cpython/Doc/library/asyncio-sync.rst

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.. currentmodule:: asyncio
.. _asyncio-sync:
Synchronization primitives
==========================
**Source code:** :source:`Lib/asyncio/locks.py`
Locks:
* :class:`Lock`
* :class:`Event`
* :class:`Condition`
Semaphores:
* :class:`Semaphore`
* :class:`BoundedSemaphore`
asyncio lock API was designed to be close to classes of the :mod:`threading`
module (:class:`~threading.Lock`, :class:`~threading.Event`,
:class:`~threading.Condition`, :class:`~threading.Semaphore`,
:class:`~threading.BoundedSemaphore`), but it has no *timeout* parameter. The
:func:`asyncio.wait_for` function can be used to cancel a task after a timeout.
Locks
-----
Lock
^^^^
.. class:: Lock(\*, loop=None)
Primitive lock objects.
A primitive lock is a synchronization primitive that is not owned by a
particular coroutine when locked. A primitive lock is in one of two states,
'locked' or 'unlocked'.
It is created in the unlocked state. It has two basic methods, :meth:`acquire`
and :meth:`release`. When the state is unlocked, acquire() changes the state to
locked and returns immediately. When the state is locked, acquire() blocks
until a call to release() in another coroutine changes it to unlocked, then
the acquire() call resets it to locked and returns. The release() method
should only be called in the locked state; it changes the state to unlocked
and returns immediately. If an attempt is made to release an unlocked lock,
a :exc:`RuntimeError` will be raised.
When more than one coroutine is blocked in acquire() waiting for the state
to turn to unlocked, only one coroutine proceeds when a release() call
resets the state to unlocked; first coroutine which is blocked in acquire()
is being processed.
:meth:`acquire` is a coroutine and should be called with ``yield from``.
Locks also support the context management protocol. ``(yield from lock)``
should be used as the context manager expression.
This class is :ref:`not thread safe <asyncio-multithreading>`.
Usage::
lock = Lock()
...
yield from lock
try:
...
finally:
lock.release()
Context manager usage::
lock = Lock()
...
with (yield from lock):
...
Lock objects can be tested for locking state::
if not lock.locked():
yield from lock
else:
# lock is acquired
...
.. method:: locked()
Return ``True`` if the lock is acquired.
.. coroutinemethod:: acquire()
Acquire a lock.
This method blocks until the lock is unlocked, then sets it to locked and
returns ``True``.
This method is a :ref:`coroutine <coroutine>`.
.. method:: release()
Release a lock.
When the lock is locked, reset it to unlocked, and return. If any other
coroutines are blocked waiting for the lock to become unlocked, allow
exactly one of them to proceed.
When invoked on an unlocked lock, a :exc:`RuntimeError` is raised.
There is no return value.
Event
^^^^^
.. class:: Event(\*, loop=None)
An Event implementation, asynchronous equivalent to :class:`threading.Event`.
Class implementing event objects. An event manages a flag that can be set to
true with the :meth:`set` method and reset to false with the :meth:`clear`
method. The :meth:`wait` method blocks until the flag is true. The flag is
initially false.
This class is :ref:`not thread safe <asyncio-multithreading>`.
.. method:: clear()
Reset the internal flag to false. Subsequently, coroutines calling
:meth:`wait` will block until :meth:`set` is called to set the internal
flag to true again.
.. method:: is_set()
Return ``True`` if and only if the internal flag is true.
.. method:: set()
Set the internal flag to true. All coroutines waiting for it to become
true are awakened. Coroutine that call :meth:`wait` once the flag is true
will not block at all.
.. coroutinemethod:: wait()
Block until the internal flag is true.
If the internal flag is true on entry, return ``True`` immediately.
Otherwise, block until another coroutine calls :meth:`set` to set the
flag to true, then return ``True``.
This method is a :ref:`coroutine <coroutine>`.
Condition
^^^^^^^^^
.. class:: Condition(lock=None, \*, loop=None)
A Condition implementation, asynchronous equivalent to
:class:`threading.Condition`.
