mirror of https://github.com/python/cpython
81c72044a1
We're no longer using _Py_IDENTIFIER() (or _Py_static_string()) in any core CPython code. It is still used in a number of non-builtin stdlib modules. The replacement is: PyUnicodeObject (not pointer) fields under _PyRuntimeState, statically initialized as part of _PyRuntime. A new _Py_GET_GLOBAL_IDENTIFIER() macro facilitates lookup of the fields (along with _Py_GET_GLOBAL_STRING() for non-identifier strings). https://bugs.python.org/issue46541#msg411799 explains the rationale for this change. The core of the change is in: * (new) Include/internal/pycore_global_strings.h - the declarations for the global strings, along with the macros * Include/internal/pycore_runtime_init.h - added the static initializers for the global strings * Include/internal/pycore_global_objects.h - where the struct in pycore_global_strings.h is hooked into _PyRuntimeState * Tools/scripts/generate_global_objects.py - added generation of the global string declarations and static initializers I've also added a --check flag to generate_global_objects.py (along with make check-global-objects) to check for unused global strings. That check is added to the PR CI config. The remainder of this change updates the core code to use _Py_GET_GLOBAL_IDENTIFIER() instead of _Py_IDENTIFIER() and the related _Py*Id functions (likewise for _Py_GET_GLOBAL_STRING() instead of _Py_static_string()). This includes adding a few functions where there wasn't already an alternative to _Py*Id(), replacing the _Py_Identifier * parameter with PyObject *. The following are not changed (yet): * stop using _Py_IDENTIFIER() in the stdlib modules * (maybe) get rid of _Py_IDENTIFIER(), etc. entirely -- this may not be doable as at least one package on PyPI using this (private) API * (maybe) intern the strings during runtime init https://bugs.python.org/issue46541 |
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clinic | ||
README | ||
_codecs_cn.c | ||
_codecs_hk.c | ||
_codecs_iso2022.c | ||
_codecs_jp.c | ||
_codecs_kr.c | ||
_codecs_tw.c | ||
alg_jisx0201.h | ||
cjkcodecs.h | ||
emu_jisx0213_2000.h | ||
mappings_cn.h | ||
mappings_hk.h | ||
mappings_jisx0213_pair.h | ||
mappings_jp.h | ||
mappings_kr.h | ||
mappings_tw.h | ||
multibytecodec.c | ||
multibytecodec.h |
README
To generate or modify mapping headers ------------------------------------- Mapping headers are generated from Tools/unicode/genmap_*.py Notes on implementation characteristics of each codecs ----------------------------------------------------- 1) Big5 codec The big5 codec maps the following characters as cp950 does rather than conforming Unicode.org's that maps to 0xFFFD. BIG5 Unicode Description 0xA15A 0x2574 SPACING UNDERSCORE 0xA1C3 0xFFE3 SPACING HEAVY OVERSCORE 0xA1C5 0x02CD SPACING HEAVY UNDERSCORE 0xA1FE 0xFF0F LT DIAG UP RIGHT TO LOW LEFT 0xA240 0xFF3C LT DIAG UP LEFT TO LOW RIGHT 0xA2CC 0x5341 HANGZHOU NUMERAL TEN 0xA2CE 0x5345 HANGZHOU NUMERAL THIRTY Because unicode 0x5341, 0x5345, 0xFF0F, 0xFF3C is mapped to another big5 codes already, a roundtrip compatibility is not guaranteed for them. 2) cp932 codec To conform to Windows's real mapping, cp932 codec maps the following codepoints in addition of the official cp932 mapping. CP932 Unicode Description 0x80 0x80 UNDEFINED 0xA0 0xF8F0 UNDEFINED 0xFD 0xF8F1 UNDEFINED 0xFE 0xF8F2 UNDEFINED 0xFF 0xF8F3 UNDEFINED 3) euc-jisx0213 codec The euc-jisx0213 codec maps JIS X 0213 Plane 1 code 0x2140 into unicode U+FF3C instead of U+005C as on unicode.org's mapping. Because euc-jisx0213 has REVERSE SOLIDUS on 0x5c already and A140 is shown as a full width character, mapping to U+FF3C can make more sense. The euc-jisx0213 codec is enabled to decode JIS X 0212 codes on codeset 2. Because JIS X 0212 and JIS X 0213 Plane 2 don't have overlapped by each other, it doesn't bother standard conformations (and JIS X 0213 Plane 2 is intended to use so.) On encoding sessions, the codec will try to encode kanji characters in this order: JIS X 0213 Plane 1 -> JIS X 0213 Plane 2 -> JIS X 0212 4) euc-jp codec The euc-jp codec is a compatibility instance on these points: - U+FF3C FULLWIDTH REVERSE SOLIDUS is mapped to EUC-JP A1C0 (vice versa) - U+00A5 YEN SIGN is mapped to EUC-JP 0x5c. (one way) - U+203E OVERLINE is mapped to EUC-JP 0x7e. (one way) 5) shift-jis codec The shift-jis codec is mapping 0x20-0x7e area to U+20-U+7E directly instead of using JIS X 0201 for compatibility. The differences are: - U+005C REVERSE SOLIDUS is mapped to SHIFT-JIS 0x5c. - U+007E TILDE is mapped to SHIFT-JIS 0x7e. - U+FF3C FULL-WIDTH REVERSE SOLIDUS is mapped to SHIFT-JIS 815f.