRequestHandler):
|
|
|
|
def handle(self):
|
|
data = str(self.request.recv(1024), 'ascii')
|
|
cur_thread = threading.current_thread()
|
|
response = bytes("{}: {}".format(cur_thread.name, data), 'ascii')
|
|
self.request.sendall(response)
|
|
|
|
class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
|
|
pass
|
|
|
|
def client(ip, port, message):
|
|
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
|
|
sock.connect((ip, port))
|
|
sock.sendall(bytes(message, 'ascii'))
|
|
response = str(sock.recv(1024), 'ascii')
|
|
print("Received: {}".format(response))
|
|
|
|
if __name__ == "__main__":
|
|
# Port 0 means to select an arbitrary unused port
|
|
HOST, PORT = "localhost", 0
|
|
|
|
server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler)
|
|
with server:
|
|
ip, port = server.server_address
|
|
|
|
# Start a thread with the server -- that thread will then start one
|
|
# more thread for each request
|
|
server_thread = threading.Thread(target=server.serve_forever)
|
|
# Exit the server thread when the main thread terminates
|
|
server_thread.daemon = True
|
|
server_thread.start()
|
|
print("Server loop running in thread:", server_thread.name)
|
|
|
|
client(ip, port, "Hello World 1")
|
|
client(ip, port, "Hello World 2")
|
|
client(ip, port, "Hello World 3")
|
|
|
|
server.shutdown()
|
|
|
|
|
|
The output of the example should look something like this:
|
|
|
|
.. code-block:: shell-session
|
|
|
|
$ python ThreadedTCPServer.py
|
|
Server loop running in thread: Thread-1
|
|
Received: Thread-2: Hello World 1
|
|
Received: Thread-3: Hello World 2
|
|
Received: Thread-4: Hello World 3
|
|
|
|
|
|
The :class:`ForkingMixIn` class is used in the same way, except that the server
|
|
will spawn a new process for each request.
|
|
Available only on POSIX platforms that support :func:`~os.fork`.
|
|
|