This class implements condition variable objects. A condition variable
allows one or more coroutines to wait until they are notified by another
coroutine.
If the *lock* argument is given and not ``None``, it must be a :class:`Lock`
object, and it is used as the underlying lock. Otherwise,
a new :class:`Lock` object is created and used as the underlying lock.
This class is :ref:`not thread safe <asyncio-multithreading>`.
.. coroutinemethod:: acquire()
Acquire the underlying lock.
This method blocks until the lock is unlocked, then sets it to locked and
returns ``True``.
This method is a :ref:`coroutine <coroutine>`.
.. method:: notify(n=1)
By default, wake up one coroutine waiting on this condition, if any.
If the calling coroutine has not acquired the lock when this method is
called, a :exc:`RuntimeError` is raised.
This method wakes up at most *n* of the coroutines waiting for the
condition variable; it is a no-op if no coroutines are waiting.
.. note::
An awakened coroutine does not actually return from its :meth:`wait`
call until it can reacquire the lock. Since :meth:`notify` does not
release the lock, its caller should.
.. method:: locked()
Return ``True`` if the underlying lock is acquired.
.. method:: notify_all()
Wake up all coroutines waiting on this condition. This method acts like
:meth:`notify`, but wakes up all waiting coroutines instead of one. If the
calling coroutine has not acquired the lock when this method is called, a
:exc:`RuntimeError` is raised.
.. method:: release()
Release the underlying lock.
When the lock is locked, reset it to unlocked, and return. If any other
coroutines are blocked waiting for the lock to become unlocked, allow
exactly one of them to proceed.
When invoked on an unlocked lock, a :exc:`RuntimeError` is raised.
There is no return value.
.. coroutinemethod:: wait()
Wait until notified.
If the calling coroutine has not acquired the lock when this method is
called, a :exc:`RuntimeError` is raised.
This method releases the underlying lock, and then blocks until it is
awakened by a :meth:`notify` or :meth:`notify_all` call for the same
condition variable in another coroutine. Once awakened, it re-acquires
the lock and returns ``True``.
This method is a :ref:`coroutine <coroutine>`.
.. coroutinemethod:: wait_for(predicate)
Wait until a predicate becomes true.
The predicate should be a callable which result will be interpreted as a
boolean value. The final predicate value is the return value.
This method is a :ref:`coroutine <coroutine>`.
Semaphores
----------
Semaphore
^^^^^^^^^
.. class:: Semaphore(value=1, \*, loop=None)
A Semaphore implementation.
A semaphore manages an internal counter which is decremented by each
:meth:`acquire` call and incremented by each :meth:`release` call. The
counter can never go below zero; when :meth:`acquire` finds that it is zero,
it blocks, waiting until some other coroutine calls :meth:`release`.
Semaphores also support the context management protocol.
The optional argument gives the initial value for the internal counter; it
defaults to ``1``. If the value given is less than ``0``, :exc:`ValueError`
is raised.
This class is :ref:`not thread safe <asyncio-multithreading>`.
.. coroutinemethod:: acquire()
Acquire a semaphore.
If the internal counter is larger than zero on entry, decrement it by one
and return ``True`` immediately. If it is zero on entry, block, waiting
until some other coroutine has called :meth:`release` to make it larger
than ``0``, and then return ``True``.
This method is a :ref:`coroutine <coroutine>`.
.. method:: locked()
Returns ``True`` if semaphore can not be acquired immediately.
.. method:: release()
Release a semaphore, incrementing the internal counter by one. When it
was zero on entry and another coroutine is waiting for it to become
larger than zero again, wake up that coroutine.
BoundedSemaphore
^^^^^^^^^^^^^^^^
.. class:: BoundedSemaphore(value=1, \*, loop=None)
A bounded semaphore implementation. Inherit from :class:`Semaphore`.
This raises :exc:`ValueError` in :meth:`~Semaphore.release` if it would
increase the value above the initial value.