mirror of https://github.com/python/cpython
202 lines
7.5 KiB
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202 lines
7.5 KiB
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.. _using-on-mac:
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*********************
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Using Python on a Mac
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*********************
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:Author: Bob Savage <bobsavage@mac.com>
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Python on a Mac running macOS is in principle very similar to Python on
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any other Unix platform, but there are a number of additional features such as
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the integrated development environment (IDE) and the Package Manager that are
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worth pointing out.
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.. _getting-osx:
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.. _getting-and-installing-macpython:
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Getting and Installing Python
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=============================
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macOS used to come with Python 2.7 pre-installed between versions
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10.8 and `12.3 <https://developer.apple.com/documentation/macos-release-notes/macos-12_3-release-notes#Python>`_.
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You are invited to install the most recent version of Python 3 from the `Python
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website <https://www.python.org/downloads/macos/>`__.
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A current "universal2 binary" build of Python, which runs natively on the Mac's
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new Apple Silicon and legacy Intel processors, is available there.
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What you get after installing is a number of things:
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* A |python_version_literal| folder in your :file:`Applications` folder. In here
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you find IDLE, the development environment that is a standard part of official
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Python distributions; and :program:`Python Launcher`, which handles double-clicking Python
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scripts from the Finder.
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* A framework :file:`/Library/Frameworks/Python.framework`, which includes the
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Python executable and libraries. The installer adds this location to your shell
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path. To uninstall Python, you can remove these three things. A
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symlink to the Python executable is placed in :file:`/usr/local/bin/`.
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.. note::
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On macOS 10.8-12.3, the Apple-provided build of Python is installed in
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:file:`/System/Library/Frameworks/Python.framework` and :file:`/usr/bin/python`,
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respectively. You should never modify or delete these, as they are
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Apple-controlled and are used by Apple- or third-party software. Remember that
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if you choose to install a newer Python version from python.org, you will have
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two different but functional Python installations on your computer, so it will
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be important that your paths and usages are consistent with what you want to do.
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IDLE includes a Help menu that allows you to access Python documentation. If you
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are completely new to Python you should start reading the tutorial introduction
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in that document.
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If you are familiar with Python on other Unix platforms you should read the
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section on running Python scripts from the Unix shell.
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How to run a Python script
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--------------------------
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Your best way to get started with Python on macOS is through the IDLE
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integrated development environment; see section :ref:`ide` and use the Help menu
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when the IDE is running.
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If you want to run Python scripts from the Terminal window command line or from
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the Finder you first need an editor to create your script. macOS comes with a
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number of standard Unix command line editors, :program:`vim`
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:program:`nano` among them. If you want a more Mac-like editor,
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:program:`BBEdit` from Bare Bones Software (see
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https://www.barebones.com/products/bbedit/index.html) are good choices, as is
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:program:`TextMate` (see https://macromates.com). Other editors include
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:program:`MacVim` (https://macvim.org) and :program:`Aquamacs`
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(https://aquamacs.org).
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To run your script from the Terminal window you must make sure that
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:file:`/usr/local/bin` is in your shell search path.
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To run your script from the Finder you have two options:
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* Drag it to :program:`Python Launcher`.
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* Select :program:`Python Launcher` as the default application to open your
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script (or any ``.py`` script) through the finder Info window and double-click it.
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:program:`Python Launcher` has various preferences to control how your script is
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launched. Option-dragging allows you to change these for one invocation, or use
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its Preferences menu to change things globally.
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.. _osx-gui-scripts:
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Running scripts with a GUI
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--------------------------
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With older versions of Python, there is one macOS quirk that you need to be
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aware of: programs that talk to the Aqua window manager (in other words,
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anything that has a GUI) need to be run in a special way. Use :program:`pythonw`
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instead of :program:`python` to start such scripts.
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With Python 3.9, you can use either :program:`python` or :program:`pythonw`.
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Configuration
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-------------
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Python on macOS honors all standard Unix environment variables such as
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:envvar:`PYTHONPATH`, but setting these variables for programs started from the
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Finder is non-standard as the Finder does not read your :file:`.profile` or
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:file:`.cshrc` at startup. You need to create a file
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:file:`~/.MacOSX/environment.plist`. See Apple's
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`Technical Q&A QA1067 <https://developer.apple.com/library/archive/qa/qa1067/_index.html>`__
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for details.
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For more information on installation Python packages, see section
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:ref:`mac-package-manager`.
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.. _ide:
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The IDE
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=======
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Python ships with the standard IDLE development environment. A good
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introduction to using IDLE can be found at
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https://www.hashcollision.org/hkn/python/idle_intro/index.html.
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.. _mac-package-manager:
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Installing Additional Python Packages
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=====================================
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This section has moved to the `Python Packaging User Guide`_.
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.. _Python Packaging User Guide: https://packaging.python.org/en/latest/tutorials/installing-packages/
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.. _gui-programming-on-the-mac:
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GUI Programming
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===============
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There are several options for building GUI applications on the Mac with Python.
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*PyObjC* is a Python binding to Apple's Objective-C/Cocoa framework, which is
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the foundation of most modern Mac development. Information on PyObjC is
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available from https://pypi.org/project/pyobjc/.
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The standard Python GUI toolkit is :mod:`tkinter`, based on the cross-platform
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Tk toolkit (https://www.tcl.tk). An Aqua-native version of Tk is bundled with
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macOS by Apple, and the latest version can be downloaded and installed from
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https://www.activestate.com; it can also be built from source.
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A number of alternative macOS GUI toolkits are available:
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* `PySide <https://www.qt.io/qt-for-python>`__: Official Python bindings to the
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`Qt GUI toolkit <https://qt.io>`__.
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* `PyQt <https://riverbankcomputing.com/software/pyqt/intro>`__: Alternative
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Python bindings to Qt.
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* `Kivy <https://kivy.org>`__: A cross-platform GUI toolkit that supports
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desktop and mobile platforms.
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* `Toga <https://toga.readthedocs.io>`__: Part of the `BeeWare Project
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<https://beeware.org>`__; supports desktop, mobile, web and console apps.
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* `wxPython <https://www.wxpython.org>`__: A cross-platform toolkit that
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supports desktop operating systems.
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.. _distributing-python-applications-on-the-mac:
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Distributing Python Applications
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================================
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A range of tools exist for converting your Python code into a standalone
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distributable application:
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* `py2app <https://pypi.org/project/py2app/>`__: Supports creating macOS ``.app``
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bundles from a Python project.
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* `Briefcase <https://briefcase.readthedocs.io>`__: Part of the `BeeWare Project
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<https://beeware.org>`__; a cross-platform packaging tool that supports
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creation of ``.app`` bundles on macOS, as well as managing signing and
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notarization.
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* `PyInstaller <https://pyinstaller.org/>`__: A cross-platform packaging tool that creates
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a single file or folder as a distributable artifact.
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Other Resources
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===============
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The Pythonmac-SIG mailing list is an excellent support resource for Python users
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and developers on the Mac:
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https://www.python.org/community/sigs/current/pythonmac-sig/
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Another useful resource is the MacPython wiki:
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https://wiki.python.org/moin/MacPython
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