mirror of https://github.com/python/cpython
54 lines
1.6 KiB
Python
54 lines
1.6 KiB
Python
# Accessor functions for control properties
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from Controls import *
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import struct
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# These needn't go through this module, but are here for completeness
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def SetControlDataHandle(control, part, selector, data):
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control.SetControlDataHandle(part, selector, data)
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def GetControlDataHandle(control, part, selector):
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return control.GetControlDataHandle(part, selector)
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_accessdict = {
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kControlPopupButtonMenuHandleTag: (SetControlDataHandle, GetControlDataHandle),
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}
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_codingdict = {
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kControlPushButtonDefaultTag : ("b", None, None),
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kControlEditTextTextTag: (None, None, None),
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kControlEditTextPasswordTag: (None, None, None),
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kControlPopupButtonMenuIDTag: ("h", None, None),
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}
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def SetControlData(control, part, selector, data):
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if _accessdict.has_key(selector):
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setfunc, getfunc = _accessdict[selector]
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setfunc(control, part, selector, data)
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return
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if not _codingdict.has_key(selector):
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raise KeyError, ('Unknown control selector', selector)
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structfmt, coder, decoder = _codingdict[selector]
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if coder:
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data = coder(data)
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if structfmt:
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data = struct.pack(structfmt, data)
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control.SetControlData(part, selector, data)
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def GetControlData(control, part, selector):
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if _accessdict.has_key(selector):
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setfunc, getfunc = _accessdict[selector]
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return getfunc(control, part, selector, data)
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if not _codingdict.has_key(selector):
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raise KeyError, ('Unknown control selector', selector)
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structfmt, coder, decoder = _codingdict[selector]
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data = control.GetControlData(part, selector)
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if structfmt:
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data = struct.unpack(structfmt, data)
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if decoder:
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data = decoder(data)
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return data
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